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Miscellaneous JSDoc improvements
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3275846882
commit
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2 changed files with 19 additions and 17 deletions
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@ -151,7 +151,7 @@ public slots:
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/**jsdoc
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* Check whether or not you can rez (create) new entities in the domain.
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* @function Entities.canRez
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* @returns {boolean} <code>true</code> if the domain server will allow this script to rez (create) new entities,
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* @returns {boolean} <code>true</code> if the domain server will allow the script to rez (create) new entities,
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* otherwise <code>false</code>.
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*/
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Q_INVOKABLE bool canRez();
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@ -160,7 +160,7 @@ public slots:
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* Check whether or not you can rez (create) new temporary entities in the domain. Temporary entities are entities with a
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* finite <code>lifetime</code> property value set.
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* @function Entities.canRezTmp
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* @returns {boolean} <code>true</code> if the domain server will allow this script to rez (create) new temporary
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* @returns {boolean} <code>true</code> if the domain server will allow the script to rez (create) new temporary
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* entities, otherwise <code>false</code>.
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*/
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Q_INVOKABLE bool canRezTmp();
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@ -169,7 +169,7 @@ public slots:
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* Check whether or not you can rez (create) new certified entities in the domain. Certified entities are entities that have
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* PoP certificates.
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* @function Entities.canRezCertified
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* @returns {boolean} <code>true</code> if the domain server will allow this script to rez (create) new certified
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* @returns {boolean} <code>true</code> if the domain server will allow the script to rez (create) new certified
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* entities, otherwise <code>false</code>.
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*/
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Q_INVOKABLE bool canRezCertified();
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@ -178,7 +178,7 @@ public slots:
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* Check whether or not you can rez (create) new temporary certified entities in the domain. Temporary entities are entities
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* with a finite <code>lifetime</code> property value set. Certified entities are entities that have PoP certificates.
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* @function Entities.canRezTmpCertified
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* @returns {boolean} <code>true</code> if the domain server will allow this script to rez (create) new temporary
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* @returns {boolean} <code>true</code> if the domain server will allow the script to rez (create) new temporary
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* certified entities, otherwise <code>false</code>.
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*/
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Q_INVOKABLE bool canRezTmpCertified();
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@ -186,15 +186,17 @@ public slots:
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/**jsdoc
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* Check whether or not you can make changes to the asset server's assets.
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* @function Entities.canWriteAssets
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* @returns {boolean} <code>true</code> if the domain server will allow this script to make changes to the to the asset
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* @returns {boolean} <code>true</code> if the domain server will allow the script to make changes to the to the asset
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* server's assets, otherwise <code>false</code>.
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*/
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Q_INVOKABLE bool canWriteAssets();
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/**jsdoc
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* @function Entities.canReplaceContent
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* @return {bool} `true` if the DomainServer will allow this Node/Avatar to replace the domain's content set
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*/
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* Check whether or not you can replace the domain's content set.
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* @function Entities.canReplaceContent
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* @returns {boolean} <code>true</code> if the domain server will allow the script to replace the domain's content set,
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* otherwise <code>false</code>.
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*/
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Q_INVOKABLE bool canReplaceContent();
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/**jsdoc
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@ -25,27 +25,27 @@
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* A 2-dimensional vector.
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*
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* @typedef {object} Vec2
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* @property {float} x X-coordinate of the vector.
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* @property {float} y Y-coordinate of the vector.
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* @property {number} x - X-coordinate of the vector.
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* @property {number} y - Y-coordinate of the vector.
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*/
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/**jsdoc
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* A 3-dimensional vector.
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*
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* @typedef {object} Vec3
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* @property {float} x X-coordinate of the vector.
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* @property {float} y Y-coordinate of the vector.
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* @property {float} z Z-coordinate of the vector.
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* @property {number} x - X-coordinate of the vector.
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* @property {number} y - Y-coordinate of the vector.
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* @property {number} z - Z-coordinate of the vector.
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*/
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/**jsdoc
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* A 4-dimensional vector.
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*
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* @typedef {object} Vec4
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* @property {float} x X-coordinate of the vector.
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* @property {float} y Y-coordinate of the vector.
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* @property {float} z Z-coordinate of the vector.
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* @property {float} w W-coordinate of the vector.
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* @property {number} x - X-coordinate of the vector.
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* @property {number} y - Y-coordinate of the vector.
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* @property {number} z - Z-coordinate of the vector.
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* @property {number} w - W-coordinate of the vector.
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*/
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/**jsdoc
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