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https://github.com/AleziaKurdis/overte.git
synced 2025-04-08 06:32:35 +02:00
More warning fixes
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parent
da63357254
commit
d3224bfde3
12 changed files with 20 additions and 19 deletions
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@ -255,7 +255,7 @@ void Faceshift::receive(const QByteArray& buffer) {
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}
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case fsMsg::MSG_OUT_BLENDSHAPE_NAMES: {
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const vector<string>& names = static_pointer_cast<fsMsgBlendshapeNames>(msg)->blendshape_names();
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for (auto i = 0; i < names.size(); i++) {
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for (int i = 0; i < (int)names.size(); i++) {
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if (names[i] == "EyeBlink_L") {
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_leftBlinkIndex = i;
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@ -114,7 +114,7 @@ void AnimInverseKinematics::computeTargets(const AnimVariantMap& animVars, std::
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}
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if (removeUnfoundJoints) {
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auto numVars = _targetVarVec.size();
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int numVars = (int)_targetVarVec.size();
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int i = 0;
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while (i < numVars) {
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if (_targetVarVec[i].jointIndex == -1) {
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@ -145,7 +145,7 @@ void AnimInverseKinematics::solveWithCyclicCoordinateDescent(const std::vector<I
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int numLoops = 0;
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const int MAX_IK_LOOPS = 4;
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do {
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auto lowestMovedIndex = _relativePoses.size();
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int lowestMovedIndex = (int)_relativePoses.size();
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for (auto& target: targets) {
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IKTarget::Type targetType = target.getType();
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if (targetType == IKTarget::Type::RotationOnly) {
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@ -274,8 +274,8 @@ void AnimInverseKinematics::solveWithCyclicCoordinateDescent(const std::vector<I
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++numLoops;
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// harvest accumulated rotations and apply the average
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const size_t numJoints = _accumulators.size();
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for (auto i = 0; i < numJoints; ++i) {
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const int numJoints = (int)_accumulators.size();
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for (int i = 0; i < numJoints; ++i) {
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if (_accumulators[i].size() > 0) {
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_relativePoses[i].rot = _accumulators[i].getAverage();
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_accumulators[i].clear();
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@ -31,7 +31,7 @@ AnimSkeleton::AnimSkeleton(const std::vector<FBXJoint>& joints) {
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}
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int AnimSkeleton::nameToJointIndex(const QString& jointName) const {
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for (auto i = 0; i < _joints.size(); i++) {
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for (int i = 0; i < (int)_joints.size(); i++) {
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if (_joints[i].name == jointName) {
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return i;
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}
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@ -101,7 +101,7 @@ void AnimSkeleton::buildSkeletonFromJoints(const std::vector<FBXJoint>& joints)
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_relativeDefaultPoses.reserve(joints.size());
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// iterate over FBXJoints and extract the bind pose information.
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for (auto i = 0; i < joints.size(); i++) {
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for (int i = 0; i < (int)joints.size(); i++) {
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// build relative and absolute default poses
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glm::mat4 rotTransform = glm::mat4_cast(_joints[i].preRotation * _joints[i].rotation * _joints[i].postRotation);
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@ -434,7 +434,7 @@ void Rig::calcAnimAlpha(float speed, const std::vector<float>& referenceSpeeds,
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void Rig::computeEyesInRootFrame(const AnimPoseVec& poses) {
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// TODO: use cached eye/hips indices for these calculations
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auto numPoses = poses.size();
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int numPoses = (int)poses.size();
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int hipsIndex = _animSkeleton->nameToJointIndex(QString("Hips"));
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int headIndex = _animSkeleton->nameToJointIndex(QString("Head"));
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if (hipsIndex > 0 && headIndex > 0) {
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@ -1164,7 +1164,7 @@ void Rig::computeAvatarBoundingCapsule(
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// even if they do not have legs (default robot)
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totalExtents.addPoint(glm::vec3(0.0f));
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auto numPoses = finalPoses.size();
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int numPoses = (int)finalPoses.size();
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for (int i = 0; i < numPoses; i++) {
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const FBXJointShapeInfo& shapeInfo = geometry.joints.at(i).shapeInfo;
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AnimPose pose = finalPoses[i];
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@ -44,7 +44,7 @@ public:
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}
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/// How many received packets waiting are to be processed
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size_t packetsToProcessCount() const { return _packets.size(); }
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int packetsToProcessCount() const { return (int)_packets.size(); }
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float getIncomingPPS() const { return _incomingPPS.getAverage(); }
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float getProcessedPPS() const { return _processedPPS.getAverage(); }
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@ -278,7 +278,7 @@ std::unique_ptr<NLPacket> JurisdictionMap::packIntoPacket() {
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packet->write(reinterpret_cast<char*>(_rootOctalCode), bytes);
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// if and only if there's a root jurisdiction, also include the end nodes
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auto endNodeCount = _endNodes.size();
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int endNodeCount = (int)_endNodes.size();
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packet->writePrimitive(endNodeCount);
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for (int i=0; i < endNodeCount; i++) {
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@ -52,7 +52,7 @@ public:
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unsigned char* getRootOctalCode() const { return _rootOctalCode; }
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unsigned char* getEndNodeOctalCode(int index) const { return _endNodes[index]; }
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size_t getEndNodeCount() const { return _endNodes.size(); }
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int getEndNodeCount() const { return (int)_endNodes.size(); }
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void copyContents(unsigned char* rootCodeIn, const std::vector<unsigned char*>& endNodesIn);
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@ -149,7 +149,7 @@ void OctreeEditPacketSender::queuePendingPacketToNodes(std::unique_ptr<NLPacket>
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_pendingPacketsLock.lock();
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_preServerSingleMessagePackets.push_back(std::move(packet));
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// if we've saved MORE than our max, then clear out the oldest packet...
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auto allPendingMessages = _preServerSingleMessagePackets.size() + _preServerEdits.size();
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int allPendingMessages = (int)(_preServerSingleMessagePackets.size() + _preServerEdits.size());
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if (allPendingMessages > _maxPendingMessages) {
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_preServerSingleMessagePackets.pop_front();
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}
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@ -210,7 +210,7 @@ void OctreeEditPacketSender::queueOctreeEditMessage(PacketType type, QByteArray&
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_preServerEdits.push_back(messagePair);
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// if we've saved MORE than out max, then clear out the oldest packet...
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auto allPendingMessages = _preServerSingleMessagePackets.size() + _preServerEdits.size();
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int allPendingMessages = (int)(_preServerSingleMessagePackets.size() + _preServerEdits.size());
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if (allPendingMessages > _maxPendingMessages) {
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_preServerEdits.pop_front();
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}
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@ -418,12 +418,12 @@ int OctreeSceneStats::packIntoPacket() {
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// add the root jurisdiction
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if (_jurisdictionRoot) {
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// copy the
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auto bytes = bytesRequiredForCodeLength(numberOfThreeBitSectionsInCode(_jurisdictionRoot));
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int bytes = (int)bytesRequiredForCodeLength(numberOfThreeBitSectionsInCode(_jurisdictionRoot));
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_statsPacket->writePrimitive(bytes);
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_statsPacket->write(reinterpret_cast<char*>(_jurisdictionRoot), bytes);
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// if and only if there's a root jurisdiction, also include the end elements
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auto endNodeCount = _jurisdictionEndNodes.size();
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int endNodeCount = (int)_jurisdictionEndNodes.size();
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_statsPacket->writePrimitive(endNodeCount);
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@ -321,7 +321,7 @@ void AnimDebugDraw::update() {
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const float POSE_RADIUS = 0.1f; // 10 cm
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// figure out how many verts we will need.
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size_t numVerts = 0;
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int numVerts = 0;
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for (auto& iter : _absolutePoses) {
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AnimSkeleton::ConstPointer& skeleton = std::get<0>(iter.second);
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@ -201,7 +201,7 @@ inline size_t PropertyFlags<Enum>::decode(const uint8_t* data, size_t size) {
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clear(); // we are cleared out!
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size_t bytesConsumed = 0;
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auto bitCount = BITS_IN_BYTE * size;
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int bitCount = BITS_IN_BYTE * (int)size;
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int encodedByteCount = 1; // there is at least 1 byte (after the leadBits)
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int leadBits = 1; // there is always at least 1 lead bit
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@ -730,7 +730,8 @@ int TextTemplate::evalBlockGeneration(std::ostream& dst, const BlockPointer& blo
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BlockPointer funcBlock = _config->_funcs.findFunc(block->command.arguments.front().c_str());
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if (funcBlock) {
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// before diving in the func tree, let's modify the vars with the local defs:
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auto nbParams = std::min(block->command.arguments.size(), funcBlock->command.arguments.size());
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int nbParams = (int)std::min(block->command.arguments.size(),
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funcBlock->command.arguments.size());
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std::vector< String > paramCache;
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paramCache.push_back("");
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String val;
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