Cleanup and simplification per feedback

This commit is contained in:
Eric Johnston 2013-10-14 10:09:08 -07:00
parent 7bc2cf6fa9
commit d5885acd75

View file

@ -675,10 +675,8 @@ void Avatar::updateArmIKAndConstraints(float deltaTime, AvatarJointID fingerTipJ
elbowJoint.position = newElbowPosition;
// set wrist position
glm::vec3 vv(fingerJoint.position);
vv -= elbowJoint.position;
glm::vec3 newWristPosition = elbowJoint.position + vv * 0.7f;
wristJoint.position = newWristPosition;
const float wristPosRatio = 0.7f;
wristJoint.position = elbowJoint.position + (fingerJoint.position - elbowJoint.position) * wristPosRatio;
}
glm::quat Avatar::computeRotationFromBodyToWorldUp(float proportion) const {