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Fixed C++ function calls for V8
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3 changed files with 6 additions and 4 deletions
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@ -13,7 +13,7 @@
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#include "ScriptEngineLogging.h"
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//V8TODO name is misleading, it's actually undefined
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class ScriptValueProxyNull final : public ScriptValueProxy {
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public:
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virtual void release() override;
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@ -50,9 +50,9 @@ int ScriptContextV8Wrapper::argumentCount() const {
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//Q_ASSERT(_functionCallbackInfo);A
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// V8TODO
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if (_functionCallbackInfo) {
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return _functionCallbackInfo->kArgsLength;
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return _functionCallbackInfo->Length();
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} else if (_propertyCallbackInfo) {
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return _propertyCallbackInfo->kArgsLength;
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return 0;
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} else {
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return Q_METAMETHOD_INVOKE_MAX_ARGS;
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}
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@ -1157,7 +1157,9 @@ ScriptValue ScriptEngineV8::newFunction(ScriptEngine::FunctionSignature fun, int
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//V8TODO: this scriptContext needs to have FunctionCallbackInfo added
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ScriptValue result = function(&scriptContext, scriptEngine);
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ScriptValueV8Wrapper* unwrapped = ScriptValueV8Wrapper::unwrap(result);
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info.GetReturnValue().Set(unwrapped->toV8Value().constGet());
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if (unwrapped) {
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info.GetReturnValue().Set(unwrapped->toV8Value().constGet());
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}
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};
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//auto functionTemplate = v8::FunctionTemplate::New(_v8Isolate, v8FunctionCallback, v8::Local<v8::Value>(), v8::Local<v8::Signature>(), length);
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//auto functionData = v8::Object::New(_v8Isolate);
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