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Miscellaneous JSDoc fixes noticed in passing
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4 changed files with 5 additions and 5 deletions
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@ -238,7 +238,7 @@ public:
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* @function AvatarManager.getPalData
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* @param {string[]} [avatarIDs=[]] - The IDs of the avatars to get the PAL data for. If empty, then PAL data is obtained
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* for all avatars.
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* @returns {object<"data", AvatarManager.PalData[]>} An array of objects, each object being the PAL data for an avatar.
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* @returns {Object<"data", AvatarManager.PalData[]>} An array of objects, each object being the PAL data for an avatar.
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* @example <caption>Report the PAL data for an avatar nearby.</caption>
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* var palData = AvatarManager.getPalData();
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* print("PAL data for one avatar: " + JSON.stringify(palData.data[0]));
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@ -1369,9 +1369,9 @@ public:
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bool hasDriveInput() const;
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/**jsdoc
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* Gets the list of avatar entities and their properties.
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* Gets the current avatar entity IDs and their properties.
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* @function MyAvatar.getAvatarEntitiesVariant
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* @returns {MyAvatar.AvatarEntityData[]} The list of avatar entities and their properties.
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* @returns {MyAvatar.AvatarEntityData[]} The current avatar entity IDs and their properties.
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*/
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Q_INVOKABLE QVariantList getAvatarEntitiesVariant();
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@ -2861,7 +2861,7 @@ glm::vec3 AvatarData::getAbsoluteJointTranslationInObjectFrame(int index) const
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* Information on an attachment worn by the avatar.
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* @typedef {object} AttachmentData
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* @property {string} modelUrl - The URL of the model file. Models can be FBX or OBJ format.
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* @property {string} jointName - The offset to apply to the model relative to the joint position.
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* @property {string} jointName - The name of the joint that the attachment is parented to.
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* @property {Vec3} translation - The offset from the joint that the attachment is positioned at.
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* @property {Vec3} rotation - The rotation applied to the model relative to the joint orientation.
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* @property {number} scale - The scale applied to the attachment model.
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@ -1292,7 +1292,7 @@ public:
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* jointName: "Head",
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* translation: {"x": 0, "y": 0.25, "z": 0},
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* rotation: {"x": 0, "y": 0, "z": 0, "w": 1},
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* scale: 1,
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* scale: 0.01,
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* isSoft: false
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* };
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*
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