The end parameter to glDrawRangeElements is inclusive.

This commit is contained in:
Andrzej Kapolka 2013-05-21 22:36:27 -07:00
parent 8b65fcae75
commit c7e840e0d4

View file

@ -659,7 +659,7 @@ void VoxelSystem::render(bool texture) {
// draw the number of voxels we have
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _vboIndicesID);
glScalef(TREE_SCALE, TREE_SCALE, TREE_SCALE);
glDrawRangeElementsEXT(GL_TRIANGLES, 0, VERTICES_PER_VOXEL * _voxelsInReadArrays,
glDrawRangeElementsEXT(GL_TRIANGLES, 0, VERTICES_PER_VOXEL * _voxelsInReadArrays - 1,
36 * _voxelsInReadArrays, GL_UNSIGNED_INT, 0);
glEnable(GL_BLEND);