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https://github.com/AleziaKurdis/overte.git
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Merge pull request #13623 from wayne-chen/fixGrabWebSurface-case-16192
MS16192: Fix Near Grabbing After Using Web Entity
This commit is contained in:
commit
e243792cac
8 changed files with 55 additions and 20 deletions
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@ -37,7 +37,7 @@
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this.highlightedEntities = [];
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this.parameters = dispatcherUtils.makeDispatcherModuleParameters(
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480,
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120,
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this.hand === dispatcherUtils.RIGHT_HAND ? ["rightHand"] : ["leftHand"],
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[],
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100);
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@ -29,7 +29,7 @@ Script.include("/~/system/libraries/utils.js");
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this.reticleMaxY;
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this.parameters = makeDispatcherModuleParameters(
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160,
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200,
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this.hand === RIGHT_HAND ? ["rightHand", "rightHandEquip", "rightHandTrigger"] : ["leftHand", "leftHandEquip", "leftHandTrigger"],
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[],
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100,
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@ -21,7 +21,7 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
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this.disableModules = false;
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var NO_HAND_LASER = -1; // Invalid hand parameter so that default laser is not displayed.
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this.parameters = makeDispatcherModuleParameters(
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200, // Not too high otherwise the tablet laser doesn't work.
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240, // Not too high otherwise the tablet laser doesn't work.
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this.hand === RIGHT_HAND
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? ["rightHand", "rightHandEquip", "rightHandTrigger"]
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: ["leftHand", "leftHandEquip", "leftHandTrigger"],
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@ -26,7 +26,7 @@ Script.include("/~/system/libraries/cloneEntityUtils.js");
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this.hapticTargetID = null;
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this.parameters = makeDispatcherModuleParameters(
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500,
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140,
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this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"],
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[],
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100);
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@ -21,7 +21,7 @@
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this.hyperlink = "";
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this.parameters = makeDispatcherModuleParameters(
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485,
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125,
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this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"],
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[],
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100);
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@ -24,6 +24,9 @@ Script.include("/~/system/libraries/controllers.js");
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// XXX this.ignoreIK = (grabbableData.ignoreIK !== undefined) ? grabbableData.ignoreIK : true;
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// XXX this.kinematicGrab = (grabbableData.kinematic !== undefined) ? grabbableData.kinematic : NEAR_GRABBING_KINEMATIC;
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// this offset needs to match the one in libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.cpp:378
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var GRAB_POINT_SPHERE_OFFSET = { x: 0.04, y: 0.13, z: 0.039 }; // x = upward, y = forward, z = lateral
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function getGrabOffset(handController) {
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var offset = GRAB_POINT_SPHERE_OFFSET;
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if (handController === Controller.Standard.LeftHand) {
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@ -54,7 +57,7 @@ Script.include("/~/system/libraries/controllers.js");
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this.cloneAllowed = true;
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this.parameters = makeDispatcherModuleParameters(
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500,
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140,
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this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"],
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[],
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100);
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@ -29,7 +29,7 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
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this.startSent = false;
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this.parameters = makeDispatcherModuleParameters(
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480,
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120,
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this.hand === RIGHT_HAND ? ["rightHandTrigger", "rightHand"] : ["leftHandTrigger", "leftHand"],
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[],
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100);
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@ -22,14 +22,14 @@ Script.include("/~/system/libraries/controllers.js");
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this.running = false;
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this.parameters = makeDispatcherModuleParameters(
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120,
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160,
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this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"],
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[],
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100,
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makeLaserParams(hand, true));
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this.grabModuleWantsNearbyOverlay = function(controllerData) {
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if (controllerData.triggerValues[this.hand] > TRIGGER_ON_VALUE) {
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if (controllerData.triggerValues[this.hand] > TRIGGER_ON_VALUE || controllerData.secondaryValues[this.hand] > BUMPER_ON_VALUE) {
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var nearGrabName = this.hand === RIGHT_HAND ? "RightNearParentingGrabOverlay" : "LeftNearParentingGrabOverlay";
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var nearGrabModule = getEnabledModuleByName(nearGrabName);
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if (nearGrabModule) {
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@ -42,6 +42,23 @@ Script.include("/~/system/libraries/controllers.js");
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return true;
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}
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}
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nearGrabName = this.hand === RIGHT_HAND ? "RightNearParentingGrabEntity" : "LeftNearParentingGrabEntity";
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nearGrabModule = getEnabledModuleByName(nearGrabName);
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if (nearGrabModule && nearGrabModule.isReady(controllerData)) {
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// check for if near parent module is active.
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var isNearGrabModuleActive = nearGrabModule.isReady(controllerData).active;
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if (isNearGrabModuleActive) {
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// if true, return true.
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return isNearGrabModuleActive;
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} else {
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// check near action grab entity as a second pass.
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nearGrabName = this.hand === RIGHT_HAND ? "RightNearActionGrabEntity" : "LeftNearActionGrabEntity";
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nearGrabModule = getEnabledModuleByName(nearGrabName);
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if (nearGrabModule && nearGrabModule.isReady(controllerData)) {
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return nearGrabModule.isReady(controllerData).active;
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}
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}
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}
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}
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return false;
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};
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@ -50,14 +67,14 @@ Script.include("/~/system/libraries/controllers.js");
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return this.hand === RIGHT_HAND ? leftOverlayLaserInput : rightOverlayLaserInput;
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};
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this.isPointingAtTriggerable = function(controllerData, triggerPressed) {
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this.isPointingAtTriggerable = function(controllerData, triggerPressed, checkEntitiesOnly) {
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// allow pointing at tablet, unlocked web entities, or web overlays automatically without pressing trigger,
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// but for pointing at locked web entities or non-web overlays user must be pressing trigger
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var intersection = controllerData.rayPicks[this.hand];
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if (intersection.type === Picks.INTERSECTED_OVERLAY) {
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var objectID = intersection.objectID;
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var objectID = intersection.objectID;
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if (intersection.type === Picks.INTERSECTED_OVERLAY && !checkEntitiesOnly) {
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if ((HMD.tabletID && objectID === HMD.tabletID) ||
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(HMD.tabletScreenID && objectID === HMD.tabletScreenID) ||
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(HMD.tabletScreenID && objectID === HMD.tabletScreenID) ||
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(HMD.homeButtonID && objectID === HMD.homeButtonID)) {
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return true;
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} else {
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@ -65,9 +82,9 @@ Script.include("/~/system/libraries/controllers.js");
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return overlayType === "web3d" || triggerPressed;
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}
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} else if (intersection.type === Picks.INTERSECTED_ENTITY) {
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var entityProperty = Entities.getEntityProperties(intersection.objectID);
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var entityType = entityProperty.type;
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var isLocked = entityProperty.locked;
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var entityProperties = Entities.getEntityProperties(objectID);
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var entityType = entityProperties.type;
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var isLocked = entityProperties.locked;
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return entityType === "Web" && (!isLocked || triggerPressed);
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}
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return false;
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@ -103,7 +120,8 @@ Script.include("/~/system/libraries/controllers.js");
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var isTriggerPressed = controllerData.triggerValues[this.hand] > TRIGGER_OFF_VALUE &&
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controllerData.triggerValues[this.otherHand] <= TRIGGER_OFF_VALUE;
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var allowThisModule = !otherModuleRunning || isTriggerPressed;
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if (allowThisModule && this.isPointingAtTriggerable(controllerData, isTriggerPressed)) {
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if (allowThisModule && this.isPointingAtTriggerable(controllerData, isTriggerPressed, false)) {
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this.updateAllwaysOn();
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if (isTriggerPressed) {
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this.dominantHandOverride = true; // Override dominant hand.
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@ -121,13 +139,27 @@ Script.include("/~/system/libraries/controllers.js");
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otherModuleRunning = otherModuleRunning && this.getDominantHand() !== this.hand; // Auto-swap to dominant hand.
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otherModuleRunning = otherModuleRunning || this.getOtherModule().dominantHandOverride; // Override dominant hand.
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var grabModuleNeedsToRun = this.grabModuleWantsNearbyOverlay(controllerData);
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// only allow for non-near grab
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var allowThisModule = !otherModuleRunning && !grabModuleNeedsToRun;
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var isTriggerPressed = controllerData.triggerValues[this.hand] > TRIGGER_OFF_VALUE;
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var laserOn = isTriggerPressed || this.parameters.handLaser.allwaysOn;
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if (allowThisModule && (laserOn && this.isPointingAtTriggerable(controllerData, isTriggerPressed))) {
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this.running = true;
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return makeRunningValues(true, [], []);
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if (allowThisModule) {
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if (isTriggerPressed && !this.isPointingAtTriggerable(controllerData, isTriggerPressed, true)) {
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// if trigger is down + not pointing at a web entity, keep running web surface laser
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this.running = true;
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return makeRunningValues(true, [], []);
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} else if (laserOn && this.isPointingAtTriggerable(controllerData, isTriggerPressed, false)) {
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// if trigger is down + pointing at a web entity/overlay, keep running web surface laser
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this.running = true;
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return makeRunningValues(true, [], []);
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} else {
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this.deleteContextOverlay();
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this.running = false;
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this.dominantHandOverride = false;
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return makeRunningValues(false, [], []);
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}
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}
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// if module needs to stop from near grabs or other modules are running, stop it.
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this.deleteContextOverlay();
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this.running = false;
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this.dominantHandOverride = false;
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