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please work
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584d39744f
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6 changed files with 18 additions and 12 deletions
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@ -102,7 +102,7 @@ void CauterizedModel::createRenderItemSet() {
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}
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}
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void CauterizedModel::updateClusterMatrices(bool triggerBlendshapes) {
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void CauterizedModel::updateClusterMatrices() {
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PerformanceTimer perfTimer("CauterizedModel::updateClusterMatrices");
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if (!_needsUpdateClusterMatrices || !isLoaded()) {
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@ -175,7 +175,7 @@ void CauterizedModel::updateClusterMatrices(bool triggerBlendshapes) {
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// post the blender if we're not currently waiting for one to finish
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auto modelBlender = DependencyManager::get<ModelBlender>();
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if (triggerBlendshapes && modelBlender->shouldComputeBlendshapes() && geometry.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
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if (_blendedVertexBuffersInitialized && modelBlender->shouldComputeBlendshapes() && geometry.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
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_blendedBlendshapeCoefficients = _blendshapeCoefficients;
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modelBlender->noteRequiresBlend(getThisPointer());
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}
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@ -33,7 +33,7 @@ public:
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void createRenderItemSet() override;
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virtual void updateClusterMatrices(bool triggerBlendshapes = true) override;
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virtual void updateClusterMatrices() override;
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void updateRenderItems() override;
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const Model::MeshState& getCauterizeMeshState(int index) const;
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@ -976,7 +976,7 @@ bool Model::addToScene(const render::ScenePointer& scene,
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render::Transaction& transaction,
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render::Item::Status::Getters& statusGetters) {
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if (!_addedToScene && isLoaded()) {
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updateClusterMatrices(false);
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updateClusterMatrices();
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if (_modelMeshRenderItems.empty()) {
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createRenderItemSet();
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}
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@ -1307,6 +1307,7 @@ void Blender::run() {
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if (mesh.blendshapes.isEmpty()) {
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continue;
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}
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vertices += mesh.vertices;
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normalsAndTangents += mesh.normalsAndTangents;
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glm::vec3* meshVertices = vertices.data() + offset;
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@ -1486,7 +1487,7 @@ void Model::computeMeshPartLocalBounds() {
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}
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// virtual
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void Model::updateClusterMatrices(bool triggerBlendshapes) {
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void Model::updateClusterMatrices() {
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DETAILED_PERFORMANCE_TIMER("Model::updateClusterMatrices");
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if (!_needsUpdateClusterMatrices || !isLoaded()) {
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@ -1515,7 +1516,7 @@ void Model::updateClusterMatrices(bool triggerBlendshapes) {
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// post the blender if we're not currently waiting for one to finish
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auto modelBlender = DependencyManager::get<ModelBlender>();
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if (triggerBlendshapes && modelBlender->shouldComputeBlendshapes() && geometry.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
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if (_blendedVertexBuffersInitialized && modelBlender->shouldComputeBlendshapes() && geometry.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
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_blendedBlendshapeCoefficients = _blendshapeCoefficients;
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modelBlender->noteRequiresBlend(getThisPointer());
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}
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@ -1552,7 +1553,7 @@ void Model::setBlendedVertices(int blendNumber, const Geometry::WeakPointer& geo
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const auto vertexCount = mesh.vertices.size();
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const auto verticesSize = vertexCount * sizeof(glm::vec3);
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const auto& buffer = _blendedVertexBuffers[i];
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assert(buffer);
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assert(buffer && _blendedVertexBuffersInitialized);
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buffer->resize(mesh.vertices.size() * sizeof(glm::vec3) + mesh.normalsAndTangents.size() * sizeof(NormalType));
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buffer->setSubData(0, verticesSize, (gpu::Byte*) vertices.constData() + index * sizeof(glm::vec3));
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buffer->setSubData(verticesSize, mesh.normalsAndTangents.size() * sizeof(NormalType), (const gpu::Byte*) normalsAndTangents.data() + normalAndTangentIndex * sizeof(NormalType));
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@ -1565,6 +1566,7 @@ void Model::setBlendedVertices(int blendNumber, const Geometry::WeakPointer& geo
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void Model::deleteGeometry() {
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_deleteGeometryCounter++;
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_blendedVertexBuffers.clear();
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_blendedVertexBuffersInitialized = false;
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_meshStates.clear();
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_rig.destroyAnimGraph();
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_blendedBlendshapeCoefficients.clear();
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@ -1630,6 +1632,7 @@ void Model::initializeBlendshapes(const FBXMesh& mesh, int index) {
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_blendedVertexBuffers[index]->setSubData(0, verticesSize, (const gpu::Byte*) mesh.vertices.constData());
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_blendedVertexBuffers[index]->setSubData(verticesSize, normalsAndTangents.size() * sizeof(NormalType), (const gpu::Byte*) normalsAndTangents.data());
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mesh.normalsAndTangents = normalsAndTangents;
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_blendedVertexBuffersInitialized = true;
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}
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void Model::createRenderItemSet() {
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@ -159,7 +159,7 @@ public:
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bool getSnapModelToRegistrationPoint() { return _snapModelToRegistrationPoint; }
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virtual void simulate(float deltaTime, bool fullUpdate = true);
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virtual void updateClusterMatrices(bool triggerBlendshapes = true);
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virtual void updateClusterMatrices();
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/// Returns a reference to the shared geometry.
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const Geometry::Pointer& getGeometry() const { return _renderGeometry; }
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@ -345,6 +345,8 @@ public:
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void addMaterial(graphics::MaterialLayer material, const std::string& parentMaterialName);
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void removeMaterial(graphics::MaterialPointer material, const std::string& parentMaterialName);
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bool areBlendedVertexBuffersInitialized(int index) { return _blendedVertexBuffersInitialized; }
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public slots:
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void loadURLFinished(bool success);
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@ -424,8 +426,9 @@ protected:
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QUrl _url;
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std::unordered_map<int, gpu::BufferPointer> _blendedVertexBuffers;
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bool _blendedVertexBuffersInitialized { false };
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QVector<QVector<QSharedPointer<Texture> > > _dilatedTextures;
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QVector<QVector<QSharedPointer<Texture>>> _dilatedTextures;
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QVector<float> _blendedBlendshapeCoefficients;
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int _blendNumber;
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@ -31,7 +31,7 @@ int SoftAttachmentModel::getJointIndexOverride(int i) const {
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// virtual
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// use the _rigOverride matrices instead of the Model::_rig
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void SoftAttachmentModel::updateClusterMatrices(bool triggerBlendshapes) {
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void SoftAttachmentModel::updateClusterMatrices() {
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if (!_needsUpdateClusterMatrices) {
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return;
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}
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@ -78,7 +78,7 @@ void SoftAttachmentModel::updateClusterMatrices(bool triggerBlendshapes) {
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// post the blender if we're not currently waiting for one to finish
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auto modelBlender = DependencyManager::get<ModelBlender>();
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if (triggerBlendshapes && modelBlender->shouldComputeBlendshapes() && geometry.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
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if (_blendedVertexBuffersInitialized && modelBlender->shouldComputeBlendshapes() && geometry.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
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_blendedBlendshapeCoefficients = _blendshapeCoefficients;
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modelBlender->noteRequiresBlend(getThisPointer());
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}
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@ -27,7 +27,7 @@ public:
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~SoftAttachmentModel();
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void updateRig(float deltaTime, glm::mat4 parentTransform) override;
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void updateClusterMatrices(bool triggerBlendshapes = true) override;
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void updateClusterMatrices() override;
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protected:
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int getJointIndexOverride(int i) const;
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