Merge branch 'master' of https://github.com/highfidelity/hifi into away

This commit is contained in:
Howard Stearns 2015-11-05 11:58:08 -08:00
commit aef8b7639d
34 changed files with 578 additions and 619 deletions

View file

@ -0,0 +1,72 @@
//
// spaceMouseDebug.js
// examples
//
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var firstmove = 1;
var position = {
x: 0,
y: 0,
z: 0
};
var rotation = {
x: 0,
y: 0,
z: 0
};
function toggleFirstMove() {
if(firstmove){
print("____________________________________");
firstmove = 0;
}
}
function spacemouseCheck() {
return Controller.Hardware.Spacemouse !== undefined;
}
function update(deltaTime) {
if(spacemouseCheck){
if(Controller.getValue(Controller.Standard.LY) != 0){
toggleFirstMove();
print("- Controller TY: " + Controller.getValue(Controller.Standard.LY));
}
if(Controller.getValue(Controller.Standard.LX) != 0){
toggleFirstMove();
print("- Controller RZ: " + Controller.getValue(Controller.Standard.LX));
}
if(Controller.getValue(Controller.Standard.LB) != 0){
toggleFirstMove();
print("- Controller LEFTB: " + Controller.getValue(Controller.Standard.LB));
}
if(Controller.getValue(Controller.Standard.RY) != 0){
toggleFirstMove();
print("- Controller TZ: " + Controller.getValue(Controller.Standard.RY));
}
if(Controller.getValue(Controller.Standard.RX) != 0){
toggleFirstMove();
print("- Controller TX: " + Controller.getValue(Controller.Standard.RX));
}
if(Controller.getValue(Controller.Standard.RB) != 0){
toggleFirstMove();
print("- Controller RIGHTB: " + Controller.getValue(Controller.Standard.RB));
}
firstmove = 1;
}
}
Script.update.connect(update);

View file

@ -1,101 +0,0 @@
//
// controllerScriptingExamples.js
// examples
//
// Created by Sam Gondelman on 6/2/15
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// Assumes you only have the default keyboard connected
/*myFirstMapping = function() {
return {
"name": "example",
"channels": [
{ "from": "Keyboard.W", "to": "Actions.LONGITUDINAL_FORWARD" },
{ "from": "Keyboard.S", "to": "Actions.LONGITUDINAL_BACKWARD" },
{ "from": "Keyboard.Left", "to": "Actions.LATERAL_LEFT" },
{ "from": "Keyboard.Right", "to": "Actions.LATERAL_RIGHT" },
{ "from": "Keyboard.A", "to": "Actions.YAW_LEFT" },
{ "from": "Keyboard.D", "to": "Actions.YAW_RIGHT" },
{ "from": "Keyboard.C", "to": "Actions.VERTICAL_DOWN" },
{ "from": "Keyboard.E", "to": "Actions.VERTICAL_UP" },
{
"from": "Standard.LX",
"filters": [ {
"type": "scale",
"params": [2.0],
}
],
"to": "Actions.LATERAL_LEFT",
}, {
"from": "Keyboard.B",
"to": "Actions.Yaw"
}
]
}
}
*/
mySecondMapping = function() {
return {
"name": "example2",
"channels": [
{ "from": "Standard.LY", "to": "Actions.TranslateZ" },
{ "from": "Standard.LX", "to": "Actions.Yaw" },
]
}
}
//Script.include('mapping-test0.json');
/*var myFirstMappingJSON = myFirstMapping();
print('myFirstMappingJSON' + JSON.stringify(myFirstMappingJSON));
var mapping = Controller.parseMapping(JSON.stringify(myFirstMappingJSON));
Controller.enableMapping("example3");
var mySecondMappingJSON = mySecondMapping();
print('mySecondMappingJSON' + JSON.stringify(mySecondMappingJSON));
var mapping2 = Controller.parseMapping(JSON.stringify(mySecondMappingJSON));
mapping2.enable();
Controller.enableMapping("example2");
*/
var mapping3 = Controller.loadMapping(Script.resolvePath("example3.json"));
Controller.enableMapping("example3");
/*
Object.keys(Controller.Standard).forEach(function (input) {
print("Controller.Standard." + input + ":" + Controller.Standard[input]);
});
Object.keys(Controller.Hardware).forEach(function (deviceName) {
Object.keys(Controller.Hardware[deviceName]).forEach(function (input) {
print("Controller.Hardware." + deviceName + "." + input + ":" + Controller.Hardware[deviceName][input]);
});
});
Object.keys(Controller.Actions).forEach(function (actionName) {
print("Controller.Actions." + actionName + ":" + Controller.Actions[actionName]);
});
*/
Controller.hardwareChanged.connect(function () {
print("hardwareChanged ---------------------------------------------------");
Object.keys(Controller.Hardware).forEach(function (deviceName) {
Object.keys(Controller.Hardware[deviceName]).forEach(function (input) {
print("Controller.Hardware." + deviceName + "." + input + ":" + Controller.Hardware[deviceName][input]);
});
});
print("-------------------------------------------------------------------");
});

View file

@ -74,6 +74,13 @@ var ACTION_TTL = 15; // seconds
var ACTION_TTL_REFRESH = 5;
var PICKS_PER_SECOND_PER_HAND = 5;
var MSECS_PER_SEC = 1000.0;
var GRABBABLE_PROPERTIES = ["position",
"rotation",
"gravity",
"ignoreForCollisions",
"collisionsWillMove",
"locked",
"name"];
var GRABBABLE_DATA_KEY = "grabbableKey"; // shared with grab.js
@ -94,10 +101,10 @@ var STATE_DISTANCE_HOLDING = 2;
var STATE_CONTINUE_DISTANCE_HOLDING = 3;
var STATE_NEAR_GRABBING = 4;
var STATE_CONTINUE_NEAR_GRABBING = 5;
var STATE_NEAR_GRABBING_NON_COLLIDING = 6;
var STATE_CONTINUE_NEAR_GRABBING_NON_COLLIDING = 7;
var STATE_FAR_GRABBING_NON_COLLIDING = 8;
var STATE_CONTINUE_FAR_GRABBING_NON_COLLIDING = 9;
var STATE_NEAR_TRIGGER = 6;
var STATE_CONTINUE_NEAR_TRIGGER = 7;
var STATE_FAR_TRIGGER = 8;
var STATE_CONTINUE_FAR_TRIGGER = 9;
var STATE_RELEASE = 10;
@ -115,14 +122,14 @@ function stateToName(state) {
return "near_grabbing";
case STATE_CONTINUE_NEAR_GRABBING:
return "continue_near_grabbing";
case STATE_NEAR_GRABBING_NON_COLLIDING:
return "near_grabbing_non_colliding";
case STATE_CONTINUE_NEAR_GRABBING_NON_COLLIDING:
return "continue_near_grabbing_non_colliding";
case STATE_FAR_GRABBING_NON_COLLIDING:
return "far_grabbing_non_colliding";
case STATE_CONTINUE_FAR_GRABBING_NON_COLLIDING:
return "continue_far_grabbing_non_colliding";
case STATE_NEAR_TRIGGER:
return "near_trigger";
case STATE_CONTINUE_NEAR_TRIGGER:
return "continue_near_trigger";
case STATE_FAR_TRIGGER:
return "far_trigger";
case STATE_CONTINUE_FAR_TRIGGER:
return "continue_far_trigger";
case STATE_RELEASE:
return "release";
}
@ -171,12 +178,11 @@ function MyController(hand) {
this.actionID = null; // action this script created...
this.grabbedEntity = null; // on this entity.
this.grabbedVelocity = ZERO_VEC; // rolling average of held object's velocity
this.state = STATE_OFF;
this.pointer = null; // entity-id of line object
this.triggerValue = 0; // rolling average of trigger value
this.rawTriggerValue = 0;
this.offsetPosition = { x: 0.0, y: 0.0, z: 0.0 };
this.offsetRotation = { x: 0.0, y: 0.0, z: 0.0, w: 1.0 };
@ -206,17 +212,17 @@ function MyController(hand) {
case STATE_CONTINUE_NEAR_GRABBING:
this.continueNearGrabbing();
break;
case STATE_NEAR_GRABBING_NON_COLLIDING:
this.nearGrabbingNonColliding();
case STATE_NEAR_TRIGGER:
this.nearTrigger();
break;
case STATE_CONTINUE_NEAR_GRABBING_NON_COLLIDING:
this.continueNearGrabbingNonColliding();
case STATE_CONTINUE_NEAR_TRIGGER:
this.continueNearTrigger();
break;
case STATE_FAR_GRABBING_NON_COLLIDING:
this.farGrabbingNonColliding();
case STATE_FAR_TRIGGER:
this.farTrigger();
break;
case STATE_CONTINUE_FAR_GRABBING_NON_COLLIDING:
this.continueFarGrabbingNonColliding();
case STATE_CONTINUE_FAR_TRIGGER:
this.continueFarTrigger();
break;
case STATE_RELEASE:
this.release();
@ -234,7 +240,7 @@ function MyController(hand) {
this.debugLine = function(closePoint, farPoint, color){
Entities.addEntity({
type: "Line",
name: "Debug Line",
name: "Grab Debug Entity",
dimensions: LINE_ENTITY_DIMENSIONS,
visible: true,
position: closePoint,
@ -249,7 +255,7 @@ function MyController(hand) {
if (this.pointer === null) {
this.pointer = Entities.addEntity({
type: "Line",
name: "pointer",
name: "grab pointer",
dimensions: LINE_ENTITY_DIMENSIONS,
visible: true,
position: closePoint,
@ -308,6 +314,8 @@ function MyController(hand) {
}
this.search = function() {
this.grabbedEntity = null;
//if this hand is the one that's disabled, we don't want to search for anything at all
if (this.hand === disabledHand) {
return;
@ -358,7 +366,6 @@ function MyController(hand) {
if (intersection.intersects) {
// the ray is intersecting something we can move.
var intersectionDistance = Vec3.distance(pickRay.origin, intersection.intersection);
this.grabbedEntity = intersection.entityID;
//this code will disabled the beam for the opposite hand of the one that grabbed it if the entity says so
var grabbableData = getEntityCustomData(GRABBABLE_DATA_KEY, intersection.entityID, DEFAULT_GRABBABLE_DATA);
@ -372,8 +379,11 @@ function MyController(hand) {
disabledHand = 'none';
}
if (intersection.properties.name == "Grab Debug Entity") {
continue;
}
if (typeof grabbableData.grabbable !== 'undefined' && !grabbableData.grabbable) {
this.grabbedEntity = null;
continue;
}
if (intersectionDistance > pickRay.length) {
@ -383,56 +393,101 @@ function MyController(hand) {
if (intersectionDistance <= NEAR_PICK_MAX_DISTANCE) {
// the hand is very close to the intersected object. go into close-grabbing mode.
if (grabbableData.wantsTrigger) {
this.setState(STATE_NEAR_GRABBING_NON_COLLIDING);
this.grabbedEntity = intersection.entityID;
this.setState(STATE_NEAR_TRIGGER);
return;
} else if (!intersection.properties.locked) {
this.grabbedEntity = intersection.entityID;
this.setState(STATE_NEAR_GRABBING);
return;
}
} else {
} else if (! entityIsGrabbedByOther(intersection.entityID)) {
// don't allow two people to distance grab the same object
if (entityIsGrabbedByOther(intersection.entityID)) {
this.grabbedEntity = null;
} else {
if (intersection.properties.collisionsWillMove
&& !intersection.properties.locked) {
// the hand is far from the intersected object. go into distance-holding mode
if (intersection.properties.collisionsWillMove
&& !intersection.properties.locked) {
this.setState(STATE_DISTANCE_HOLDING);
} else {
this.setState(STATE_FAR_GRABBING_NON_COLLIDING);
}
this.grabbedEntity = intersection.entityID;
this.setState(STATE_DISTANCE_HOLDING);
return;
} else if (grabbableData.wantsTrigger) {
this.grabbedEntity = intersection.entityID;
this.setState(STATE_FAR_TRIGGER);
return;
}
}
}
}
// forward ray test failed, try sphere test.
if (WANT_DEBUG) {
Entities.addEntity({
type: "Sphere",
name: "Grab Debug Entity",
dimensions: {x: GRAB_RADIUS, y: GRAB_RADIUS, z: GRAB_RADIUS},
visible: true,
position: handPosition,
color: { red: 0, green: 255, blue: 0},
lifetime: 0.1
});
}
var nearbyEntities = Entities.findEntities(handPosition, GRAB_RADIUS);
var minDistance = PICK_MAX_DISTANCE;
var i, props, distance, grabbableData;
for (i = 0; i < nearbyEntities.length; i++) {
var grabbableDataForCandidate =
getEntityCustomData(GRABBABLE_DATA_KEY, nearbyEntities[i], DEFAULT_GRABBABLE_DATA);
if (typeof grabbableDataForCandidate.grabbable !== 'undefined' && !grabbableDataForCandidate.grabbable) {
continue;
}
var propsForCandidate =
Entities.getEntityProperties(nearbyEntities[i], GRABBABLE_PROPERTIES);
if (propsForCandidate.type == 'Unknown') {
continue;
}
if (propsForCandidate.type == 'Light') {
continue;
}
if (propsForCandidate.type == 'ParticleEffect') {
continue;
}
if (propsForCandidate.type == 'Zone') {
continue;
}
if (propsForCandidate.locked && !grabbableDataForCandidate.wantsTrigger) {
continue;
}
if (propsForCandidate.name == "Grab Debug Entity") {
continue;
}
if (propsForCandidate.name == "grab pointer") {
continue;
}
distance = Vec3.distance(propsForCandidate.position, handPosition);
if (distance < minDistance) {
this.grabbedEntity = nearbyEntities[i];
minDistance = distance;
props = propsForCandidate;
grabbableData = grabbableDataForCandidate;
}
}
if (this.grabbedEntity === null) {
// forward ray test failed, try sphere test.
var nearbyEntities = Entities.findEntities(handPosition, GRAB_RADIUS);
var minDistance = PICK_MAX_DISTANCE;
var i, props, distance, grabbableData;
for (i = 0; i < nearbyEntities.length; i++) {
var grabbableDataForCandidate =
getEntityCustomData(GRABBABLE_DATA_KEY, nearbyEntities[i], DEFAULT_GRABBABLE_DATA);
if (!grabbableDataForCandidate.grabbable) {
continue;
}
var propsForCandidate =
Entities.getEntityProperties(nearbyEntities[i], ["position", "name", "collisionsWillMove", "locked"]);
distance = Vec3.distance(propsForCandidate.position, handPosition);
if (distance < minDistance && propsForCandidate.name !== "pointer") {
this.grabbedEntity = nearbyEntities[i];
minDistance = distance;
props = propsForCandidate;
grabbableData = grabbableDataForCandidate;
}
}
if (this.grabbedEntity === null) {
return;
}
if (grabbableData.wantsTrigger) {
this.setState(STATE_NEAR_GRABBING_NON_COLLIDING);
} else if (!props.locked) {
this.setState(STATE_NEAR_GRABBING);
}
return;
}
if (grabbableData.wantsTrigger) {
this.setState(STATE_NEAR_TRIGGER);
return;
} else if (!props.locked) {
this.setState(STATE_NEAR_GRABBING);
return;
}
};
@ -440,9 +495,7 @@ function MyController(hand) {
var handControllerPosition = (this.hand === RIGHT_HAND) ? MyAvatar.rightHandPosition : MyAvatar.leftHandPosition;
var controllerHandInput = (this.hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand;
var handRotation = Quat.multiply(MyAvatar.orientation, Controller.getPoseValue(controllerHandInput).rotation);
var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, ["position", "rotation",
"gravity", "ignoreForCollisions",
"collisionsWillMove"]);
var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, GRABBABLE_PROPERTIES);
var now = Date.now();
// add the action and initialize some variables
@ -485,6 +538,7 @@ function MyController(hand) {
this.continueDistanceHolding = function() {
if (this.triggerSmoothedReleased()) {
this.setState(STATE_RELEASE);
Entities.callEntityMethod(this.grabbedEntity, "releaseGrab");
return;
}
@ -492,7 +546,7 @@ function MyController(hand) {
var handControllerPosition = (this.hand === RIGHT_HAND) ? MyAvatar.rightHandPosition : MyAvatar.leftHandPosition;
var controllerHandInput = (this.hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand;
var handRotation = Quat.multiply(MyAvatar.orientation, Controller.getPoseValue(controllerHandInput).rotation);
var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, ["position", "rotation"]);
var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, GRABBABLE_PROPERTIES);
this.lineOn(handPosition, Vec3.subtract(grabbedProperties.position, handPosition), INTERSECT_COLOR);
@ -541,7 +595,6 @@ function MyController(hand) {
var deltaPosition = Vec3.subtract(newObjectPosition, this.currentObjectPosition); // meters
var now = Date.now();
var deltaTime = (now - this.currentObjectTime) / MSEC_PER_SEC; // convert to seconds
this.computeReleaseVelocity(deltaPosition, deltaTime, false);
this.currentObjectPosition = newObjectPosition;
this.currentObjectTime = now;
@ -579,15 +632,14 @@ function MyController(hand) {
if (this.triggerSmoothedReleased()) {
this.setState(STATE_RELEASE);
Entities.callEntityMethod(this.grabbedEntity, "releaseGrab");
return;
}
this.lineOff();
var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity,
["position", "rotation", "gravity",
"ignoreForCollisions", "collisionsWillMove"]);
var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, GRABBABLE_PROPERTIES);
this.activateEntity(this.grabbedEntity, grabbedProperties);
if (grabbedProperties.collisionsWillMove && NEAR_GRABBING_KINEMATIC) {
Entities.editEntity(this.grabbedEntity, {
@ -648,6 +700,7 @@ function MyController(hand) {
this.continueNearGrabbing = function() {
if (this.triggerSmoothedReleased()) {
this.setState(STATE_RELEASE);
Entities.callEntityMethod(this.grabbedEntity, "releaseGrab");
return;
}
@ -663,7 +716,6 @@ function MyController(hand) {
var deltaPosition = Vec3.subtract(handControllerPosition, this.currentHandControllerTipPosition); // meters
var deltaTime = (now - this.currentObjectTime) / MSEC_PER_SEC; // convert to seconds
this.computeReleaseVelocity(deltaPosition, deltaTime, true);
this.currentHandControllerTipPosition = handControllerPosition;
this.currentObjectTime = now;
@ -684,9 +736,10 @@ function MyController(hand) {
}
};
this.nearGrabbingNonColliding = function() {
this.nearTrigger = function() {
if (this.triggerSmoothedReleased()) {
this.setState(STATE_RELEASE);
Entities.callEntityMethod(this.grabbedEntity, "stopNearTrigger");
return;
}
if (this.hand === RIGHT_HAND) {
@ -694,13 +747,14 @@ function MyController(hand) {
} else {
Entities.callEntityMethod(this.grabbedEntity, "setLeftHand");
}
Entities.callEntityMethod(this.grabbedEntity, "startNearGrabNonColliding");
this.setState(STATE_CONTINUE_NEAR_GRABBING_NON_COLLIDING);
Entities.callEntityMethod(this.grabbedEntity, "startNearTrigger");
this.setState(STATE_CONTINUE_NEAR_TRIGGER);
};
this.farGrabbingNonColliding = function() {
this.farTrigger = function() {
if (this.triggerSmoothedReleased()) {
this.setState(STATE_RELEASE);
Entities.callEntityMethod(this.grabbedEntity, "stopFarTrigger");
return;
}
@ -709,22 +763,24 @@ function MyController(hand) {
} else {
Entities.callEntityMethod(this.grabbedEntity, "setLeftHand");
}
Entities.callEntityMethod(this.grabbedEntity, "startFarGrabNonColliding");
this.setState(STATE_CONTINUE_FAR_GRABBING_NON_COLLIDING);
Entities.callEntityMethod(this.grabbedEntity, "startFarTrigger");
this.setState(STATE_CONTINUE_FAR_TRIGGER);
};
this.continueNearGrabbingNonColliding = function() {
this.continueNearTrigger = function() {
if (this.triggerSmoothedReleased()) {
this.setState(STATE_RELEASE);
Entities.callEntityMethod(this.grabbedEntity, "stopNearTrigger");
return;
}
Entities.callEntityMethod(this.grabbedEntity, "continueNearGrabbingNonColliding");
Entities.callEntityMethod(this.grabbedEntity, "continueNearTrigger");
};
this.continueFarGrabbingNonColliding = function() {
this.continueFarTrigger = function() {
if (this.triggerSmoothedReleased()) {
this.setState(STATE_RELEASE);
Entities.callEntityMethod(this.grabbedEntity, "stopNearTrigger");
return;
}
@ -740,12 +796,13 @@ function MyController(hand) {
this.lastPickTime = now;
if (intersection.entityID != this.grabbedEntity) {
this.setState(STATE_RELEASE);
Entities.callEntityMethod(this.grabbedEntity, "stopFarTrigger");
return;
}
}
this.lineOn(pickRay.origin, Vec3.multiply(pickRay.direction, LINE_LENGTH), NO_INTERSECT_COLOR);
Entities.callEntityMethod(this.grabbedEntity, "continueFarGrabbingNonColliding");
Entities.callEntityMethod(this.grabbedEntity, "continueFarTrigger");
};
_this.allTouchedIDs = {};
@ -815,23 +872,6 @@ function MyController(hand) {
Entities.callEntityMethod(entityID, "stopTouch");
};
this.computeReleaseVelocity = function(deltaPosition, deltaTime, useMultiplier) {
if (deltaTime > 0.0 && !vec3equal(deltaPosition, ZERO_VEC)) {
var grabbedVelocity = Vec3.multiply(deltaPosition, 1.0 / deltaTime);
// don't update grabbedVelocity if the trigger is off. the smoothing of the trigger
// value would otherwise give the held object time to slow down.
if (this.triggerSqueezed()) {
this.grabbedVelocity =
Vec3.sum(Vec3.multiply(this.grabbedVelocity, (1.0 - NEAR_GRABBING_VELOCITY_SMOOTH_RATIO)),
Vec3.multiply(grabbedVelocity, NEAR_GRABBING_VELOCITY_SMOOTH_RATIO));
}
if (useMultiplier) {
this.grabbedVelocity = Vec3.multiply(this.grabbedVelocity, RELEASE_VELOCITY_MULTIPLIER);
}
}
};
this.release = function() {
if(this.hand !== disabledHand){
@ -844,18 +884,10 @@ function MyController(hand) {
if (this.actionID !== null) {
Entities.deleteAction(this.grabbedEntity, this.actionID);
}
Entities.callEntityMethod(this.grabbedEntity, "releaseGrab");
}
this.deactivateEntity(this.grabbedEntity);
// the action will tend to quickly bring an object's velocity to zero. now that
// the action is gone, set the objects velocity to something the holder might expect.
Entities.editEntity(this.grabbedEntity, {
velocity: this.grabbedVelocity
});
this.grabbedVelocity = ZERO_VEC;
this.grabbedEntity = null;
this.actionID = null;
this.setState(STATE_OFF);

View file

@ -20,7 +20,7 @@
ColorSelector.prototype = {
startFarGrabNonColliding: function() {
startFarTrigger: function() {
this.selectColor();
},
@ -46,4 +46,4 @@
// entity scripts always need to return a newly constructed object of our type
return new ColorSelector();
});
});

View file

@ -20,7 +20,7 @@
BoardEraser.prototype = {
startFarGrabNonColliding: function() {
startFarTrigger: function() {
this.eraseBoard();
},
@ -42,4 +42,4 @@
// entity scripts always need to return a newly constructed object of our type
return new BoardEraser();
});
});

View file

@ -43,7 +43,7 @@
this.hand = LEFT_HAND;
},
startFarGrabNonColliding: function() {
startFarTrigger: function() {
if (this.painting) {
return;
}
@ -62,7 +62,7 @@
});
},
continueFarGrabbingNonColliding: function() {
continueFarTrigger: function() {
var handPosition = this.getHandPosition();
var pickRay = {
origin: handPosition,
@ -183,7 +183,7 @@
},
releaseGrab: function() {
stopFarTrigger: function() {
if(this.hand !== this.whichHand) {
return;
}
@ -249,4 +249,4 @@
// entity scripts always need to return a newly constructed object of our type
return new Whiteboard();
});
});

View file

@ -74,6 +74,9 @@ var drawingSurface = Entities.addEntity({
userData: JSON.stringify({
color: {
currentColor: colors[0]
},
"grabbableKey": {
wantsTrigger:true
}
})
@ -211,4 +214,4 @@ function cleanup() {
// Uncomment this line to delete whiteboard and all associated entity on script close
// Script.scriptEnding.connect(cleanup);
// Script.scriptEnding.connect(cleanup);

View file

@ -15,35 +15,35 @@
/*global LightSwitch */
(function () {
(function() {
var _this;
var utilitiesScript = Script.resolvePath("../../libraries/utils.js");
Script.include(utilitiesScript);
LightSwitch = function () {
LightSwitch = function() {
_this = this;
this.switchSound = SoundCache.getSound("https://hifi-public.s3.amazonaws.com/sounds/Switches%20and%20sliders/lamp_switch_2.wav");
};
LightSwitch.prototype = {
clickReleaseOnEntity: function (entityID, mouseEvent) {
clickReleaseOnEntity: function(entityID, mouseEvent) {
if (!mouseEvent.isLeftButton) {
return;
}
this.toggleLights();
},
startNearGrabNonColliding: function () {
startNearTrigger: function() {
this.toggleLights();
},
toggleLights: function () {
toggleLights: function() {
var lightData = getEntityCustomData(this.resetKey, this.entityID, {});
var on = !lightData.on;
var lightType = lightData.type;
var lights = Entities.findEntities(this.position, 20);
lights.forEach(function (light) {
lights.forEach(function(light) {
var type = getEntityCustomData(_this.resetKey, light, {}).type;
if (type === lightType && JSON.stringify(light) !== JSON.stringify(_this.entityID)) {
Entities.editEntity(light, {
@ -63,9 +63,13 @@
type: lightType,
resetMe: true
});
setEntityCustomData('grabbableKey', this.entityID, {
wantsTrigger: true
});
},
flipSwitch: function () {
flipSwitch: function() {
var rotation = Entities.getEntityProperties(this.entityID, "rotation").rotation;
var axis = {
x: 0,
@ -79,7 +83,7 @@
rotation: rotation
});
},
preload: function (entityID) {
preload: function(entityID) {
this.entityID = entityID;
this.resetKey = "resetMe";
//The light switch is static, so just cache its position once

View file

@ -12,28 +12,49 @@
{ "from": "Keyboard.W", "when": "Keyboard.Shift", "to": "Actions.PITCH_UP" },
{ "from": { "makeAxis" : ["Keyboard.MouseMoveLeft", "Keyboard.MouseMoveRight"] },
{ "comment" : "Mouse turn need to be small continuous increments",
"from": { "makeAxis" : [
[ "Keyboard.MouseMoveLeft" ],
[ "Keyboard.MouseMoveRight" ]
]
},
"when": [ "Application.InHMD", "Application.ComfortMode", "Keyboard.RightMouseButton" ],
"to": "Actions.StepYaw",
"filters":
[
"constrainToInteger",
{ "type": "pulse", "interval": 0.5 },
{ "type": "scale", "scale": 15 }
{ "type": "pulse", "interval": 0.2 },
{ "type": "scale", "scale": 22.5 }
]
},
{ "comment" : "Touchpad turn need to be small continuous increments, but without the RMB constraint",
"from": { "makeAxis" : [
[ "Keyboard.TouchpadLeft" ],
[ "Keyboard.TouchpadRight" ]
]
},
"when": [ "Application.InHMD", "Application.ComfortMode" ],
"to": "Actions.StepYaw",
"filters":
[
"constrainToInteger",
{ "type": "pulse", "interval": 0.2 },
{ "type": "scale", "scale": 22.5 }
]
},
{ "from": { "makeAxis" : [
["Keyboard.A", "Keyboard.Left", "Keyboard.TouchpadLeft"],
["Keyboard.D", "Keyboard.Right", "Keyboard.TouchpadRight"]
["Keyboard.A", "Keyboard.Left" ],
["Keyboard.D", "Keyboard.Right"]
]
},
"when": [ "Application.InHMD", "Application.ComfortMode" ],
"to": "Actions.StepYaw",
"filters":
[
{ "type": "pulse", "interval": 0.5 },
{ "type": "scale", "scale": 15 }
{ "type": "pulse", "interval": 0.5, "resetOnZero": true },
{ "type": "scale", "scale": 22.5 }
]
},

View file

@ -1,24 +0,0 @@
{
"name": "Full Mapping config including the standard hydra and gamepad and one more thing",
"mappings": [
{ "src": "./mapping-hydra.json" },
{ "src": "./mapping-xbox.json" },
{
"name": "example mapping for standard to js function",
"channels": [ {
"from": "Standard.B",
"to": {
"type":"js",
"function": "function(value){ print(\"Standard.B = \" + value );}"
}
}, {
"from": "Standard.B",
"to": {
"type":"js",
"src": "http://www.theNextBigThing.com/hifiInputSignalHandler.js"
}
}
]
}
]
}

View file

@ -1,36 +0,0 @@
{
"name": "example mapping from Standard to actions",
"channels": [ {
"from": "Standard.LY",
"filters": [ {
"type": "clamp",
"min": 0,
"max": 1
}
],
"to": "Actions.Forward"
}, {
"from": "Standard.LY",
"filters": [ {
"type": "clamp",
"min": -1,
"max": 0
}, {
"type": "invert"
}
],
"to": "Actions.Backward"
}, {
"from": "Standard.LX",
"filters": [ {
"type": "scale",
"scale": 2.0
}
],
"to": "Actions.Yaw"
}, {
"from": "Standard.A",
"to": "Actions.Action0"
}
]
}

View file

@ -0,0 +1,15 @@
{
"name": "Spacemouse to Standard",
"channels": [
{ "from": "Spacemouse.TranslateX", "to": "Standard.RX" },
{ "from": "Spacemouse.TranslateY", "to": "Standard.LY" },
{ "from": "Spacemouse.TranslateZ", "to": "Standard.RY" },
{ "from": "Spacemouse.RotateZ", "to": "Standard.LX" },
{ "from": "Spacemouse.LeftButton", "to": "Standard.LB" },
{ "from": "Spacemouse.RightButton", "to": "Standard.RB" }
]
}

View file

@ -1,43 +0,0 @@
{
"name": "Standard to Action",
"channels": [
{ "from": "Standard.LY", "to": "Actions.TranslateZ" },
{ "from": "Standard.LX", "to": "Actions.TranslateX" },
{ "from": "Standard.RX", "to": "Actions.Yaw" },
{ "from": "Standard.RY", "to": "Actions.Pitch" },
{
"from": "Standard.DU",
"to": "Actions.LONGITUDINAL_FORWARD",
"filters": [ { "type": "scale", "scale": 0.5 } ]
},
{
"from": "Standard.DD",
"to": "Actions.LONGITUDINAL_BACKWARD",
"filters": [ { "type": "scale", "scale": 0.5 } ]
},
{
"from": "Standard.DR",
"to": "Actions.LATERAL_RIGHT",
"filters": [ { "type": "scale", "scale": 0.5 } ]
},
{
"from": "Standard.DL",
"to": "Actions.LATERAL_LEFT",
"filters": [ { "type": "scale", "scale": 0.5 } ]
},
{ "from": "Standard.Y", "to": "Actions.VERTICAL_UP" },
{ "from": "Standard.X", "to": "Actions.VERTICAL_DOWN" },
{
"from": "Standard.RT",
"to": "Actions.BOOM_IN",
"filters": [ { "type": "scale", "scale": 0.1 } ]
},
{
"from": "Standard.LT",
"to": "Actions.BOOM_OUT",
"filters": [ { "type": "scale", "scale": 0.1 } ]
},
{ "from": "Standard.LeftHand", "to": "Actions.LEFT_HAND" },
{ "from": "Standard.RightHand", "to": "Actions.RIGHT_HAND" }
]
}

View file

@ -2,21 +2,19 @@
"name": "Standard to Action",
"channels": [
{ "from": "Standard.LY", "to": "Actions.TranslateZ" },
{ "from": "Standard.LX", "to": "Actions.TranslateX" },
{ "from": "Standard.LX",
{ "from": "Standard.RX",
"when": [ "Application.InHMD", "Application.ComfortMode" ],
"to": "Actions.StepYaw",
"filters":
[
{ "type": "pulse", "interval": 0.5 },
{ "type": "scale", "scale": 15 }
{ "type": "scale", "scale": 22.5 }
]
},
{ "from": "Standard.LX", "to": "Actions.Yaw" },
{ "from": "Standard.RX", "to": "Actions.TranslateX" },
{ "from": "Standard.RY", "filters": "invert", "to": "Actions.TranslateY" },
{ "from": "Standard.RX", "to": "Actions.Yaw" },
{ "from": "Standard.RY", "when": "!Application.InHMD", "to": "Actions.Pitch" },
{ "from": [ "Standard.DU", "Standard.DL", "Standard.DR", "Standard.DD" ], "to": "Standard.LeftPrimaryThumb" },

View file

@ -100,7 +100,7 @@
#include "audio/AudioScope.h"
#include "avatar/AvatarManager.h"
#include "CrashHandler.h"
#include "devices/3DConnexionClient.h"
#include "input-plugins/SpacemouseManager.h"
#include "devices/DdeFaceTracker.h"
#include "devices/EyeTracker.h"
#include "devices/Faceshift.h"
@ -726,10 +726,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
// Now that menu is initalized we can sync myAvatar with it's state.
getMyAvatar()->updateMotionBehaviorFromMenu();
#if 0
// the 3Dconnexion device wants to be initiliazed after a window is displayed.
ConnexionClient::getInstance().init();
#endif
SpacemouseManager::getInstance().init();
auto& packetReceiver = nodeList->getPacketReceiver();
packetReceiver.registerListener(PacketType::DomainConnectionDenied, this, "handleDomainConnectionDeniedPacket");
@ -940,14 +938,12 @@ void Application::initializeGL() {
qCDebug(interfaceapp) << "Created Display Window.";
// initialize glut for shape drawing; Qt apparently initializes it on OS X
#ifndef __APPLE__
static bool isInitialized = false;
if (isInitialized) {
if (_isGLInitialized) {
return;
} else {
isInitialized = true;
_isGLInitialized = true;
}
#endif
// Where the gpuContext is initialized and where the TRUE Backend is created and assigned
gpu::Context::init<gpu::GLBackend>();
_gpuContext = std::make_shared<gpu::Context>();
@ -1059,7 +1055,9 @@ void Application::paintGL() {
_lastFramesPerSecondUpdate = now;
}
idle(now);
if (_isGLInitialized) {
idle(now);
}
PROFILE_RANGE(__FUNCTION__);
PerformanceTimer perfTimer("paintGL");
@ -1851,9 +1849,10 @@ void Application::focusOutEvent(QFocusEvent* event) {
inputPlugin->pluginFocusOutEvent();
}
}
#if 0
ConnexionData::getInstance().focusOutEvent();
#endif
//SpacemouseDevice::getInstance().focusOutEvent();
//SpacemouseManager::getInstance().getDevice()->focusOutEvent();
SpacemouseManager::getInstance().ManagerFocusOutEvent();
// synthesize events for keys currently pressed, since we may not get their release events
foreach (int key, _keysPressed) {
@ -2795,7 +2794,7 @@ void Application::update(float deltaTime) {
float timeFactor = EXPECTED_FRAME_RATE * deltaTime;
myAvatar->setDriveKeys(PITCH, -1.0f * userInputMapper->getActionState(controller::Action::PITCH) / timeFactor);
myAvatar->setDriveKeys(YAW, -1.0f * userInputMapper->getActionState(controller::Action::YAW) / timeFactor);
myAvatar->setDriveKeys(STEP_YAW, -1.0f * userInputMapper->getActionState(controller::Action::STEP_YAW) / timeFactor);
myAvatar->setDriveKeys(STEP_YAW, -1.0f * userInputMapper->getActionState(controller::Action::STEP_YAW));
}
}
myAvatar->setDriveKeys(ZOOM, userInputMapper->getActionState(controller::Action::TRANSLATE_CAMERA_Z));

View file

@ -414,7 +414,7 @@ private:
bool _dependencyManagerIsSetup;
OffscreenGlCanvas* _offscreenContext;
OffscreenGlCanvas* _offscreenContext { nullptr };
DisplayPluginPointer _displayPlugin;
InputPluginList _activeInputPlugins;
@ -548,6 +548,7 @@ private:
quint64 _lastSimsPerSecondUpdate = 0;
bool _isForeground = true; // starts out assumed to be in foreground
bool _inPaint = false;
bool _isGLInitialized { false };
};
#endif // hifi_Application_h

View file

@ -30,7 +30,7 @@
#include "devices/DdeFaceTracker.h"
#include "devices/Faceshift.h"
#include "devices/RealSense.h"
#include "devices/3DConnexionClient.h"
#include "input-plugins/SpacemouseManager.h"
#include "MainWindow.h"
#include "scripting/MenuScriptingInterface.h"
#include "ui/AssetUploadDialogFactory.h"
@ -464,13 +464,9 @@ Menu::Menu() {
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::MeshVisible, 0, true,
avatar, SLOT(setEnableMeshVisible(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::DisableEyelidAdjustment, 0, false);
#if 0
addCheckableActionToQMenuAndActionHash(avatarDebugMenu,
MenuOption::Connexion,
0, false,
&ConnexionClient::getInstance(),
SLOT(toggleConnexion(bool)));
#endif
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::Connexion, 0, false, &SpacemouseManager::getInstance(), SLOT(toggleSpacemouse(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ComfortMode, 0, true);
MenuWrapper* handOptionsMenu = developerMenu->addMenu("Hands");

View file

@ -109,8 +109,6 @@ void AvatarActionHold::doKinematicUpdate(float deltaTimeStep) {
if (_previousSet) {
glm::vec3 positionalVelocity = (_positionalTarget - _previousPositionalTarget) / deltaTimeStep;
rigidBody->setLinearVelocity(glmToBullet(positionalVelocity));
// back up along velocity a bit in order to smooth out a "vibrating" appearance
_positionalTarget -= positionalVelocity * deltaTimeStep / 2.0f;
}
}

View file

@ -53,7 +53,6 @@
using namespace std;
static quint64 COMFORT_MODE_PULSE_TIMING = USECS_PER_SECOND / 2; // turn once per half second
const glm::vec3 DEFAULT_UP_DIRECTION(0.0f, 1.0f, 0.0f);
const float YAW_SPEED = 150.0f; // degrees/sec
const float PITCH_SPEED = 100.0f; // degrees/sec
@ -259,23 +258,9 @@ void MyAvatar::simulate(float deltaTime) {
stepAction = true;
}
}
quint64 now = usecTimestampNow();
quint64 pulseDeltaTime = now - _lastStepPulse;
if (!stepAction) {
_lastStepPulse = 0;
}
if (stepAction && pulseDeltaTime > COMFORT_MODE_PULSE_TIMING) {
_pulseUpdate = true;
}
updateOrientation(deltaTime);
updatePosition(deltaTime);
if (_pulseUpdate) {
_lastStepPulse = now;
_pulseUpdate = false;
}
}
{
@ -1299,11 +1284,11 @@ void MyAvatar::prepareForPhysicsSimulation() {
_characterController.setAvatarPositionAndOrientation(getPosition(), getOrientation());
if (qApp->isHMDMode()) {
updateHMDFollowVelocity();
_characterController.setHMDVelocity(_hmdFollowVelocity);
} else {
_characterController.setHMDVelocity(Vectors::ZERO);
} else if (_isFollowingHMD) {
_isFollowingHMD = false;
_hmdFollowVelocity = Vectors::ZERO;
}
_characterController.setHMDVelocity(_hmdFollowVelocity);
}
void MyAvatar::harvestResultsFromPhysicsSimulation() {
@ -1339,6 +1324,7 @@ void MyAvatar::adjustSensorTransform(glm::vec3 hmdShift) {
// the "adjustment" is more or less complete so stop following
_isFollowingHMD = false;
_hmdFollowSpeed = 0.0f;
_hmdFollowVelocity = Vectors::ZERO;
// and slam the body's transform anyway to eliminate any slight errors
glm::vec3 finalBodyPosition = extractTranslation(worldBodyMatrix);
nextAttitude(finalBodyPosition, finalBodyRotation);
@ -1623,7 +1609,7 @@ void MyAvatar::updateOrientation(float deltaTime) {
// get an instantaneous 15 degree turn. If you keep holding the key down you'll get another
// snap turn every half second.
quint64 now = usecTimestampNow();
if (_driveKeys[STEP_YAW] != 0.0f && now - _lastStepPulse > COMFORT_MODE_PULSE_TIMING) {
if (_driveKeys[STEP_YAW] != 0.0f) {
totalBodyYaw += _driveKeys[STEP_YAW];
}
@ -1692,9 +1678,9 @@ glm::vec3 MyAvatar::applyKeyboardMotor(float deltaTime, const glm::vec3& localVe
glm::vec3 newLocalVelocity = localVelocity;
float stepControllerInput = fabsf(_driveKeys[STEP_TRANSLATE_Z]) + fabsf(_driveKeys[STEP_TRANSLATE_Z]) + fabsf(_driveKeys[STEP_TRANSLATE_Z]);
quint64 now = usecTimestampNow();
// FIXME how do I implement step translation as well?
if (stepControllerInput && now - _lastStepPulse > COMFORT_MODE_PULSE_TIMING) {
}
float keyboardInput = fabsf(_driveKeys[TRANSLATE_Z]) + fabsf(_driveKeys[TRANSLATE_X]) + fabsf(_driveKeys[TRANSLATE_Y]);
if (keyboardInput) {

View file

@ -420,8 +420,6 @@ private:
AtRestDetector _hmdAtRestDetector;
bool _lastIsMoving { false };
quint64 _lastStepPulse { 0 };
bool _pulseUpdate { false };
};
QScriptValue audioListenModeToScriptValue(QScriptEngine* engine, const AudioListenerMode& audioListenerMode);

View file

@ -13,7 +13,7 @@
/// Updates the state of the joint at the specified index.
void AvatarRig::updateJointState(int index, glm::mat4 rootTransform) {
if (index < 0 && index >= _jointStates.size()) {
if (index < 0 || index >= _jointStates.size()) {
return; // bail
}
JointState& state = _jointStates[index];

View file

@ -1029,6 +1029,7 @@ Mapping::Pointer UserInputMapper::parseMapping(const QJsonValue& json) {
}
mapping->routes.push_back(route);
}
_mappingsByName[mapping->name] = mapping;
return mapping;
}

View file

@ -13,7 +13,7 @@
using namespace controller;
const float PulseFilter::DEFAULT_LAST_EMIT_TIME = -::std::numeric_limits<float>::max();
float PulseFilter::apply(float value) const {
float result = 0.0f;
@ -25,13 +25,22 @@ float PulseFilter::apply(float value) const {
_lastEmitTime = now;
result = value;
}
} else if (_resetOnZero) {
_lastEmitTime = DEFAULT_LAST_EMIT_TIME;
}
return result;
}
bool PulseFilter::parseParameters(const QJsonValue& parameters) {
static const QString JSON_MIN = QStringLiteral("interval");
return parseSingleFloatParameter(parameters, JSON_MIN, _interval);
static const QString JSON_INTERVAL = QStringLiteral("interval");
static const QString JSON_RESET = QStringLiteral("resetOnZero");
if (parameters.isObject()) {
auto obj = parameters.toObject();
if (obj.contains(JSON_RESET)) {
_resetOnZero = obj[JSON_RESET].toBool();
}
}
return parseSingleFloatParameter(parameters, JSON_INTERVAL, _interval);
}

View file

@ -21,14 +21,15 @@ public:
PulseFilter() {}
PulseFilter(float interval) : _interval(interval) {}
virtual float apply(float value) const override;
virtual bool parseParameters(const QJsonValue& parameters);
private:
mutable float _lastEmitTime { -::std::numeric_limits<float>::max() };
float _interval = 1.0f;
static const float DEFAULT_LAST_EMIT_TIME;
mutable float _lastEmitTime { DEFAULT_LAST_EMIT_TIME };
bool _resetOnZero { false };
float _interval { 1.0f };
};
}

View file

@ -1,5 +1,5 @@
//
// 3DConnexionClient.cpp
// SpacemouseManager.cpp
// interface/src/devices
//
// Created by MarcelEdward Verhagen on 09-06-15.
@ -9,107 +9,74 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "SpacemouseManager.h"
#include "3DConnexionClient.h"
#if 0
#include <UserActivityLogger.h>
#include <PathUtils.h>
#include "Menu.h"
#include <plugins/PluginContainer.h>
#include <controllers/UserInputMapper.h>
#include "../../../interface/src/Menu.h"
const float MAX_AXIS = 75.0f; // max forward = 2x speed
void ConnexionData::focusOutEvent() {
static std::shared_ptr<SpacemouseDevice> instance;
SpacemouseDevice::SpacemouseDevice() :
InputDevice("Spacemouse")
{
instance = std::shared_ptr<SpacemouseDevice>(this);
}
void SpacemouseDevice::focusOutEvent() {
_axisStateMap.clear();
_buttonPressedMap.clear();
};
ConnexionData& ConnexionData::getInstance() {
static ConnexionData sharedInstance;
return sharedInstance;
}
ConnexionData::ConnexionData() : InputDevice("ConnexionClient") {}
void ConnexionData::handleAxisEvent() {
void SpacemouseDevice::handleAxisEvent() {
auto rotation = cc_rotation / MAX_AXIS;
_axisStateMap[ROTATE_X] = rotation.x;
_axisStateMap[ROTATE_X] = rotation.x;
_axisStateMap[ROTATE_Y] = rotation.y;
_axisStateMap[ROTATE_Z] = rotation.z;
auto position = cc_rotation / MAX_AXIS;
auto position = cc_position / MAX_AXIS;
_axisStateMap[TRANSLATE_X] = position.x;
_axisStateMap[TRANSLATE_Y] = position.y;
_axisStateMap[TRANSLATE_Z] = position.z;
}
void ConnexionData::setButton(int lastButtonState) {
void SpacemouseDevice::setButton(int lastButtonState) {
_buttonPressedMap.clear();
_buttonPressedMap.insert(lastButtonState);
}
void ConnexionData::buildDeviceProxy(controller::DeviceProxy::Pointer proxy) {
proxy->_name = _name = "ConnexionClient";
proxy->getButton = [this](const controller::Input& input, int timestamp) -> bool { return this->getButton(input.getChannel()); };
proxy->getAxis = [this](const controller::Input& input, int timestamp) -> float { return this->getAxis(input.getChannel()); };
proxy->getAvailabeInputs = [this]() -> QVector<controller::Input::NamedPair> {
using namespace controller;
static QVector<controller::Input::NamedPair> availableInputs {
Input::NamedPair(makeInput(BUTTON_1), "LeftButton"),
Input::NamedPair(makeInput(BUTTON_2), "RightButton"),
Input::NamedPair(makeInput(BUTTON_3), "BothButtons"),
Input::NamedPair(makeInput(TRANSLATE_X), "TranslateX"),
Input::NamedPair(makeInput(TRANSLATE_Y), "TranslateY"),
Input::NamedPair(makeInput(TRANSLATE_Z), "TranslateZ"),
Input::NamedPair(makeInput(ROTATE_X), "RotateX"),
Input::NamedPair(makeInput(ROTATE_Y), "RotateY"),
Input::NamedPair(makeInput(ROTATE_Z), "RotateZ"),
};
return availableInputs;
controller::Input::NamedVector SpacemouseDevice::getAvailableInputs() const {
using namespace controller;
static const Input::NamedVector availableInputs{
makePair(BUTTON_1, "LeftButton"),
makePair(BUTTON_2, "RightButton"),
//makePair(BUTTON_3, "BothButtons"),
makePair(TRANSLATE_X, "TranslateX"),
makePair(TRANSLATE_Y, "TranslateY"),
makePair(TRANSLATE_Z, "TranslateZ"),
//makePair(ROTATE_X, "RotateX"),
//makePair(ROTATE_Y, "RotateY"),
makePair(ROTATE_Z, "RotateZ"),
};
return availableInputs;
}
QString ConnexionData::getDefaultMappingConfig() {
static const QString MAPPING_JSON = PathUtils::resourcesPath() + "/controllers/vive.json";
QString SpacemouseDevice::getDefaultMappingConfig() const {
static const QString MAPPING_JSON = PathUtils::resourcesPath() + "/controllers/spacemouse.json";
return MAPPING_JSON;
}
//void ConnexionData::assignDefaultInputMapping(UserInputMapper& mapper) {
// const float JOYSTICK_MOVE_SPEED = 1.0f;
// //const float DPAD_MOVE_SPEED = 0.5f;
// const float JOYSTICK_YAW_SPEED = 0.5f;
// const float JOYSTICK_PITCH_SPEED = 0.25f;
// const float BOOM_SPEED = 0.1f;
//
// // Y axes are flipped (up is negative)
// // postion: Movement, strafing
// mapper.addInputChannel(UserInputMapper::LONGITUDINAL_FORWARD, makeInput(POSITION_AXIS_Y_NEG), JOYSTICK_MOVE_SPEED);
// mapper.addInputChannel(UserInputMapper::LONGITUDINAL_BACKWARD, makeInput(POSITION_AXIS_Y_POS), JOYSTICK_MOVE_SPEED);
// mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(POSITION_AXIS_X_POS), JOYSTICK_MOVE_SPEED);
// mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(POSITION_AXIS_X_NEG), JOYSTICK_MOVE_SPEED);
// mapper.addInputChannel(UserInputMapper::VERTICAL_UP, makeInput(POSITION_AXIS_Z_NEG), JOYSTICK_MOVE_SPEED);
// mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(POSITION_AXIS_Z_POS), JOYSTICK_MOVE_SPEED);
//
// // Rotation: Camera orientation with button 1
// mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(ROTATION_AXIS_Z_POS), JOYSTICK_YAW_SPEED);
// mapper.addInputChannel(UserInputMapper::YAW_LEFT, makeInput(ROTATION_AXIS_Z_NEG), JOYSTICK_YAW_SPEED);
// mapper.addInputChannel(UserInputMapper::PITCH_DOWN, makeInput(ROTATION_AXIS_Y_NEG), JOYSTICK_PITCH_SPEED);
// mapper.addInputChannel(UserInputMapper::PITCH_UP, makeInput(ROTATION_AXIS_Y_POS), JOYSTICK_PITCH_SPEED);
//
// // Button controls
// // Zoom
// mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(BUTTON_1), BOOM_SPEED);
// mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(BUTTON_2), BOOM_SPEED);
//
// // Zoom
// // mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(ROTATION_AXIS_Z_NEG), BOOM_SPEED);
// // mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(ROTATION_AXIS_Z_POS), BOOM_SPEED);
//
//}
float ConnexionData::getButton(int channel) const {
float SpacemouseDevice::getButton(int channel) const {
if (!_buttonPressedMap.empty()) {
if (_buttonPressedMap.find(channel) != _buttonPressedMap.end()) {
return 1.0f;
@ -120,7 +87,7 @@ float ConnexionData::getButton(int channel) const {
return 0.0f;
}
float ConnexionData::getAxis(int channel) const {
float SpacemouseDevice::getAxis(int channel) const {
auto axis = _axisStateMap.find(channel);
if (axis != _axisStateMap.end()) {
return (*axis).second;
@ -129,55 +96,78 @@ float ConnexionData::getAxis(int channel) const {
}
}
controller::Input ConnexionData::makeInput(ConnexionData::ButtonChannel button) {
controller::Input SpacemouseDevice::makeInput(SpacemouseDevice::ButtonChannel button) const {
return controller::Input(_deviceID, button, controller::ChannelType::BUTTON);
}
controller::Input ConnexionData::makeInput(ConnexionData::PositionChannel axis) {
controller::Input SpacemouseDevice::makeInput(SpacemouseDevice::PositionChannel axis) const {
return controller::Input(_deviceID, axis, controller::ChannelType::AXIS);
}
void ConnexionData::update(float deltaTime, bool jointsCaptured) {
// the update is done in the ConnexionClient class.
controller::Input::NamedPair SpacemouseDevice::makePair(SpacemouseDevice::ButtonChannel button, const QString& name) const {
return controller::Input::NamedPair(makeInput(button), name);
}
controller::Input::NamedPair SpacemouseDevice::makePair(SpacemouseDevice::PositionChannel axis, const QString& name) const {
return controller::Input::NamedPair(makeInput(axis), name);
}
void SpacemouseDevice::update(float deltaTime, bool jointsCaptured) {
// the update is done in the SpacemouseManager class.
// for windows in the nativeEventFilter the inputmapper is connected or registed or removed when an 3Dconnnexion device is attached or detached
// for osx the api will call DeviceAddedHandler or DeviceRemoveHandler when a 3Dconnexion device is attached or detached
}
ConnexionClient& ConnexionClient::getInstance() {
static ConnexionClient sharedInstance;
SpacemouseManager& SpacemouseManager::getInstance() {
static SpacemouseManager sharedInstance;
if (instance == nullptr) {
new SpacemouseDevice();
}
return sharedInstance;
}
void SpacemouseManager::ManagerFocusOutEvent() {
instance->focusOutEvent();
}
void SpacemouseManager::init() {
}
#ifdef HAVE_3DCONNEXIONCLIENT
#ifdef Q_OS_WIN
#include <VersionHelpers.h>
void ConnexionClient::toggleConnexion(bool shouldEnable) {
ConnexionData& connexiondata = ConnexionData::getInstance();
if (shouldEnable && connexiondata.getDeviceID() == 0) {
void SpacemouseManager::toggleSpacemouse(bool shouldEnable) {
if (shouldEnable) {
init();
}
if (!shouldEnable && connexiondata.getDeviceID() != 0) {
if (!shouldEnable && instance->getDeviceID() != controller::Input::INVALID_DEVICE) {
destroy();
}
}
void ConnexionClient::init() {
void SpacemouseManager::init() {
if (Menu::getInstance()->isOptionChecked(MenuOption::Connexion)) {
fLast3dmouseInputTime = 0;
InitializeRawInput(GetActiveWindow());
QAbstractEventDispatcher::instance()->installNativeEventFilter(this);
if (instance->getDeviceID() != controller::Input::INVALID_DEVICE) {
auto userInputMapper = DependencyManager::get<UserInputMapper>();
userInputMapper->registerDevice(instance);
UserActivityLogger::getInstance().connectedDevice("controller", "Spacemouse");
}
}
}
void ConnexionClient::destroy() {
void SpacemouseManager::destroy() {
QAbstractEventDispatcher::instance()->removeNativeEventFilter(this);
ConnexionData& connexiondata = ConnexionData::getInstance();
int deviceid = connexiondata.getDeviceID();
int deviceid = instance->getDeviceID();
auto userInputMapper = DependencyManager::get<UserInputMapper>();
userInputMapper->removeDevice(deviceid);
}
@ -281,14 +271,15 @@ unsigned short HidToVirtualKey(unsigned long pid, unsigned short hidKeyCode) {
return virtualkey;
}
bool ConnexionClient::RawInputEventFilter(void* msg, long* result) {
ConnexionData& connexiondata = ConnexionData::getInstance();
bool SpacemouseManager::RawInputEventFilter(void* msg, long* result) {
auto userInputMapper = DependencyManager::get<UserInputMapper>();
if (Is3dmouseAttached() && connexiondata.getDeviceID() == 0) {
userInputMapper->registerDevice(&connexiondata);
UserActivityLogger::getInstance().connectedDevice("controller", "3Dconnexion");
} else if (!Is3dmouseAttached() && connexiondata.getDeviceID() != 0) {
userInputMapper->removeDevice(connexiondata.getDeviceID());
if (Is3dmouseAttached() && instance->getDeviceID() == controller::Input::INVALID_DEVICE) {
userInputMapper->registerDevice(instance);
UserActivityLogger::getInstance().connectedDevice("controller", "Spacemouse");
}
else if (!Is3dmouseAttached() && instance->getDeviceID() != controller::Input::INVALID_DEVICE) {
userInputMapper->removeDevice(instance->getDeviceID());
}
if (!Is3dmouseAttached()) {
@ -309,36 +300,34 @@ bool ConnexionClient::RawInputEventFilter(void* msg, long* result) {
}
// Access the mouse parameters structure
I3dMouseParam& ConnexionClient::MouseParams() {
I3dMouseParam& SpacemouseManager::MouseParams() {
return f3dMouseParams;
}
// Access the mouse parameters structure
const I3dMouseParam& ConnexionClient::MouseParams() const {
const I3dMouseParam& SpacemouseManager::MouseParams() const {
return f3dMouseParams;
}
//Called with the processed motion data when a 3D mouse event is received
void ConnexionClient::Move3d(HANDLE device, std::vector<float>& motionData) {
void SpacemouseManager::Move3d(HANDLE device, std::vector<float>& motionData) {
Q_UNUSED(device);
ConnexionData& connexiondata = ConnexionData::getInstance();
connexiondata.cc_position = { motionData[0] * 1000, motionData[1] * 1000, motionData[2] * 1000 };
connexiondata.cc_rotation = { motionData[3] * 1500, motionData[4] * 1500, motionData[5] * 1500 };
connexiondata.handleAxisEvent();
instance->cc_position = { motionData[0] * 1000, motionData[1] * 1000, motionData[2] * 1000 };
instance->cc_rotation = { motionData[3] * 1500, motionData[4] * 1500, motionData[5] * 1500 };
instance->handleAxisEvent();
}
//Called when a 3D mouse key is pressed
void ConnexionClient::On3dmouseKeyDown(HANDLE device, int virtualKeyCode) {
void SpacemouseManager::On3dmouseKeyDown(HANDLE device, int virtualKeyCode) {
Q_UNUSED(device);
ConnexionData& connexiondata = ConnexionData::getInstance();
connexiondata.setButton(virtualKeyCode);
instance->setButton(virtualKeyCode);
}
//Called when a 3D mouse key is released
void ConnexionClient::On3dmouseKeyUp(HANDLE device, int virtualKeyCode) {
void SpacemouseManager::On3dmouseKeyUp(HANDLE device, int virtualKeyCode) {
Q_UNUSED(device);
ConnexionData& connexiondata = ConnexionData::getInstance();
connexiondata.setButton(0);
instance->setButton(0);
}
//Get an initialized array of PRAWINPUTDEVICE for the 3D devices
@ -357,7 +346,7 @@ static PRAWINPUTDEVICE GetDevicesToRegister(unsigned int* pNumDevices) {
}
//Detect the 3D mouse
bool ConnexionClient::Is3dmouseAttached() {
bool SpacemouseManager::Is3dmouseAttached() {
unsigned int numDevicesOfInterest = 0;
PRAWINPUTDEVICE devicesToRegister = GetDevicesToRegister(&numDevicesOfInterest);
@ -400,7 +389,7 @@ bool ConnexionClient::Is3dmouseAttached() {
// Initialize the window to recieve raw-input messages
// This needs to be called initially so that Windows will send the messages from the 3D mouse to the window.
bool ConnexionClient::InitializeRawInput(HWND hwndTarget) {
bool SpacemouseManager::InitializeRawInput(HWND hwndTarget) {
fWindow = hwndTarget;
// Simply fail if there is no window
@ -429,7 +418,7 @@ bool ConnexionClient::InitializeRawInput(HWND hwndTarget) {
}
//Get the raw input data from Windows
UINT ConnexionClient::GetRawInputBuffer(PRAWINPUT pData, PUINT pcbSize, UINT cbSizeHeader) {
UINT SpacemouseManager::GetRawInputBuffer(PRAWINPUT pData, PUINT pcbSize, UINT cbSizeHeader) {
//Includes workaround for incorrect alignment of the RAWINPUT structure on x64 os
//when running as Wow64 (copied directly from 3DConnexion code)
#ifdef _WIN64
@ -477,7 +466,7 @@ UINT ConnexionClient::GetRawInputBuffer(PRAWINPUT pData, PUINT pcbSize, UINT cbS
// Process the raw input device data
// On3dmouseInput() does all the preprocessing of the rawinput device data before
// finally calling the Move3d method.
void ConnexionClient::On3dmouseInput() {
void SpacemouseManager::On3dmouseInput() {
// Don't do any data processing in background
bool bIsForeground = (::GetActiveWindow() != NULL);
if (!bIsForeground) {
@ -529,7 +518,7 @@ void ConnexionClient::On3dmouseInput() {
// If we have not received data for a while send a zero event
if ((--(iterator->second.fTimeToLive)) == 0) {
iterator->second.fAxes.assign(6, .0);
} else if ( !iterator->second.fIsDirty) { //!t_bPoll3dmouse &&
} else if (!iterator->second.fIsDirty) { //!t_bPoll3dmouse &&
// If we are not polling then only handle the data that was actually received
++iterator;
continue;
@ -604,7 +593,7 @@ void ConnexionClient::On3dmouseInput() {
}
//Called when new raw input data is available
void ConnexionClient::OnRawInput(UINT nInputCode, HRAWINPUT hRawInput) {
void SpacemouseManager::OnRawInput(UINT nInputCode, HRAWINPUT hRawInput) {
const size_t cbSizeOfBuffer = 1024;
BYTE pBuffer[cbSizeOfBuffer];
@ -645,7 +634,7 @@ void ConnexionClient::OnRawInput(UINT nInputCode, HRAWINPUT hRawInput) {
}
}
bool ConnexionClient::TranslateRawInputData(UINT nInputCode, PRAWINPUT pRawInput) {
bool SpacemouseManager::TranslateRawInputData(UINT nInputCode, PRAWINPUT pRawInput) {
bool bIsForeground = (nInputCode == RIM_INPUT);
// We are not interested in keyboard or mouse data received via raw input
@ -670,20 +659,20 @@ bool ConnexionClient::TranslateRawInputData(UINT nInputCode, PRAWINPUT pRawInput
if (::GetRawInputDeviceInfo(pRawInput->header.hDevice, RIDI_DEVICEINFO, &sRidDeviceInfo, &cbSize) == cbSize) {
if (TRACE_RIDI_DEVICEINFO == 1) {
switch (sRidDeviceInfo.dwType) {
case RIM_TYPEMOUSE:
qDebug("\tsRidDeviceInfo.dwType=RIM_TYPEMOUSE\n");
break;
case RIM_TYPEKEYBOARD:
qDebug("\tsRidDeviceInfo.dwType=RIM_TYPEKEYBOARD\n");
break;
case RIM_TYPEHID:
qDebug("\tsRidDeviceInfo.dwType=RIM_TYPEHID\n");
qDebug("\tVendor=0x%x\n\tProduct=0x%x\n\tUsagePage=0x%x\n\tUsage=0x%x\n",
sRidDeviceInfo.hid.dwVendorId,
sRidDeviceInfo.hid.dwProductId,
sRidDeviceInfo.hid.usUsagePage,
sRidDeviceInfo.hid.usUsage);
break;
case RIM_TYPEMOUSE:
qDebug("\tsRidDeviceInfo.dwType=RIM_TYPEMOUSE\n");
break;
case RIM_TYPEKEYBOARD:
qDebug("\tsRidDeviceInfo.dwType=RIM_TYPEKEYBOARD\n");
break;
case RIM_TYPEHID:
qDebug("\tsRidDeviceInfo.dwType=RIM_TYPEHID\n");
qDebug("\tVendor=0x%x\n\tProduct=0x%x\n\tUsagePage=0x%x\n\tUsage=0x%x\n",
sRidDeviceInfo.hid.dwVendorId,
sRidDeviceInfo.hid.dwProductId,
sRidDeviceInfo.hid.usUsagePage,
sRidDeviceInfo.hid.usUsage);
break;
}
}
@ -700,16 +689,16 @@ bool ConnexionClient::TranslateRawInputData(UINT nInputCode, PRAWINPUT pRawInput
//qDebug("Pan/Zoom RI Data =\t0x%x,\t0x%x,\t0x%x\n", pnRawData[0], pnRawData[1], pnRawData[2]);
if (pRawInput->data.hid.dwSizeHid >= 13) { // Highspeed package
// Cache the rotation data
deviceData.fAxes[3] = static_cast<float>(pnRawData[3]);
deviceData.fAxes[4] = static_cast<float>(pnRawData[4]);
deviceData.fAxes[5] = static_cast<float>(pnRawData[5]);
deviceData.fIsDirty = true;
//if (pRawInput->data.hid.dwSizeHid >= 13) { // Highspeed package
// // Cache the rotation data
// deviceData.fAxes[3] = static_cast<float>(pnRawData[3]);
// deviceData.fAxes[4] = static_cast<float>(pnRawData[4]);
// deviceData.fAxes[5] = static_cast<float>(pnRawData[5]);
// deviceData.fIsDirty = true;
//qDebug("Rotation RI Data =\t0x%x,\t0x%x,\t0x%x\n", pnRawData[3], pnRawData[4], pnRawData[5]);
return true;
}
// qDebug("Rotation RI Data =\t0x%x,\t0x%x,\t0x%x\n", pnRawData[3], pnRawData[4], pnRawData[5]);
// return true;
//}
} else { // Zero out the data if the app is not in forground
deviceData.fAxes.assign(6, 0.f);
}
@ -824,15 +813,15 @@ bool MouseParameters::IsLockHorizon() const {
}
void MouseParameters::SetLockHorizon(bool bOn) {
fIsLockHorizon=bOn;
fIsLockHorizon = bOn;
}
void MouseParameters::SetNavigationMode(Navigation navigation) {
fNavigation=navigation;
fNavigation = navigation;
}
void MouseParameters::SetPivotMode(Pivot pivot) {
if (fPivot!=PIVOT_MANUAL || pivot!=PIVOT_AUTO_OVERRIDE) {
if (fPivot != PIVOT_MANUAL || pivot != PIVOT_AUTO_OVERRIDE) {
fPivot = pivot;
}
}
@ -845,13 +834,13 @@ void MouseParameters::SetPivotVisibility(PivotVisibility visibility) {
int fConnexionClientID;
static ConnexionDeviceState lastState;
static SpacemouseDeviceState lastState;
static void DeviceAddedHandler(unsigned int connection);
static void DeviceRemovedHandler(unsigned int connection);
static void MessageHandler(unsigned int connection, unsigned int messageType, void *messageArgument);
void ConnexionClient::toggleConnexion(bool shouldEnable) {
void SpacemouseManager::toggleSpacemouse(bool shouldEnable) {
if (shouldEnable && !Is3dmouseAttached()) {
init();
}
@ -860,7 +849,7 @@ void ConnexionClient::toggleConnexion(bool shouldEnable) {
}
}
void ConnexionClient::init() {
void SpacemouseManager::init() {
// Make sure the framework is installed
if (Menu::getInstance()->isOptionChecked(MenuOption::Connexion)) {
// Install message handler and register our client
@ -870,8 +859,7 @@ void ConnexionClient::init() {
// ...or use this to take over system-wide
fConnexionClientID = RegisterConnexionClient(kConnexionClientWildcard, NULL, kConnexionClientModeTakeOver, kConnexionMaskAll);
ConnexionData& connexiondata = ConnexionData::getInstance();
memcpy(&connexiondata.clientId, &fConnexionClientID, (long)sizeof(int));
memcpy(&instance->clientId, &fConnexionClientID, (long)sizeof(int));
// A separate API call is required to capture buttons beyond the first 8
SetConnexionClientButtonMask(fConnexionClientID, kConnexionMaskAllButtons);
@ -879,17 +867,17 @@ void ConnexionClient::init() {
// use default switches
ConnexionClientControl(fConnexionClientID, kConnexionCtlSetSwitches, kConnexionSwitchesDisabled, NULL);
if (Is3dmouseAttached() && connexiondata.getDeviceID() == 0) {
if (Is3dmouseAttached() && instance->getDeviceID() == controller::Input::INVALID_DEVICE) {
auto userInputMapper = DependencyManager::get<UserInputMapper>();
userInputMapper->registerDevice(&connexiondata);
UserActivityLogger::getInstance().connectedDevice("controller", "3Dconnexion");
userInputMapper->registerDevice(instance);
UserActivityLogger::getInstance().connectedDevice("controller", "Spacemouse");
}
//let one axis be dominant
//ConnexionClientControl(fConnexionClientID, kConnexionCtlSetSwitches, kConnexionSwitchDominant | kConnexionSwitchEnableAll, NULL);
}
}
void ConnexionClient::destroy() {
void SpacemouseManager::destroy() {
// Make sure the framework is installed
if (&InstallConnexionHandlers != NULL) {
// Unregister our client and clean up all handlers
@ -898,36 +886,33 @@ void ConnexionClient::destroy() {
}
CleanupConnexionHandlers();
fConnexionClientID = 0;
ConnexionData& connexiondata = ConnexionData::getInstance();
if (connexiondata.getDeviceID()!=0) {
if (instance->getDeviceID() != controller::Input::INVALID_DEVICE) {
auto userInputMapper = DependencyManager::get<UserInputMapper>();
userInputMapper->removeDevice(connexiondata.getDeviceID());
connexiondata.setDeviceID(0);
userInputMapper->removeDevice(instance->getDeviceID());
instance->setDeviceID(controller::Input::INVALID_DEVICE);
}
}
}
void DeviceAddedHandler(unsigned int connection) {
ConnexionData& connexiondata = ConnexionData::getInstance();
if (connexiondata.getDeviceID() == 0) {
qCWarning(interfaceapp) << "3Dconnexion device added ";
if (instance->getDeviceID() == controller::Input::INVALID_DEVICE) {
qCWarning(interfaceapp) << "Spacemouse device added ";
auto userInputMapper = DependencyManager::get<UserInputMapper>();
userInputMapper->registerDevice(&connexiondata);
UserActivityLogger::getInstance().connectedDevice("controller", "3Dconnexion");
userInputMapper->registerDevice(instance);
UserActivityLogger::getInstance().connectedDevice("controller", "Spacemouse");
}
}
void DeviceRemovedHandler(unsigned int connection) {
ConnexionData& connexiondata = ConnexionData::getInstance();
if (connexiondata.getDeviceID() != 0) {
qCWarning(interfaceapp) << "3Dconnexion device removed";
if (instance->getDeviceID() != controller::Input::INVALID_DEVICE) {
qCWarning(interfaceapp) << "Spacemouse device removed";
auto userInputMapper = DependencyManager::get<UserInputMapper>();
userInputMapper->removeDevice(connexiondata.getDeviceID());
connexiondata.setDeviceID(0);
userInputMapper->removeDevice(instance->getDeviceID());
instance->setDeviceID(controller::Input::INVALID_DEVICE);
}
}
bool ConnexionClient::Is3dmouseAttached() {
bool SpacemouseManager::Is3dmouseAttached() {
int result;
if (fConnexionClientID) {
if (ConnexionControl(kConnexionCtlGetDeviceID, 0, &result)) {
@ -939,21 +924,20 @@ bool ConnexionClient::Is3dmouseAttached() {
}
void MessageHandler(unsigned int connection, unsigned int messageType, void *messageArgument) {
ConnexionDeviceState *state;
SpacemouseDeviceState *state;
switch (messageType) {
case kConnexionMsgDeviceState:
state = (ConnexionDeviceState*)messageArgument;
state = (SpacemouseDeviceState*)messageArgument;
if (state->client == fConnexionClientID) {
ConnexionData& connexiondata = ConnexionData::getInstance();
connexiondata.cc_position = { state->axis[0], state->axis[1], state->axis[2] };
connexiondata.cc_rotation = { state->axis[3], state->axis[4], state->axis[5] };
instance->cc_position = { state->axis[0], state->axis[1], state->axis[2] };
instance->cc_rotation = { state->axis[3], state->axis[4], state->axis[5] };
connexiondata.handleAxisEvent();
instance->handleAxisEvent();
if (state->buttons != lastState.buttons) {
connexiondata.setButton(state->buttons);
instance->setButton(state->buttons);
}
memmove(&lastState, state, (long)sizeof(ConnexionDeviceState));
memmove(&lastState, state, (long)sizeof(SpacemouseDeviceState));
}
break;
case kConnexionMsgPrefsChanged:
@ -968,5 +952,4 @@ void MessageHandler(unsigned int connection, unsigned int messageType, void *mes
#endif // __APPLE__
#endif // HAVE_3DCONNEXIONCLIENT
#endif
#endif

View file

@ -1,4 +1,4 @@
// 3DConnexionClient.h
// SpacemouseManager.h
// interface/src/devices
//
// Created by Marcel Verhagen on 09-06-15.
@ -8,34 +8,36 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_3DConnexionClient_h
#define hifi_3DConnexionClient_h
#ifndef hifi_SpacemouseManager_h
#define hifi_SpacemouseManager_h
#if 0
#include <QObject>
#include <QLibrary>
#include <controllers/UserInputMapper.h>
#include <controllers/InputDevice.h>
#include <controllers/StandardControls.h>
#include "InterfaceLogging.h"
#include "InputPlugin.h"
#ifndef HAVE_3DCONNEXIONCLIENT
class ConnexionClient : public QObject {
class SpacemouseManager : public QObject {
Q_OBJECT
public:
static ConnexionClient& getInstance();
void init() {};
static SpacemouseManager& getInstance();
void ManagerFocusOutEvent();
void init();
void destroy() {};
bool Is3dmouseAttached() { return false; };
public slots:
void toggleConnexion(bool shouldEnable) {};
public slots:
void toggleSpacemouse(bool shouldEnable) {};
};
#endif // NOT_HAVE_3DCONNEXIONCLIENT
#endif
#ifdef HAVE_3DCONNEXIONCLIENT
// the windows connexion rawinput
#ifdef Q_OS_WIN
#include "I3dMouseParams.h"
#include "../../../interface/external/3dconnexionclient/include/I3dMouseParams.h"
#include <QAbstractNativeEventFilter>
#include <QAbstractEventDispatcher>
#include <Winsock2.h>
@ -67,6 +69,8 @@ public:
void SetPivotVisibility(PivotVisibility visibility);
static bool Is3dmouseAttached();
private:
MouseParameters(const MouseParameters&);
@ -82,17 +86,20 @@ private:
Speed fSpeed;
};
class ConnexionClient : public QObject, public QAbstractNativeEventFilter {
class SpacemouseManager : public QObject, public QAbstractNativeEventFilter {
Q_OBJECT
public:
ConnexionClient() {};
SpacemouseManager() {};
static ConnexionClient& getInstance();
static SpacemouseManager& getInstance();
void init();
void destroy();
bool Is3dmouseAttached();
ConnexionClient* client;
SpacemouseManager* client;
void ManagerFocusOutEvent();
I3dMouseParam& MouseParams();
const I3dMouseParam& MouseParams() const;
@ -104,11 +111,11 @@ public:
virtual bool nativeEventFilter(const QByteArray& eventType, void* message, long* result) Q_DECL_OVERRIDE
{
MSG* msg = static_cast< MSG * >(message);
return RawInputEventFilter(message, result);
return RawInputEventFilter(message, result);
}
public slots:
void toggleConnexion(bool shouldEnable);
public slots:
void toggleSpacemouse(bool shouldEnable);
signals:
void Move3d(std::vector<float>& motionData);
@ -157,31 +164,30 @@ private:
#else
#include <glm/glm.hpp>
#include "ConnexionClientAPI.h"
#include "../../../interface/external/3dconnexionclient/include/ConnexionClientAPI.h"
class ConnexionClient : public QObject {
class SpacemouseManager : public QObject {
Q_OBJECT
public:
static ConnexionClient& getInstance();
static SpacemouseManager& getInstance();
void init();
void destroy();
bool Is3dmouseAttached();
public slots:
void toggleConnexion(bool shouldEnable);
public slots:
void toggleSpacemouse(bool shouldEnable);
};
#endif // __APPLE__
#endif // HAVE_3DCONNEXIONCLIENT
#endif
// connnects to the userinputmapper
class ConnexionData : public QObject, public controller::InputDevice {
class SpacemouseDevice : public QObject, public controller::InputDevice {
Q_OBJECT
public:
static ConnexionData& getInstance();
ConnexionData();
SpacemouseDevice();
enum PositionChannel {
TRANSLATE_X,
TRANSLATE_Y,
@ -203,10 +209,14 @@ public:
float getButton(int channel) const;
float getAxis(int channel) const;
controller::Input makeInput(ConnexionData::PositionChannel axis);
controller::Input makeInput(ConnexionData::ButtonChannel button);
virtual void buildDeviceProxy(controller::DeviceProxy::Pointer proxy) override;
virtual QString getDefaultMappingConfig() override;
controller::Input makeInput(SpacemouseDevice::PositionChannel axis) const;
controller::Input makeInput(SpacemouseDevice::ButtonChannel button) const;
controller::Input::NamedPair makePair(SpacemouseDevice::PositionChannel axis, const QString& name) const;
controller::Input::NamedPair makePair(SpacemouseDevice::ButtonChannel button, const QString& name) const;
virtual controller::Input::NamedVector getAvailableInputs() const override;
virtual QString getDefaultMappingConfig() const override;
virtual void update(float deltaTime, bool jointsCaptured) override;
virtual void focusOutEvent() override;
@ -218,6 +228,4 @@ public:
void handleAxisEvent();
};
#endif
#endif // defined(hifi_3DConnexionClient_h)
#endif // defined(hifi_SpacemouseManager_h)

View file

@ -0,0 +1,9 @@
set(TARGET_NAME recording)
# set a default root dir for each of our optional externals if it was not passed
setup_hifi_library(Script)
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
link_hifi_libraries(shared)
GroupSources("src/recording")

View file

@ -0,0 +1,28 @@
//
// Created by Bradley Austin Davis 2015/11/04
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#ifndef hifi_Recording_Forward_h
#define hifi_Recording_Forward_h
#include <memory>
#include <list>
namespace recording {
// A recording of some set of state from the application, usually avatar
// data + audio for a single person
class Clip;
// An interface for interacting with clips, creating them by recording or
// playing them back. Also serialization to and from files / network sources
class Deck;
}
#endif

View file

@ -32,7 +32,7 @@ void AtRestDetector::reset(const glm::vec3& startPosition, const glm::quat& star
bool AtRestDetector::update(const glm::vec3& position, const glm::quat& rotation) {
uint64_t now = usecTimestampNow();
float dt = (float)(_lastUpdateTime - now) / (float)USECS_PER_SECOND;
float dt = (float)(now - _lastUpdateTime) / (float)USECS_PER_SECOND;
_lastUpdateTime = now;
const float TAU = 1.0f;
float delta = glm::min(dt / TAU, 1.0f);

View file

@ -25,7 +25,7 @@ bool OculusDebugDisplayPlugin::isSupported() const {
}
void OculusDebugDisplayPlugin::customizeContext() {
WindowOpenGLDisplayPlugin::customizeContext();
OculusBaseDisplayPlugin::customizeContext();
enableVsync(false);
}

View file

@ -17,7 +17,7 @@ var HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
Resetter.prototype = {
startNearGrabNonColliding: function() {
startNearTrigger: function() {
this.resetObjects();
},
@ -108,4 +108,4 @@ var HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
};
return new Resetter();
});
});

View file

@ -39,7 +39,7 @@
},
startNearGrabNonColliding: function() {
startNearTrigger: function() {
this.triggerReset();
},
@ -1259,4 +1259,4 @@
};
// entity scripts always need to return a newly constructed object of our type
return new ResetSwitch();
});
});

View file

@ -247,7 +247,8 @@ MasterReset = function() {
resetMe: true
},
grabbableKey: {
grabbable: false
grabbable: false,
wantsTrigger:true
}
})
});
@ -1237,4 +1238,4 @@ MasterReset = function() {
Script.scriptEnding.connect(cleanup);
}
};
};

View file

@ -17,7 +17,7 @@
Resetter.prototype = {
startNearGrabNonColliding: function() {
startNearTrigger: function() {
this.resetObjects();
},
@ -125,4 +125,4 @@
};
return new Resetter();
});
});