please work

This commit is contained in:
SamGondelman 2018-09-05 17:04:05 -07:00
parent 584d39744f
commit cde2dc2eaa
6 changed files with 18 additions and 12 deletions

View file

@ -102,7 +102,7 @@ void CauterizedModel::createRenderItemSet() {
}
}
void CauterizedModel::updateClusterMatrices(bool triggerBlendshapes) {
void CauterizedModel::updateClusterMatrices() {
PerformanceTimer perfTimer("CauterizedModel::updateClusterMatrices");
if (!_needsUpdateClusterMatrices || !isLoaded()) {
@ -175,7 +175,7 @@ void CauterizedModel::updateClusterMatrices(bool triggerBlendshapes) {
// post the blender if we're not currently waiting for one to finish
auto modelBlender = DependencyManager::get<ModelBlender>();
if (triggerBlendshapes && modelBlender->shouldComputeBlendshapes() && geometry.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
if (_blendedVertexBuffersInitialized && modelBlender->shouldComputeBlendshapes() && geometry.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
_blendedBlendshapeCoefficients = _blendshapeCoefficients;
modelBlender->noteRequiresBlend(getThisPointer());
}

View file

@ -33,7 +33,7 @@ public:
void createRenderItemSet() override;
virtual void updateClusterMatrices(bool triggerBlendshapes = true) override;
virtual void updateClusterMatrices() override;
void updateRenderItems() override;
const Model::MeshState& getCauterizeMeshState(int index) const;

View file

@ -976,7 +976,7 @@ bool Model::addToScene(const render::ScenePointer& scene,
render::Transaction& transaction,
render::Item::Status::Getters& statusGetters) {
if (!_addedToScene && isLoaded()) {
updateClusterMatrices(false);
updateClusterMatrices();
if (_modelMeshRenderItems.empty()) {
createRenderItemSet();
}
@ -1307,6 +1307,7 @@ void Blender::run() {
if (mesh.blendshapes.isEmpty()) {
continue;
}
vertices += mesh.vertices;
normalsAndTangents += mesh.normalsAndTangents;
glm::vec3* meshVertices = vertices.data() + offset;
@ -1486,7 +1487,7 @@ void Model::computeMeshPartLocalBounds() {
}
// virtual
void Model::updateClusterMatrices(bool triggerBlendshapes) {
void Model::updateClusterMatrices() {
DETAILED_PERFORMANCE_TIMER("Model::updateClusterMatrices");
if (!_needsUpdateClusterMatrices || !isLoaded()) {
@ -1515,7 +1516,7 @@ void Model::updateClusterMatrices(bool triggerBlendshapes) {
// post the blender if we're not currently waiting for one to finish
auto modelBlender = DependencyManager::get<ModelBlender>();
if (triggerBlendshapes && modelBlender->shouldComputeBlendshapes() && geometry.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
if (_blendedVertexBuffersInitialized && modelBlender->shouldComputeBlendshapes() && geometry.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
_blendedBlendshapeCoefficients = _blendshapeCoefficients;
modelBlender->noteRequiresBlend(getThisPointer());
}
@ -1552,7 +1553,7 @@ void Model::setBlendedVertices(int blendNumber, const Geometry::WeakPointer& geo
const auto vertexCount = mesh.vertices.size();
const auto verticesSize = vertexCount * sizeof(glm::vec3);
const auto& buffer = _blendedVertexBuffers[i];
assert(buffer);
assert(buffer && _blendedVertexBuffersInitialized);
buffer->resize(mesh.vertices.size() * sizeof(glm::vec3) + mesh.normalsAndTangents.size() * sizeof(NormalType));
buffer->setSubData(0, verticesSize, (gpu::Byte*) vertices.constData() + index * sizeof(glm::vec3));
buffer->setSubData(verticesSize, mesh.normalsAndTangents.size() * sizeof(NormalType), (const gpu::Byte*) normalsAndTangents.data() + normalAndTangentIndex * sizeof(NormalType));
@ -1565,6 +1566,7 @@ void Model::setBlendedVertices(int blendNumber, const Geometry::WeakPointer& geo
void Model::deleteGeometry() {
_deleteGeometryCounter++;
_blendedVertexBuffers.clear();
_blendedVertexBuffersInitialized = false;
_meshStates.clear();
_rig.destroyAnimGraph();
_blendedBlendshapeCoefficients.clear();
@ -1630,6 +1632,7 @@ void Model::initializeBlendshapes(const FBXMesh& mesh, int index) {
_blendedVertexBuffers[index]->setSubData(0, verticesSize, (const gpu::Byte*) mesh.vertices.constData());
_blendedVertexBuffers[index]->setSubData(verticesSize, normalsAndTangents.size() * sizeof(NormalType), (const gpu::Byte*) normalsAndTangents.data());
mesh.normalsAndTangents = normalsAndTangents;
_blendedVertexBuffersInitialized = true;
}
void Model::createRenderItemSet() {

View file

@ -159,7 +159,7 @@ public:
bool getSnapModelToRegistrationPoint() { return _snapModelToRegistrationPoint; }
virtual void simulate(float deltaTime, bool fullUpdate = true);
virtual void updateClusterMatrices(bool triggerBlendshapes = true);
virtual void updateClusterMatrices();
/// Returns a reference to the shared geometry.
const Geometry::Pointer& getGeometry() const { return _renderGeometry; }
@ -345,6 +345,8 @@ public:
void addMaterial(graphics::MaterialLayer material, const std::string& parentMaterialName);
void removeMaterial(graphics::MaterialPointer material, const std::string& parentMaterialName);
bool areBlendedVertexBuffersInitialized(int index) { return _blendedVertexBuffersInitialized; }
public slots:
void loadURLFinished(bool success);
@ -424,8 +426,9 @@ protected:
QUrl _url;
std::unordered_map<int, gpu::BufferPointer> _blendedVertexBuffers;
bool _blendedVertexBuffersInitialized { false };
QVector<QVector<QSharedPointer<Texture> > > _dilatedTextures;
QVector<QVector<QSharedPointer<Texture>>> _dilatedTextures;
QVector<float> _blendedBlendshapeCoefficients;
int _blendNumber;

View file

@ -31,7 +31,7 @@ int SoftAttachmentModel::getJointIndexOverride(int i) const {
// virtual
// use the _rigOverride matrices instead of the Model::_rig
void SoftAttachmentModel::updateClusterMatrices(bool triggerBlendshapes) {
void SoftAttachmentModel::updateClusterMatrices() {
if (!_needsUpdateClusterMatrices) {
return;
}
@ -78,7 +78,7 @@ void SoftAttachmentModel::updateClusterMatrices(bool triggerBlendshapes) {
// post the blender if we're not currently waiting for one to finish
auto modelBlender = DependencyManager::get<ModelBlender>();
if (triggerBlendshapes && modelBlender->shouldComputeBlendshapes() && geometry.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
if (_blendedVertexBuffersInitialized && modelBlender->shouldComputeBlendshapes() && geometry.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
_blendedBlendshapeCoefficients = _blendshapeCoefficients;
modelBlender->noteRequiresBlend(getThisPointer());
}

View file

@ -27,7 +27,7 @@ public:
~SoftAttachmentModel();
void updateRig(float deltaTime, glm::mat4 parentTransform) override;
void updateClusterMatrices(bool triggerBlendshapes = true) override;
void updateClusterMatrices() override;
protected:
int getJointIndexOverride(int i) const;