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don't spam log when a zone is invisible
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@ -182,7 +182,9 @@ bool EntityTreeRenderer::findBestZoneAndMaybeContainingEntities(const glm::vec3&
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// if this entity is a zone, use this time to determine the bestZone
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if (entity->getType() == EntityTypes::Zone) {
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if (!entity->getVisible()) {
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#ifdef WANT_DEBUG
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qCDebug(entitiesrenderer) << "not visible";
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#endif
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}
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else {
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float entityVolumeEstimate = entity->getVolumeEstimate();
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