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namechange ViewFrustum::location to ::intersection
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acef6642c9
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6 changed files with 18 additions and 19 deletions
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@ -937,7 +937,7 @@ int Octree::encodeTreeBitstream(OctreeElementPointer element,
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params.stats->traversed(element);
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}
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ViewFrustum::location parentLocationThisView = ViewFrustum::INTERSECT; // assume parent is in view, but not fully
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ViewFrustum::intersection parentLocationThisView = ViewFrustum::INTERSECT; // assume parent is in view, but not fully
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int childBytesWritten = encodeTreeBitstreamRecursion(element, packetData, bag, params,
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currentEncodeLevel, parentLocationThisView);
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@ -974,7 +974,7 @@ int Octree::encodeTreeBitstream(OctreeElementPointer element,
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int Octree::encodeTreeBitstreamRecursion(OctreeElementPointer element,
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OctreePacketData* packetData, OctreeElementBag& bag,
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EncodeBitstreamParams& params, int& currentEncodeLevel,
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const ViewFrustum::location& parentLocationThisView) const {
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const ViewFrustum::intersection& parentLocationThisView) const {
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const bool wantDebug = false;
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@ -1013,7 +1013,7 @@ int Octree::encodeTreeBitstreamRecursion(OctreeElementPointer element,
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}
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}
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ViewFrustum::location nodeLocationThisView = ViewFrustum::INSIDE; // assume we're inside
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ViewFrustum::intersection nodeLocationThisView = ViewFrustum::INSIDE; // assume we're inside
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// caller can pass NULL as viewFrustum if they want everything
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if (params.viewFrustum) {
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@ -1034,7 +1034,7 @@ int Octree::encodeTreeBitstreamRecursion(OctreeElementPointer element,
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// if we are INSIDE, INTERSECT, or OUTSIDE
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if (parentLocationThisView != ViewFrustum::INSIDE) {
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assert(parentLocationThisView != ViewFrustum::OUTSIDE); // we shouldn't be here if our parent was OUTSIDE!
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nodeLocationThisView = element->computeViewLocation(*params.viewFrustum);
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nodeLocationThisView = element->computeViewIntersection(*params.viewFrustum);
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}
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// If we're at a element that is out of view, then we can return, because no nodes below us will be in view!
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@ -1053,7 +1053,7 @@ int Octree::encodeTreeBitstreamRecursion(OctreeElementPointer element,
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bool wasInView = false;
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if (params.deltaViewFrustum && params.lastViewFrustum) {
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ViewFrustum::location location = element->computeViewLocation(*params.lastViewFrustum);
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ViewFrustum::intersection location = element->computeViewIntersection(*params.lastViewFrustum);
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// If we're a leaf, then either intersect or inside is considered "formerly in view"
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if (element->isLeaf()) {
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@ -1237,7 +1237,7 @@ int Octree::encodeTreeBitstreamRecursion(OctreeElementPointer element,
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bool childWasInView = false;
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if (childElement && params.deltaViewFrustum && params.lastViewFrustum) {
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ViewFrustum::location location = childElement->computeViewLocation(*params.lastViewFrustum);
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ViewFrustum::intersection location = childElement->computeViewIntersection(*params.lastViewFrustum);
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// If we're a leaf, then either intersect or inside is considered "formerly in view"
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if (childElement->isLeaf()) {
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@ -367,7 +367,7 @@ protected:
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int encodeTreeBitstreamRecursion(OctreeElementPointer element,
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OctreePacketData* packetData, OctreeElementBag& bag,
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EncodeBitstreamParams& params, int& currentEncodeLevel,
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const ViewFrustum::location& parentLocationThisView) const;
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const ViewFrustum::intersection& parentLocationThisView) const;
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static bool countOctreeElementsOperation(OctreeElementPointer element, void* extraData);
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@ -458,7 +458,7 @@ float OctreeElement::getEnclosingRadius() const {
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return getScale() * sqrtf(3.0f) / 2.0f;
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}
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ViewFrustum::location OctreeElement::computeViewLocation(const ViewFrustum& viewFrustum) const {
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ViewFrustum::intersection OctreeElement::computeViewIntersection(const ViewFrustum& viewFrustum) const {
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return viewFrustum.calculateCubeKeyholeIntersection(_cube);
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}
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@ -134,8 +134,8 @@ public:
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int getLevel() const { return numberOfThreeBitSectionsInCode(getOctalCode()) + 1; }
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float getEnclosingRadius() const;
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bool isInView(const ViewFrustum& viewFrustum) const { return computeViewLocation(viewFrustum) != ViewFrustum::OUTSIDE; }
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ViewFrustum::location computeViewLocation(const ViewFrustum& viewFrustum) const;
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bool isInView(const ViewFrustum& viewFrustum) const { return computeViewIntersection(viewFrustum) != ViewFrustum::OUTSIDE; }
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ViewFrustum::intersection computeViewIntersection(const ViewFrustum& viewFrustum) const;
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float distanceToCamera(const ViewFrustum& viewFrustum) const;
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float furthestDistanceToCamera(const ViewFrustum& viewFrustum) const;
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@ -130,9 +130,9 @@ const char* ViewFrustum::debugPlaneName (int plane) const {
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return "Unknown";
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}
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ViewFrustum::location ViewFrustum::calculateCubeFrustumIntersection(const AACube& cube) const {
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ViewFrustum::intersection ViewFrustum::calculateCubeFrustumIntersection(const AACube& cube) const {
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// only check against frustum
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ViewFrustum::location result = INSIDE;
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ViewFrustum::intersection result = INSIDE;
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for(int i=0; i < 6; i++) {
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const glm::vec3& normal = _planes[i].getNormal();
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// check distance to farthest cube point
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@ -151,9 +151,9 @@ ViewFrustum::location ViewFrustum::calculateCubeFrustumIntersection(const AACube
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const float HALF_SQRT_THREE = 0.8660254f;
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ViewFrustum::location ViewFrustum::calculateCubeKeyholeIntersection(const AACube& cube) const {
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ViewFrustum::intersection ViewFrustum::calculateCubeKeyholeIntersection(const AACube& cube) const {
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// check against centeral sphere
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ViewFrustum::location sphereResult = INTERSECT;
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ViewFrustum::intersection sphereResult = INTERSECT;
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glm::vec3 cubeOffset = cube.calcCenter() - _position;
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float distance = glm::length(cubeOffset);
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if (distance > EPSILON) {
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@ -171,7 +171,7 @@ ViewFrustum::location ViewFrustum::calculateCubeKeyholeIntersection(const AACube
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}
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// check against frustum
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ViewFrustum::location frustumResult = calculateCubeFrustumIntersection(cube);
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ViewFrustum::intersection frustumResult = calculateCubeFrustumIntersection(cube);
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return (frustumResult == OUTSIDE) ? sphereResult : frustumResult;
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}
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@ -201,7 +201,6 @@ bool ViewFrustum::sphereIntersectsFrustum(const glm::vec3& center, float radius)
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bool ViewFrustum::boxIntersectsFrustum(const AABox& box) const {
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// only check against frustum
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ViewFrustum::location result = INSIDE;
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for(int i=0; i < 6; i++) {
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const glm::vec3& normal = _planes[i].getNormal();
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// check distance to farthest box point
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@ -92,11 +92,11 @@ public:
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void calculate();
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typedef enum { OUTSIDE = 0, INTERSECT, INSIDE } location;
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typedef enum { OUTSIDE = 0, INTERSECT, INSIDE } intersection;
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/// @return INSIDE, INTERSECT, or OUTSIDE depending on how cube intersects the keyhole shape
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ViewFrustum::location calculateCubeFrustumIntersection(const AACube& cube) const;
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ViewFrustum::location calculateCubeKeyholeIntersection(const AACube& cube) const;
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ViewFrustum::intersection calculateCubeFrustumIntersection(const AACube& cube) const;
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ViewFrustum::intersection calculateCubeKeyholeIntersection(const AACube& cube) const;
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bool pointIntersectsFrustum(const glm::vec3& point) const;
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bool sphereIntersectsFrustum(const glm::vec3& center, float radius) const;
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