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Merge branch 'master' of https://github.com/highfidelity/hifi into stop-rebinding
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commit
c2fe688740
6 changed files with 96 additions and 74 deletions
1
BUILD.md
1
BUILD.md
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@ -106,3 +106,4 @@ The following build options can be used when running CMake
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#### Devices
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You can support external input/output devices such as Leap Motion, MIDI, and more by adding each individual SDK in the visible building path. Refer to the readme file available in each device folder in [interface/external/](interface/external) for the detailed explanation of the requirements to use the device.
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@ -13,15 +13,14 @@ import QtQuick 2.4
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import controlsUit 1.0 as HifiControlsUit
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import stylesUit 1.0 as HifiStylesUit
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import "LoginDialog"
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FocusScope {
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id: root
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HifiStylesUit.HifiConstants { id: hifi }
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objectName: "LoginDialog"
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property bool shown: true
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visible: shown
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HifiStylesUit.HifiConstants { id: hifi }
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anchors.fill: parent
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readonly property bool isTablet: false
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@ -33,12 +32,17 @@ FocusScope {
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property bool keyboardRaised: false
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property bool punctuationMode: false
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property bool isPassword: false
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property string title: ""
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property string text: ""
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property int titleWidth: 0
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property alias bannerWidth: banner.width
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property alias bannerHeight: banner.height
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property string title: ""
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property string text: ""
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property int titleWidth: 0
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property bool isHMD: HMD.active
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function tryDestroy() {
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root.destroy()
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}
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@ -23,43 +23,36 @@ FocusScope {
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objectName: "LoginDialog"
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visible: true
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HifiStylesUit.HifiConstants { id: hifi }
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anchors.fill: parent
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width: parent.width
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height: parent.height
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property var tabletProxy: Tablet.getTablet("com.highfidelity.interface.tablet.system");
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property bool isHMD: HMD.active
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property bool gotoPreviousApp: false;
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readonly property bool isTablet: true
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readonly property bool isOverlay: false
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property string iconText: hifi.glyphs.avatar
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property int iconSize: 35
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property bool keyboardEnabled: false
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property bool keyboardRaised: false
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property bool punctuationMode: false
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property bool isPassword: false
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readonly property bool isTablet: true
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readonly property bool isOverlay: false
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property alias text: loginKeyboard.mirroredText
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property int titleWidth: 0
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property alias bannerWidth: banner.width
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property alias bannerHeight: banner.height
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property string iconText: hifi.glyphs.avatar
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property int iconSize: 35
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property var pane: QtObject {
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property real width: root.width
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property real height: root.height
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}
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property int titleWidth: 0
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function tryDestroy() {
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tabletProxy.gotoHomeScreen();
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}
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property bool isHMD: HMD.active
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MouseArea {
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width: root.width
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height: root.height
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}
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// TABLET SPECIFIC PROPERTIES START //
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property alias text: loginKeyboard.mirroredText
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width: parent.width
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height: parent.height
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property var tabletProxy: Tablet.getTablet("com.highfidelity.interface.tablet.system")
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property bool gotoPreviousApp: false
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property bool keyboardOverride: true
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@ -70,7 +63,20 @@ FocusScope {
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property alias loginDialog: loginDialog
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property alias hifi: hifi
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HifiStylesUit.HifiConstants { id: hifi }
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property var pane: QtObject {
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property real width: root.width
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property real height: root.height
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}
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MouseArea {
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width: root.width
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height: root.height
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}
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// TABLET SPECIFIC PROPERTIES END //
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function tryDestroy() {
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tabletProxy.gotoHomeScreen();
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}
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Timer {
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id: keyboardTimer
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@ -102,6 +108,15 @@ FocusScope {
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anchors.fill: parent
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}
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Rectangle {
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z: -6
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id: opaqueRect
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height: parent.height
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width: parent.width
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opacity: 0.65
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color: "black"
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}
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Item {
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z: -5
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id: bannerContainer
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@ -119,15 +134,6 @@ FocusScope {
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}
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}
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Rectangle {
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z: -6
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id: opaqueRect
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height: parent.height
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width: parent.width
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opacity: 0.65
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color: "black"
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}
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HifiControlsUit.Keyboard {
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id: loginKeyboard
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raised: root.keyboardEnabled && root.keyboardRaised
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@ -48,7 +48,8 @@ Rectangle {
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onSkeletonModelURLChanged: {
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root.updatePreviewUrl();
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if (MyAvatar.skeletonModelURL.indexOf("defaultAvatar" > -1) && topBarInventoryModel.count > 0) {
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if ((MyAvatar.skeletonModelURL.indexOf("defaultAvatar") > -1 || MyAvatar.skeletonModelURL.indexOf("fst") === -1) &&
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topBarInventoryModel.count > 0) {
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Settings.setValue("simplifiedUI/alreadyAutoSelectedAvatar", true);
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MyAvatar.skeletonModelURL = topBarInventoryModel.get(0).download_url;
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}
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@ -100,7 +101,8 @@ Rectangle {
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inventoryFullyReceived = true;
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// If we have an avatar in our inventory AND we haven't already auto-selected an avatar...
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if (!Settings.getValue("simplifiedUI/alreadyAutoSelectedAvatar", false) && topBarInventoryModel.count > 0) {
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if ((!Settings.getValue("simplifiedUI/alreadyAutoSelectedAvatar", false) ||
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MyAvatar.skeletonModelURL.indexOf("defaultAvatar") > -1 || MyAvatar.skeletonModelURL.indexOf("fst") === -1) && topBarInventoryModel.count > 0) {
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Settings.setValue("simplifiedUI/alreadyAutoSelectedAvatar", true);
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MyAvatar.skeletonModelURL = topBarInventoryModel.get(0).download_url;
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}
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@ -262,7 +262,7 @@ class Stats : public QQuickItem {
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STATS_PROPERTY(int, processing, 0)
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STATS_PROPERTY(int, processingPending, 0)
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STATS_PROPERTY(int, triangles, 0)
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STATS_PROPERTY(uint32_t, drawcalls, 0)
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STATS_PROPERTY(quint32 , drawcalls, 0)
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STATS_PROPERTY(int, materialSwitches, 0)
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STATS_PROPERTY(int, itemConsidered, 0)
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STATS_PROPERTY(int, itemOutOfView, 0)
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@ -686,43 +686,52 @@ void OffscreenQmlSurface::setKeyboardRaised(QObject* object, bool raised, bool n
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return;
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}
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#if !defined(Q_OS_ANDROID)
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// if HMD is being worn, allow keyboard to open. allow it to close, HMD or not.
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if (!raised || qApp->property(hifi::properties::HMD).toBool()) {
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QQuickItem* item = dynamic_cast<QQuickItem*>(object);
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if (!item) {
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return;
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}
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bool android = false;
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#if defined(Q_OS_ANDROID)
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android = true;
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#endif
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// for future probably makes sense to consider one of the following:
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// 1. make keyboard a singleton, which will be dynamically re-parented before showing
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// 2. track currently visible keyboard somewhere, allow to subscribe for this signal
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// any of above should also eliminate need in duplicated properties and code below
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bool hmd = qApp->property(hifi::properties::HMD).toBool();
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while (item) {
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// Numeric value may be set in parameter from HTML UI; for QML UI, detect numeric fields here.
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numeric = numeric || QString(item->metaObject()->className()).left(7) == "SpinBox";
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if (item->property("keyboardRaised").isValid()) {
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// FIXME - HMD only: Possibly set value of "keyboardEnabled" per isHMDMode() for use in WebView.qml.
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if (item->property("punctuationMode").isValid()) {
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item->setProperty("punctuationMode", QVariant(numeric));
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}
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if (item->property("passwordField").isValid()) {
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item->setProperty("passwordField", QVariant(passwordField));
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}
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if (raised) {
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item->setProperty("keyboardRaised", QVariant(!raised));
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}
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item->setProperty("keyboardRaised", QVariant(raised));
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if (!android || hmd) {
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// if HMD is being worn, allow keyboard to open. allow it to close, HMD or not.
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if (!raised || hmd) {
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QQuickItem* item = dynamic_cast<QQuickItem*>(object);
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if (!item) {
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return;
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}
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item = dynamic_cast<QQuickItem*>(item->parentItem());
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// for future probably makes sense to consider one of the following:
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// 1. make keyboard a singleton, which will be dynamically re-parented before showing
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// 2. track currently visible keyboard somewhere, allow to subscribe for this signal
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// any of above should also eliminate need in duplicated properties and code below
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while (item) {
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// Numeric value may be set in parameter from HTML UI; for QML UI, detect numeric fields here.
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numeric = numeric || QString(item->metaObject()->className()).left(7) == "SpinBox";
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if (item->property("keyboardRaised").isValid()) {
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if (item->property("punctuationMode").isValid()) {
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item->setProperty("punctuationMode", QVariant(numeric));
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}
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if (item->property("passwordField").isValid()) {
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item->setProperty("passwordField", QVariant(passwordField));
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}
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if (hmd && item->property("keyboardEnabled").isValid()) {
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item->setProperty("keyboardEnabled", true);
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}
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item->setProperty("keyboardRaised", QVariant(raised));
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return;
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}
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item = dynamic_cast<QQuickItem*>(item->parentItem());
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}
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}
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}
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#endif
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}
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void OffscreenQmlSurface::emitScriptEvent(const QVariant& message) {
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