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one more attempt to get this to work
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1 changed files with 3 additions and 3 deletions
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@ -327,13 +327,13 @@ void SvoViewer::InitializeVoxelRenderSystem()
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GLchar shaderLog[1000];
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GLsizei shaderLogLength;
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//GLint compiled;
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glCompileShaderARB((void*)_vertexShader);
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glCompileShaderARB((GLhandleARB)_vertexShader);
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glGetShaderInfoLog(_vertexShader, 1000, &shaderLogLength, shaderLog);
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if (shaderLog[0] != 0) qDebug("Shaderlog v :\n %s\n", shaderLog);
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glCompileShaderARB((void*)_geometryShader);
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glCompileShaderARB((GLhandleARB)_geometryShader);
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glGetShaderInfoLog(_geometryShader, 1000, &shaderLogLength, shaderLog);
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if (shaderLog[0] != 0) qDebug("Shaderlog g :\n %s\n", shaderLog);
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glCompileShaderARB((void*)_pixelShader);
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glCompileShaderARB((GLhandleARB)_pixelShader);
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glGetShaderInfoLog(_pixelShader, 51000, &shaderLogLength, shaderLog);
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if (shaderLog[0] != 0) qDebug("Shaderlog p :\n %s\n", shaderLog);
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