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https://github.com/AleziaKurdis/overte.git
synced 2025-04-08 13:34:01 +02:00
use 'tractor' instead of 'spring' in JS files
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parent
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commit
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5 changed files with 42 additions and 42 deletions
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@ -1,6 +1,6 @@
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// shopItemGrab.js
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//
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// Semplified and coarse version of handControllerGrab.js with the addition of the ownerID concept.
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// Simplified and coarse version of handControllerGrab.js with the addition of the ownerID concept.
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// This grab is the only one which should run in the vrShop. It allows only near grab and add the feature of checking the ownerID. (See shopGrapSwapperEntityScript.js)
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//
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@ -63,8 +63,8 @@ var NEAR_GRABBING_KINEMATIC = true; // force objects to be kinematic when near-g
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// equip
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//
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var EQUIP_SPRING_SHUTOFF_DISTANCE = 0.05;
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var EQUIP_SPRING_TIMEFRAME = 0.4; // how quickly objects move to their new position
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var EQUIP_TRACTOR_SHUTOFF_DISTANCE = 0.05;
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var EQUIP_TRACTOR_TIMEFRAME = 0.4; // how quickly objects move to their new position
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//
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// other constants
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@ -121,7 +121,7 @@ var STATE_EQUIP_SEARCHING = 11;
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var STATE_EQUIP = 12
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var STATE_CONTINUE_EQUIP_BD = 13; // equip while bumper is still held down
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var STATE_CONTINUE_EQUIP = 14;
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var STATE_EQUIP_SPRING = 16;
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var STATE_EQUIP_TRACTOR = 16;
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function stateToName(state) {
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@ -152,8 +152,8 @@ function stateToName(state) {
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return "continue_equip_bd";
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case STATE_CONTINUE_EQUIP:
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return "continue_equip";
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case STATE_EQUIP_SPRING:
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return "state_equip_spring";
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case STATE_EQUIP_TRACTOR:
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return "state_equip_tractor";
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}
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return "unknown";
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@ -216,7 +216,7 @@ function MyController(hand) {
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case STATE_EQUIP:
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this.nearGrabbing();
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break;
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case STATE_EQUIP_SPRING:
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case STATE_EQUIP_TRACTOR:
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this.pullTowardEquipPosition()
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break;
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case STATE_CONTINUE_NEAR_GRABBING:
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@ -404,14 +404,14 @@ function MyController(hand) {
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return;
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} else if (!properties.locked) {
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var ownerObj = getEntityCustomData('ownerKey', intersection.entityID, null);
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if (ownerObj == null || ownerObj.ownerID === MyAvatar.sessionUUID) { //I can only grab new or already mine items
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this.grabbedEntity = intersection.entityID;
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if (this.state == STATE_SEARCHING) {
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this.setState(STATE_NEAR_GRABBING);
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} else { // equipping
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if (typeof grabbableData.spatialKey !== 'undefined') {
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this.setState(STATE_EQUIP_SPRING);
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this.setState(STATE_EQUIP_TRACTOR);
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} else {
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this.setState(STATE_EQUIP);
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}
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@ -558,7 +558,7 @@ function MyController(hand) {
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var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, GRABBABLE_PROPERTIES);
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var grabbableData = getEntityCustomData(GRABBABLE_DATA_KEY, this.grabbedEntity, DEFAULT_GRABBABLE_DATA);
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// use a spring to pull the object to where it will be when equipped
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// use a tractor to pull the object to where it will be when equipped
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var relativeRotation = {
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x: 0.0,
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y: 0.0,
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@ -582,34 +582,34 @@ function MyController(hand) {
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var offset = Vec3.multiplyQbyV(targetRotation, relativePosition);
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var targetPosition = Vec3.sum(handPosition, offset);
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if (typeof this.equipSpringID === 'undefined' ||
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this.equipSpringID === null ||
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this.equipSpringID === NULL_ACTION_ID) {
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this.equipSpringID = Entities.addAction("spring", this.grabbedEntity, {
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if (typeof this.equipTractorID === 'undefined' ||
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this.equipTractorID === null ||
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this.equipTractorID === NULL_ACTION_ID) {
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this.equipTractorID = Entities.addAction("tractor", this.grabbedEntity, {
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targetPosition: targetPosition,
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linearTimeScale: EQUIP_SPRING_TIMEFRAME,
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linearTimeScale: EQUIP_TRACTOR_TIMEFRAME,
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targetRotation: targetRotation,
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angularTimeScale: EQUIP_SPRING_TIMEFRAME,
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angularTimeScale: EQUIP_TRACTOR_TIMEFRAME,
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ttl: ACTION_TTL
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});
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if (this.equipSpringID === NULL_ACTION_ID) {
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this.equipSpringID = null;
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if (this.equipTractorID === NULL_ACTION_ID) {
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this.equipTractorID = null;
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this.setState(STATE_OFF);
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return;
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}
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} else {
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Entities.updateAction(this.grabbedEntity, this.equipSpringID, {
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Entities.updateAction(this.grabbedEntity, this.equipTractorID, {
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targetPosition: targetPosition,
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linearTimeScale: EQUIP_SPRING_TIMEFRAME,
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linearTimeScale: EQUIP_TRACTOR_TIMEFRAME,
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targetRotation: targetRotation,
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angularTimeScale: EQUIP_SPRING_TIMEFRAME,
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angularTimeScale: EQUIP_TRACTOR_TIMEFRAME,
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ttl: ACTION_TTL
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});
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}
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if (Vec3.distance(grabbedProperties.position, targetPosition) < EQUIP_SPRING_SHUTOFF_DISTANCE) {
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Entities.deleteAction(this.grabbedEntity, this.equipSpringID);
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this.equipSpringID = null;
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if (Vec3.distance(grabbedProperties.position, targetPosition) < EQUIP_TRACTOR_SHUTOFF_DISTANCE) {
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Entities.deleteAction(this.grabbedEntity, this.equipTractorID);
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this.equipTractorID = null;
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this.setState(STATE_EQUIP);
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}
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};
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@ -862,4 +862,4 @@ function cleanup() {
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}
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Script.scriptEnding.connect(cleanup);
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Script.update.connect(update);
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Script.update.connect(update);
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@ -28,7 +28,7 @@
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function coneTwistAndSpringLeverTest(params) {
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function coneTwistAndTractorLeverTest(params) {
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var pos = Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, {x: 0, y: -0.5, z: -2}));
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var lifetime = params.lifetime;
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@ -84,10 +84,10 @@
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tag: "cone-twist test"
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});
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Entities.addAction("spring", leverID, {
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Entities.addAction("tractor", leverID, {
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targetRotation: { x: 0, y: 0, z: 0, w: 1 },
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angularTimeScale: 0.2,
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tag: "cone-twist test spring"
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tag: "cone-twist test tractor"
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});
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@ -349,11 +349,11 @@
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userData: "{ \"grabbableKey\": { \"grabbable\": true, \"kinematic\": false } }"
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});
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Entities.addAction("spring", headID, {
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Entities.addAction("tractor", headID, {
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targetRotation: { x: 0, y: 0, z: 0, w: 1 },
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angularTimeScale: 2.0,
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otherID: bodyID,
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tag: "cone-twist test spring"
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tag: "cone-twist test tractor"
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});
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@ -705,7 +705,7 @@
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if (event["dynamics-tests-command"]) {
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var commandToFunctionMap = {
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"cone-twist-and-spring-lever-test": coneTwistAndSpringLeverTest,
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"cone-twist-and-tractor-lever-test": coneTwistAndTractorLeverTest,
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"door-vs-world-test": doorVSWorldTest,
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"hinge-chain-test": hingeChainTest,
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"slider-vs-world-test": sliderVSWorldTest,
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@ -113,4 +113,4 @@
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};
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return new SpringHold();
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});
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});
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@ -2,7 +2,7 @@
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// touch.js
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//
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// Sample file using spring action, haptic vibration, and color change to demonstrate two spheres
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// Sample file using tractor action, haptic vibration, and color change to demonstrate two spheres
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// That can give a sense of touch to the holders.
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// Create two standard spheres, make them grabbable, and attach this entity script. Grab them and touch them together.
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//
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@ -53,7 +53,7 @@
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_this = this;
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}
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function updateSpringAction(timescale) {
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function updateTractorAction(timescale) {
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var targetProps = Entities.getEntityProperties(_this.entityID);
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//
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// Look for nearby entities to touch
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@ -113,7 +113,7 @@
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var success = Entities.updateAction(_this.copy, _this.actionID, props);
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}
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function createSpringAction(timescale) {
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function createTractorAction(timescale) {
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var targetProps = Entities.getEntityProperties(_this.entityID);
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var props = {
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angularTimeScale: timescale,
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ttl: ACTION_TTL
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};
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_this.actionID = Entities.addAction("spring", _this.copy, props);
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_this.actionID = Entities.addAction("tractor", _this.copy, props);
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return;
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}
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@ -170,7 +170,7 @@
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});
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}
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function deleteSpringAction() {
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function deleteTractorAction() {
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Entities.deleteAction(_this.copy, _this.actionID);
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}
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},
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startNearGrab: function(entityID, data) {
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createCopy();
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createSpringAction(TIMESCALE);
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createTractorAction(TIMESCALE);
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makeOriginalInvisible();
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setHand(Entities.getEntityProperties(_this.entityID).position);
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},
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continueNearGrab: function() {
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updateSpringAction(TIMESCALE);
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updateTractorAction(TIMESCALE);
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},
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releaseGrab: function() {
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deleteSpringAction();
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deleteTractorAction();
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deleteCopy();
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makeOriginalVisible();
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}
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};
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return new TouchExample();
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});
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});
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@ -89,7 +89,7 @@ LookAtTarget = function(sourceEntityID) {
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}
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});
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if (!actionFound) {
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Entities.addAction('spring', _sourceEntityID, getNewActionProperties());
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Entities.addAction('tractor', _sourceEntityID, getNewActionProperties());
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}
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}
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};
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