Merge pull request #8 from ctrlaltdavid/fix/can-rez-attachment

Redisplay "continue without avatar entities" when re-enter address
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Kalila 2021-03-29 04:22:32 -04:00 committed by GitHub
commit bf423177a8
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87 changed files with 1530 additions and 520 deletions

17
.github/stale.yml vendored Normal file
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@ -0,0 +1,17 @@
# Number of days of inactivity before an issue becomes stale
daysUntilStale: 120
# Number of days of inactivity before a stale issue is closed
daysUntilClose: 60
# Issues with these labels will never be considered stale
exemptLabels:
- pinned
- security
# Label to use when marking an issue as stale
staleLabel: stale
# Comment to post when marking an issue as stale. Set to `false` to disable
markComment: >
This issue has been automatically marked as stale because it has not had recent activity.
It will be closed if no further activity occurs.
Thank you for your contributions.
# Comment to post when closing a stale issue. Set to `false` to disable
closeComment: false

103
BUILD.md
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@ -1,6 +1,6 @@
# General Build Information
*Last Updated on August 26, 2020*
*Last Updated on December 21, 2020*
### OS Specific Build Guides
@ -11,7 +11,7 @@
### Dependencies
- [git](https://git-scm.com/downloads): >= 1.6
- [cmake](https://cmake.org/download/): 3.9
- [CMake](https://cmake.org/download/): 3.9
- [Python](https://www.python.org/downloads/): 3.6 or higher
- [Node.JS](https://nodejs.org/en/): >= 12.13.1 LTS
- Used to build the Screen Sharing executable.
@ -41,15 +41,18 @@ These are not placed in your normal build tree when doing an out of source build
Vircadia uses CMake to generate build files and project files for your platform.
#### Qt
CMake will download Qt 5.12.3 using vcpkg.
To override this (i.e. use an installed Qt configuration - you will need to set a QT_CMAKE_PREFIX_PATH environment variable pointing to your Qt **lib/cmake** folder.
CMake will download Qt 5.12.3 using vcpkg.
To override this (i.e. use an installed Qt configuration - you will need to set a QT_CMAKE_PREFIX_PATH environment variable pointing to your Qt **lib/cmake** folder.
This can either be entered directly into your shell session before you build or in your shell profile (e.g.: ~/.bash_profile, ~/.bashrc, ~/.zshrc - this depends on your shell and environment). The path it needs to be set to will depend on where and how Qt5 was installed. e.g.
export QT_CMAKE_PREFIX_PATH=/usr/local/Qt5.12.3/gcc_64/lib/cmake
export QT_CMAKE_PREFIX_PATH=/usr/local/qt/5.12.3/clang_64/lib/cmake/
export QT_CMAKE_PREFIX_PATH=/usr/local/Cellar/qt5/5.12.3/lib/cmake
export QT_CMAKE_PREFIX_PATH=/usr/local/opt/qt5/lib/cmake
```bash
export QT_CMAKE_PREFIX_PATH=/usr/local/Qt5.12.3/gcc_64/lib/cmake
export QT_CMAKE_PREFIX_PATH=/usr/local/qt/5.12.3/clang_64/lib/cmake/
export QT_CMAKE_PREFIX_PATH=/usr/local/Cellar/qt5/5.12.3/lib/cmake
export QT_CMAKE_PREFIX_PATH=/usr/local/opt/qt5/lib/cmake
```
#### VCPKG
@ -59,7 +62,9 @@ You do not need to install vcpkg.
Building the dependencies can be lengthy and the resulting files will be stored in your OS temp directory.
However, those files can potentially get cleaned up by the OS, so in order to avoid this and having to redo the lengthy build step, you can set the following environment variable:
export HIFI_VCPKG_BASE=/path/to/directory
```bash
export HIFI_VCPKG_BASE=/path/to/directory
```
Where `/path/to/directory` is the path to a directory where you wish the build files to get stored.
@ -67,50 +72,58 @@ Where `/path/to/directory` is the path to a directory where you wish the build f
##### Possible Environment Variables
// The URL to post the dump to.
CMAKE_BACKTRACE_URL
// The identifying tag of the release.
CMAKE_BACKTRACE_TOKEN
// The release version, e.g., 2021.3.2.
RELEASE_NUMBER
// The release name, e.g., Eos.
RELEASE_NAME
// The build commit, e.g., use a Git hash for the most recent commit in the branch - fd6973b.
BUILD_NUMBER
```text
// The URL to post the dump to.
CMAKE_BACKTRACE_URL
// The identifying tag of the release.
CMAKE_BACKTRACE_TOKEN
// The release version, e.g., 2021.3.2.
RELEASE_NUMBER
// The release name, e.g., Eos.
RELEASE_NAME
// The build commit, e.g., use a Git hash for the most recent commit in the branch - fd6973b.
BUILD_NUMBER
// The type of release.
RELEASE_TYPE=PRODUCTION|PR|DEV
// The Interface will have a custom default home and startup location.
PRELOADED_STARTUP_LOCATION=Location/IP/URL
// The Interface will have a custom default script whitelist, comma separated, no spaces.
// This will also activate the whitelist on Interface's first run.
PRELOADED_SCRIPT_WHITELIST=ListOfEntries
// Code-signing environment variables must be set during runtime of CMake AND globally when the signing takes place.
HF_PFX_FILE=Path to certificate
HF_PFX_PASSPHRASE=Passphrase for certificate
// Determine the build type
PRODUCTION_BUILD=0|1
PR_BUILD=0|1
STABLE_BUILD=0|1
// Determine if to utilize testing or stable Metaverse URLs
USE_STABLE_GLOBAL_SERVICES=1
BUILD_GLOBAL_SERVICES=STABLE
```
// The type of release.
RELEASE_TYPE=PRODUCTION|PR|DEV
// The Interface will have a custom default home and startup location.
INITIAL_STARTUP_LOCATION=Location/IP/URL
// Code-signing environment variables must be set during runtime of CMake AND globally when the signing takes place.
HF_PFX_FILE=Path to certificate
HF_PFX_PASSPHRASE=Passphrase for certificate
// Determine the build type
PRODUCTION_BUILD=0|1
PR_BUILD=0|1
STABLE_BUILD=0|1
// Determine if to utilize testing or stable Metaverse URLs
USE_STABLE_GLOBAL_SERVICES=1
BUILD_GLOBAL_SERVICES=STABLE
##### Generate Files
Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean.
mkdir build
cd build
cmake ..
```bash
mkdir build
cd build
cmake ..
```
If CMake gives you the same error message repeatedly after the build fails, try removing `CMakeCache.txt`.
##### Generating a release/debug only vcpkg build
In order to generate a release or debug only vcpkg package, you could use the use the `VCPKG_BUILD_TYPE` define in your cmake generate command. Building a release only vcpkg can drastically decrease the total build time.
In order to generate a release or debug only vcpkg package, you could use the use the `VCPKG_BUILD_TYPE` define in your CMake generate command. Building a release only vcpkg can drastically decrease the total build time.
For release only vcpkg:
@ -126,7 +139,9 @@ Any variables that need to be set for CMake to find dependencies can be set as E
For example, to pass the QT_CMAKE_PREFIX_PATH variable (if not using the vcpkg'ed version) during build file generation:
cmake .. -DQT_CMAKE_PREFIX_PATH=/usr/local/qt/5.12.3/lib/cmake
```bash
cmake .. -DQT_CMAKE_PREFIX_PATH=/usr/local/qt/5.12.3/lib/cmake
```
#### Finding Dependencies

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@ -42,11 +42,13 @@ Follow the directions [here](https://developer.android.com/studio/publish/app-si
Create a `gradle.properties` file in the `.gradle` folder (`$HOME/.gradle` on Unix, `Users/<yourname>/.gradle` on Windows). Edit the file to contain the following
HIFI_ANDROID_PRECOMPILED=<your_home_directory>/Android/hifi_externals
HIFI_ANDROID_KEYSTORE=<key_store_directory>/<keystore_name>.jks
HIFI_ANDROID_KEYSTORE_PASSWORD=<password>
HIFI_ANDROID_KEY_ALIAS=<key_alias>
HIFI_ANDROID_KEY_PASSWORD=<key_passwords>
```properties
HIFI_ANDROID_PRECOMPILED=<your_home_directory>/Android/hifi_externals
HIFI_ANDROID_KEYSTORE=<key_store_directory>/<keystore_name>.jks
HIFI_ANDROID_KEYSTORE_PASSWORD=<password>
HIFI_ANDROID_KEY_ALIAS=<key_alias>
HIFI_ANDROID_KEY_PASSWORD=<key_passwords>
```
Note, do not use $HOME for the path. It must be a fully qualified path name. Also, be sure to use forward slashes in your path.
@ -54,21 +56,26 @@ Note, do not use $HOME for the path. It must be a fully qualified path name. Als
Add these lines to `gradle.properties`
SUPPRESS_QUEST_INTERFACE
SUPPRESS_QUEST_FRAME_PLAYER
```properties
SUPPRESS_QUEST_INTERFACE
SUPPRESS_QUEST_FRAME_PLAYER
```
#### If you are building for an Oculus Quest
Add these lines to `gradle.properties`
SUPPRESS_INTERFACE
SUPPRESS_FRAME_PLAYER
```properties
SUPPRESS_INTERFACE
SUPPRESS_FRAME_PLAYER
```
#### The Frame Player for both Android Phone and Oculus Quest is optional, so if you encounter problems with these during your build, you can skip them by adding these lines to `gradle.properties`
SUPPRESS_FRAME_PLAYER
SUPPRESS_QUEST_FRAME_PLAYER
```properties
SUPPRESS_FRAME_PLAYER
SUPPRESS_QUEST_FRAME_PLAYER
```
### Clone the repository

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@ -168,39 +168,3 @@ If your goal is to set up a development environment, it is desirable to set the
directory that vcpkg builds into with the `HIFI_VCPKG_BASE` environment variable.
For example, you might set `HIFI_VCPKG_BASE` to `/home/$USER/vcpkg`.
By default, vcpkg will build in the system `/tmp` directory.
##### Ubuntu 18.04 only
In Ubuntu 18.04 there is a problem related with NVidia driver library version.
It can be worked around following these steps:
1. Uninstall incompatible nvtt libraries:
`sudo apt-get remove libnvtt2 libnvtt-dev`
1. Install libssl1.0-dev:
`sudo apt-get -y install libssl1.0-dev`
1. Clone castano nvidia-texture-tools:
`git clone https://github.com/castano/nvidia-texture-tools`
`cd nvidia-texture-tools/`
1. Make these changes in repo:
* In file **VERSION** set `2.2.1`
* In file **configure**:
* set `build="release"`
* set `-DNVTT_SHARED=1`
1. Configure, build and install:
`./configure`
`make`
`sudo make install`
1. Link compiled files:
`sudo ln -s /usr/local/lib/libnvcore.so /usr/lib/libnvcore.so`
`sudo ln -s /usr/local/lib/libnvimage.so /usr/lib/libnvimage.so`
`sudo ln -s /usr/local/lib/libnvmath.so /usr/lib/libnvmath.so`
`sudo ln -s /usr/local/lib/libnvtt.so /usr/lib/libnvtt.so`
1. After running these steps you can run interface:
`interface/interface`

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@ -8,22 +8,26 @@ Please read the [general build guide](BUILD.md) for information on dependencies
[Homebrew](https://brew.sh/) is an excellent package manager for macOS. It makes install of some Vircadia dependencies very simple.
brew install cmake openssl npm
```bash
brew install cmake openssl npm
```
### Python 3
Download an install Python 3.6.6 or higher from [here](https://www.python.org/downloads/).
Download an install Python 3.6.6 or higher from [here](https://www.python.org/downloads/).
Execute the `Update Shell Profile.command` script that is provided with the installer.
### OSX SDK
You will need version `10.12` of the OSX SDK for building, otherwise you may have crashing or other unintended issues due to the deprecation of OpenGL on OSX. You can get that SDK from [here](https://github.com/phracker/MacOSX-SDKs). You must copy it in to your Xcode SDK directory, e.g.
cp -rp ~/Downloads/MacOSX10.12.sdk /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/
```bash
cp -rp ~/Downloads/MacOSX10.12.sdk /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/
```
### OpenSSL
Assuming you've installed OpenSSL using the homebrew instructions above, you'll need to set OPENSSL_ROOT_DIR so CMake can find your installations.
Assuming you've installed OpenSSL using the homebrew instructions above, you'll need to set OPENSSL_ROOT_DIR so CMake can find your installations.
For OpenSSL installed via homebrew, set OPENSSL_ROOT_DIR via
`export OPENSSL_ROOT_DIR=/usr/local/opt/openssl`
or by appending `-DOPENSSL_ROOT_DIR=/usr/local/opt/openssl` to `cmake`
@ -31,12 +35,14 @@ For OpenSSL installed via homebrew, set OPENSSL_ROOT_DIR via
### Xcode
You can ask CMake to generate Xcode project files instead of Unix Makefiles using the `-G Xcode` parameter after CMake. You will need to select the Xcode installation in the terminal first if you have not done so already.
sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer
cmake ../ -DCMAKE_OSX_SYSROOT="/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.12.sdk" -DCMAKE_OSX_DEPLOYMENT_TARGET=10.12 -DOPENSSL_ROOT_DIR=/usr/local/opt/openssl -DOSX_SDK=10.12 ..
If `cmake` complains about Python 3 being missing, you may need to update your CMake binary with command `brew upgrade cmake`, or by downloading and running the latest CMake installer, depending on how you originally instaled CMake
```bash
sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer
cmake ../ -DCMAKE_OSX_SYSROOT="/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.12.sdk" -DCMAKE_OSX_DEPLOYMENT_TARGET=10.12 -DOPENSSL_ROOT_DIR=/usr/local/opt/openssl -DOSX_SDK=10.12 ..
```
If `cmake` complains about Python 3 being missing, you may need to update your CMake binary with command `brew upgrade cmake`, or by downloading and running the latest CMake installer, depending on how you originally installed CMake.
After running CMake, you will have the make files or Xcode project file necessary to build all of the components. Open the hifi.xcodeproj file, choose ALL_BUILD from the Product > Scheme menu (or target drop down), and click Run.

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@ -1,6 +1,6 @@
# Creating an Installer
*Last Updated on August 24, 2020*
*Last Updated on March 4, 2021*
Follow the [build guide](BUILD.md) to figure out how to build Vircadia for your platform.
@ -9,13 +9,13 @@ During generation, CMake should produce an `install` target and a `package` targ
The `install` target will copy the Vircadia targets and their dependencies to your `CMAKE_INSTALL_PREFIX`.
This variable is set by the `project(hifi)` command in `CMakeLists.txt` to `C:/Program Files/hifi` and stored in `build/CMakeCache.txt`
### Packaging
## Packaging
To produce an installer, run the `package` target. However you will want to follow the steps specific to your platform below.
#### Windows
### Windows
##### Prerequisites
#### Prerequisites
To produce an executable installer on Windows, the following are required:
@ -63,11 +63,11 @@ To produce an executable installer on Windows, the following are required:
1. [Node.JS and NPM](<https://nodejs.org/en/download/>)
1. Install version 10.15.0 LTS (or greater)
##### Code Signing (optional)
#### Code Signing (optional)
For code signing to work, you will need to set the `HF_PFX_FILE` and `HF_PFX_PASSPHRASE` environment variables to be present during CMake runtime and globally as we proceed to package the installer.
##### Creating the Installer
#### Creating the Installer
1. Perform a clean cmake from a new terminal.
1. Open the `vircadia.sln` solution with elevated (administrator) permissions on Visual Studio and select the **Release** configuration.
@ -79,7 +79,14 @@ For code signing to work, you will need to set the `HF_PFX_FILE` and `HF_PFX_PAS
1. Build CMakeTargets->PACKAGE
The installer is now available in `build\_CPack_Packages\win64\NSIS`
#### OS X
#### FAQ
1. **Problem:** Failure to open a file. ```File: failed opening file "\FOLDERSHARE\XYZSRelease\...\Credits.rtf" Error in script "C:\TFS\XYZProject\Releases\NullsoftInstaller\XYZWin7Installer.nsi" on line 77 -- aborting creation process```
1. **Cause:** The complete path (current directory + relative path) has to be < 260 characters to any of the relevant files.
1. **Solution:** Move your build and packaging folder as high up in the drive as possible to prevent an overage.
### OS X
1. [npm](<https://www.npmjs.com/get-npm>)
Install version 12.16.3 LTS
@ -91,8 +98,156 @@ For code signing to work, you will need to set the `HF_PFX_FILE` and `HF_PFX_PAS
1. Perform a Release build of `package`
Installer is now available in `build/_CPack_Packages/Darwin/DragNDrop
### FAQ
### Linux
1. **Problem:** Failure to open a file. ```File: failed opening file "\FOLDERSHARE\XYZSRelease\...\Credits.rtf" Error in script "C:\TFS\XYZProject\Releases\NullsoftInstaller\XYZWin7Installer.nsi" on line 77 -- aborting creation process```
1. **Cause:** The complete path (current directory + relative path) has to be < 260 characters to any of the relevant files.
1. **Solution:** Move your build and packaging folder as high up in the drive as possible to prevent an overage.
#### Server
##### Ubuntu 18.04 | .deb
1. Ensure you are using an Ubuntu 18.04 system. There is no required minimum to the amount of CPU cores needed, however it's recommended that you use as many as you have available in order to have an efficient experience.
```text
Recommended CPU Cores: 16
Minimum Disk Space: 40GB
```
3. Get and bootstrap Vircadia Builder.
```bash
git clone https://github.com/vircadia/vircadia-builder.git
cd vircadia-builder
```
3. Run Vircadia Builder.
```bash
./vircadia-builder --build server
```
4. If Vircadia Builder needed to install dependencies and asks you to run it again then do so. Otherwise, skip to the next step.
```bash
./vircadia-builder --build server
```
5. Vircadia Builder will ask you to configure it to build the server. The values will be prefilled with defaults, the following steps will explain what they are and what you might want to put. *Advanced users: See [here](BUILD.md#possible-environment-variables) for possible environment variables and settings.*
6. This value is the Git repository of Vircadia. You can set this URL to your fork of the Vircadia repository if you need to.
```text
Git repository: https://github.com/vircadia/vircadia/
# OR, for example
Git repository: https://github.com/digisomni/vircadia/
```
7. This value is the tag on the repository. If you would like to use a specific version of Vircadia, typically tags will be named like this: "v2021.1.0-rc"
```text
Git tag: master
# OR, for example
Git tag: v2021.1.0-rc
```
8. This value is the release type. For example, the options are `production`, `pr`, or `dev`. If you are making a build for yourself and others to use then use `production`.
```text
Release type: DEV
# OR, for example we recommend you use
Release type: PRODUCTION
```
9. This value is the release version. Release numbers should be in a format of `YEAR-MAJORVERSION-MINORVERSION` which might look like this: `2021.1.0`.
```text
Release number: 2021.1.0
```
10. This value is the build number. We typically use the hash of the most recent commit on that Git tag which might look like this: `fd6973b`.
```text
Build number: fd6973b
```
11. This value is the directory that Vircadia will get installed to. You should leave this as the default value unless you are an advanced user.
```text
Installation dir: /home/ubuntu/Vircadia
```
12. This value is the number of CPU cores that the Vircadia Builder will use to compile the Vircadia server. By default it will use all cores available on your build server. You should leave this as the default value it gives you for your build server.
```text
CPU cores to use for Vircadia: 16
```
13. This value is the number of CPU cores that the Vircadia Builder will use to compile Qt5 (a required component for Vircadia). By default it will use all cores available on your build server. You should leave this as the default value it gives you for your build server.
```text
CPU cores to use for Qt5: 16
```
14. It will ask you if you would like to proceed with the specified values. If you're happy with the configuration, type `yes`, otherwise enter `no` and press enter to start over. You can press `Ctrl` + `C` simultaneously on your keyboard to exit.
15. Vircadia Builder will now run, it may take a while. See this [table](https://github.com/vircadia/vircadia-builder#how-long-does-it-take) for estimated times.
16. Navigate to the `pkg-scripts` directory.
```bash
cd ../Vircadia/source/pkg-scripts/
```
17. Generate the .rpm package. Set `RPMVERSION` to the same version you entered for the `Release number` on Vircadia Builder. *Advanced users: the version cannot begin with a letter and cannot include underscores or dashes in it.*
```bash
DEBVERSION="2021.1.0" DEBEMAIL="your-email@somewhere.com" DEBFULLNAME="Your Full Name" ./make-deb-server
```
18. If successful, the generated .deb package will be in the `pkg-scripts` folder.
##### Amazon Linux 2 | .rpm
1. Ensure you are using an Amazon Linux 2 system. You will need many CPU cores to complete this process within a reasonable time. As an alternative to AWS EC2, you may use a [virtual machine](https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/amazon-linux-2-virtual-machine.html). Here are the recommended specs:
```text
AWS EC2 Instance Type: C5a.4xlarge
Recommended CPU Cores: 16
Minimum Disk Space: 40GB
```
2. Update the system and install dependencies.
```bash
sudo yum update -y
sudo yum install git -y
sudo yum install rpm-build
```
3. Get and bootstrap Vircadia Builder.
```bash
git clone https://github.com/vircadia/vircadia-builder.git
cd vircadia-builder
sudo ./install_amazon_linux_deps.sh
```
4. Run Vircadia Builder.
```bash
./vircadia-builder --build server
```
5. If Vircadia Builder needed to install dependencies and asks you to run it again then do so. Otherwise, skip to the next step.
```bash
./vircadia-builder --build server
```
6. Vircadia Builder will ask you to configure it to build the server. The values will be prefilled with defaults, the following steps will explain what they are and what you might want to put. *Advanced users: See [here](BUILD.md#possible-environment-variables) for possible environment variables and settings.*
7. This value is the Git repository of Vircadia. You can set this URL to your fork of the Vircadia repository if you need to.
```text
Git repository: https://github.com/vircadia/vircadia/
# OR, for example
Git repository: https://github.com/digisomni/vircadia/
```
8. This value is the tag on the repository. If you would like to use a specific version of Vircadia, typically tags will be named like this: "v2021.1.0-rc".
```text
Git tag: master
# OR, for example
Git tag: v2021.1.0-rc
```
9. This value is the release type. For example, the options are `production`, `pr`, or `dev`. If you are making a build for yourself and others to use then use `production`.
```text
Release type: DEV
# OR, for example we recommend you use
Release type: PRODUCTION
```
10. This value is the release version. Release numbers typically should be in a format of `YEAR-MAJORVERSION-MINORVERSION` which might look like this: `2021.1.0`.
```text
Release number: 2021.1.0
```
11. This value is the build number. We typically use the hash of the most recent commit on that Git tag which might look like this: `fd6973b`.
```text
Build number: fd6973b
```
12. This value is the directory that Vircadia will get installed to. You should leave this as the default value unless you are an advanced user.
```text
Installation dir: /root/Vircadia
```
13. This value is the number of CPU cores that the Vircadia Builder will use to compile the Vircadia server. By default it will use all cores available on your build server given you have enough memory. You should leave this as the default value it gives you for your build server.
```text
CPU cores to use for Vircadia: 16
```
14. This value is the number of CPU cores that the Vircadia Builder will use to compile Qt5 (a required component for Vircadia). By default it will use all cores available on your build server given you have enough memory. You should leave this as the default value it gives you for your build server.
```text
CPU cores to use for Qt5: 16
```
15. It will ask you if you would like to proceed with the specified values. If you're happy with the configuration, type `yes`, otherwise enter `no` and press enter to start over. You can press `Ctrl` + `C` simultaneously on your keyboard to exit.
16. Vircadia Builder will now run, it may take a while. See this [table](https://github.com/vircadia/vircadia-builder#how-long-does-it-take) for estimated times.
17. Navigate to the `pkg-scripts` directory.
```bash
cd ../Vircadia/source/pkg-scripts/
```
18. Generate the .rpm package. Set `RPMVERSION` to the same version you entered for the `Release number` on Vircadia Builder. *Advanced users: the version cannot begin with a letter and cannot include underscores or dashes in it.*
```bash
RPMVERSION="2021.1.0" ./make-rpm-server
```
19. If successful, the generated .rpm package will be in the `pkg-scripts` folder of the Vircadia source files.

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@ -29,9 +29,11 @@ Vircadia™ is a 3D social software project seeking to incrementally bring about
### How to generate an Installer
- [For Windows](https://github.com/vircadia/vircadia/blob/master/INSTALLER.md)
- [For Mac](https://github.com/vircadia/vircadia/blob/master/INSTALLER.md#os-x)
- [For Linux - AppImage - Vircadia Builder](https://github.com/vircadia/vircadia-builder/blob/master/README.md#building-appimages)
- [For Windows - Interface & Server](https://github.com/vircadia/vircadia/blob/master/INSTALLER.md)
- [For Mac - Interface](https://github.com/vircadia/vircadia/blob/master/INSTALLER.md#os-x)
- [For Linux - Server .deb - Vircadia Builder](INSTALLER.md#ubuntu-1804--deb)
- [For Linux - Server .rpm - Vircadia Builder](INSTALLER.md#amazon-linux-2--rpm)
- [For Linux - Interface AppImage - Vircadia Builder](https://github.com/vircadia/vircadia-builder/blob/master/README.md#building-appimages)
### Boot to Metaverse: [The Goal](https://vircadia.com/vision/)

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@ -20,6 +20,7 @@
#include <udt/PacketHeaders.h>
const QString MESSAGES_MIXER_LOGGING_NAME = "messages-mixer";
const int MESSAGES_MIXER_RATE_LIMITER_INTERVAL = 1000; // 1 second
MessagesMixer::MessagesMixer(ReceivedMessage& message) : ThreadedAssignment(message)
{
@ -44,10 +45,20 @@ void MessagesMixer::handleMessages(QSharedPointer<ReceivedMessage> receivedMessa
QByteArray data;
QUuid senderID;
bool isText;
auto senderUUID = senderNode->getUUID();
MessagesClient::decodeMessagesPacket(receivedMessage, channel, isText, message, data, senderID);
auto nodeList = DependencyManager::get<NodeList>();
auto itr = _allSubscribers.find(senderUUID);
if (itr == _allSubscribers.end()) {
_allSubscribers[senderUUID] = 1;
} else if (*itr >= _maxMessagesPerSecond) {
return;
} else {
*itr += 1;
}
nodeList->eachMatchingNode(
[&](const SharedNodePointer& node)->bool {
return node->getActiveSocket() && _channelSubscribers[channel].contains(node->getUUID());
@ -60,14 +71,18 @@ void MessagesMixer::handleMessages(QSharedPointer<ReceivedMessage> receivedMessa
}
void MessagesMixer::handleMessagesSubscribe(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
auto senderUUID = senderNode->getUUID();
QString channel = QString::fromUtf8(message->getMessage());
_channelSubscribers[channel] << senderNode->getUUID();
_channelSubscribers[channel] << senderUUID;
}
void MessagesMixer::handleMessagesUnsubscribe(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
auto senderUUID = senderNode->getUUID();
QString channel = QString::fromUtf8(message->getMessage());
if (_channelSubscribers.contains(channel)) {
_channelSubscribers[channel].remove(senderNode->getUUID());
_channelSubscribers[channel].remove(senderUUID);
}
}
@ -88,7 +103,48 @@ void MessagesMixer::sendStatsPacket() {
}
void MessagesMixer::run() {
ThreadedAssignment::commonInit(MESSAGES_MIXER_LOGGING_NAME, NodeType::MessagesMixer);
auto nodeList = DependencyManager::get<NodeList>();
nodeList->addSetOfNodeTypesToNodeInterestSet({ NodeType::Agent, NodeType::EntityScriptServer });
DomainHandler& domainHandler = nodeList->getDomainHandler();
connect(&domainHandler, &DomainHandler::settingsReceived, this, &MessagesMixer::domainSettingsRequestComplete);
ThreadedAssignment::commonInit(MESSAGES_MIXER_LOGGING_NAME, NodeType::MessagesMixer);
startMaxMessagesProcessor();
}
void MessagesMixer::domainSettingsRequestComplete() {
auto nodeList = DependencyManager::get<NodeList>();
// parse the settings to pull out the values we need
parseDomainServerSettings(nodeList->getDomainHandler().getSettingsObject());
}
void MessagesMixer::parseDomainServerSettings(const QJsonObject& domainSettings) {
const QString MESSAGES_MIXER_SETTINGS_KEY = "messages_mixer";
QJsonObject messagesMixerGroupObject = domainSettings[MESSAGES_MIXER_SETTINGS_KEY].toObject();
const QString NODE_MESSAGES_PER_SECOND_KEY = "max_node_messages_per_second";
QJsonValue maxMessagesPerSecondValue = messagesMixerGroupObject.value(NODE_MESSAGES_PER_SECOND_KEY);
_maxMessagesPerSecond = maxMessagesPerSecondValue.toInt(DEFAULT_NODE_MESSAGES_PER_SECOND);
}
void MessagesMixer::processMaxMessagesContainer() {
_allSubscribers.clear();
}
void MessagesMixer::startMaxMessagesProcessor() {
if (_maxMessagesTimer) {
stopMaxMessagesProcessor();
}
_maxMessagesTimer = new QTimer();
connect(_maxMessagesTimer, &QTimer::timeout, this, &MessagesMixer::processMaxMessagesContainer);
_maxMessagesTimer->start(MESSAGES_MIXER_RATE_LIMITER_INTERVAL); // Clear the container every second.
}
void MessagesMixer::stopMaxMessagesProcessor() {
_maxMessagesTimer->stop();
_maxMessagesTimer->deleteLater();
_maxMessagesTimer = nullptr;
}

View file

@ -32,9 +32,21 @@ private slots:
void handleMessages(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleMessagesSubscribe(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleMessagesUnsubscribe(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void parseDomainServerSettings(const QJsonObject& domainSettings);
void domainSettingsRequestComplete();
void startMaxMessagesProcessor();
void stopMaxMessagesProcessor();
void processMaxMessagesContainer();
private:
QHash<QString,QSet<QUuid>> _channelSubscribers;
QHash<QString, QSet<QUuid>> _channelSubscribers;
QHash<QUuid, int> _allSubscribers;
const int DEFAULT_NODE_MESSAGES_PER_SECOND = 1000;
int _maxMessagesPerSecond { 0 };
QTimer* _maxMessagesTimer { nullptr };
};
#endif // hifi_MessagesMixer_h

View file

@ -21,9 +21,9 @@ macro(GENERATE_INSTALLERS)
set(INSTALLER_TYPE "client_only")
string(REGEX REPLACE "Vircadia" "Vircadia Interface" _DISPLAY_NAME ${BUILD_ORGANIZATION})
elseif (SERVER_ONLY)
set(_PACKAGE_NAME_EXTRA "-Sandbox")
set(_PACKAGE_NAME_EXTRA "-Server")
set(INSTALLER_TYPE "server_only")
string(REGEX REPLACE "Vircadia" "Vircadia Sandbox" _DISPLAY_NAME ${BUILD_ORGANIZATION})
string(REGEX REPLACE "Vircadia" "Vircadia Server" _DISPLAY_NAME ${BUILD_ORGANIZATION})
else ()
set(_DISPLAY_NAME ${BUILD_ORGANIZATION})
set(INSTALLER_TYPE "full")
@ -123,7 +123,7 @@ macro(GENERATE_INSTALLERS)
endif ()
if (BUILD_SERVER)
cpack_add_component(${SERVER_COMPONENT} DISPLAY_NAME "Vircadia Sandbox")
cpack_add_component(${SERVER_COMPONENT} DISPLAY_NAME "Vircadia Server")
endif ()
include(CPack)

View file

@ -25,7 +25,10 @@ macro(SET_PACKAGING_PARAMETERS)
set_from_env(RELEASE_NUMBER RELEASE_NUMBER "")
set_from_env(RELEASE_NAME RELEASE_NAME "")
set_from_env(STABLE_BUILD STABLE_BUILD 0)
set_from_env(INITIAL_STARTUP_LOCATION INITIAL_STARTUP_LOCATION "")
set_from_env(PRELOADED_STARTUP_LOCATION PRELOADED_STARTUP_LOCATION "")
set_from_env(PRELOADED_SCRIPT_WHITELIST PRELOADED_SCRIPT_WHITELIST "")
set_from_env(BYPASS_SIGNING BYPASS_SIGNING 0)
message(STATUS "The RELEASE_TYPE variable is: ${RELEASE_TYPE}")
@ -177,12 +180,12 @@ macro(SET_PACKAGING_PARAMETERS)
if (PRODUCTION_BUILD)
set(INTERFACE_SHORTCUT_NAME "Vircadia")
set(CONSOLE_SHORTCUT_NAME "Console")
set(SANDBOX_SHORTCUT_NAME "Sandbox")
set(SANDBOX_SHORTCUT_NAME "Server")
set(APP_USER_MODEL_ID "com.vircadia.console")
else ()
set(INTERFACE_SHORTCUT_NAME "Vircadia - ${BUILD_VERSION_NO_SHA}")
set(CONSOLE_SHORTCUT_NAME "Console - ${BUILD_VERSION_NO_SHA}")
set(SANDBOX_SHORTCUT_NAME "Sandbox - ${BUILD_VERSION_NO_SHA}")
set(SANDBOX_SHORTCUT_NAME "Server - ${BUILD_VERSION_NO_SHA}")
endif ()
set(INTERFACE_HF_SHORTCUT_NAME "${INTERFACE_SHORTCUT_NAME}")

View file

@ -29,7 +29,8 @@ namespace BuildInfo {
const QString BUILD_NUMBER = "@BUILD_NUMBER@";
const QString BUILD_GLOBAL_SERVICES = "@BUILD_GLOBAL_SERVICES@";
const QString BUILD_TIME = "@BUILD_TIME@";
const QString INITIAL_STARTUP_LOCATION = "@INITIAL_STARTUP_LOCATION@";
const QString PRELOADED_STARTUP_LOCATION = "@PRELOADED_STARTUP_LOCATION@";
const QString PRELOADED_SCRIPT_WHITELIST = "@PRELOADED_SCRIPT_WHITELIST@";
enum BuildType {
Dev,

View file

@ -251,8 +251,8 @@ Var substringResult
!macro InitSection SecName
; This macro reads component installed flag from the registry and
;changes checked state of the section on the components page.
;Input: section index constant name specified in Section command.
; changes checked state of the section on the components page.
; Input: section index constant name specified in Section command.
ClearErrors
;Reading component status from registry
@ -718,7 +718,7 @@ Function InstallTypesPage
StrCpy $OffsetUnits u
StrCpy $Express "0"
${NSD_CreateRadioButton} 30% $CurrentOffset$OffsetUnits 100% 10u "Express Install (Recommended)"; $\nInstalls Vircadia Interface and Vircadia Sandbox"
${NSD_CreateRadioButton} 30% $CurrentOffset$OffsetUnits 100% 10u "Express Install (Recommended)"; $\nInstalls Vircadia Interface"
pop $ExpressInstallRadioButton
${NSD_OnClick} $ExpressInstallRadioButton ChangeExpressLabel
IntOp $CurrentOffset $CurrentOffset + 15
@ -1346,6 +1346,7 @@ Section "-Core installation"
${EndIf}
${If} @SERVER_COMPONENT_CONDITIONAL@
${AndIf} $Express != "1"
; handling for server console shortcut
Delete "$SMPROGRAMS\$STARTMENU_FOLDER\@CONSOLE_SHORTCUT_NAME@.lnk"
CreateShortCut "$SMPROGRAMS\$STARTMENU_FOLDER\@SANDBOX_HF_SHORTCUT_NAME@.lnk" \

View file

@ -1541,6 +1541,24 @@
}
]
},
{
"name": "messages_mixer",
"label": "Messages Mixer",
"assignment-types": [
4
],
"settings": [
{
"name": "max_node_messages_per_second",
"type": "int",
"label": "Maximum Message Rate",
"help": "Maximum message send rate (messages per second) per node",
"placeholder": 1000,
"default": 1000,
"advanced": true
}
]
},
{
"name": "entity_server_settings",
"label": "Entities",

View file

@ -37,6 +37,7 @@
#include <SettingHandle.h>
#include <SettingHelpers.h>
#include <FingerprintUtils.h>
#include <ModerationFlags.h>
#include "DomainServerNodeData.h"
@ -885,6 +886,20 @@ void DomainServerSettingsManager::processNodeKickRequestPacket(QSharedPointer<Re
// pull the UUID being kicked from the packet
QUuid nodeUUID = QUuid::fromRfc4122(message->readWithoutCopy(NUM_BYTES_RFC4122_UUID));
bool hasOptionalBanParameters = false;
int banParameters;
bool banByUsername;
bool banByFingerprint;
bool banByIP;
// pull optional ban parameters from the packet
if (message.data()->getSize() == (NUM_BYTES_RFC4122_UUID + sizeof(int))) {
hasOptionalBanParameters = true;
message->readPrimitive(&banParameters);
banByUsername = banParameters & ModerationFlags::BanFlags::BAN_BY_USERNAME;
banByFingerprint = banParameters & ModerationFlags::BanFlags::BAN_BY_FINGERPRINT;
banByIP = banParameters & ModerationFlags::BanFlags::BAN_BY_IP;
}
if (!nodeUUID.isNull() && nodeUUID != sendingNode->getUUID()) {
// make sure we actually have a node with this UUID
auto limitedNodeList = DependencyManager::get<LimitedNodeList>();
@ -903,16 +918,20 @@ void DomainServerSettingsManager::processNodeKickRequestPacket(QSharedPointer<Re
if (!verifiedUsername.isEmpty()) {
// if we have a verified user name for this user, we first apply the kick to the username
// check if there were already permissions
bool hadPermissions = havePermissionsForName(verifiedUsername);
// if we have optional ban parameters, we should ban the username based on the parameter
if (!hasOptionalBanParameters || banByUsername) {
// check if there were already permissions
bool hadPermissions = havePermissionsForName(verifiedUsername);
// grab or create permissions for the given username
auto userPermissions = _agentPermissions[matchingNode->getPermissions().getKey()];
// grab or create permissions for the given username
auto userPermissions = _agentPermissions[matchingNode->getPermissions().getKey()];
newPermissions = !hadPermissions || userPermissions->can(NodePermissions::Permission::canConnectToDomain);
newPermissions =
!hadPermissions || userPermissions->can(NodePermissions::Permission::canConnectToDomain);
// ensure that the connect permission is clear
userPermissions->clear(NodePermissions::Permission::canConnectToDomain);
// ensure that the connect permission is clear
userPermissions->clear(NodePermissions::Permission::canConnectToDomain);
}
}
// if we didn't have a username, or this domain-server uses the "multi-kick" setting to
@ -920,7 +939,7 @@ void DomainServerSettingsManager::processNodeKickRequestPacket(QSharedPointer<Re
// then we remove connect permissions for the machine fingerprint (or IP as fallback)
const QString MULTI_KICK_SETTINGS_KEYPATH = "security.multi_kick_logged_in";
if (verifiedUsername.isEmpty() || valueOrDefaultValueForKeyPath(MULTI_KICK_SETTINGS_KEYPATH).toBool()) {
if (banByFingerprint || verifiedUsername.isEmpty() || valueOrDefaultValueForKeyPath(MULTI_KICK_SETTINGS_KEYPATH).toBool()) {
// remove connect permissions for the machine fingerprint
DomainServerNodeData* nodeData = static_cast<DomainServerNodeData*>(matchingNode->getLinkedData());
if (nodeData) {
@ -945,36 +964,39 @@ void DomainServerSettingsManager::processNodeKickRequestPacket(QSharedPointer<Re
fingerprintPermissions->clear(NodePermissions::Permission::canConnectToDomain);
}
} else {
// if no node data, all we can do is IP address
auto& kickAddress = matchingNode->getActiveSocket()
? matchingNode->getActiveSocket()->getAddress()
: matchingNode->getPublicSocket().getAddress();
// if no node data, all we can do is ban by IP address
banByIP = true;
}
}
if (banByIP) {
auto& kickAddress = matchingNode->getActiveSocket()
? matchingNode->getActiveSocket()->getAddress()
: matchingNode->getPublicSocket().getAddress();
// probably isLoopback covers it, as whenever I try to ban an agent on same machine as the domain-server
// it is always 127.0.0.1, but looking at the public and local addresses just to be sure
// TODO: soon we will have feedback (in the form of a message to the client) after we kick. When we
// do, we will have a success flag, and perhaps a reason for failure. For now, just don't do it.
if (kickAddress == limitedNodeList->getPublicSockAddr().getAddress() ||
kickAddress == limitedNodeList->getLocalSockAddr().getAddress() ||
kickAddress.isLoopback() ) {
qWarning() << "attempt to kick node running on same machine as domain server, ignoring KickRequest";
return;
}
// probably isLoopback covers it, as whenever I try to ban an agent on same machine as the domain-server
// it is always 127.0.0.1, but looking at the public and local addresses just to be sure
// TODO: soon we will have feedback (in the form of a message to the client) after we kick. When we
// do, we will have a success flag, and perhaps a reason for failure. For now, just don't do it.
if (kickAddress == limitedNodeList->getPublicSockAddr().getAddress() ||
kickAddress == limitedNodeList->getLocalSockAddr().getAddress() ||
kickAddress.isLoopback() ) {
qWarning() << "attempt to kick node running on same machine as domain server, ignoring KickRequest";
return;
}
NodePermissionsKey ipAddressKey(kickAddress.toString(), QUuid());
NodePermissionsKey ipAddressKey(kickAddress.toString(), QUuid());
// check if there were already permissions for the IP
bool hadIPPermissions = hasPermissionsForIP(kickAddress);
// check if there were already permissions for the IP
bool hadIPPermissions = hasPermissionsForIP(kickAddress);
// grab or create permissions for the given IP address
auto ipPermissions = _ipPermissions[ipAddressKey];
// grab or create permissions for the given IP address
auto ipPermissions = _ipPermissions[ipAddressKey];
if (!hadIPPermissions || ipPermissions->can(NodePermissions::Permission::canConnectToDomain)) {
newPermissions = true;
if (!hadIPPermissions || ipPermissions->can(NodePermissions::Permission::canConnectToDomain)) {
newPermissions = true;
ipPermissions->clear(NodePermissions::Permission::canConnectToDomain);
}
ipPermissions->clear(NodePermissions::Permission::canConnectToDomain);
}
}

View file

@ -506,6 +506,7 @@ Rectangle {
id: itemCell;
property bool isCheckBox: styleData.role === "personalMute" || styleData.role === "ignore";
property bool isButton: styleData.role === "mute" || styleData.role === "kick";
property bool isBan: styleData.role === "kick";
property bool isAvgAudio: styleData.role === "avgAudioLevel";
opacity: !isButton ? (model && model.isPresent ? 1.0 : 0.4) : 1.0; // Admin actions shouldn't turn gray
@ -605,7 +606,9 @@ Rectangle {
color: 2; // Red
visible: isButton;
enabled: !nameCard.isReplicated;
anchors.centerIn: parent;
anchors.verticalCenter: itemCell.verticalCenter;
anchors.left: parent.left;
anchors.leftMargin: styleData.role === "kick" ? 4 : 18;
width: 32;
height: 32;
onClicked: {
@ -620,7 +623,39 @@ Rectangle {
HiFiGlyphs {
text: (styleData.role === "kick") ? hifi.glyphs.error : hifi.glyphs.muted;
// Size
size: parent.height*1.3;
size: parent.height * 1.3;
// Anchors
anchors.fill: parent;
// Style
horizontalAlignment: Text.AlignHCenter;
color: enabled ? hifi.buttons.textColor[actionButton.color]
: hifi.buttons.disabledTextColor[actionButton.colorScheme];
}
}
HifiControlsUit.Button {
id: hardBanButton;
color: 2; // Red
visible: isBan;
enabled: !nameCard.isReplicated;
anchors.verticalCenter: itemCell.verticalCenter;
anchors.left: parent.left;
anchors.leftMargin: actionButton.width + 14;
width: 32;
height: 32;
onClicked: {
Users[styleData.role](model.sessionId, Users.BAN_BY_USERNAME | Users.BAN_BY_FINGERPRINT | Users.BAN_BY_IP);
UserActivityLogger["palAction"](styleData.role, model.sessionId);
if (styleData.role === "kick") {
nearbyUserModelData.splice(model.userIndex, 1);
nearbyUserModel.remove(model.userIndex); // after changing nearbyUserModelData, b/c ListModel can frob the data
}
}
// muted/error glyphs
HiFiGlyphs {
text: hifi.glyphs.alert;
// Size
size: parent.height * 1.3;
// Anchors
anchors.fill: parent;
// Style

View file

@ -15,6 +15,7 @@
import QtQuick 2.10
import QtQuick.Controls 2.2
import QtQuick.Layouts 1.3
import QtGraphicalEffects 1.0
import stylesUit 1.0
import controlsUit 1.0 as HifiControlsUit
@ -104,6 +105,11 @@ Rectangle {
AudioScriptingInterface.setSystemInjectorGain(sliderValue);
}
}
function updateNoiseReductionThresholdFromQML(sliderValue) {
if (AudioScriptingInterface.getNoiseReductionThreshold() !== sliderValue) {
AudioScriptingInterface.setNoiseReductionThreshold(sliderValue);
}
}
Component.onCompleted: {
enablePeakValues();
@ -164,7 +170,7 @@ Rectangle {
x: 2 * margins.paddings;
width: parent.width;
// switch heights + 2 * top margins
height: (root.switchHeight) * 6 + 48;
height: (bar.currentIndex === 0) ? (root.switchHeight) * 2 + 48 : (root.switchHeight) * 4 + 48;
anchors.top: firstSeparator.bottom;
anchors.topMargin: 10;
@ -175,6 +181,7 @@ Rectangle {
height: parent.height;
anchors.top: parent.top
anchors.left: parent.left;
HifiControlsUit.Switch {
id: muteMic;
height: root.switchHeight;
@ -193,45 +200,11 @@ Rectangle {
}
}
HifiControlsUit.Switch {
id: noiseReductionSwitch;
height: root.switchHeight;
switchWidth: root.switchWidth;
anchors.top: muteMic.bottom;
anchors.topMargin: 24
anchors.left: parent.left
labelTextOn: "Noise Reduction";
labelTextSize: 16;
backgroundOnColor: "#E3E3E3";
checked: AudioScriptingInterface.noiseReduction;
onCheckedChanged: {
AudioScriptingInterface.noiseReduction = checked;
checked = Qt.binding(function() { return AudioScriptingInterface.noiseReduction; }); // restore binding
}
}
HifiControlsUit.Switch {
id: acousticEchoCancellationSwitch;
height: root.switchHeight;
switchWidth: root.switchWidth;
anchors.top: noiseReductionSwitch.bottom
anchors.topMargin: 24
anchors.left: parent.left
labelTextOn: "Echo Cancellation";
labelTextSize: 16;
backgroundOnColor: "#E3E3E3";
checked: AudioScriptingInterface.acousticEchoCancellation;
onCheckedChanged: {
AudioScriptingInterface.acousticEchoCancellation = checked;
checked = Qt.binding(function() { return AudioScriptingInterface.acousticEchoCancellation; });
}
}
HifiControlsUit.Switch {
id: pttSwitch
height: root.switchHeight;
switchWidth: root.switchWidth;
anchors.top: acousticEchoCancellationSwitch.bottom;
anchors.top: muteMic.bottom;
anchors.topMargin: 24
anchors.left: parent.left
labelTextOn: (bar.currentIndex === 0) ? qsTr("Push To Talk (T)") : qsTr("Push To Talk");
@ -254,6 +227,7 @@ Rectangle {
height: parent.height;
anchors.top: parent.top
anchors.left: switchContainer.right;
HifiControlsUit.Switch {
id: warnMutedSwitch
height: root.switchHeight;
@ -271,7 +245,6 @@ Rectangle {
}
}
HifiControlsUit.Switch {
id: audioLevelSwitch
height: root.switchHeight;
@ -519,13 +492,282 @@ Rectangle {
anchors.top: systemInjectorGainContainer.bottom;
anchors.topMargin: 10;
}
Item {
id: noiseReductionHeader
x: margins.paddings;
width: parent.width - margins.paddings * 2;
height: 36;
anchors.top: secondSeparator.bottom;
anchors.topMargin: 10;
HiFiGlyphs {
width: margins.sizeCheckBox;
text: hifi.glyphs.mic;
color: hifi.colors.white;
anchors.left: parent.left;
anchors.leftMargin: -size / 4; // The glyph has empty space at left about 25%
anchors.verticalCenter: parent.verticalCenter;
size: 30;
}
RalewayRegular {
anchors.verticalCenter: parent.verticalCenter;
width: margins.sizeText + margins.sizeLevel;
anchors.left: parent.left;
anchors.leftMargin: margins.sizeCheckBox;
size: 22;
color: hifi.colors.white;
text: qsTr("Noise Reduction");
}
}
Item {
id: noiseReductionSwitches;
x: 2 * margins.paddings;
width: parent.width;
// switch heights + 2 * top margins
height: (root.switchHeight) * 5 + 48;
anchors.top: noiseReductionHeader.bottom;
anchors.topMargin: 0;
Item {
id: noiseReductionSwitchContainer;
x: margins.paddings;
width: parent.width / 2;
height: parent.height;
anchors.top: parent.top;
anchors.left: parent.left;
HifiControlsUit.Switch {
id: acousticEchoCancellationSwitch;
height: root.switchHeight;
switchWidth: root.switchWidth;
anchors.top: noiseReductionSwitchContainer.top
anchors.topMargin: 24
anchors.left: parent.left
labelTextOn: "Echo Cancellation";
labelTextSize: 16;
backgroundOnColor: "#E3E3E3";
checked: AudioScriptingInterface.acousticEchoCancellation;
onCheckedChanged: {
AudioScriptingInterface.acousticEchoCancellation = checked;
checked = Qt.binding(function () { return AudioScriptingInterface.acousticEchoCancellation; });
}
}
HifiControlsUit.Switch {
id: noiseReductionSwitch;
height: root.switchHeight;
switchWidth: root.switchWidth;
anchors.top: acousticEchoCancellationSwitch.bottom;
anchors.topMargin: 24
anchors.left: parent.left
labelTextOn: "Noise Reduction";
labelTextSize: 16;
backgroundOnColor: "#E3E3E3";
checked: AudioScriptingInterface.noiseReduction;
onCheckedChanged: {
AudioScriptingInterface.noiseReduction = checked;
checked = Qt.binding(function () { return AudioScriptingInterface.noiseReduction; }); // restore binding
}
}
HifiControlsUit.Switch {
id: noiseReductionAutomaticSwitch;
height: root.switchHeight;
switchWidth: root.switchWidth;
anchors.top: noiseReductionSwitch.bottom;
anchors.topMargin: 24;
anchors.left: parent.left;
labelTextOn: "Manual Noise Reduction";
labelTextSize: 16;
backgroundOnColor: "#E3E3E3";
checked: !AudioScriptingInterface.noiseReductionAutomatic;
visible: AudioScriptingInterface.noiseReduction;
onCheckedChanged: {
AudioScriptingInterface.noiseReductionAutomatic = !checked;
checked = Qt.binding(function () { return !AudioScriptingInterface.noiseReductionAutomatic; }); // restore binding
}
}
}
}
Item {
id: noiseReductionThresholdContainer
x: margins.paddings;
anchors.top: noiseReductionSwitches.bottom;
anchors.topMargin: 16;
width: parent.width - margins.paddings * 2;
height: avatarGainSliderTextMetrics.height + 10;
visible: AudioScriptingInterface.noiseReduction && !AudioScriptingInterface.noiseReductionAutomatic;
HifiControlsUit.Slider {
id: noiseReductionThresholdSlider
anchors.right: parent.right
height: noiseReductionThresholdSliderTextMetrics.height
width: 200
minimumValue: 0.0
maximumValue: 1.0
stepSize: 0.05
value: AudioScriptingInterface.getNoiseReductionThreshold()
onValueChanged: {
updateNoiseReductionThresholdFromQML(value);
}
onPressedChanged: {
if (!pressed) {
updateNoiseReductionThresholdFromQML(value);
}
}
MouseArea {
anchors.fill: parent
onWheel: {
// Do nothing.
}
onDoubleClicked: {
noiseReductionThresholdSlider.value = 0.0;
}
onPressed: {
// Pass through to Slider
mouse.accepted = false;
}
onReleased: {
// the above mouse.accepted seems to make this
// never get called, nonetheless...
mouse.accepted = false;
}
}
}
TextMetrics {
id: noiseReductionThresholdSliderTextMetrics
text: noiseReductionThresholdSliderText.text
font: noiseReductionThresholdSliderText.font
}
RalewayRegular {
// The slider for my card is special, it controls the master gain
id: noiseReductionThresholdSliderText;
text: "Audio input threshold";
size: 16;
anchors.left: parent.left;
color: hifi.colors.white;
horizontalAlignment: Text.AlignLeft;
verticalAlignment: Text.AlignTop;
}
Item {
id: noisePeak
anchors.right: parent.right
anchors.rightMargin: 5;
anchors.top: noiseReductionThresholdSlider.bottom;
width: noiseReductionThresholdSlider.width - 10;
height: 8;
Text {
id: status;
anchors {
horizontalCenter: parent.horizontalCenter;
verticalCenter: parent.verticalCenter;
}
visible: AudioScriptingInterface.muted;
color: "#E2334D";
text: "MUTED";
font.pointSize: 10;
}
Item {
id: noiseBar;
property bool gated: false;
property var level: AudioScriptingInterface.inputLevel;
width: parent.width;
height: parent.height;
anchors { fill: parent }
visible: !status.visible;
function onNoiseGateOpened() {
noiseBar.gated = false;
}
function onNoiseGateClosed() {
noiseBar.gated = true;
}
function onInputLevelChanged(level) {
noiseBar.level = level;
}
Component.onCompleted: {
AudioScriptingInterface.noiseGateOpened.connect(onNoiseGateOpened);
AudioScriptingInterface.noiseGateClosed.connect(onNoiseGateClosed);
AudioScriptingInterface.inputLevelChanged.connect(onInputLevelChanged);
}
Component.onDestruction: {
AudioScriptingInterface.noiseGateOpened.disconnect(onNoiseGateOpened);
AudioScriptingInterface.noiseGateClosed.disconnect(onNoiseGateClosed);
AudioScriptingInterface.inputLevelChanged.disconnect(onInputLevelChanged);
}
Rectangle { // base
radius: 4;
anchors { fill: parent }
color: colors.gutter;
}
Rectangle { // noiseMask
id: noiseMask;
width: parent.width * noiseBar.level;
radius: 5;
anchors {
bottom: parent.bottom;
bottomMargin: 0;
top: parent.top;
topMargin: 0;
left: parent.left;
leftMargin: 0;
}
}
LinearGradient {
anchors { fill: noiseMask }
source: noiseMask
start: Qt.point(0, 0);
end: Qt.point(noiseBar.width, 0);
gradient: Gradient {
GradientStop {
position: 0;
color: noiseBar.gated ? "#E2334D" : "#39A38F";
}
GradientStop {
position: 1;
color: noiseBar.gated ? "#E2334D" : "#39A38F";
}
}
}
}
}
}
Separator {
id: thirdSeparator;
anchors.top: noiseReductionThresholdContainer.bottom;
anchors.topMargin: 14;
}
Item {
id: inputDeviceHeader
x: margins.paddings;
width: parent.width - margins.paddings*2;
height: 36;
anchors.top: secondSeparator.bottom;
anchors.top: thirdSeparator.bottom;
anchors.topMargin: 10;
HiFiGlyphs {
@ -597,19 +839,19 @@ Rectangle {
}
}
AudioControls.InputPeak {
id: inputLevel
anchors.right: parent.right
peak: model.peak;
anchors.verticalCenter: parent.verticalCenter
visible: ((bar.currentIndex === 1 && isVR) ||
(bar.currentIndex === 0 && !isVR)) &&
AudioScriptingInterface.devices.input.peakValuesAvailable;
id: inputLevel
anchors.right: parent.right
peak: model.peak;
anchors.verticalCenter: parent.verticalCenter
visible: ((bar.currentIndex === 1 && isVR) ||
(bar.currentIndex === 0 && !isVR)) &&
AudioScriptingInterface.devices.input.peakValuesAvailable;
}
}
}
Separator {
id: thirdSeparator;
id: fourthSeparator;
anchors.top: inputView.bottom;
anchors.topMargin: 10;
}
@ -617,7 +859,7 @@ Rectangle {
Item {
id: outputDeviceHeader;
anchors.topMargin: 10;
anchors.top: thirdSeparator.bottom;
anchors.top: fourthSeparator.bottom;
x: margins.paddings;
width: parent.width - margins.paddings*2
height: 36
@ -684,4 +926,4 @@ Rectangle {
}
}
}
}
}

View file

@ -2496,7 +2496,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
return viewFrustum.getPosition();
});
DependencyManager::get<UsersScriptingInterface>()->setKickConfirmationOperator([this] (const QUuid& nodeID) { userKickConfirmation(nodeID); });
DependencyManager::get<UsersScriptingInterface>()->setKickConfirmationOperator([this] (const QUuid& nodeID, unsigned int banFlags) { userKickConfirmation(nodeID, banFlags); });
render::entities::WebEntityRenderer::setAcquireWebSurfaceOperator([=](const QString& url, bool htmlContent, QSharedPointer<OffscreenQmlSurface>& webSurface, bool& cachedWebSurface) {
bool isTablet = url == TabletScriptingInterface::QML;
@ -2992,6 +2992,8 @@ Application::~Application() {
qInstallMessageHandler(LogHandler::verboseMessageHandler);
#ifdef Q_OS_MAC
// 26 Feb 2021 - Tried re-enabling this call but OSX still crashes on exit.
//
// 10/16/2019 - Disabling this call. This causes known crashes (A), and it is not
// fully understood whether it might cause other unknown crashes (B).
//
@ -3576,7 +3578,7 @@ void Application::onDesktopRootItemCreated(QQuickItem* rootItem) {
_desktopRootItemCreated = true;
}
void Application::userKickConfirmation(const QUuid& nodeID) {
void Application::userKickConfirmation(const QUuid& nodeID, unsigned int banFlags) {
auto avatarHashMap = DependencyManager::get<AvatarHashMap>();
auto avatar = avatarHashMap->getAvatarBySessionID(nodeID);
@ -3601,7 +3603,7 @@ void Application::userKickConfirmation(const QUuid& nodeID) {
// ask the NodeList to kick the user with the given session ID
if (yes) {
DependencyManager::get<NodeList>()->kickNodeBySessionID(nodeID);
DependencyManager::get<NodeList>()->kickNodeBySessionID(nodeID, banFlags);
}
DependencyManager::get<UsersScriptingInterface>()->setWaitForKickResponse(false);
@ -4016,7 +4018,7 @@ void Application::handleSandboxStatus(QNetworkReply* reply) {
// If this is a first run we short-circuit the address passed in
if (_firstRun.get()) {
if (!BuildInfo::INITIAL_STARTUP_LOCATION.isEmpty()) {
if (!BuildInfo::PRELOADED_STARTUP_LOCATION.isEmpty()) {
DependencyManager::get<LocationBookmarks>()->setHomeLocationToAddress(NetworkingConstants::DEFAULT_VIRCADIA_ADDRESS);
Menu::getInstance()->triggerOption(MenuOption::HomeLocation);
}

View file

@ -50,6 +50,7 @@
#include <shared/ConicalViewFrustum.h>
#include <shared/FileLogger.h>
#include <RunningMarker.h>
#include <ModerationFlags.h>
#include <OffscreenUi.h>
#include "avatar/MyAvatar.h"
@ -611,7 +612,7 @@ private:
void toggleTabletUI(bool shouldOpen = false) const;
bool shouldCaptureMouse() const;
void userKickConfirmation(const QUuid& nodeID);
void userKickConfirmation(const QUuid& nodeID, unsigned int banFlags = ModerationFlags::getDefaultBanFlags());
MainWindow* _window;
QElapsedTimer& _sessionRunTimer;

View file

@ -556,8 +556,6 @@ Menu::Menu() {
});
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::FixGaze, 0, false);
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ToggleHipsFollowing, 0, false,
avatar.get(), SLOT(setToggleHips(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawBaseOfSupport, 0, false,
avatar.get(), SLOT(setEnableDebugDrawBaseOfSupport(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawDefaultPose, 0, false,

View file

@ -211,7 +211,6 @@ namespace MenuOption {
const QString ThirdPerson = "Third Person Legacy";
const QString ThreePointCalibration = "3 Point Calibration";
const QString ThrottleFPSIfNotFocus = "Throttle FPS If Not Focus"; // FIXME - this value duplicated in Basic2DWindowOpenGLDisplayPlugin.cpp
const QString ToggleHipsFollowing = "Toggle Hips Following";
const QString ToolWindow = "Tool Window";
const QString TransmitterDrive = "Transmitter Drive";
const QString TurnWithHead = "Turn using Head";

View file

@ -1404,15 +1404,9 @@ float loadSetting(Settings& settings, const QString& name, float defaultValue) {
}
void MyAvatar::setToggleHips(bool followHead) {
_follow.setToggleHipsFollowing(followHead);
}
void MyAvatar::FollowHelper::setToggleHipsFollowing(bool followHead) {
_toggleHipsFollowing = followHead;
}
bool MyAvatar::FollowHelper::getToggleHipsFollowing() const {
return _toggleHipsFollowing;
Q_UNUSED(followHead);
qCDebug(interfaceapp) << "MyAvatar.setToggleHips is deprecated; it no longer does anything; it will soon be removed from the API; "
"please update your script";
}
void MyAvatar::setEnableDebugDrawBaseOfSupport(bool isEnabled) {
@ -2112,7 +2106,6 @@ void MyAvatar::loadData() {
allowAvatarLeaningPreferenceStrings[static_cast<uint>(AllowAvatarLeaningPreference::Default)])));
setEnableMeshVisible(Menu::getInstance()->isOptionChecked(MenuOption::MeshVisible));
_follow.setToggleHipsFollowing (Menu::getInstance()->isOptionChecked(MenuOption::ToggleHipsFollowing));
setEnableDebugDrawBaseOfSupport(Menu::getInstance()->isOptionChecked(MenuOption::AnimDebugDrawBaseOfSupport));
setEnableDebugDrawDefaultPose(Menu::getInstance()->isOptionChecked(MenuOption::AnimDebugDrawDefaultPose));
setEnableDebugDrawAnimPose(Menu::getInstance()->isOptionChecked(MenuOption::AnimDebugDrawAnimPose));
@ -5644,7 +5637,7 @@ void MyAvatar::setSitStandStateChange(bool stateChanged) {
}
// Determine if the user's real-world sit/stand state has changed.
float MyAvatar::getSitStandStateChange() const {
bool MyAvatar::getSitStandStateChange() const {
return _sitStandStateChange;
}
@ -5826,7 +5819,7 @@ bool MyAvatar::FollowHelper::shouldActivateHorizontal_userSitting(const MyAvatar
bool stepDetected = false;
if (forwardLeanAmount > MAX_FORWARD_LEAN) {
stepDetected = true;
} else if (forwardLeanAmount < 0 && forwardLeanAmount < -MAX_BACKWARD_LEAN) {
} else if (forwardLeanAmount < -MAX_BACKWARD_LEAN) {
stepDetected = true;
} else {
stepDetected = fabs(lateralLeanAmount) > MAX_LATERAL_LEAN;

View file

@ -1801,7 +1801,7 @@ public:
void setAnalogPlusSprintSpeed(float value);
float getAnalogPlusSprintSpeed() const;
void setSitStandStateChange(bool stateChanged);
float getSitStandStateChange() const;
bool getSitStandStateChange() const;
void updateSitStandState(float newHeightReading, float dt);
QVector<QString> getScriptUrls();
@ -2909,8 +2909,6 @@ private:
void setForceActivateVertical(bool val);
bool getForceActivateHorizontal() const;
void setForceActivateHorizontal(bool val);
bool getToggleHipsFollowing() const;
void setToggleHipsFollowing(bool followHead);
std::atomic<bool> _forceActivateRotation { false };
std::atomic<bool> _forceActivateVertical { false };
std::atomic<bool> _forceActivateHorizontal { false };

View file

@ -25,6 +25,8 @@ QString Audio::DESKTOP { "Desktop" };
QString Audio::HMD { "VR" };
Setting::Handle<bool> enableNoiseReductionSetting { QStringList { Audio::AUDIO, "NoiseReduction" }, true };
Setting::Handle<bool> enableNoiseReductionAutomaticSetting { QStringList { Audio::AUDIO, "NoiseReductionAutomatic" }, true };
Setting::Handle<float> setNoiseReductionThresholdSetting { QStringList { Audio::AUDIO, "NoiseReductionThreshold" }, 0.1f };
Setting::Handle<bool> enableWarnWhenMutedSetting { QStringList { Audio::AUDIO, "WarnWhenMuted" }, true };
Setting::Handle<bool> enableAcousticEchoCancellationSetting { QStringList { Audio::AUDIO, "AcousticEchoCancellation" }, true };
@ -40,6 +42,8 @@ Audio::Audio() : _devices(_contextIsHMD) {
auto client = DependencyManager::get<AudioClient>().data();
connect(client, &AudioClient::muteToggled, this, &Audio::setMuted);
connect(client, &AudioClient::noiseReductionChanged, this, &Audio::enableNoiseReduction);
connect(client, &AudioClient::noiseReductionAutomaticChanged, this, &Audio::enableNoiseReductionAutomatic);
connect(client, &AudioClient::noiseReductionThresholdChanged, this, &Audio::setNoiseReductionThreshold);
connect(client, &AudioClient::warnWhenMutedChanged, this, &Audio::enableWarnWhenMuted);
connect(client, &AudioClient::acousticEchoCancellationChanged, this, &Audio::enableAcousticEchoCancellation);
connect(client, &AudioClient::inputLoudnessChanged, this, &Audio::onInputLoudnessChanged);
@ -47,6 +51,8 @@ Audio::Audio() : _devices(_contextIsHMD) {
connect(this, &Audio::contextChanged, &_devices, &AudioDevices::onContextChanged);
connect(this, &Audio::pushingToTalkChanged, this, &Audio::handlePushedToTalk);
enableNoiseReduction(enableNoiseReductionSetting.get());
enableNoiseReductionAutomatic(enableNoiseReductionAutomaticSetting.get());
setNoiseReductionThreshold(setNoiseReductionThresholdSetting.get());
enableWarnWhenMuted(enableWarnWhenMutedSetting.get());
enableAcousticEchoCancellation(enableAcousticEchoCancellationSetting.get());
onContextChanged();
@ -286,6 +292,50 @@ void Audio::enableNoiseReduction(bool enable) {
}
}
bool Audio::noiseReductionAutomatic() const {
return resultWithReadLock<bool>([&] {
return _noiseReductionAutomatic;
});
}
void Audio::enableNoiseReductionAutomatic(bool enable) {
bool changed = false;
withWriteLock([&] {
if (_noiseReductionAutomatic != enable) {
_noiseReductionAutomatic = enable;
auto client = DependencyManager::get<AudioClient>().data();
QMetaObject::invokeMethod(client, "setNoiseReductionAutomatic", Q_ARG(bool, enable), Q_ARG(bool, false));
enableNoiseReductionAutomaticSetting.set(enable);
changed = true;
}
});
if (changed) {
emit noiseReductionAutomaticChanged(enable);
}
}
float Audio::getNoiseReductionThreshold() {
return resultWithReadLock<float>([&] {
return _noiseReductionThreshold;
});
}
void Audio::setNoiseReductionThreshold(float threshold) {
bool changed = false;
withWriteLock([&] {
if (_noiseReductionThreshold != threshold) {
_noiseReductionThreshold = threshold;
auto client = DependencyManager::get<AudioClient>().data();
QMetaObject::invokeMethod(client, "setNoiseReductionThreshold", Q_ARG(float, threshold), Q_ARG(bool, false));
setNoiseReductionThresholdSetting.set(threshold);
changed = true;
}
});
if (changed) {
emit noiseReductionThresholdChanged(threshold);
}
}
bool Audio::warnWhenMutedEnabled() const {
return resultWithReadLock<bool>([&] {
return _enableWarnWhenMuted;

View file

@ -50,6 +50,11 @@ class Audio : public AudioScriptingInterface, protected ReadWriteLockable {
* @property {boolean} noiseReduction - <code>true</code> if noise reduction is enabled, otherwise <code>false</code>. When
* enabled, the input audio signal is blocked (fully attenuated) when it falls below an adaptive threshold set just
* above the noise floor.
* @property {boolean} noiseReductionAutomatic - <code>true</code> if audio input noise reduction automatic mode is enabled,
* <code>false</code> if in manual mode. Manual mode allows you to use <code>Audio.noiseReductionThreshold</code>
* to set a manual sensitivity for the noise gate.
* @property {number} noiseReductionThreshold - Sets the noise gate threshold before your mic audio is transmitted.
* (Applies only if <code>Audio.noiseReductionAutomatic</code> is <code>false</code>.)
* @property {number} inputVolume - Adjusts the volume of the input audio, range <code>0.0</code> &ndash; <code>1.0</code>.
* If set to a value, the resulting value depends on the input device: for example, the volume can't be changed on some
* devices, and others might only support values of <code>0.0</code> and <code>1.0</code>.
@ -92,6 +97,8 @@ class Audio : public AudioScriptingInterface, protected ReadWriteLockable {
Q_PROPERTY(bool muted READ isMuted WRITE setMuted NOTIFY mutedChanged)
Q_PROPERTY(bool noiseReduction READ noiseReductionEnabled WRITE enableNoiseReduction NOTIFY noiseReductionChanged)
Q_PROPERTY(bool noiseReductionAutomatic READ noiseReductionAutomatic WRITE enableNoiseReductionAutomatic NOTIFY noiseReductionAutomaticChanged)
Q_PROPERTY(float noiseReductionThreshold READ getNoiseReductionThreshold WRITE setNoiseReductionThreshold NOTIFY noiseReductionThresholdChanged)
Q_PROPERTY(bool warnWhenMuted READ warnWhenMutedEnabled WRITE enableWarnWhenMuted NOTIFY warnWhenMutedChanged)
Q_PROPERTY(bool acousticEchoCancellation
READ acousticEchoCancellationEnabled WRITE enableAcousticEchoCancellation NOTIFY acousticEchoCancellationChanged)
@ -124,6 +131,7 @@ public:
bool isMuted() const;
bool noiseReductionEnabled() const;
bool noiseReductionAutomatic() const;
bool warnWhenMutedEnabled() const;
bool acousticEchoCancellationEnabled() const;
float getInputVolume() const;
@ -270,6 +278,20 @@ public:
* @returns {number} The injector gain (dB) in the client.
*/
Q_INVOKABLE float getSystemInjectorGain();
/**jsdoc
* Sets the noise gate threshold before your mic audio is transmitted. (Applies only if <code>Audio.noiseReductionAutomatic</code> is <code>false</code>.)
* @function Audio.setNoiseReductionThreshold
* @param {number} threshold - The level that your input must surpass to be transmitted. <code>0.0</code> (open the gate completely) &ndash; <code>1.0</code>
*/
Q_INVOKABLE void setNoiseReductionThreshold(float threshold);
/**jsdoc
* Gets the noise reduction threshold.
* @function Audio.getNoiseReductionThreshold
* @returns {number} The noise reduction threshold. <code>0.0</code> &ndash; <code>1.0</code>
*/
Q_INVOKABLE float getNoiseReductionThreshold();
/**jsdoc
* Starts making an audio recording of the audio being played in-world (i.e., not local-only audio) to a file in WAV format.
@ -398,6 +420,23 @@ signals:
* @returns {Signal}
*/
void noiseReductionChanged(bool isEnabled);
/**jsdoc
* Triggered when the audio input noise reduction mode is changed.
* @function Audio.noiseReductionAutomaticChanged
* @param {boolean} isEnabled - <code>true</code> if audio input noise reduction automatic mode is enabled, <code>false</code> if in manual mode.
* @returns {Signal}
*/
void noiseReductionAutomaticChanged(bool isEnabled);
/**jsdoc
* Triggered when the audio input noise reduction threshold is changed.
* @function Audio.noiseReductionThresholdChanged
* @param {number} threshold - The threshold for the audio input noise reduction, range <code>0.0</code> (open the gate completely) &ndash; <code>1.0</code>
* (close the gate completely).
* @returns {Signal}
*/
void noiseReductionThresholdChanged(float threshold);
/**jsdoc
* Triggered when "warn when muted" is enabled or disabled.
@ -512,6 +551,7 @@ public slots:
private slots:
void setMuted(bool muted);
void enableNoiseReduction(bool enable);
void enableNoiseReductionAutomatic(bool enable);
void enableWarnWhenMuted(bool enable);
void enableAcousticEchoCancellation(bool enable);
void setInputVolume(float volume);
@ -533,8 +573,10 @@ private:
float _localInjectorGain { 0.0f }; // in dB
float _systemInjectorGain { 0.0f }; // in dB
float _pttOutputGainDesktop { 0.0f }; // in dB
float _noiseReductionThreshold { 0.1f }; // Match default value of AudioClient::_noiseReductionThreshold.
bool _isClipping { false };
bool _enableNoiseReduction { true }; // Match default value of AudioClient::_isNoiseGateEnabled.
bool _noiseReductionAutomatic { true }; // Match default value of AudioClient::_noiseReductionAutomatic.
bool _enableWarnWhenMuted { true };
bool _enableAcousticEchoCancellation { true }; // AudioClient::_isAECEnabled
bool _contextIsHMD { false };

View file

@ -250,9 +250,9 @@ void setupPreferences() {
{
auto getter = []()->bool { return !Menu::getInstance()->isOptionChecked(MenuOption::DisableActivityLogger); };
auto setter = [](bool value) { Menu::getInstance()->setIsOptionChecked(MenuOption::DisableActivityLogger, !value); };
preferences->addPreference(new CheckPreference("Privacy", "Send data - High Fidelity uses information provided by your "
preferences->addPreference(new CheckPreference("Privacy", "Send data - Vircadia uses information provided by your "
"client to improve the product through the logging of errors, tracking of usage patterns, "
"installation and system details. By allowing High Fidelity to collect this information "
"installation and system details. By allowing Vircadia to collect this information "
"you are helping to improve the product. ", getter, setter));
}
@ -364,7 +364,7 @@ void setupPreferences() {
auto preference = new SpinnerSliderPreference(VR_MOVEMENT, "Camera Sensitivity", getter, setter);
preference->setMin(0.01f);
preference->setMax(5.0f);
preference->setStep(0.1);
preference->setStep(0.1f);
preference->setDecimals(2);
preferences->addPreference(preference);
}

View file

@ -22,6 +22,7 @@
#include "AnimationLogging.h"
#include "CubicHermiteSpline.h"
#include "AnimUtil.h"
#include "AnimSkeleton.h"
static const int MAX_TARGET_MARKERS = 30;
static const float JOINT_CHAIN_INTERP_TIME = 0.5f;
@ -66,7 +67,7 @@ AnimInverseKinematics::IKTargetVar::IKTargetVar(const QString& jointNameIn, cons
poleVectorVar(poleVectorVarIn),
weight(weightIn),
numFlexCoefficients(flexCoefficientsIn.size()),
jointIndex(-1)
jointIndex(AnimSkeleton::INVALID_JOINT_INDEX)
{
numFlexCoefficients = std::min(numFlexCoefficients, (size_t)MAX_FLEX_COEFFICIENTS);
for (size_t i = 0; i < numFlexCoefficients; i++) {
@ -172,14 +173,14 @@ bool debounceJointWarnings() {
void AnimInverseKinematics::computeTargets(const AnimVariantMap& animVars, std::vector<IKTarget>& targets, const AnimPoseVec& underPoses) {
_hipsTargetIndex = -1;
_hipsTargetIndex = AnimSkeleton::INVALID_JOINT_INDEX;
targets.reserve(_targetVarVec.size());
for (auto& targetVar : _targetVarVec) {
// update targetVar jointIndex cache
if (targetVar.jointIndex == -1) {
if (targetVar.jointIndex == AnimSkeleton::INVALID_JOINT_INDEX) {
int jointIndex = _skeleton->nameToJointIndex(targetVar.jointName);
if (jointIndex >= 0) {
// this targetVar has a valid joint --> cache the indices
@ -190,7 +191,7 @@ void AnimInverseKinematics::computeTargets(const AnimVariantMap& animVars, std::
}
IKTarget target;
if (targetVar.jointIndex != -1) {
if (targetVar.jointIndex != AnimSkeleton::INVALID_JOINT_INDEX) {
target.setType(animVars.lookup(targetVar.typeVar, (int)IKTarget::Type::RotationAndPosition));
target.setIndex(targetVar.jointIndex);
if (target.getType() != IKTarget::Type::Unknown) {
@ -329,7 +330,7 @@ void AnimInverseKinematics::solve(const AnimContext& context, const std::vector<
// update the absolutePoses
for (int i = 0; i < (int)_relativePoses.size(); ++i) {
auto parentIndex = _skeleton->getParentIndex((int)i);
if (parentIndex != -1) {
if (parentIndex != AnimSkeleton::INVALID_JOINT_INDEX) {
absolutePoses[i] = absolutePoses[parentIndex] * _relativePoses[i];
}
}
@ -351,12 +352,12 @@ void AnimInverseKinematics::solve(const AnimContext& context, const std::vector<
// finally set the relative rotation of each tip to agree with absolute target rotation
for (auto& target: targets) {
int tipIndex = target.getIndex();
int parentIndex = (tipIndex >= 0) ? _skeleton->getParentIndex(tipIndex) : -1;
int parentIndex = (tipIndex >= 0) ? _skeleton->getParentIndex(tipIndex) : AnimSkeleton::INVALID_JOINT_INDEX;
int chainIndex = targetToChainMap[tipIndex];
bool needsInterpolation = _prevJointChainInfoVec[chainIndex].timer > 0.0f;
float alpha = needsInterpolation ? getInterpolationAlpha(_prevJointChainInfoVec[chainIndex].timer) : 0.0f;
// update rotationOnly targets that don't lie on the ik chain of other ik targets.
if (parentIndex != -1 && !_rotationAccumulators[tipIndex].isDirty() &&
if (parentIndex != AnimSkeleton::INVALID_JOINT_INDEX && !_rotationAccumulators[tipIndex].isDirty() &&
(target.getType() == IKTarget::Type::RotationOnly || target.getType() == IKTarget::Type::Unknown)) {
if (target.getType() == IKTarget::Type::RotationOnly) {
const glm::quat& targetRotation = target.getRotation();
@ -434,11 +435,11 @@ void AnimInverseKinematics::solveTargetWithCCD(const AnimContext& context, const
int tipIndex = target.getIndex();
int pivotIndex = _skeleton->getParentIndex(tipIndex);
if (pivotIndex == -1 || pivotIndex == _hipsIndex) {
if (pivotIndex == AnimSkeleton::INVALID_JOINT_INDEX || pivotIndex == _hipsIndex) {
return;
}
int pivotsParentIndex = _skeleton->getParentIndex(pivotIndex);
if (pivotsParentIndex == -1) {
if (pivotsParentIndex == AnimSkeleton::INVALID_JOINT_INDEX) {
// TODO?: handle case where tip's parent is root?
return;
}
@ -485,7 +486,7 @@ void AnimInverseKinematics::solveTargetWithCCD(const AnimContext& context, const
chainDepth++;
// descend toward root, pivoting each joint to get tip closer to target position
while (pivotIndex != _hipsIndex && pivotsParentIndex != -1) {
while (pivotIndex != _hipsIndex && pivotsParentIndex != AnimSkeleton::INVALID_JOINT_INDEX) {
assert(chainDepth < jointChainInfoOut.jointInfoVec.size());
@ -579,12 +580,12 @@ void AnimInverseKinematics::solveTargetWithCCD(const AnimContext& context, const
if (target.getPoleVectorEnabled()) {
int topJointIndex = target.getIndex();
int midJointIndex = _skeleton->getParentIndex(topJointIndex);
if (midJointIndex != -1) {
if (midJointIndex != AnimSkeleton::INVALID_JOINT_INDEX) {
int baseJointIndex = _skeleton->getParentIndex(midJointIndex);
if (baseJointIndex != -1) {
if (baseJointIndex != AnimSkeleton::INVALID_JOINT_INDEX) {
int baseParentJointIndex = _skeleton->getParentIndex(baseJointIndex);
AnimPose topPose, midPose, basePose;
int topChainIndex = -1, baseChainIndex = -1;
int topChainIndex = AnimSkeleton::INVALID_JOINT_INDEX, baseChainIndex = AnimSkeleton::INVALID_JOINT_INDEX;
const size_t MAX_CHAIN_DEPTH = 30;
AnimPose postAbsPoses[MAX_CHAIN_DEPTH];
AnimPose accum = absolutePoses[_hipsIndex];
@ -756,7 +757,7 @@ void AnimInverseKinematics::computeAndCacheSplineJointInfosForIKTarget(const Ani
int index = target.getIndex();
int endIndex = _skeleton->getParentIndex(_hipsIndex);
while (index != endIndex) {
while (index != endIndex && index != AnimSkeleton::INVALID_JOINT_INDEX) {
AnimPose defaultPose = _skeleton->getAbsoluteDefaultPose(index);
float ratio = glm::dot(defaultPose.trans() - basePose.trans(), baseToTipNormal) / baseToTipLength;
@ -1460,7 +1461,7 @@ void AnimInverseKinematics::setSkeletonInternal(AnimSkeleton::ConstPointer skele
// invalidate all targetVars
for (auto& targetVar: _targetVarVec) {
targetVar.jointIndex = -1;
targetVar.jointIndex = AnimSkeleton::INVALID_JOINT_INDEX;
}
for (auto& accumulator: _rotationAccumulators) {
@ -1480,18 +1481,18 @@ void AnimInverseKinematics::setSkeletonInternal(AnimSkeleton::ConstPointer skele
if (_hipsIndex >= 0) {
_hipsParentIndex = _skeleton->getParentIndex(_hipsIndex);
} else {
_hipsParentIndex = -1;
_hipsParentIndex = AnimSkeleton::INVALID_JOINT_INDEX;
}
_leftHandIndex = _skeleton->nameToJointIndex("LeftHand");
_rightHandIndex = _skeleton->nameToJointIndex("RightHand");
} else {
clearConstraints();
_headIndex = -1;
_hipsIndex = -1;
_hipsParentIndex = -1;
_leftHandIndex = -1;
_rightHandIndex = -1;
_headIndex = AnimSkeleton::INVALID_JOINT_INDEX;
_hipsIndex = AnimSkeleton::INVALID_JOINT_INDEX;
_hipsParentIndex = AnimSkeleton::INVALID_JOINT_INDEX;
_leftHandIndex = AnimSkeleton::INVALID_JOINT_INDEX;
_rightHandIndex = AnimSkeleton::INVALID_JOINT_INDEX;
}
}
@ -1531,7 +1532,7 @@ void AnimInverseKinematics::debugDrawRelativePoses(const AnimContext& context) c
// draw line to parent
int parentIndex = _skeleton->getParentIndex(i);
if (parentIndex != -1) {
if (parentIndex != AnimSkeleton::INVALID_JOINT_INDEX) {
glm::vec3 parentPos = transformPoint(geomToWorldMatrix, poses[parentIndex].trans());
DebugDraw::getInstance().drawRay(pos, parentPos, GRAY);
}
@ -1580,7 +1581,7 @@ void AnimInverseKinematics::debugDrawIKChain(const JointChainInfo& jointChainInf
DebugDraw::getInstance().drawRay(pos, pos + AXIS_LENGTH * zAxis, BLUE);
// draw line to parent
if (parentIndex != -1) {
if (parentIndex != AnimSkeleton::INVALID_JOINT_INDEX) {
glm::vec3 parentPos = transformPoint(geomToWorldMatrix, poses[parentIndex].trans());
glm::vec4 color = GRAY;
@ -1629,13 +1630,13 @@ void AnimInverseKinematics::debugDrawConstraints(const AnimContext& context) con
// draw line to parent
int parentIndex = _skeleton->getParentIndex(i);
if (parentIndex != -1) {
if (parentIndex != AnimSkeleton::INVALID_JOINT_INDEX) {
glm::vec3 parentPos = transformPoint(geomToWorldMatrix, poses[parentIndex].trans());
DebugDraw::getInstance().drawRay(pos, parentPos, GRAY);
}
glm::quat parentAbsRot;
if (parentIndex != -1) {
if (parentIndex != AnimSkeleton::INVALID_JOINT_INDEX) {
parentAbsRot = poses[parentIndex].rot();
}
@ -1733,7 +1734,7 @@ void AnimInverseKinematics::preconditionRelativePosesToAvoidLimbLock(const AnimC
const float MIN_AXIS_LENGTH = 1.0e-4f;
for (auto& target : targets) {
if (target.getIndex() != -1 && target.getType() == IKTarget::Type::RotationAndPosition) {
if (target.getIndex() != AnimSkeleton::INVALID_JOINT_INDEX && target.getType() == IKTarget::Type::RotationAndPosition) {
for (int i = 0; i < NUM_LIMBS; i++) {
if (limbs[i].first == target.getIndex()) {
int tipIndex = limbs[i].first;

View file

@ -66,7 +66,7 @@ int AnimSkeleton::nameToJointIndex(const QString& jointName) const {
if (_jointIndicesByName.end() != itr) {
return itr.value();
}
return -1;
return INVALID_JOINT_INDEX;
}
int AnimSkeleton::getNumJoints() const {
@ -80,7 +80,7 @@ int AnimSkeleton::getChainDepth(int jointIndex) const {
do {
chainDepth++;
index = _parentIndices[index];
} while (index != -1);
} while (index != INVALID_JOINT_INDEX);
return chainDepth;
} else {
return 0;
@ -108,7 +108,7 @@ const AnimPose& AnimSkeleton::getPostRotationPose(int jointIndex) const {
std::vector<int> AnimSkeleton::getChildrenOfJoint(int jointIndex) const {
// Children and grandchildren, etc.
std::vector<int> result;
if (jointIndex != -1) {
if (jointIndex != INVALID_JOINT_INDEX) {
for (int i = jointIndex + 1; i < (int)_parentIndices.size(); i++) {
if (_parentIndices[i] == jointIndex || (std::find(result.begin(), result.end(), _parentIndices[i]) != result.end())) {
result.push_back(i);
@ -135,7 +135,7 @@ void AnimSkeleton::convertRelativePosesToAbsolute(AnimPoseVec& poses) const {
int lastIndex = std::min((int)poses.size(), _jointsSize);
for (int i = 0; i < lastIndex; ++i) {
int parentIndex = _parentIndices[i];
if (parentIndex != -1) {
if (parentIndex != INVALID_JOINT_INDEX) {
poses[i] = poses[parentIndex] * poses[i];
}
}
@ -146,7 +146,7 @@ void AnimSkeleton::convertAbsolutePosesToRelative(AnimPoseVec& poses) const {
int lastIndex = std::min((int)poses.size(), _jointsSize);
for (int i = lastIndex - 1; i >= 0; --i) {
int parentIndex = _parentIndices[i];
if (parentIndex != -1) {
if (parentIndex != INVALID_JOINT_INDEX) {
poses[i] = poses[parentIndex].inverse() * poses[i];
}
}
@ -157,7 +157,7 @@ void AnimSkeleton::convertRelativeRotationsToAbsolute(std::vector<glm::quat>& ro
int lastIndex = std::min((int)rotations.size(), _jointsSize);
for (int i = 0; i < lastIndex; ++i) {
int parentIndex = _parentIndices[i];
if (parentIndex != -1) {
if (parentIndex != INVALID_JOINT_INDEX) {
rotations[i] = rotations[parentIndex] * rotations[i];
}
}
@ -168,7 +168,7 @@ void AnimSkeleton::convertAbsoluteRotationsToRelative(std::vector<glm::quat>& ro
int lastIndex = std::min((int)rotations.size(), _jointsSize);
for (int i = lastIndex - 1; i >= 0; --i) {
int parentIndex = _parentIndices[i];
if (parentIndex != -1) {
if (parentIndex != INVALID_JOINT_INDEX) {
rotations[i] = glm::inverse(rotations[parentIndex]) * rotations[i];
}
}
@ -280,7 +280,7 @@ void AnimSkeleton::buildSkeletonFromJoints(const std::vector<HFMJoint>& joints,
// so we can restore them after a future mirror operation
_nonMirroredIndices.push_back(i);
}
int mirrorJointIndex = -1;
int mirrorJointIndex = INVALID_JOINT_INDEX;
if (_joints[i].name.startsWith("Left")) {
QString mirrorJointName = QString(_joints[i].name).replace(0, 4, "Right");
mirrorJointIndex = nameToJointIndex(mirrorJointName);
@ -350,7 +350,7 @@ std::vector<int> AnimSkeleton::lookUpJointIndices(const std::vector<QString>& jo
result.reserve(jointNames.size());
for (auto& name : jointNames) {
int index = nameToJointIndex(name);
if (index == -1) {
if (index == INVALID_JOINT_INDEX) {
qWarning(animation) << "AnimSkeleton::lookUpJointIndices(): could not find bone with name " << name;
}
result.push_back(index);

View file

@ -30,6 +30,8 @@ public:
const QString& getJointName(int jointIndex) const;
int getNumJoints() const;
int getChainDepth(int jointIndex) const;
static const int INVALID_JOINT_INDEX { -1 };
// the default poses are the orientations of the joints on frame 0.
const AnimPose& getRelativeDefaultPose(int jointIndex) const;

View file

@ -1266,7 +1266,7 @@ void AudioClient::processWebrtcNearEnd(int16_t* samples, int numFrames, int numC
void AudioClient::handleLocalEchoAndReverb(QByteArray& inputByteArray) {
// If there is server echo, reverb will be applied to the recieved audio stream so no need to have it here.
bool hasReverb = _reverb || _receivedAudioStream.hasReverb();
if ((_muted && !_shouldEchoLocally) || !_audioOutput || (!_shouldEchoLocally && !hasReverb)) {
if ((_muted && !_shouldEchoLocally) || !_audioOutput || (!_shouldEchoLocally && !hasReverb) || !_audioGateOpen) {
return;
}
@ -1342,6 +1342,13 @@ void AudioClient::handleLocalEchoAndReverb(QByteArray& inputByteArray) {
}
}
float AudioClient::loudnessToLevel(float loudness) {
float level = loudness * (1 / 32768.0f); // level in [0, 1]
level = 6.02059991f * fastLog2f(level); // convert to dBFS
level = (level + 48.0f) * (1 / 42.0f); // map [-48, -6] dBFS to [0, 1]
return glm::clamp(level, 0.0f, 1.0f);
}
void AudioClient::handleAudioInput(QByteArray& audioBuffer) {
if (!_audioPaused) {
@ -1352,9 +1359,14 @@ void AudioClient::handleAudioInput(QByteArray& audioBuffer) {
int numSamples = audioBuffer.size() / AudioConstants::SAMPLE_SIZE;
int numFrames = numSamples / (_isStereoInput ? AudioConstants::STEREO : AudioConstants::MONO);
if (_isNoiseGateEnabled) {
if (_isNoiseGateEnabled && _isNoiseReductionAutomatic) {
// The audio gate includes DC removal
audioGateOpen = _audioGate->render(samples, samples, numFrames);
} else if (_isNoiseGateEnabled && !_isNoiseReductionAutomatic &&
loudnessToLevel(_lastSmoothedRawInputLoudness) >= _noiseReductionThreshold) {
audioGateOpen = _audioGate->removeDC(samples, samples, numFrames);
} else if (_isNoiseGateEnabled && !_isNoiseReductionAutomatic) {
audioGateOpen = false;
} else {
audioGateOpen = _audioGate->removeDC(samples, samples, numFrames);
}
@ -1750,6 +1762,24 @@ void AudioClient::setNoiseReduction(bool enable, bool emitSignal) {
}
}
void AudioClient::setNoiseReductionAutomatic(bool enable, bool emitSignal) {
if (_isNoiseReductionAutomatic != enable) {
_isNoiseReductionAutomatic = enable;
if (emitSignal) {
emit noiseReductionAutomaticChanged(_isNoiseReductionAutomatic);
}
}
}
void AudioClient::setNoiseReductionThreshold(float threshold, bool emitSignal) {
if (_noiseReductionThreshold != threshold) {
_noiseReductionThreshold = threshold;
if (emitSignal) {
emit noiseReductionThresholdChanged(_noiseReductionThreshold);
}
}
}
void AudioClient::setWarnWhenMuted(bool enable, bool emitSignal) {
if (_warnWhenMuted != enable) {
_warnWhenMuted = enable;

View file

@ -217,6 +217,12 @@ public slots:
void setNoiseReduction(bool isNoiseGateEnabled, bool emitSignal = true);
bool isNoiseReductionEnabled() const { return _isNoiseGateEnabled; }
void setNoiseReductionAutomatic(bool isNoiseGateAutomatic, bool emitSignal = true);
bool isNoiseReductionAutomatic() const { return _isNoiseReductionAutomatic; }
void setNoiseReductionThreshold(float noiseReductionThreshold, bool emitSignal = true);
float noiseReductionThreshold() const { return _noiseReductionThreshold; }
void setWarnWhenMuted(bool isNoiseGateEnabled, bool emitSignal = true);
bool isWarnWhenMutedEnabled() const { return _warnWhenMuted; }
@ -265,6 +271,8 @@ signals:
void inputVolumeChanged(float volume);
void muteToggled(bool muted);
void noiseReductionChanged(bool noiseReductionEnabled);
void noiseReductionAutomaticChanged(bool noiseReductionAutomatic);
void noiseReductionThresholdChanged(bool noiseReductionThreshold);
void warnWhenMutedChanged(bool warnWhenMutedEnabled);
void acousticEchoCancellationChanged(bool acousticEchoCancellationEnabled);
void mutedByMixer();
@ -310,6 +318,8 @@ private:
friend class CheckDevicesThread;
friend class LocalInjectorsThread;
float loudnessToLevel(float loudness);
// background tasks
void checkDevices();
void checkPeakValues();
@ -397,6 +407,8 @@ private:
bool _shouldEchoLocally{ false };
bool _shouldEchoToServer{ false };
bool _isNoiseGateEnabled{ true };
bool _isNoiseReductionAutomatic{ true };
float _noiseReductionThreshold{ 0.1f };
bool _warnWhenMuted;
bool _isAECEnabled{ true };

View file

@ -1444,9 +1444,7 @@ int Avatar::getJointIndex(const QString& name) const {
}
withValidJointIndicesCache([&]() {
if (_modelJointIndicesCache.contains(name)) {
result = _modelJointIndicesCache.value(name) - 1;
}
result = _modelJointIndicesCache.value(name, result + 1) - 1;
});
return result;
}

View file

@ -1938,6 +1938,10 @@ void AvatarData::clearJointsData() {
}
int AvatarData::getFauxJointIndex(const QString& name) const {
static constexpr QChar fauxJointFirstChar('_');// The first character of all the faux joint names.
if (!name.startsWith(fauxJointFirstChar)) {
return -1;
};
if (name == "_SENSOR_TO_WORLD_MATRIX") {
return SENSOR_TO_WORLD_MATRIX_INDEX;
}

View file

@ -168,20 +168,20 @@ void TextureBaker::processTexture() {
gpu::BackendTarget::GLES32
}};
for (auto target : BACKEND_TARGETS) {
auto processedTexture = image::processImage(buffer, _textureURL.toString().toStdString(), image::ColorChannel::NONE,
ABSOLUTE_MAX_TEXTURE_NUM_PIXELS, _textureType, true,
target, _abortProcessing);
if (!processedTexture) {
auto processedTextureAndSize = image::processImage(buffer, _textureURL.toString().toStdString(), image::ColorChannel::NONE,
ABSOLUTE_MAX_TEXTURE_NUM_PIXELS, _textureType, true,
target, _abortProcessing);
if (!processedTextureAndSize.first) {
handleError("Could not process texture " + _textureURL.toString());
return;
}
processedTexture->setSourceHash(hash);
processedTextureAndSize.first->setSourceHash(hash);
if (shouldStop()) {
return;
}
auto memKTX = gpu::Texture::serialize(*processedTexture);
auto memKTX = gpu::Texture::serialize(*processedTextureAndSize.first, processedTextureAndSize.second);
if (!memKTX) {
handleError("Could not serialize " + _textureURL.toString() + " to KTX");
return;
@ -211,19 +211,19 @@ void TextureBaker::processTexture() {
// Uncompressed KTX
if (_textureType == image::TextureUsage::Type::SKY_TEXTURE || _textureType == image::TextureUsage::Type::AMBIENT_TEXTURE) {
buffer->reset();
auto processedTexture = image::processImage(std::move(buffer), _textureURL.toString().toStdString(), image::ColorChannel::NONE,
ABSOLUTE_MAX_TEXTURE_NUM_PIXELS, _textureType, false, gpu::BackendTarget::GL45, _abortProcessing);
if (!processedTexture) {
auto processedTextureAndSize = image::processImage(std::move(buffer), _textureURL.toString().toStdString(), image::ColorChannel::NONE,
ABSOLUTE_MAX_TEXTURE_NUM_PIXELS, _textureType, false, gpu::BackendTarget::GL45, _abortProcessing);
if (!processedTextureAndSize.first) {
handleError("Could not process texture " + _textureURL.toString());
return;
}
processedTexture->setSourceHash(hash);
processedTextureAndSize.first->setSourceHash(hash);
if (shouldStop()) {
return;
}
auto memKTX = gpu::Texture::serialize(*processedTexture);
auto memKTX = gpu::Texture::serialize(*processedTextureAndSize.first, processedTextureAndSize.second);
if (!memKTX) {
handleError("Could not serialize " + _textureURL.toString() + " to KTX");
return;

View file

@ -118,7 +118,7 @@ public:
const QString& getName() const { return _name; }
// By default, Input Devices do not support haptics
virtual bool triggerHapticPulse(float strength, float duration, controller::Hand hand) { return false; }
virtual bool triggerHapticPulse(float strength, float duration, uint16_t index) { return false; }
// Update call MUST be called once per simulation loop
// It takes care of updating the action states and deltas

View file

@ -134,13 +134,13 @@ namespace controller {
return DependencyManager::get<UserInputMapper>()->getActionNames();
}
bool ScriptingInterface::triggerHapticPulse(float strength, float duration, controller::Hand hand) const {
return DependencyManager::get<UserInputMapper>()->triggerHapticPulse(strength, duration, hand);
bool ScriptingInterface::triggerHapticPulse(float strength, float duration, uint16_t index) const {
return DependencyManager::get<UserInputMapper>()->triggerHapticPulse(strength, duration, index);
}
bool ScriptingInterface::triggerShortHapticPulse(float strength, controller::Hand hand) const {
bool ScriptingInterface::triggerShortHapticPulse(float strength, uint16_t index) const {
const float SHORT_HAPTIC_DURATION_MS = 250.0f;
return DependencyManager::get<UserInputMapper>()->triggerHapticPulse(strength, SHORT_HAPTIC_DURATION_MS, hand);
return DependencyManager::get<UserInputMapper>()->triggerHapticPulse(strength, SHORT_HAPTIC_DURATION_MS, index);
}
void ScriptingInterface::startInputRecording() {
@ -189,13 +189,13 @@ namespace controller {
emit inputDeviceRunningChanged(deviceName, isRunning);
}
bool ScriptingInterface::triggerHapticPulseOnDevice(unsigned int device, float strength, float duration, controller::Hand hand) const {
return DependencyManager::get<UserInputMapper>()->triggerHapticPulseOnDevice(device, strength, duration, hand);
bool ScriptingInterface::triggerHapticPulseOnDevice(unsigned int device, float strength, float duration, uint16_t index) const {
return DependencyManager::get<UserInputMapper>()->triggerHapticPulseOnDevice(device, strength, duration, index);
}
bool ScriptingInterface::triggerShortHapticPulseOnDevice(unsigned int device, float strength, controller::Hand hand) const {
bool ScriptingInterface::triggerShortHapticPulseOnDevice(unsigned int device, float strength, uint16_t index) const {
const float SHORT_HAPTIC_DURATION_MS = 250.0f;
return DependencyManager::get<UserInputMapper>()->triggerHapticPulseOnDevice(device, strength, SHORT_HAPTIC_DURATION_MS, hand);
return DependencyManager::get<UserInputMapper>()->triggerHapticPulseOnDevice(device, strength, SHORT_HAPTIC_DURATION_MS, index);
}
void ScriptingInterface::updateMaps() {

View file

@ -212,22 +212,28 @@ namespace controller {
* @function Controller.triggerHapticPulse
* @param {number} strength - The strength of the haptic pulse, range <code>0.0</code> &ndash; <code>1.0</code>.
* @param {number} duration - The duration of the haptic pulse, in milliseconds.
* @param {Controller.Hand} [hand=2] - The hand or hands to trigger the haptic pulse on.
* @param {number} [index=2] - The index on devices on which to trigger the haptic pulse. The meaning of each index
* will vary by device. For example, for hand controllers, <code>index = 0</code> is the left hand,
* <code>index = 1</code> is the right hand, and <code>index = 2</code> is both hands. For other devices,
* such as haptic vests, index will have a different meaning, defined by the input device.
* @example <caption>Trigger a haptic pulse on the right hand.</caption>
* var HAPTIC_STRENGTH = 0.5;
* var HAPTIC_DURATION = 10;
* var RIGHT_HAND = 1;
* Controller.triggerHapticPulse(HAPTIC_STRENGTH, HAPTIC_DURATION, RIGHT_HAND);
*/
Q_INVOKABLE bool triggerHapticPulse(float strength, float duration, controller::Hand hand = BOTH) const;
Q_INVOKABLE bool triggerHapticPulse(float strength, float duration, uint16_t index = 2) const;
/**jsdoc
* Triggers a 250ms haptic pulse on connected and enabled devices that have the capability.
* @function Controller.triggerShortHapticPulse
* @param {number} strength - The strength of the haptic pulse, range <code>0.0</code> &ndash; <code>1.0</code>.
* @param {Controller.Hand} [hand=2] - The hand or hands to trigger the haptic pulse on.
* @param {number} [index=2] - The index on devices on which to trigger the haptic pulse. The meaning of each index
* will vary by device. For example, for hand controllers, <code>index = 0</code> is the left hand,
* <code>index = 1</code> is the right hand, and <code>index = 2</code> is both hands. For other devices,
* such as haptic vests, index will have a different meaning, defined by the input device.
*/
Q_INVOKABLE bool triggerShortHapticPulse(float strength, controller::Hand hand = BOTH) const;
Q_INVOKABLE bool triggerShortHapticPulse(float strength, uint16_t index = 2) const;
/**jsdoc
* Triggers a haptic pulse on a particular device if connected and enabled and it has the capability.
@ -235,7 +241,10 @@ namespace controller {
* @param {number} deviceID - The ID of the device to trigger the haptic pulse on.
* @param {number} strength - The strength of the haptic pulse, range <code>0.0</code> &ndash; <code>1.0</code>.
* @param {number} duration - The duration of the haptic pulse, in milliseconds.
* @param {Controller.Hand} [hand=2] - The hand or hands to trigger the haptic pulse on.
* @param {number} [index=2] - The index on this device on which to trigger the haptic pulse. The meaning of each index
* will vary by device. For example, for hand controllers, <code>index = 0</code> is the left hand,
* <code>index = 1</code> is the right hand, and <code>index = 2</code> is both hands. For other devices,
* such as haptic vests, index will have a different meaning, defined by the input device.
* @example <caption>Trigger a haptic pulse on an Oculus Touch controller.</caption>
* var HAPTIC_STRENGTH = 0.5;
* var deviceID = Controller.findDevice("OculusTouch");
@ -243,19 +252,20 @@ namespace controller {
* var RIGHT_HAND = 1;
* Controller.triggerHapticPulseOnDevice(deviceID, HAPTIC_STRENGTH, HAPTIC_DURATION, RIGHT_HAND);
*/
Q_INVOKABLE bool triggerHapticPulseOnDevice(unsigned int device, float strength, float duration,
controller::Hand hand = BOTH) const;
Q_INVOKABLE bool triggerHapticPulseOnDevice(unsigned int device, float strength, float duration,
uint16_t index = 2) const;
/**jsdoc
* Triggers a 250ms haptic pulse on a particular device if connected and enabled and it has the capability.
* @function Controller.triggerShortHapticPulseOnDevice
* @param {number} deviceID - The ID of the device to trigger the haptic pulse on.
* @param {number} strength - The strength of the haptic pulse, range <code>0.0</code> &ndash; <code>1.0</code>.
* @param {Controller.Hand} [hand=2] - The hand or hands to trigger the haptic pulse on.
* @param {number} [index=2] - The index on this device on which to trigger the haptic pulse. The meaning of each index
* will vary by device. For example, for hand controllers, <code>index = 0</code> is the left hand,
* <code>index = 1</code> is the right hand, and <code>index = 2</code> is both hands. For other devices,
* such as haptic vests, index will have a different meaning, defined by the input device.
*/
Q_INVOKABLE bool triggerShortHapticPulseOnDevice(unsigned int device, float strength, controller::Hand hand = BOTH)
const;
Q_INVOKABLE bool triggerShortHapticPulseOnDevice(unsigned int device, float strength, uint16_t index = 2) const;
/**jsdoc
* Creates a new controller mapping. Routes can then be added to the mapping using {@link MappingObject} methods and

View file

@ -365,19 +365,19 @@ Pose UserInputMapper::getPoseState(Action action) const {
}
bool UserInputMapper::triggerHapticPulse(float strength, float duration, controller::Hand hand) {
bool UserInputMapper::triggerHapticPulse(float strength, float duration, uint16_t index) {
Locker locker(_lock);
bool toReturn = false;
for (const auto& device : _registeredDevices) {
toReturn = device.second->triggerHapticPulse(strength, duration, hand) || toReturn;
toReturn = device.second->triggerHapticPulse(strength, duration, index) || toReturn;
}
return toReturn;
}
bool UserInputMapper::triggerHapticPulseOnDevice(uint16 deviceID, float strength, float duration, controller::Hand hand) {
bool UserInputMapper::triggerHapticPulseOnDevice(uint16 deviceID, float strength, float duration, uint16_t index) {
Locker locker(_lock);
if (_registeredDevices.find(deviceID) != _registeredDevices.end()) {
return _registeredDevices[deviceID]->triggerHapticPulse(strength, duration, hand);
return _registeredDevices[deviceID]->triggerHapticPulse(strength, duration, index);
}
return false;
}

View file

@ -91,8 +91,8 @@ namespace controller {
void setActionState(Action action, float value, bool valid = true);
void deltaActionState(Action action, float delta, bool valid = true);
void setActionState(Action action, const Pose& value) { _poseStates[toInt(action)] = value; }
bool triggerHapticPulse(float strength, float duration, controller::Hand hand);
bool triggerHapticPulseOnDevice(uint16 deviceID, float strength, float duration, controller::Hand hand);
bool triggerHapticPulse(float strength, float duration, uint16_t index);
bool triggerHapticPulseOnDevice(uint16 deviceID, float strength, float duration, uint16_t index);
static Input makeStandardInput(controller::StandardButtonChannel button);
static Input makeStandardInput(controller::StandardAxisChannel axis);

View file

@ -59,10 +59,24 @@ void ImageEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPoint
_alpha = entity->getAlpha();
_pulseProperties = entity->getPulseProperties();
bool nextTextureLoaded = _texture && (_texture->isLoaded() || _texture->isFailed());
if (!_textureIsLoaded) {
emit requestRenderUpdate();
if (nextTextureLoaded) {
float width = _texture->getOriginalWidth();
float height = _texture->getOriginalHeight();
glm::vec3 naturalDimensions = glm::vec3(1.0f, 1.0f, 0.01f);
if (width < height) {
naturalDimensions.x = width / height;
} else {
naturalDimensions.y = height / width;
}
// Unlike Models (where the Renderer also doubles as the EntityItem), Images need to
// convey this information back to the game object from the Renderer
entity->setNaturalDimension(naturalDimensions);
}
}
_textureIsLoaded = _texture && (_texture->isLoaded() || _texture->isFailed());
_textureIsLoaded = nextTextureLoaded;
}
ShapeKey ImageEntityRenderer::getShapeKey() {
@ -100,18 +114,19 @@ void ImageEntityRenderer::doRender(RenderArgs* args) {
transform.setRotation(BillboardModeHelpers::getBillboardRotation(transform.getTranslation(), transform.getRotation(), _billboardMode,
args->_renderMode == RenderArgs::RenderMode::SHADOW_RENDER_MODE ? BillboardModeHelpers::getPrimaryViewFrustumPosition() : args->getViewFrustum().getPosition()));
batch->setModelTransform(transform);
batch->setResourceTexture(0, _texture->getGPUTexture());
float imageWidth = _texture->getWidth();
float imageHeight = _texture->getHeight();
float originalWidth = _texture->getOriginalWidth();
float originalHeight = _texture->getOriginalHeight();
QRect fromImage;
if (_subImage.width() <= 0) {
fromImage.setX(0);
fromImage.setWidth(imageWidth);
} else {
float scaleX = imageWidth / _texture->getOriginalWidth();
float scaleX = imageWidth / originalWidth;
fromImage.setX(scaleX * _subImage.x());
fromImage.setWidth(scaleX * _subImage.width());
}
@ -120,20 +135,30 @@ void ImageEntityRenderer::doRender(RenderArgs* args) {
fromImage.setY(0);
fromImage.setHeight(imageHeight);
} else {
float scaleY = imageHeight / _texture->getOriginalHeight();
float scaleY = imageHeight / originalHeight;
fromImage.setY(scaleY * _subImage.y());
fromImage.setHeight(scaleY * _subImage.height());
}
float maxSize = glm::max(fromImage.width(), fromImage.height());
float x = _keepAspectRatio ? fromImage.width() / (2.0f * maxSize) : 0.5f;
float y = _keepAspectRatio ? fromImage.height() / (2.0f * maxSize) : 0.5f;
glm::vec2 texCoordBottomLeft((fromImage.x() + 0.5f) / imageWidth, (fromImage.y() + fromImage.height() - 0.5f) / imageHeight);
glm::vec2 texCoordTopRight((fromImage.x() + fromImage.width() - 0.5f) / imageWidth, (fromImage.y() + 0.5f) / imageHeight);
if (_keepAspectRatio) {
glm::vec3 scale = transform.getScale();
float targetAspectRatio = originalWidth / originalHeight;
float currentAspectRatio = scale.x / scale.y;
if (targetAspectRatio < currentAspectRatio) {
scale.x *= targetAspectRatio / currentAspectRatio;
} else {
scale.y /= targetAspectRatio / currentAspectRatio;
}
transform.setScale(scale);
}
batch->setModelTransform(transform);
DependencyManager::get<GeometryCache>()->renderQuad(
*batch, glm::vec2(-x, -y), glm::vec2(x, y), texCoordBottomLeft, texCoordTopRight,
*batch, glm::vec2(-0.5f), glm::vec2(0.5f), texCoordBottomLeft, texCoordTopRight,
color, _geometryId
);

View file

@ -1772,13 +1772,11 @@ bool EntityItem::contains(const glm::vec3& point) const {
ShapeType shapeType = getShapeType();
if (shapeType == SHAPE_TYPE_SPHERE) {
// SPHERE case is special:
// anything with shapeType == SPHERE must collide as a bounding sphere in the world-frame regardless of dimensions
// therefore we must do math using an unscaled localPoint relative to sphere center
glm::vec3 dimensions = getScaledDimensions();
glm::vec3 localPoint = point - (getWorldPosition() + getWorldOrientation() * (dimensions * (ENTITY_ITEM_DEFAULT_REGISTRATION_POINT - getRegistrationPoint()) + getPivot()));
const float HALF_SQUARED = 0.25f;
return glm::length2(localPoint) < HALF_SQUARED * glm::length2(dimensions);
if (dimensions.x == dimensions.y && dimensions.y == dimensions.z) {
glm::vec3 localPoint = point - (getWorldPosition() + getWorldOrientation() * (dimensions * (ENTITY_ITEM_DEFAULT_REGISTRATION_POINT - getRegistrationPoint()) + getPivot()));
return glm::length2(localPoint) < glm::length2(0.5f * dimensions.x);
}
}
// we transform into the "normalized entity-frame" where the bounding box is centered on the origin
@ -1805,6 +1803,7 @@ bool EntityItem::contains(const glm::vec3& point) const {
localPoint = glm::abs(localPoint);
return glm::all(glm::lessThanEqual(localPoint, glm::vec3(NORMALIZED_HALF_SIDE)));
}
case SHAPE_TYPE_SPHERE:
case SHAPE_TYPE_ELLIPSOID: {
// since we've transformed into the normalized space this is just a sphere-point intersection test
return glm::length2(localPoint) <= NORMALIZED_RADIUS_SQUARED;

View file

@ -723,7 +723,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
*
* @property {Vec3} naturalPosition=0,0,0 - The center of the entity's unscaled mesh model if it has one, otherwise
* {@link Vec3(0)|Vec3.ZERO}. <em>Read-only.</em>
* @property {Vec3} naturalDimensions - The dimensions of the entity's unscaled mesh model if it has one, otherwise
* @property {Vec3} naturalDimensions - The dimensions of the entity's unscaled mesh model or image if it has one, otherwise
* {@link Vec3(0)|Vec3.ONE}. <em>Read-only.</em>
*
* @property {Vec3} velocity=0,0,0 - The linear velocity of the entity in m/s with respect to world coordinates.

View file

@ -34,6 +34,7 @@ EntityItemProperties ImageEntityItem::getProperties(const EntityPropertyFlags& d
COPY_ENTITY_PROPERTY_TO_PROPERTIES(alpha, getAlpha);
withReadLock([&] {
_pulseProperties.getProperties(properties);
properties.setNaturalDimensions(_naturalDimensions);
});
COPY_ENTITY_PROPERTY_TO_PROPERTIES(imageURL, getImageURL);
@ -217,4 +218,10 @@ PulsePropertyGroup ImageEntityItem::getPulseProperties() const {
return resultWithReadLock<PulsePropertyGroup>([&] {
return _pulseProperties;
});
}
}
void ImageEntityItem::setNaturalDimension(const glm::vec3& naturalDimensions) const {
withWriteLock([&] {
_naturalDimensions = naturalDimensions;
});
}

View file

@ -63,6 +63,8 @@ public:
PulsePropertyGroup getPulseProperties() const;
void setNaturalDimension(const glm::vec3& naturalDimensions) const;
protected:
glm::u8vec3 _color;
float _alpha;
@ -72,6 +74,8 @@ protected:
bool _emissive { false };
bool _keepAspectRatio { true };
QRect _subImage;
mutable glm::vec3 _naturalDimensions;
};
#endif // hifi_ImageEntityItem_h

View file

@ -270,7 +270,6 @@ void ZoneEntityItem::debugDump() const {
}
void ZoneEntityItem::setShapeType(ShapeType type) {
ShapeType oldShapeType = _shapeType;
switch(type) {
case SHAPE_TYPE_NONE:
case SHAPE_TYPE_CAPSULE_X:
@ -288,7 +287,12 @@ void ZoneEntityItem::setShapeType(ShapeType type) {
default:
break;
}
_shapeType = type;
ShapeType oldShapeType;
withWriteLock([&] {
oldShapeType = _shapeType;
_shapeType = type;
});
if (type == SHAPE_TYPE_COMPOUND) {
if (type != oldShapeType) {
@ -300,16 +304,21 @@ void ZoneEntityItem::setShapeType(ShapeType type) {
}
ShapeType ZoneEntityItem::getShapeType() const {
return _shapeType;
return resultWithReadLock<ShapeType>([&] {
return _shapeType;
});
}
void ZoneEntityItem::setCompoundShapeURL(const QString& url) {
QString oldCompoundShapeURL = _compoundShapeURL;
QString oldCompoundShapeURL;
ShapeType shapeType;
withWriteLock([&] {
oldCompoundShapeURL = _compoundShapeURL;
_compoundShapeURL = url;
shapeType = _shapeType;
});
if (oldCompoundShapeURL != url) {
if (_shapeType == SHAPE_TYPE_COMPOUND) {
if (shapeType == SHAPE_TYPE_COMPOUND) {
fetchCollisionGeometryResource();
} else {
_shapeResource.reset();
@ -333,7 +342,7 @@ bool ZoneEntityItem::findDetailedParabolaIntersection(const glm::vec3& origin, c
bool ZoneEntityItem::contains(const glm::vec3& point) const {
GeometryResource::Pointer resource = _shapeResource;
if (_shapeType == SHAPE_TYPE_COMPOUND && resource) {
if (getShapeType() == SHAPE_TYPE_COMPOUND && resource) {
if (resource->isLoaded()) {
const HFMModel& hfmModel = resource->getHFMModel();

View file

@ -579,11 +579,11 @@ public:
ExternalUpdates getUpdates() const;
// Serialize a texture into a KTX file
static ktx::KTXUniquePointer serialize(const Texture& texture);
static ktx::KTXUniquePointer serialize(const Texture& texture, const glm::ivec2& originalSize);
static TexturePointer build(const ktx::KTXDescriptor& descriptor);
static TexturePointer unserialize(const std::string& ktxFile);
static TexturePointer unserialize(const cache::FilePointer& cacheEntry, const std::string& source = std::string());
static std::pair<TexturePointer, glm::ivec2> build(const ktx::KTXDescriptor& descriptor);
static std::pair<TexturePointer, glm::ivec2> unserialize(const std::string& ktxFile);
static std::pair<TexturePointer, glm::ivec2> unserialize(const cache::FilePointer& cacheEntry, const std::string& source = std::string());
static bool evalKTXFormat(const Element& mipFormat, const Element& texelFormat, ktx::Header& header);
static bool evalTextureFormat(const ktx::Header& header, Element& mipFormat, Element& texelFormat);

View file

@ -13,6 +13,7 @@
#include "Texture.h"
#include <QtCore/QByteArray>
#include <glm/gtc/type_ptr.hpp>
#include <ktx/KTX.h>
@ -30,15 +31,16 @@ struct GPUKTXPayload {
using Version = uint8;
static const std::string KEY;
static const Version CURRENT_VERSION { 1 };
static const Version CURRENT_VERSION { 2 };
static const size_t PADDING { 2 };
static const size_t SIZE { sizeof(Version) + sizeof(Sampler::Desc) + sizeof(uint32) + sizeof(TextureUsageType) + PADDING };
static_assert(GPUKTXPayload::SIZE == 36, "Packing size may differ between platforms");
static const size_t SIZE { sizeof(Version) + sizeof(Sampler::Desc) + sizeof(uint32) + sizeof(TextureUsageType) + sizeof(glm::ivec2) + PADDING };
static_assert(GPUKTXPayload::SIZE == 44, "Packing size may differ between platforms");
static_assert(GPUKTXPayload::SIZE % 4 == 0, "GPUKTXPayload is not 4 bytes aligned");
Sampler::Desc _samplerDesc;
Texture::Usage _usage;
TextureUsageType _usageType;
glm::ivec2 _originalSize;
Byte* serialize(Byte* data) const {
*(Version*)data = CURRENT_VERSION;
@ -56,6 +58,9 @@ struct GPUKTXPayload {
memcpy(data, &_usageType, sizeof(TextureUsageType));
data += sizeof(TextureUsageType);
memcpy(data, glm::value_ptr(_originalSize), sizeof(glm::ivec2));
data += sizeof(glm::ivec2);
return data + PADDING;
}
@ -66,13 +71,7 @@ struct GPUKTXPayload {
Version version = *(const Version*)data;
if (version != CURRENT_VERSION) {
glm::vec4 borderColor(1.0f);
if (memcmp(&borderColor, data, sizeof(glm::vec4)) == 0) {
memcpy(this, data, sizeof(GPUKTXPayload));
return true;
} else {
return false;
}
return false;
}
data += sizeof(Version);
@ -87,6 +86,10 @@ struct GPUKTXPayload {
data += sizeof(uint32);
memcpy(&_usageType, data, sizeof(TextureUsageType));
data += sizeof(TextureUsageType);
memcpy(&_originalSize, data, sizeof(glm::ivec2));
data += sizeof(glm::ivec2);
return true;
}
@ -382,7 +385,7 @@ void Texture::setKtxBacking(const cache::FilePointer& cacheEntry) {
}
ktx::KTXUniquePointer Texture::serialize(const Texture& texture) {
ktx::KTXUniquePointer Texture::serialize(const Texture& texture, const glm::ivec2& originalSize) {
ktx::Header header;
// From texture format to ktx format description
@ -459,6 +462,7 @@ ktx::KTXUniquePointer Texture::serialize(const Texture& texture) {
gpuKeyval._samplerDesc = texture.getSampler().getDesc();
gpuKeyval._usage = texture.getUsage();
gpuKeyval._usageType = texture.getUsageType();
gpuKeyval._originalSize = originalSize;
Byte keyvalPayload[GPUKTXPayload::SIZE];
gpuKeyval.serialize(keyvalPayload);
@ -514,19 +518,19 @@ ktx::KTXUniquePointer Texture::serialize(const Texture& texture) {
return ktxBuffer;
}
TexturePointer Texture::build(const ktx::KTXDescriptor& descriptor) {
std::pair<TexturePointer, glm::ivec2> Texture::build(const ktx::KTXDescriptor& descriptor) {
Format mipFormat = Format::COLOR_BGRA_32;
Format texelFormat = Format::COLOR_SRGBA_32;
const auto& header = descriptor.header;
if (!Texture::evalTextureFormat(header, mipFormat, texelFormat)) {
return nullptr;
return { nullptr, { 0, 0 } };
}
// Find Texture Type based on dimensions
Type type = TEX_1D;
if (header.pixelWidth == 0) {
return nullptr;
return { nullptr, { 0, 0 } };
} else if (header.pixelHeight == 0) {
type = TEX_1D;
} else if (header.pixelDepth == 0) {
@ -569,39 +573,39 @@ TexturePointer Texture::build(const ktx::KTXDescriptor& descriptor) {
texture->overrideIrradiance(std::make_shared<SphericalHarmonics>(irradianceKtxKeyValue._irradianceSH));
}
return texture;
return { texture, gpuktxKeyValue._originalSize };
}
TexturePointer Texture::unserialize(const cache::FilePointer& cacheEntry, const std::string& source) {
std::pair<TexturePointer, glm::ivec2> Texture::unserialize(const cache::FilePointer& cacheEntry, const std::string& source) {
std::unique_ptr<ktx::KTX> ktxPointer = ktx::KTX::create(std::make_shared<storage::FileStorage>(cacheEntry->getFilepath().c_str()));
if (!ktxPointer) {
return nullptr;
return { nullptr, { 0, 0 } };
}
auto texture = build(ktxPointer->toDescriptor());
if (texture) {
texture->setKtxBacking(cacheEntry);
if (texture->source().empty()) {
texture->setSource(source);
auto textureAndSize = build(ktxPointer->toDescriptor());
if (textureAndSize.first) {
textureAndSize.first->setKtxBacking(cacheEntry);
if (textureAndSize.first->source().empty()) {
textureAndSize.first->setSource(source);
}
}
return texture;
return { textureAndSize.first, textureAndSize.second };
}
TexturePointer Texture::unserialize(const std::string& ktxfile) {
std::pair<TexturePointer, glm::ivec2> Texture::unserialize(const std::string& ktxfile) {
std::unique_ptr<ktx::KTX> ktxPointer = ktx::KTX::create(std::make_shared<storage::FileStorage>(ktxfile.c_str()));
if (!ktxPointer) {
return nullptr;
return { nullptr, { 0, 0 } };
}
auto texture = build(ktxPointer->toDescriptor());
if (texture) {
texture->setKtxBacking(ktxfile);
texture->setSource(ktxfile);
auto textureAndSize = build(ktxPointer->toDescriptor());
if (textureAndSize.first) {
textureAndSize.first->setKtxBacking(ktxfile);
textureAndSize.first->setSource(ktxfile);
}
return texture;
return { textureAndSize.first, textureAndSize.second };
}
bool Texture::evalKTXFormat(const Element& mipFormat, const Element& texelFormat, ktx::Header& header) {

View file

@ -338,9 +338,9 @@ void mapToRedChannel(Image& image, ColorChannel sourceChannel) {
}
}
gpu::TexturePointer processImage(std::shared_ptr<QIODevice> content, const std::string& filename, ColorChannel sourceChannel,
int maxNumPixels, TextureUsage::Type textureType,
bool compress, BackendTarget target, const std::atomic<bool>& abortProcessing) {
std::pair<gpu::TexturePointer, glm::ivec2> processImage(std::shared_ptr<QIODevice> content, const std::string& filename, ColorChannel sourceChannel,
int maxNumPixels, TextureUsage::Type textureType,
bool compress, BackendTarget target, const std::atomic<bool>& abortProcessing) {
Image image = processRawImageData(*content.get(), filename);
// Texture content can take up a lot of memory. Here we release our ownership of that content
@ -354,7 +354,7 @@ gpu::TexturePointer processImage(std::shared_ptr<QIODevice> content, const std::
if (imageWidth == 0 || imageHeight == 0 || image.getFormat() == Image::Format_Invalid) {
QString reason(image.getFormat() == Image::Format_Invalid ? "(Invalid Format)" : "(Size is invalid)");
qCWarning(imagelogging) << "Failed to load:" << qPrintable(reason);
return nullptr;
return { nullptr, { imageWidth, imageHeight } };
}
// Validate the image is less than _maxNumPixels, and downscale if necessary
@ -378,7 +378,7 @@ gpu::TexturePointer processImage(std::shared_ptr<QIODevice> content, const std::
auto loader = TextureUsage::getTextureLoaderForType(textureType);
auto texture = loader(std::move(image), filename, compress, target, abortProcessing);
return texture;
return { texture, { imageWidth, imageHeight } };
}
Image processSourceImage(Image&& srcImage, bool cubemap, BackendTarget target) {

View file

@ -121,9 +121,9 @@ gpu::TexturePointer processCubeTextureColorFromImage(Image&& srcImage, const std
const QStringList getSupportedFormats();
gpu::TexturePointer processImage(std::shared_ptr<QIODevice> content, const std::string& url, ColorChannel sourceChannel,
int maxNumPixels, TextureUsage::Type textureType,
bool compress, gpu::BackendTarget target, const std::atomic<bool>& abortProcessing = false);
std::pair<gpu::TexturePointer, glm::ivec2> processImage(std::shared_ptr<QIODevice> content, const std::string& url, ColorChannel sourceChannel,
int maxNumPixels, TextureUsage::Type textureType,
bool compress, gpu::BackendTarget target, const std::atomic<bool>& abortProcessing = false);
void convertToTextureWithMips(gpu::Texture* texture, Image&& image, gpu::BackendTarget target, const std::atomic<bool>& abortProcessing = false, int face = -1);
void convertToTexture(gpu::Texture* texture, Image&& image, gpu::BackendTarget target, const std::atomic<bool>& abortProcessing = false, int face = -1, int mipLevel = 0);

View file

@ -199,7 +199,7 @@ void TouchscreenVirtualPadDevice::InputDevice::update(float deltaTime, const con
_axisStateMap.clear();
}
bool TouchscreenVirtualPadDevice::InputDevice::triggerHapticPulse(float strength, float duration, controller::Hand hand) {
bool TouchscreenVirtualPadDevice::InputDevice::triggerHapticPulse(float strength, float duration, uint16_t index) {
auto& virtualPadManager = VirtualPad::Manager::instance();
virtualPadManager.requestHapticFeedback((int) duration);
return true;

View file

@ -71,7 +71,7 @@ protected:
virtual controller::Input::NamedVector getAvailableInputs() const override;
virtual QString getDefaultMappingConfig() const override;
virtual bool triggerHapticPulse(float strength, float duration, controller::Hand hand) override;
virtual bool triggerHapticPulse(float strength, float duration, uint16_t index) override;
virtual void update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) override;
virtual void focusOutEvent() override;

View file

@ -19,7 +19,7 @@ using FilePointer = cache::FilePointer;
// Whenever a change is made to the serialized format for the KTX cache that isn't backward compatible,
// this value should be incremented. This will force the KTX cache to be wiped
const int KTXCache::CURRENT_VERSION = 0x01;
const int KTXCache::CURRENT_VERSION = 0x02;
const int KTXCache::INVALID_VERSION = 0x00;
const char* KTXCache::SETTING_VERSION_NAME = "hifi.ktx.cache_version";

View file

@ -266,23 +266,24 @@ NetworkTexturePointer TextureCache::getTexture(const QUrl& url, image::TextureUs
return ResourceCache::getResource(modifiedUrl, QUrl(), &extra, std::hash<TextureExtra>()(extra)).staticCast<NetworkTexture>();
}
gpu::TexturePointer TextureCache::getTextureByHash(const std::string& hash) {
std::weak_ptr<gpu::Texture> weakPointer;
std::pair<gpu::TexturePointer, glm::ivec2> TextureCache::getTextureByHash(const std::string& hash) {
std::pair<gpu::TextureWeakPointer, glm::ivec2> weakPointer;
{
std::unique_lock<std::mutex> lock(_texturesByHashesMutex);
weakPointer = _texturesByHashes[hash];
}
return weakPointer.lock();
return { weakPointer.first.lock(), weakPointer.second };
}
gpu::TexturePointer TextureCache::cacheTextureByHash(const std::string& hash, const gpu::TexturePointer& texture) {
gpu::TexturePointer result;
std::pair<gpu::TexturePointer, glm::ivec2> TextureCache::cacheTextureByHash(const std::string& hash, const std::pair<gpu::TexturePointer, glm::ivec2>& textureAndSize) {
std::pair<gpu::TexturePointer, glm::ivec2> result;
{
std::unique_lock<std::mutex> lock(_texturesByHashesMutex);
result = _texturesByHashes[hash].lock();
if (!result) {
_texturesByHashes[hash] = texture;
result = texture;
auto& value = _texturesByHashes[hash];
result = { value.first.lock(), value.second };
if (!result.first) {
_texturesByHashes[hash] = textureAndSize;
result = textureAndSize;
}
}
return result;
@ -616,7 +617,7 @@ void NetworkTexture::makeLocalRequest() {
ktxDescriptor = std::make_shared<ktx::KTXDescriptor>(ktxFile->toDescriptor());
}
gpu::TexturePointer texture;
std::pair<gpu::TexturePointer, glm::ivec2> textureAndSize;
if (ktxDescriptor) {
std::string hash;
// Create bare ktx in memory
@ -634,18 +635,18 @@ void NetworkTexture::makeLocalRequest() {
}
auto textureCache = DependencyManager::get<TextureCache>();
texture = textureCache->getTextureByHash(hash);
if (!texture) {
texture = gpu::Texture::build(*ktxDescriptor);
if (texture) {
texture->setKtxBacking(path.toStdString());
texture->setSource(path.toStdString());
texture = textureCache->cacheTextureByHash(hash, texture);
textureAndSize = textureCache->getTextureByHash(hash);
if (!textureAndSize.first) {
textureAndSize = gpu::Texture::build(*ktxDescriptor);
if (textureAndSize.first) {
textureAndSize.first->setKtxBacking(path.toStdString());
textureAndSize.first->setSource(path.toStdString());
textureAndSize = textureCache->cacheTextureByHash(hash, textureAndSize);
}
}
}
if (!texture) {
if (!textureAndSize.first) {
qCDebug(networking).noquote() << "Failed load local KTX from" << path;
QMetaObject::invokeMethod(this, "setImage",
Q_ARG(gpu::TexturePointer, nullptr),
@ -655,11 +656,11 @@ void NetworkTexture::makeLocalRequest() {
}
_ktxResourceState = PENDING_MIP_REQUEST;
_lowestKnownPopulatedMip = texture->minAvailableMipLevel();
_lowestKnownPopulatedMip = textureAndSize.first->minAvailableMipLevel();
QMetaObject::invokeMethod(this, "setImage",
Q_ARG(gpu::TexturePointer, texture),
Q_ARG(int, texture->getWidth()),
Q_ARG(int, texture->getHeight()));
Q_ARG(gpu::TexturePointer, textureAndSize.first),
Q_ARG(int, textureAndSize.second.x),
Q_ARG(int, textureAndSize.second.y));
}
@ -968,22 +969,22 @@ void NetworkTexture::handleFinishedInitialLoad() {
auto textureCache = DependencyManager::get<TextureCache>();
gpu::TexturePointer texture = textureCache->getTextureByHash(hash);
std::pair<gpu::TexturePointer, glm::ivec2> textureAndSize = textureCache->getTextureByHash(hash);
if (!texture) {
if (!textureAndSize.first) {
auto ktxFile = textureCache->_ktxCache->getFile(hash);
if (ktxFile) {
texture = gpu::Texture::unserialize(ktxFile);
if (texture) {
texture = textureCache->cacheTextureByHash(hash, texture);
if (texture->source().empty()) {
texture->setSource(url.toString().toStdString());
textureAndSize = gpu::Texture::unserialize(ktxFile);
if (textureAndSize.first) {
textureAndSize = textureCache->cacheTextureByHash(hash, textureAndSize);
if (textureAndSize.first->source().empty()) {
textureAndSize.first->setSource(url.toString().toStdString());
}
}
}
}
if (!texture) {
if (!textureAndSize.first) {
auto memKtx = ktx::KTX::createBare(*header, keyValues);
if (!memKtx) {
qWarning() << " Ktx could not be created, bailing";
@ -1010,9 +1011,9 @@ void NetworkTexture::handleFinishedInitialLoad() {
auto newKtxDescriptor = memKtx->toDescriptor();
texture = gpu::Texture::build(newKtxDescriptor);
texture->setKtxBacking(file);
texture->setSource(filename);
textureAndSize = gpu::Texture::build(newKtxDescriptor);
textureAndSize.first->setKtxBacking(file);
textureAndSize.first->setSource(filename);
auto& images = originalKtxDescriptor->images;
size_t imageSizeRemaining = ktxHighMipData.size();
@ -1025,7 +1026,7 @@ void NetworkTexture::handleFinishedInitialLoad() {
break;
}
ktxData -= image._imageSize;
texture->assignStoredMip(static_cast<gpu::uint16>(level), image._imageSize, ktxData);
textureAndSize.first->assignStoredMip(static_cast<gpu::uint16>(level), image._imageSize, ktxData);
ktxData -= ktx::IMAGE_SIZE_WIDTH;
imageSizeRemaining -= (image._imageSize + ktx::IMAGE_SIZE_WIDTH);
}
@ -1033,13 +1034,13 @@ void NetworkTexture::handleFinishedInitialLoad() {
// We replace the texture with the one stored in the cache. This deals with the possible race condition of two different
// images with the same hash being loaded concurrently. Only one of them will make it into the cache by hash first and will
// be the winner
texture = textureCache->cacheTextureByHash(filename, texture);
textureAndSize = textureCache->cacheTextureByHash(filename, textureAndSize);
}
QMetaObject::invokeMethod(resource.data(), "setImage",
Q_ARG(gpu::TexturePointer, texture),
Q_ARG(int, texture->getWidth()),
Q_ARG(int, texture->getHeight()));
Q_ARG(gpu::TexturePointer, textureAndSize.first),
Q_ARG(int, textureAndSize.second.x),
Q_ARG(int, textureAndSize.second.y));
QMetaObject::invokeMethod(resource.data(), "startRequestForNextMipLevel");
});
@ -1229,15 +1230,15 @@ void ImageReader::read() {
auto textureCache = DependencyManager::get<TextureCache>();
if (textureCache) {
// If we already have a live texture with the same hash, use it
auto texture = textureCache->getTextureByHash(hash);
auto textureAndSize = textureCache->getTextureByHash(hash);
// If there is no live texture, check if there's an existing KTX file
if (!texture) {
if (!textureAndSize.first) {
auto ktxFile = textureCache->_ktxCache->getFile(hash);
if (ktxFile) {
texture = gpu::Texture::unserialize(ktxFile, _url.toString().toStdString());
if (texture) {
texture = textureCache->cacheTextureByHash(hash, texture);
textureAndSize = gpu::Texture::unserialize(ktxFile, _url.toString().toStdString());
if (textureAndSize.first) {
textureAndSize = textureCache->cacheTextureByHash(hash, textureAndSize);
} else {
qCWarning(materialnetworking) << "Invalid cached KTX " << _url << " under hash " << hash.c_str() << ", recreating...";
}
@ -1246,17 +1247,17 @@ void ImageReader::read() {
// If we found the texture either because it's in use or via KTX deserialization,
// set the image and return immediately.
if (texture) {
if (textureAndSize.first) {
QMetaObject::invokeMethod(resource.data(), "setImage",
Q_ARG(gpu::TexturePointer, texture),
Q_ARG(int, texture->getWidth()),
Q_ARG(int, texture->getHeight()));
Q_ARG(gpu::TexturePointer, textureAndSize.first),
Q_ARG(int, textureAndSize.second.x),
Q_ARG(int, textureAndSize.second.y));
return;
}
}
// Proccess new texture
gpu::TexturePointer texture;
std::pair<gpu::TexturePointer, ivec2> textureAndSize;
{
PROFILE_RANGE_EX(resource_parse_image_raw, __FUNCTION__, 0xffff0000, 0);
@ -1269,23 +1270,23 @@ void ImageReader::read() {
constexpr bool shouldCompress = false;
#endif
auto target = getBackendTarget();
texture = image::processImage(std::move(buffer), _url.toString().toStdString(), _sourceChannel, _maxNumPixels, networkTexture->getTextureType(), shouldCompress, target);
textureAndSize = image::processImage(std::move(buffer), _url.toString().toStdString(), _sourceChannel, _maxNumPixels, networkTexture->getTextureType(), shouldCompress, target);
if (!texture) {
if (!textureAndSize.first) {
QMetaObject::invokeMethod(resource.data(), "setImage",
Q_ARG(gpu::TexturePointer, texture),
Q_ARG(gpu::TexturePointer, textureAndSize.first),
Q_ARG(int, 0),
Q_ARG(int, 0));
return;
}
texture->setSourceHash(hash);
texture->setFallbackTexture(networkTexture->getFallbackTexture());
textureAndSize.first->setSourceHash(hash);
textureAndSize.first->setFallbackTexture(networkTexture->getFallbackTexture());
}
// Save the image into a KTXFile
if (texture && textureCache) {
auto memKtx = gpu::Texture::serialize(*texture);
if (textureAndSize.first && textureCache) {
auto memKtx = gpu::Texture::serialize(*textureAndSize.first, textureAndSize.second);
// Move the texture into a memory mapped file
if (memKtx) {
@ -1294,20 +1295,20 @@ void ImageReader::read() {
auto& ktxCache = textureCache->_ktxCache;
auto file = ktxCache->writeFile(data, KTXCache::Metadata(hash, length));
if (file) {
texture->setKtxBacking(file);
textureAndSize.first->setKtxBacking(file);
}
}
// We replace the texture with the one stored in the cache. This deals with the possible race condition of two different
// images with the same hash being loaded concurrently. Only one of them will make it into the cache by hash first and will
// be the winner
texture = textureCache->cacheTextureByHash(hash, texture);
textureAndSize = textureCache->cacheTextureByHash(hash, textureAndSize);
}
QMetaObject::invokeMethod(resource.data(), "setImage",
Q_ARG(gpu::TexturePointer, texture),
Q_ARG(int, texture->getWidth()),
Q_ARG(int, texture->getHeight()));
Q_ARG(gpu::TexturePointer, textureAndSize.first),
Q_ARG(int, textureAndSize.second.x),
Q_ARG(int, textureAndSize.second.y));
}
NetworkTexturePointer TextureCache::getResourceTexture(const QUrl& resourceTextureUrl) {

View file

@ -183,8 +183,8 @@ public:
const QByteArray& content = QByteArray(), int maxNumPixels = ABSOLUTE_MAX_TEXTURE_NUM_PIXELS,
image::ColorChannel sourceChannel = image::ColorChannel::NONE);
gpu::TexturePointer getTextureByHash(const std::string& hash);
gpu::TexturePointer cacheTextureByHash(const std::string& hash, const gpu::TexturePointer& texture);
std::pair<gpu::TexturePointer, glm::ivec2> getTextureByHash(const std::string& hash);
std::pair<gpu::TexturePointer, glm::ivec2> cacheTextureByHash(const std::string& hash, const std::pair<gpu::TexturePointer, glm::ivec2>& textureAndSize);
NetworkTexturePointer getResourceTexture(const QUrl& resourceTextureUrl);
const gpu::FramebufferPointer& getHmdPreviewFramebuffer(int width, int height);
@ -226,7 +226,7 @@ private:
std::shared_ptr<cache::FileCache> _ktxCache { std::make_shared<KTXCache>(KTX_DIRNAME, KTX_EXT) };
// Map from image hashes to texture weak pointers
std::unordered_map<std::string, std::weak_ptr<gpu::Texture>> _texturesByHashes;
std::unordered_map<std::string, std::pair<std::weak_ptr<gpu::Texture>, glm::ivec2>> _texturesByHashes;
std::mutex _texturesByHashesMutex;
gpu::TexturePointer _permutationNormalTexture;

View file

@ -4,6 +4,7 @@
//
// Created by Stephen Birarda on 2014-09-10.
// Copyright 2014 High Fidelity, Inc.
// Copyright 2020 Vircadia contributors.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
@ -35,11 +36,11 @@ const QString REDIRECT_HIFI_ADDRESS = NetworkingConstants::REDIRECT_HIFI_ADDRESS
const QString ADDRESS_MANAGER_SETTINGS_GROUP = "AddressManager";
const QString SETTINGS_CURRENT_ADDRESS_KEY = "address";
const QString DEFAULT_VIRCADIA_ADDRESS = (!BuildInfo::INITIAL_STARTUP_LOCATION.isEmpty())
? BuildInfo::INITIAL_STARTUP_LOCATION
const QString DEFAULT_VIRCADIA_ADDRESS = (!BuildInfo::PRELOADED_STARTUP_LOCATION.isEmpty())
? BuildInfo::PRELOADED_STARTUP_LOCATION
: NetworkingConstants::DEFAULT_VIRCADIA_ADDRESS;
const QString DEFAULT_HOME_ADDRESS = (!BuildInfo::INITIAL_STARTUP_LOCATION.isEmpty())
? BuildInfo::INITIAL_STARTUP_LOCATION
const QString DEFAULT_HOME_ADDRESS = (!BuildInfo::PRELOADED_STARTUP_LOCATION.isEmpty())
? BuildInfo::PRELOADED_STARTUP_LOCATION
: NetworkingConstants::DEFAULT_VIRCADIA_ADDRESS;
Setting::Handle<QUrl> currentAddressHandle(QStringList() << ADDRESS_MANAGER_SETTINGS_GROUP << "address", DEFAULT_VIRCADIA_ADDRESS);
@ -414,6 +415,8 @@ void AddressManager::handleLookupString(const QString& lookupString, bool fromSu
QString sanitizedString = lookupString.trimmed();
if (!sanitizedString.isEmpty()) {
resetConfirmConnectWithoutAvatarEntities();
// make this a valid hifi URL and handle it off to handleUrl
handleUrl(sanitizedString, fromSuggestions ? Suggestions : UserInput);
}
@ -873,6 +876,11 @@ bool AddressManager::setDomainInfo(const QUrl& domainURL, LookupTrigger trigger)
return emitHostChanged;
}
void AddressManager::goToEntry(LookupTrigger trigger) {
resetConfirmConnectWithoutAvatarEntities();
handleUrl(DEFAULT_VIRCADIA_ADDRESS, trigger);
}
void AddressManager::goToUser(const QString& username, bool shouldMatchOrientation) {
QString formattedUsername = QUrl::toPercentEncoding(username);
@ -889,6 +897,11 @@ void AddressManager::goToUser(const QString& username, bool shouldMatchOrientati
QByteArray(), nullptr, requestParams);
}
void AddressManager::goToLastAddress() {
resetConfirmConnectWithoutAvatarEntities();
handleUrl(_lastVisitedURL, LookupTrigger::AttemptedRefresh);
}
bool AddressManager::canGoBack() const {
return (_backStack.size() > 0);
}
@ -1023,3 +1036,10 @@ QString AddressManager::getPlaceName() const {
}
return QString();
}
void AddressManager::resetConfirmConnectWithoutAvatarEntities() {
DomainHandler& domainHandler = DependencyManager::get<NodeList>()->getDomainHandler();
if (!domainHandler.isConnected()) {
domainHandler.resetConfirmConnectWithoutAvatarEntities();
}
}

View file

@ -301,9 +301,7 @@ public slots:
* @param {location.LookupTrigger} trigger=StartupFromSettings - The reason for the function call. Helps ensure that user's
* location history is correctly maintained.
*/
void goToEntry(LookupTrigger trigger = LookupTrigger::StartupFromSettings) {
handleUrl(DEFAULT_VIRCADIA_ADDRESS, trigger);
}
void goToEntry(LookupTrigger trigger = LookupTrigger::StartupFromSettings);
/**jsdoc
* Takes you to the specified user's location.
@ -318,7 +316,7 @@ public slots:
* Takes you to the last address tried. This will be the last URL tried from <code>location.handleLookupString</code>.
* @function location.goToLastAddress
*/
void goToLastAddress() { handleUrl(_lastVisitedURL, LookupTrigger::AttemptedRefresh); }
void goToLastAddress();
/**jsdoc
* Checks if going back to the previous location is possible.
@ -527,6 +525,8 @@ private:
void addCurrentAddressToHistory(LookupTrigger trigger);
void resetConfirmConnectWithoutAvatarEntities();
QUrl _domainURL;
QUrl _lastVisitedURL;

View file

@ -163,6 +163,10 @@ public:
bool checkInPacketTimeout();
void clearPendingCheckins() { _checkInPacketsSinceLastReply = 0; }
void resetConfirmConnectWithoutAvatarEntities() {
_haveAskedConnectWithoutAvatarEntities = false;
}
/**jsdoc
* <p>The reasons that you may be refused connection to a domain are defined by numeric values:</p>
* <table>

View file

@ -17,6 +17,9 @@
#include <SettingHandle.h>
#include <SettingManager.h>
#include <DependencyManager.h>
#include <QFile>
#include <QCryptographicHash>
#include <QDirIterator>
#ifdef Q_OS_WIN
#include <Windows.h>
@ -36,8 +39,80 @@ QUuid FingerprintUtils::_machineFingerprint { QUuid() };
QString FingerprintUtils::getMachineFingerprintString() {
QString uuidString;
#ifdef Q_OS_LINUX
// sadly need to be root to get smbios guid from linux, so
// for now lets do nothing.
// As per the documentation:
// https://man7.org/linux/man-pages/man5/machine-id.5.html
//
// we use the machine id as a base, but add an application-specific key to it.
// If machine-id isn't available, we try hardware networking devices instead.
QCryptographicHash hash(QCryptographicHash::Keccak_256);
QFile machineIdFile("/etc/machine-id");
if (!machineIdFile.open(QIODevice::ReadOnly | QIODevice::Text)) {
// No machine ID, probably no systemd.
qCWarning(networking) << "Failed to open /etc/machine-id";
QDir netDevicesDir("/sys/class/net");
QFileInfoList netDevicesInfo = netDevicesDir.entryInfoList(QDir::Dirs | QDir::NoDotAndDotDot, QDir::Name);
if (netDevicesInfo.empty()) {
// Let getMachineFingerprint handle this contingency
qCWarning(networking) << "Failed to find any hardware networking devices";
return "";
}
for(auto& fileInfo : netDevicesInfo) {
if (fileInfo.isSymLink() && fileInfo.symLinkTarget().contains("virtual")) {
// symlink points to something like:
// ../../devices/virtual/net/lo
// these are not real devices and have random IDs, so we
// don't care about them.
continue;
}
QFile addressFile(fileInfo.filePath() + "/address");
if (addressFile.open(QIODevice::ReadOnly | QIODevice::Text)) {
qCDebug(networking) << "Adding contents of " << addressFile.fileName();
hash.addData(addressFile.readAll());
} else {
qCWarning(networking) << "Failed to read " << addressFile.fileName();
}
}
} else {
QByteArray data = machineIdFile.readAll();
hash.addData(data);
}
// Makes this hash unique to us
hash.addData("Vircadia");
// Stretching
for (int i=0; i < 65535; i++) {
hash.addData(hash.result());
}
QByteArray result = hash.result();
result.resize(128 / 8); // GUIDs are 128 bit numbers
// Set UUID version to 4, ensuring it's a valid UUID
result[6] = (result[6] & 0x0F) | 0x40;
// Of course, Qt couldn't be nice and just parse something like:
// 1b1b9d6d45c2473bac13dc3011ff58d6
//
// So we have to turn it into:
// {1b1b9d6d-45c2-473b-ac13-dc3011ff58d6}
uuidString = result.toHex();
uuidString.insert(20, '-');
uuidString.insert(16, '-');
uuidString.insert(12, '-');
uuidString.insert(8, '-');
uuidString.prepend("{");
uuidString.append("}");
qCDebug(networking) << "Linux machine fingerprint:" << uuidString;
#endif //Q_OS_LINUX
#ifdef Q_OS_MAC

View file

@ -42,6 +42,7 @@
#include "udt/PacketHeaders.h"
#include "SharedUtil.h"
#include <Trace.h>
#include <ModerationFlags.h>
using namespace std::chrono;
@ -1291,17 +1292,19 @@ float NodeList::getInjectorGain() {
return _injectorGain;
}
void NodeList::kickNodeBySessionID(const QUuid& nodeID) {
void NodeList::kickNodeBySessionID(const QUuid& nodeID, unsigned int banFlags) {
// send a request to domain-server to kick the node with the given session ID
// the domain-server will handle the persistence of the kick (via username or IP)
if (!nodeID.isNull() && getSessionUUID() != nodeID ) {
if (getThisNodeCanKick()) {
// setup the packet
auto kickPacket = NLPacket::create(PacketType::NodeKickRequest, NUM_BYTES_RFC4122_UUID, true);
auto kickPacket = NLPacket::create(PacketType::NodeKickRequest, NUM_BYTES_RFC4122_UUID + sizeof(int), true);
// write the node ID to the packet
kickPacket->write(nodeID.toRfc4122());
// write the ban parameters to the packet
kickPacket->writePrimitive(banFlags);
qCDebug(networking) << "Sending packet to kick node" << uuidStringWithoutCurlyBraces(nodeID);

View file

@ -86,7 +86,7 @@ public:
void setInjectorGain(float gain);
float getInjectorGain();
void kickNodeBySessionID(const QUuid& nodeID);
void kickNodeBySessionID(const QUuid& nodeID, unsigned int banFlags);
void muteNodeBySessionID(const QUuid& nodeID);
void requestUsernameFromSessionID(const QUuid& nodeID);
bool getRequestsDomainListData() { return _requestsDomainListData; }

View file

@ -794,8 +794,6 @@ void Resource::handleReplyFinished() {
{ "size_mb", _bytesTotal / 1000000.0 }
});
setSize(_bytesTotal);
// Make sure we keep the Resource alive here
auto self = _self.lock();
ResourceCache::requestCompleted(_self);
@ -809,6 +807,14 @@ void Resource::handleReplyFinished() {
}
auto data = _request->getData();
if (_request->getUrl().scheme() == "qrc") {
// For resources under qrc://, there's no actual download being done, so
// handleDownloadProgress never gets called. We get the full length here
// at the end.
_bytesTotal = data.length();
}
setSize(_bytesTotal);
emit loaded(data);
downloadFinished(data);
} else {

View file

@ -4,6 +4,7 @@
//
// Created by Ryan Huffman on 6/06/16.
// Copyright 2016 High Fidelity, Inc.
// Copyright 2021 Vircadia contributors.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html

View file

@ -161,7 +161,7 @@ public:
QString getDefaultMappingConfig() const override;
void update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) override;
void focusOutEvent() override;
bool triggerHapticPulse(float strength, float duration, controller::Hand hand) override;
bool triggerHapticPulse(float strength, float duration, uint16_t index) override;
private:
void handlePose(float deltaTime, const controller::InputCalibrationData& inputCalibrationData,
@ -516,12 +516,16 @@ void OculusMobileInputDevice::handleRotationForUntrackedHand(const controller::I
pose = pose.transform(controllerToAvatar);
}
bool OculusMobileInputDevice::triggerHapticPulse(float strength, float duration, controller::Hand hand) {
bool OculusMobileInputDevice::triggerHapticPulse(float strength, float duration, uint16_t index) {
if (index > 2) {
return false;
}
controller::Hand hand = (controller::Hand)index;
Locker locker(_lock);
bool success = true;
qDebug()<<"AAAA: Haptic duration %f " << duration;
if (hand == controller::BOTH || hand == controller::LEFT) {
success &= _hands[0].setHapticFeedback(strength, duration);
}

View file

@ -696,10 +696,29 @@ void CharacterController::applyMotor(int index, btScalar dt, btVector3& worldVel
return;
}
// rotate into motor-frame
const bool motorHasRotation = !(motor.rotation == btQuaternion::getIdentity());
btVector3 axis = motor.rotation.getAxis();
btScalar angle = motor.rotation.getAngle();
btVector3 velocity = worldVelocity.rotate(axis, -angle);
// Rotate a vector from motor frame to world frame
auto rotateToWorldFrame = [&axis, &angle, &motorHasRotation](const btVector3 vectorInMotorFrame) {
if (motorHasRotation) {
return vectorInMotorFrame.rotate(axis, angle);
} else {
return vectorInMotorFrame;
}
};
// Rotate a vector from world frame to motor frame
auto rotateToMotorFrame = [&axis, &angle, &motorHasRotation](const btVector3 vectorInWorldFrame) {
if (motorHasRotation) {
return vectorInWorldFrame.rotate(axis, -angle);
} else {
return vectorInWorldFrame;
}
};
btVector3 velocity = rotateToMotorFrame(worldVelocity);
int32_t collisionMask = computeCollisionMask();
if (collisionMask == BULLET_COLLISION_MASK_COLLISIONLESS ||
@ -712,15 +731,15 @@ void CharacterController::applyMotor(int index, btScalar dt, btVector3& worldVel
velocity += tau * (motor.velocity - velocity);
// rotate back into world-frame
velocity = velocity.rotate(axis, angle);
_targetVelocity += (tau * motor.velocity).rotate(axis, angle);
velocity = rotateToWorldFrame(velocity);
_targetVelocity += rotateToWorldFrame(tau * motor.velocity);
// store the velocity and weight
velocities.push_back(velocity);
weights.push_back(tau);
} else {
// compute local UP
btVector3 up = _currentUp.rotate(axis, -angle);
btVector3 up = rotateToMotorFrame(_currentUp);
btVector3 motorVelocity = motor.velocity;
// save these non-adjusted components for later
@ -729,7 +748,7 @@ void CharacterController::applyMotor(int index, btScalar dt, btVector3& worldVel
if (_stepHeight > _minStepHeight && !_steppingUp) {
// there is a step --> compute velocity direction to go over step
btVector3 motorVelocityWF = motorVelocity.rotate(axis, angle);
btVector3 motorVelocityWF = rotateToWorldFrame(motorVelocity);
if (motorVelocityWF.dot(_stepNormal) < 0.0f) {
// the motor pushes against step
_steppingUp = true;
@ -764,8 +783,8 @@ void CharacterController::applyMotor(int index, btScalar dt, btVector3& worldVel
}
// add components back together and rotate into world-frame
velocity = (hVelocity + vVelocity).rotate(axis, angle);
_targetVelocity += maxTau * (hTargetVelocity + vTargetVelocity).rotate(axis, angle);
velocity = rotateToWorldFrame(hVelocity + vVelocity);
_targetVelocity += maxTau * rotateToWorldFrame(hTargetVelocity + vTargetVelocity);
// store velocity and weights
velocities.push_back(velocity);

View file

@ -278,12 +278,6 @@ const btCollisionShape* ShapeFactory::createShapeFromInfo(const ShapeInfo& info)
shape = new btBoxShape(glmToBullet(info.getHalfExtents()));
}
break;
case SHAPE_TYPE_SPHERE: {
glm::vec3 halfExtents = info.getHalfExtents();
float radius = glm::max(halfExtents.x, glm::max(halfExtents.y, halfExtents.z));
shape = new btSphereShape(radius);
}
break;
case SHAPE_TYPE_MULTISPHERE: {
std::vector<btVector3> positions;
std::vector<float> radiuses;
@ -297,6 +291,7 @@ const btCollisionShape* ShapeFactory::createShapeFromInfo(const ShapeInfo& info)
shape->setMargin(MULTI_SPHERE_MARGIN);
}
break;
case SHAPE_TYPE_SPHERE:
case SHAPE_TYPE_ELLIPSOID: {
glm::vec3 halfExtents = info.getHalfExtents();
float radius = halfExtents.x;

View file

@ -470,7 +470,10 @@ void ScriptEngine::waitTillDoneRunning(bool shutdown) {
// We should never be waiting (blocking) on our own thread
assert(workerThread != QThread::currentThread());
#ifdef Q_OS_MAC
#if 0
// 26 Feb 2021 - Disabled this OSX-specific code because it causes OSX to crash on shutdown; without this code, OSX
// doesn't crash on shutdown. Qt 5.12.3 and Qt 5.15.2.
//
// On mac, don't call QCoreApplication::processEvents() here. This is to prevent
// [NSApplication terminate:] from prematurely destroying the static destructors
// while we are waiting for the scripts to shutdown. We will pump the message

View file

@ -174,7 +174,6 @@ public:
QString getFilename() const;
QList<EntityItemID> getListOfEntityScriptIDs();
/**jsdoc

View file

@ -68,6 +68,8 @@ void ScriptEngines::onErrorLoadingScript(const QString& url) {
ScriptEngines::ScriptEngines(ScriptEngine::Context context, const QUrl& defaultScriptsOverride)
: _context(context), _defaultScriptsOverride(defaultScriptsOverride)
{
scriptGatekeeper.initialize();
_scriptsModelFilter.setSourceModel(&_scriptsModel);
_scriptsModelFilter.sort(0, Qt::AscendingOrder);
_scriptsModelFilter.setDynamicSortFilter(true);

View file

@ -24,6 +24,7 @@
#include "ScriptEngine.h"
#include "ScriptsModel.h"
#include "ScriptsModelFilter.h"
#include "ScriptGatekeeper.h"
class ScriptEngine;
@ -176,6 +177,8 @@ public:
bool isStopped() const { return _isStopped; }
void addScriptEngine(ScriptEnginePointer);
ScriptGatekeeper scriptGatekeeper;
signals:

View file

@ -0,0 +1,40 @@
//
// ScriptGatekeeper.cpp
// libraries/script-engine/src
//
// Created by Kalila L. on Mar 7 2021
// Copyright 2021 Vircadia contributors.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ScriptGatekeeper.h"
#include "BuildInfo.h"
#include "SettingHandle.h"
void ScriptGatekeeper::initialize() {
if (_initialized) {
return;
}
QVariant rawCurrentWhitelistValues = Setting::Handle<QVariant>(SCRIPT_WHITELIST_ENTRIES_KEY).get();
QString settingsSafeValues = rawCurrentWhitelistValues.toString();
Setting::Handle<bool> whitelistEnabled { SCRIPT_WHITELIST_ENABLED_KEY, false };
Setting::Handle<bool> isFirstRun { Settings::firstRun, true };
QString preloadedVal = BuildInfo::PRELOADED_SCRIPT_WHITELIST;
if (settingsSafeValues.isEmpty() && !preloadedVal.isEmpty() && isFirstRun.get()) {
// We assume that the whitelist should be enabled if a preloaded whitelist is attached, so we activate it if it's not already active.
if (!whitelistEnabled.get()) {
whitelistEnabled.set(true);
}
Setting::Handle<QVariant>(SCRIPT_WHITELIST_ENTRIES_KEY).set(preloadedVal);
}
_initialized = true;
}

View file

@ -0,0 +1,29 @@
//
// ScriptGatekeeper.h
// libraries/script-engine/src
//
// Created by Kalila L. on Mar 7 2021
// Copyright 2021 Vircadia contributors.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef vircadia_ScriptGatekeeper_h
#define vircadia_ScriptGatekeeper_h
#include <QtCore/QObject>
class ScriptGatekeeper : public QObject {
Q_OBJECT
public:
void initialize();
QString SCRIPT_WHITELIST_ENABLED_KEY{ "private/whitelistEnabled" };
QString SCRIPT_WHITELIST_ENTRIES_KEY{ "private/settingsSafeURLS" };
private:
bool _initialized { false };
};
#endif // vircadia_ScriptGatekeeper_h

View file

@ -4,6 +4,7 @@
//
// Created by Stephen Birarda on 2016-07-11.
// Copyright 2016 High Fidelity, Inc.
// Copyright 2021 Vircadia contributors.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
@ -51,15 +52,14 @@ float UsersScriptingInterface::getAvatarGain(const QUuid& nodeID) {
return DependencyManager::get<NodeList>()->getAvatarGain(nodeID);
}
void UsersScriptingInterface::kick(const QUuid& nodeID) {
void UsersScriptingInterface::kick(const QUuid& nodeID, unsigned int banFlags) {
if (_kickConfirmationOperator) {
bool waitingForKickResponse = _kickResponseLock.resultWithReadLock<bool>([&] { return _waitingForKickResponse; });
if (getCanKick() && !waitingForKickResponse) {
_kickConfirmationOperator(nodeID);
_kickConfirmationOperator(nodeID, banFlags);
}
} else {
DependencyManager::get<NodeList>()->kickNodeBySessionID(nodeID);
DependencyManager::get<NodeList>()->kickNodeBySessionID(nodeID, banFlags);
}
}

View file

@ -4,6 +4,7 @@
//
// Created by Stephen Birarda on 2016-07-11.
// Copyright 2016 High Fidelity, Inc.
// Copyright 2021 Vircadia contributors.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
@ -16,6 +17,7 @@
#include <DependencyManager.h>
#include <shared/ReadWriteLockable.h>
#include <ModerationFlags.h>
/**jsdoc
* The <code>Users</code> API provides features to regulate your interaction with other users.
@ -31,6 +33,10 @@
* <code>false</code>. <em>Read-only.</em>
* @property {boolean} requestsDomainListData - <code>true</code> if the client requests extra data from the mixers (such as
* positional data of an avatar they've ignored). <em>Read-only.</em>
* @property {BanFlags} NO_BAN - Do not ban user. <em>Read-only.</em>
* @property {BanFlags} BAN_BY_USERNAME - Ban user by username. <em>Read-only.</em>
* @property {BanFlags} BAN_BY_FINGERPRINT - Ban user by fingerprint. <em>Read-only.</em>
* @property {BanFlags} BAN_BY_IP - Ban user by IP address. <em>Read-only.</em>
*/
class UsersScriptingInterface : public QObject, public Dependency {
Q_OBJECT
@ -39,9 +45,14 @@ class UsersScriptingInterface : public QObject, public Dependency {
Q_PROPERTY(bool canKick READ getCanKick)
Q_PROPERTY(bool requestsDomainListData READ getRequestsDomainListData WRITE setRequestsDomainListData)
Q_PROPERTY(unsigned int NO_BAN READ getNoBan CONSTANT)
Q_PROPERTY(unsigned int BAN_BY_USERNAME READ getBanByUsername CONSTANT)
Q_PROPERTY(unsigned int BAN_BY_FINGERPRINT READ getBanByFingerprint CONSTANT)
Q_PROPERTY(unsigned int BAN_BY_IP READ getBanByIP CONSTANT)
public:
UsersScriptingInterface();
void setKickConfirmationOperator(std::function<void(const QUuid& nodeID)> kickConfirmationOperator) {
void setKickConfirmationOperator(std::function<void(const QUuid& nodeID, unsigned int banFlags)> kickConfirmationOperator) {
_kickConfirmationOperator = kickConfirmationOperator;
}
@ -111,13 +122,14 @@ public slots:
float getAvatarGain(const QUuid& nodeID);
/**jsdoc
* Kicks and bans a user. This removes them from the server and prevents them from returning. The ban is by user name if
* available, or machine fingerprint otherwise.
* Kicks and bans a user. This removes them from the server and prevents them from returning. The ban is by user name (if
* available) and by machine fingerprint. The ban functionality can be controlled with flags.
* <p>This function only works if you're an administrator of the domain you're in.</p>
* @function Users.kick
* @param {Uuid} sessionID - The session ID of the user to kick and ban.
* @param {BanFlags} - Preferred ban flags. <i>Bans a user by username (if available) and machine fingerprint by default.</i>
*/
void kick(const QUuid& nodeID);
void kick(const QUuid& nodeID, unsigned int banFlags = ModerationFlags::getDefaultBanFlags());
/**jsdoc
* Mutes a user's microphone for everyone. The mute is not permanent: the user can unmute themselves.
@ -237,7 +249,12 @@ private:
bool getRequestsDomainListData();
void setRequestsDomainListData(bool requests);
std::function<void(const QUuid& nodeID)> _kickConfirmationOperator;
static constexpr unsigned int getNoBan() { return ModerationFlags::BanFlags::NO_BAN; };
static constexpr unsigned int getBanByUsername() { return ModerationFlags::BanFlags::BAN_BY_USERNAME; };
static constexpr unsigned int getBanByFingerprint() { return ModerationFlags::BanFlags::BAN_BY_FINGERPRINT; };
static constexpr unsigned int getBanByIP() { return ModerationFlags::BanFlags::BAN_BY_IP; };
std::function<void(const QUuid& nodeID, unsigned int banFlags)> _kickConfirmationOperator;
ReadWriteLockable _kickResponseLock;
bool _waitingForKickResponse { false };

View file

@ -0,0 +1,45 @@
//
// ModerationFlags.h
// libraries/shared/src
//
// Created by Kalila L. on Mar 11 2021.
// Copyright 2021 Vircadia contributors.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef vircadia_ModerationFlags_h
#define vircadia_ModerationFlags_h
class ModerationFlags {
public:
/**jsdoc
* <p>A set of flags for moderation ban actions. The value is constructed by using the <code>|</code> (bitwise OR) operator on the
* individual flag values.</p>
* <table>
* <thead>
* <tr><th>Flag Name</th><th>Value</th><th>Description</th></tr>
* </thead>
* <tbody>
* <tr><td>NO_BAN</td><td><code>0</code></td><td>Don't ban user when kicking. <em>This does not currently have an effect.</em></td></tr>
* <tr><td>BAN_BY_USERNAME</td><td><code>1</code></td><td>Ban the person by their username.</td></tr>
* <tr><td>BAN_BY_FINGERPRINT</td><td><code>2</code></td><td>Ban the person by their machine fingerprint.</td></tr>
* <tr><td>BAN_BY_IP</td><td><code>4</code></td><td>Ban the person by their IP address.</td></tr>
* </tbody>
* </table>
* @typedef {number} BanFlags
*/
enum BanFlags
{
NO_BAN = 0,
BAN_BY_USERNAME = 1,
BAN_BY_FINGERPRINT = 2,
BAN_BY_IP = 4
};
static constexpr unsigned int getDefaultBanFlags() { return (BanFlags::BAN_BY_USERNAME | BanFlags::BAN_BY_FINGERPRINT); };
};
#endif // vircadia_ModerationFlags_h

View file

@ -115,12 +115,6 @@ void ShapeInfo::setParams(ShapeType type, const glm::vec3& halfExtents, QString
case SHAPE_TYPE_HULL:
case SHAPE_TYPE_MULTISPHERE:
break;
case SHAPE_TYPE_SPHERE: {
float radius = glm::length(halfExtents) / SQUARE_ROOT_OF_3;
radius = glm::max(radius, MIN_HALF_EXTENT);
_halfExtents = glm::vec3(radius);
}
break;
case SHAPE_TYPE_CIRCLE: {
_halfExtents = glm::vec3(_halfExtents.x, MIN_HALF_EXTENT, _halfExtents.z);
}
@ -228,6 +222,7 @@ float ShapeInfo::computeVolume() const {
volume = 8.0f * _halfExtents.x * _halfExtents.y * _halfExtents.z;
break;
}
case SHAPE_TYPE_ELLIPSOID:
case SHAPE_TYPE_SPHERE: {
volume = 4.0f * PI * _halfExtents.x * _halfExtents.y * _halfExtents.z / 3.0f;
break;

View file

@ -72,7 +72,7 @@ void Joystick::handleButtonEvent(const SDL_ControllerButtonEvent& event) {
}
}
bool Joystick::triggerHapticPulse(float strength, float duration, controller::Hand hand) {
bool Joystick::triggerHapticPulse(float strength, float duration, uint16_t index) {
if (SDL_HapticRumblePlay(_sdlHaptic, strength, duration) != 0) {
return false;
}

View file

@ -39,7 +39,7 @@ public:
virtual void update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) override;
virtual void focusOutEvent() override;
bool triggerHapticPulse(float strength, float duration, controller::Hand hand) override;
bool triggerHapticPulse(float strength, float duration, uint16_t index) override;
Joystick() : InputDevice("GamePad") {}
~Joystick();

View file

@ -369,7 +369,13 @@ void OculusControllerManager::TouchDevice::handleRotationForUntrackedHand(const
pose = pose.transform(controllerToAvatar);
}
bool OculusControllerManager::TouchDevice::triggerHapticPulse(float strength, float duration, controller::Hand hand) {
bool OculusControllerManager::TouchDevice::triggerHapticPulse(float strength, float duration, uint16_t index) {
if (index > 2) {
return false;
}
controller::Hand hand = (controller::Hand)index;
Locker locker(_lock);
bool toReturn = true;
ovr::withSession([&](ovrSession session) {

View file

@ -76,7 +76,7 @@ private:
void update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) override;
void focusOutEvent() override;
bool triggerHapticPulse(float strength, float duration, controller::Hand hand) override;
bool triggerHapticPulse(float strength, float duration, uint16_t index) override;
private:
void stopHapticPulse(bool leftHand);

View file

@ -1561,7 +1561,13 @@ void ViveControllerManager::InputDevice::handlePoseEvent(float deltaTime, const
_poseStateMap[isLeftHand ? controller::LEFT_HAND : controller::RIGHT_HAND] = pose.transform(controllerToAvatar);
}
bool ViveControllerManager::InputDevice::triggerHapticPulse(float strength, float duration, controller::Hand hand) {
bool ViveControllerManager::InputDevice::triggerHapticPulse(float strength, float duration, uint16_t index) {
if (index > 2) {
return false;
}
controller::Hand hand = (controller::Hand)index;
Locker locker(_lock);
if (hand == controller::BOTH || hand == controller::LEFT) {
if (strength == 0.0f) {

View file

@ -112,7 +112,7 @@ private:
QString getDefaultMappingConfig() const override;
void update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) override;
void focusOutEvent() override;
bool triggerHapticPulse(float strength, float duration, controller::Hand hand) override;
bool triggerHapticPulse(float strength, float duration, uint16_t index) override;
void hapticsHelper(float deltaTime, bool leftHand);
void calibrateOrUncalibrate(const controller::InputCalibrationData& inputCalibration);
void calibrate(const controller::InputCalibrationData& inputCalibration);

View file

@ -71,9 +71,9 @@
}
},
"@types/node": {
"version": "12.19.9",
"resolved": "https://registry.npmjs.org/@types/node/-/node-12.19.9.tgz",
"integrity": "sha512-yj0DOaQeUrk3nJ0bd3Y5PeDRJ6W0r+kilosLA+dzF3dola/o9hxhMSg2sFvVcA2UHS5JSOsZp4S0c1OEXc4m1Q==",
"version": "12.19.15",
"resolved": "https://registry.npmjs.org/@types/node/-/node-12.19.15.tgz",
"integrity": "sha512-lowukE3GUI+VSYSu6VcBXl14d61Rp5hA1D+61r16qnwC0lYNSqdxcvRh0pswejorHfS+HgwBasM8jLXz0/aOsw==",
"dev": true
},
"ansi-styles": {
@ -365,9 +365,9 @@
"dev": true
},
"electron": {
"version": "7.2.4",
"resolved": "https://registry.npmjs.org/electron/-/electron-7.2.4.tgz",
"integrity": "sha512-Z+R692uTzXgP8AHrabE+kkrMlQJ6pnAYoINenwj9QSqaD2YbO8IuXU9DMCcUY0+VpA91ee09wFZJNUKYPMnCKg==",
"version": "9.4.0",
"resolved": "https://registry.npmjs.org/electron/-/electron-9.4.0.tgz",
"integrity": "sha512-hOC4q0jkb+UDYZRy8vrZ1IANnq+jznZnbkD62OEo06nU+hIbp2IrwDRBNuSLmQ3cwZMVir0WSIA1qEVK0PkzGA==",
"dev": true,
"requires": {
"@electron/get": "^1.0.1",

View file

@ -18,7 +18,7 @@
},
"homepage": "https://github.com/highfidelity/hifi#readme",
"devDependencies": {
"electron": "^7.2.4",
"electron": "^9.4.0",
"electron-packager": "^14.0.6"
},
"dependencies": {

View file

@ -61,8 +61,8 @@ var settingsRoot = "FloofChat";
var vircadiaGotoUrl = "https://metaverse.vircadia.com/interim/d-goto/app/goto.json";
var gotoJSONUrl = Settings.getValue(settingsRoot + "/gotoJSONUrl", vircadiaGotoUrl);
var muted = Settings.getValue(settingsRoot + "/muted", {"Local": false, "Domain": false, "Grid": true});
var mutedAudio = Settings.getValue(settingsRoot + "/mutedAudio", {"Local": false, "Domain": false, "Grid": true});
var muted = Settings.getValue(settingsRoot + "/muted", {"Local": false, "Domain": true, "Grid": true});
var mutedAudio = Settings.getValue(settingsRoot + "/mutedAudio", {"Local": false, "Domain": true, "Grid": true});
var notificationSound = SoundCache.getSound(Script.resolvePath("resources/bubblepop.wav"));
var ws;

View file

@ -292,7 +292,7 @@ const GROUPS = [
{
label: "Shape Type",
type: "dropdown",
options: { "box": "Box", "sphere": "Sphere", "ellipsoid": "Ellipsoid",
options: { "box": "Box", "sphere": "Sphere",
"cylinder-y": "Cylinder", "compound": "Use Compound Shape URL" },
propertyID: "zoneShapeType",
propertyName: "shapeType", // actual entity property name

View file

@ -13,6 +13,7 @@
var SHAPETYPE_TO_SHAPE = {
"box": "Cube",
"ellipsoid": "Sphere",
"sphere": "Sphere",
"cylinder-y": "Cylinder",
};
@ -35,14 +36,6 @@ function getEntityShapePropertiesForType(properties) {
modelURL: properties.compoundShapeURL,
localDimensions: properties.localDimensions
};
} else if (properties.shapeType === "sphere") {
var sphereDiameter = Math.max(properties.localDimensions.x, properties.localDimensions.y,
properties.localDimensions.z);
return {
type: "Sphere",
modelURL: properties.compoundShapeURL,
localDimensions: {x: sphereDiameter, y: sphereDiameter, z: sphereDiameter}
};
}
break;
}

View file

@ -460,7 +460,7 @@ var labels = {
}
},
goHome: {
label: 'Visit Sandbox',
label: 'Visit Local Server',
click: visitSandboxClicked,
enabled: false
},