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https://github.com/AleziaKurdis/overte.git
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Merge pull request #16146 from AndrewMeadows/ess-with-simulation
BUGZ-1385: allow entity-script-server to move entities kinematically
This commit is contained in:
commit
c7db287458
10 changed files with 47 additions and 45 deletions
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@ -17,7 +17,6 @@
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#include <QJsonDocument>
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#include <EntityTree.h>
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#include <SimpleEntitySimulation.h>
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#include <ResourceCache.h>
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#include <ScriptCache.h>
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#include <EntityEditFilters.h>
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@ -36,7 +35,7 @@ const char* LOCAL_MODELS_PERSIST_FILE = "resources/models.svo";
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EntityServer::EntityServer(ReceivedMessage& message) :
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OctreeServer(message),
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_entitySimulation(NULL),
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_entitySimulation(nullptr),
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_dynamicDomainVerificationTimer(this)
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{
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DependencyManager::set<ResourceManager>();
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@ -16,9 +16,11 @@
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#include <memory>
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#include "EntityItem.h"
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#include <EntityItem.h>
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#include <EntityTree.h>
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#include <SimpleEntitySimulation.h>
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#include "EntityServerConsts.h"
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#include "EntityTree.h"
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/// Handles assignments of type EntityServer - sending entities to various clients.
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@ -27,9 +29,6 @@ struct ViewerSendingStats {
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quint64 lastEdited;
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};
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class SimpleEntitySimulation;
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using SimpleEntitySimulationPointer = std::shared_ptr<SimpleEntitySimulation>;
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class EntityServer : public OctreeServer, public NewlyCreatedEntityHook {
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Q_OBJECT
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public:
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@ -301,10 +301,17 @@ void EntityScriptServer::run() {
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entityScriptingInterface->setEntityTree(_entityViewer.getTree());
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DependencyManager::set<AssignmentParentFinder>(_entityViewer.getTree());
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auto treePtr = _entityViewer.getTree();
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DependencyManager::set<AssignmentParentFinder>(treePtr);
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if (!_entitySimulation) {
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SimpleEntitySimulationPointer simpleSimulation { new SimpleEntitySimulation() };
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simpleSimulation->setEntityTree(treePtr);
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treePtr->setSimulation(simpleSimulation);
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_entitySimulation = simpleSimulation;
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}
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auto tree = _entityViewer.getTree().get();
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auto tree = treePtr.get();
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connect(tree, &EntityTree::deletingEntity, this, &EntityScriptServer::deletingEntity, Qt::QueuedConnection);
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connect(tree, &EntityTree::addingEntity, this, &EntityScriptServer::addingEntity, Qt::QueuedConnection);
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connect(tree, &EntityTree::entityServerScriptChanging, this, &EntityScriptServer::entityServerScriptChanging, Qt::QueuedConnection);
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@ -451,6 +458,7 @@ void EntityScriptServer::resetEntitiesScriptEngine() {
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connect(newEngine.data(), &ScriptEngine::update, this, [this] {
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_entityViewer.queryOctree();
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_entityViewer.getTree()->preUpdate();
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_entityViewer.getTree()->update();
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});
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@ -21,6 +21,7 @@
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#include <EntityEditPacketSender.h>
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#include <plugins/CodecPlugin.h>
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#include <ScriptEngine.h>
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#include <SimpleEntitySimulation.h>
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#include <ThreadedAssignment.h>
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#include "../entities/EntityTreeHeadlessViewer.h"
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@ -75,6 +76,7 @@ private:
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static int _entitiesScriptEngineCount;
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ScriptEnginePointer _entitiesScriptEngine;
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SimpleEntitySimulationPointer _entitySimulation;
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EntityEditPacketSender _entityEditSender;
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EntityTreeHeadlessViewer _entityViewer;
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@ -512,13 +512,13 @@ void OtherAvatar::handleChangedAvatarEntityData() {
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entity->setParentID(NULL_ID);
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entity->setParentID(oldParentID);
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if (entity->stillHasMyGrabAction()) {
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if (entity->stillHasMyGrab()) {
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// For this case: we want to ignore transform+velocities coming from authoritative OtherAvatar
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// because the MyAvatar is grabbing and we expect the local grab state
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// to have enough information to prevent simulation drift.
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//
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// Clever readers might realize this could cause problems. For example,
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// if an ignored OtherAvagtar were to simultanously grab the object then there would be
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// if an ignored OtherAvatar were to simultanously grab the object then there would be
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// a noticeable discrepancy between participants in the distributed physics simulation,
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// however the difference would be stable and would not drift.
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properties.clearTransformOrVelocityChanges();
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@ -798,7 +798,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
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auto lastEdited = lastEditedFromBufferAdjusted;
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bool otherOverwrites = overwriteLocalData && !weOwnSimulation;
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// calculate hasGrab once outside the lambda rather than calling it every time inside
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bool hasGrab = stillHasGrabAction();
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bool hasGrab = stillHasGrab();
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auto shouldUpdate = [lastEdited, otherOverwrites, filterRejection, hasGrab](quint64 updatedTimestamp, bool valueChanged) {
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if (hasGrab) {
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return false;
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@ -1444,7 +1444,7 @@ void EntityItem::getTransformAndVelocityProperties(EntityItemProperties& propert
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void EntityItem::upgradeScriptSimulationPriority(uint8_t priority) {
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uint8_t newPriority = glm::max(priority, _scriptSimulationPriority);
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if (newPriority < SCRIPT_GRAB_SIMULATION_PRIORITY && stillHasMyGrabAction()) {
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if (newPriority < SCRIPT_GRAB_SIMULATION_PRIORITY && stillHasMyGrab()) {
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newPriority = SCRIPT_GRAB_SIMULATION_PRIORITY;
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}
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if (newPriority != _scriptSimulationPriority) {
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@ -1457,7 +1457,7 @@ void EntityItem::upgradeScriptSimulationPriority(uint8_t priority) {
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void EntityItem::clearScriptSimulationPriority() {
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// DO NOT markDirtyFlags(Simulation::DIRTY_SIMULATION_OWNERSHIP_PRIORITY) here, because this
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// is only ever called from the code that actually handles the dirty flags, and it knows best.
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_scriptSimulationPriority = stillHasMyGrabAction() ? SCRIPT_GRAB_SIMULATION_PRIORITY : 0;
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_scriptSimulationPriority = stillHasMyGrab() ? SCRIPT_GRAB_SIMULATION_PRIORITY : 0;
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}
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void EntityItem::setPendingOwnershipPriority(uint8_t priority) {
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@ -2204,7 +2204,7 @@ void EntityItem::enableNoBootstrap() {
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}
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void EntityItem::disableNoBootstrap() {
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if (!stillHasMyGrabAction()) {
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if (!stillHasMyGrab()) {
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_flags &= ~Simulation::SPECIAL_FLAG_NO_BOOTSTRAPPING;
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_flags |= Simulation::DIRTY_COLLISION_GROUP; // may need to not collide with own avatar
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@ -2290,33 +2290,25 @@ bool EntityItem::removeAction(EntitySimulationPointer simulation, const QUuid& a
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return success;
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}
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bool EntityItem::stillHasGrabAction() const {
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return !_grabActions.empty();
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bool EntityItem::stillHasGrab() const {
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return !(_grabs.empty());
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}
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// retutrns 'true' if there exists an action that returns 'true' for EntityActionInterface::isMine()
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// returns 'true' if there exists an action that returns 'true' for EntityActionInterface::isMine()
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// (e.g. the action belongs to the MyAvatar instance)
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bool EntityItem::stillHasMyGrabAction() const {
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QList<EntityDynamicPointer> holdActions = getActionsOfType(DYNAMIC_TYPE_HOLD);
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QList<EntityDynamicPointer>::const_iterator i = holdActions.begin();
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while (i != holdActions.end()) {
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EntityDynamicPointer action = *i;
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if (action->isMine()) {
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return true;
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}
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i++;
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bool EntityItem::stillHasMyGrab() const {
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bool foundGrab = false;
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if (!_grabs.empty()) {
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_grabsLock.withReadLock([&] {
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foreach (const GrabPointer &grab, _grabs) {
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if (grab->getOwnerID() == Physics::getSessionUUID()) {
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foundGrab = true;
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break;
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}
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}
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});
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}
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QList<EntityDynamicPointer> farGrabActions = getActionsOfType(DYNAMIC_TYPE_FAR_GRAB);
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i = farGrabActions.begin();
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while (i != farGrabActions.end()) {
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EntityDynamicPointer action = *i;
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if (action->isMine()) {
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return true;
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}
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i++;
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}
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return false;
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return foundGrab;
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}
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bool EntityItem::removeActionInternal(const QUuid& actionID, EntitySimulationPointer simulation) {
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@ -569,7 +569,7 @@ public:
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static void setPrimaryViewFrustumPositionOperator(std::function<glm::vec3()> getPrimaryViewFrustumPositionOperator) { _getPrimaryViewFrustumPositionOperator = getPrimaryViewFrustumPositionOperator; }
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static glm::vec3 getPrimaryViewFrustumPosition() { return _getPrimaryViewFrustumPositionOperator(); }
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bool stillHasMyGrabAction() const;
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bool stillHasMyGrab() const;
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bool needsRenderUpdate() const { return resultWithReadLock<bool>([&] { return _needsRenderUpdate; }); }
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void setNeedsRenderUpdate(bool needsRenderUpdate) { withWriteLock([&] { _needsRenderUpdate = needsRenderUpdate; }); }
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@ -585,7 +585,7 @@ protected:
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void setSimulated(bool simulated) { _simulated = simulated; }
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const QByteArray getDynamicDataInternal() const;
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bool stillHasGrabAction() const;
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bool stillHasGrab() const;
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void setDynamicDataInternal(QByteArray dynamicData);
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virtual void dimensionsChanged() override;
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@ -2246,8 +2246,8 @@ void EntityTree::preUpdate() {
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void EntityTree::update(bool simulate) {
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PROFILE_RANGE(simulation_physics, "UpdateTree");
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PerformanceTimer perfTimer("updateTree");
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withWriteLock([&] {
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if (simulate && _simulation) {
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if (simulate && _simulation) {
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withWriteLock([&] {
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_simulation->updateEntities();
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{
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PROFILE_RANGE(simulation_physics, "Deletes");
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@ -2265,8 +2265,8 @@ void EntityTree::update(bool simulate) {
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deleteEntities(idsToDelete, true);
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}
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}
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}
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});
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});
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}
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}
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quint64 EntityTree::getAdjustedConsiderSince(quint64 sinceTime) {
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@ -274,6 +274,7 @@ enum class EntityVersion : PacketVersion {
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TextUnlit,
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ShadowBiasAndDistance,
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TextEntityFonts,
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ScriptServerKinematicMotion,
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// Add new versions above here
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NUM_PACKET_TYPE,
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@ -740,7 +740,8 @@ bool EntityMotionState::shouldSendBid() const {
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&& (_region == workload::Region::R1)
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&& _ownershipState != EntityMotionState::OwnershipState::Unownable
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&& glm::max(glm::max(VOLUNTEER_SIMULATION_PRIORITY, _bumpedPriority), _entity->getScriptSimulationPriority()) >= _entity->getSimulationPriority()
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&& !_entity->getLocked();
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&& !_entity->getLocked()
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&& (!_body->isStaticOrKinematicObject() || _entity->stillHasMyGrab());
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}
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void EntityMotionState::setRigidBody(btRigidBody* body) {
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