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https://github.com/AleziaKurdis/overte.git
synced 2025-04-16 07:39:11 +02:00
Removed deadlock from merge
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parent
84f8e6ee19
commit
de679b20ad
2 changed files with 24 additions and 35 deletions
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@ -42,6 +42,7 @@ var clipboard = Overlays.addOverlay("localvoxels", {
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});
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// When our script shuts down, we should clean up all of our overlays
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function scriptEnding() {
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Overlays.deleteOverlay(overlay1);
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@ -53,14 +53,11 @@ void LocalVoxels::setVoxelNonDestructive(float x, float y, float z, float scale,
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return;
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}
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if (_tree ) {
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if (_tree->tryLockForWrite()) {
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_tree->createVoxel(x / (float)TREE_SCALE,
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y / (float)TREE_SCALE,
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z / (float)TREE_SCALE,
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scale / (float)TREE_SCALE,
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red, green, blue, false);
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_tree->unlock();
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}
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_tree->createVoxel(x / (float)TREE_SCALE,
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y / (float)TREE_SCALE,
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z / (float)TREE_SCALE,
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scale / (float)TREE_SCALE,
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red, green, blue, false);
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}
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}
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@ -71,14 +68,11 @@ void LocalVoxels::setVoxel(float x, float y, float z, float scale,
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return;
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}
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if (_tree ) {
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if (_tree->tryLockForWrite()) {
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_tree->createVoxel(x / (float)TREE_SCALE,
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y / (float)TREE_SCALE,
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z / (float)TREE_SCALE,
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scale / (float)TREE_SCALE,
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red, green, blue, true);
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_tree->unlock();
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}
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_tree->createVoxel(x / (float)TREE_SCALE,
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y / (float)TREE_SCALE,
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z / (float)TREE_SCALE,
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scale / (float)TREE_SCALE,
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red, green, blue, true);
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}
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}
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@ -88,13 +82,10 @@ void LocalVoxels::eraseVoxel(float x, float y, float z, float scale) {
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return;
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}
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if (_tree ) {
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if (_tree->tryLockForWrite()) {
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_tree->deleteVoxelAt(x / (float)TREE_SCALE,
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_tree->deleteVoxelAt(x / (float)TREE_SCALE,
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y / (float)TREE_SCALE,
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z / (float)TREE_SCALE,
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scale / (float)TREE_SCALE);
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_tree->unlock();
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}
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}
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}
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@ -127,21 +118,18 @@ void LocalVoxels::pasteFrom(float x, float y, float z, float scale, const QStrin
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RayToVoxelIntersectionResult LocalVoxels::findRayIntersection(const PickRay& ray) {
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RayToVoxelIntersectionResult result;
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if (_tree) {
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if (_tree->tryLockForRead()) {
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OctreeElement* element;
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result.intersects = _tree->findRayIntersection(ray.origin, ray.direction, element, result.distance, result.face);
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if (result.intersects) {
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VoxelTreeElement* voxel = (VoxelTreeElement*)element;
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result.voxel.x = voxel->getCorner().x;
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result.voxel.y = voxel->getCorner().y;
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result.voxel.z = voxel->getCorner().z;
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result.voxel.s = voxel->getScale();
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result.voxel.red = voxel->getColor()[0];
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result.voxel.green = voxel->getColor()[1];
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result.voxel.blue = voxel->getColor()[2];
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result.intersection = ray.origin + (ray.direction * result.distance);
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}
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_tree->unlock();
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OctreeElement* element;
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result.intersects = _tree->findRayIntersection(ray.origin, ray.direction, element, result.distance, result.face);
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if (result.intersects) {
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VoxelTreeElement* voxel = (VoxelTreeElement*)element;
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result.voxel.x = voxel->getCorner().x;
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result.voxel.y = voxel->getCorner().y;
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result.voxel.z = voxel->getCorner().z;
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result.voxel.s = voxel->getScale();
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result.voxel.red = voxel->getColor()[0];
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result.voxel.green = voxel->getColor()[1];
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result.voxel.blue = voxel->getColor()[2];
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result.intersection = ray.origin + (ray.direction * result.distance);
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}
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}
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return result;
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