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Straight up bug
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@ -165,7 +165,7 @@ void GLBackend::do_setUniformBuffer(const Batch& batch, size_t paramOffset) {
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_uniform._buffers[slot] = uniformBuffer;
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(void) CHECK_GL_ERROR();
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} else {
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releaseResourceTexture(slot);
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releaseUniformBuffer(slot);
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return;
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}
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}
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