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OK I wanted us to jump just a bit higher.
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@ -353,7 +353,7 @@ void Avatar::updateThrust(float deltaTime, Transmitter * transmitter) {
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const float THRUST_MAG_FWD = 300.f;
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const float THRUST_MAG_BACK = 150.f;
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const float THRUST_MAG_LATERAL = 200.f;
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const float THRUST_JUMP = 65.f;
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const float THRUST_JUMP = 120.f;
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// Add Thrusts from keyboard
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if (_driveKeys[FWD ]) {_thrust += THRUST_MAG_FWD * deltaTime * front;}
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