mirror of
https://github.com/AleziaKurdis/overte.git
synced 2025-08-18 03:37:06 +02:00
added faceAvatar and centerEndY, working on updating teleport.js, style fixes
This commit is contained in:
parent
af12b5a4bf
commit
ae99be0350
9 changed files with 740 additions and 203 deletions
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@ -10,44 +10,56 @@
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//
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#include "LaserPointer.h"
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#include "RayPickManager.h"
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#include "JointRayPick.h"
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#include "StaticRayPick.h"
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#include "Application.h"
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#include "avatar/AvatarManager.h"
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LaserPointer::LaserPointer(const QString& jointName, const glm::vec3& posOffset, const glm::vec3& dirOffset, const uint16_t filter, const float maxDistance,
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const QHash<QString, RenderState>& renderStates, const bool enabled) :
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const QHash<QString, RenderState>& renderStates, const bool faceAvatar, const bool centerEndY, const bool enabled) :
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_renderingEnabled(enabled),
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_renderStates(renderStates)
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_renderStates(renderStates),
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_faceAvatar(faceAvatar),
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_centerEndY(centerEndY)
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{
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_rayPickUID = RayPickManager::getInstance().addRayPick(std::make_shared<JointRayPick>(jointName, posOffset, dirOffset, filter, maxDistance, enabled));
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for (auto& state : _renderStates.keys()) {
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if (!enabled || state != _currentRenderState)
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disableRenderState(state);
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if (!enabled || state != _currentRenderState) {
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disableRenderState(state);
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}
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}
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}
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LaserPointer::LaserPointer(const glm::vec3& position, const glm::vec3& direction, const uint16_t filter, const float maxDistance,
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const QHash<QString, RenderState>& renderStates, const bool enabled) :
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const QHash<QString, RenderState>& renderStates, const bool faceAvatar, const bool centerEndY, const bool enabled) :
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_renderingEnabled(enabled),
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_renderStates(renderStates)
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_renderStates(renderStates),
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_faceAvatar(faceAvatar),
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_centerEndY(centerEndY)
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{
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_rayPickUID = RayPickManager::getInstance().addRayPick(std::make_shared<StaticRayPick>(position, direction, filter, maxDistance, enabled));
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for (auto& state : _renderStates.keys()) {
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if (!enabled || state != _currentRenderState)
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if (!enabled || state != _currentRenderState) {
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disableRenderState(state);
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}
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}
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}
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LaserPointer::~LaserPointer() {
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RayPickManager::getInstance().removeRayPick(_rayPickUID);
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for (RenderState& renderState : _renderStates) {
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if (!renderState.getStartID().isNull()) qApp->getOverlays().deleteOverlay(renderState.getStartID());
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if (!renderState.getPathID().isNull()) qApp->getOverlays().deleteOverlay(renderState.getPathID());
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if (!renderState.getEndID().isNull()) qApp->getOverlays().deleteOverlay(renderState.getEndID());
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if (!renderState.getStartID().isNull()) {
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qApp->getOverlays().deleteOverlay(renderState.getStartID());
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}
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if (!renderState.getPathID().isNull()) {
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qApp->getOverlays().deleteOverlay(renderState.getPathID());
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}
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if (!renderState.getEndID().isNull()) {
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qApp->getOverlays().deleteOverlay(renderState.getEndID());
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}
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}
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}
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@ -59,18 +71,18 @@ void LaserPointer::enable() {
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void LaserPointer::disable() {
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RayPickManager::getInstance().disableRayPick(_rayPickUID);
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_renderingEnabled = false;
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if (!_currentRenderState.isEmpty() && _renderStates.contains(_currentRenderState)) disableRenderState(_currentRenderState);
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if (!_currentRenderState.isEmpty() && _renderStates.contains(_currentRenderState)) {
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disableRenderState(_currentRenderState);
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}
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}
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void LaserPointer::setRenderState(const QString& state) {
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if (!_currentRenderState.isEmpty() && _renderStates.contains(_currentRenderState)) disableRenderState(_currentRenderState);
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if (!_currentRenderState.isEmpty() && _renderStates.contains(_currentRenderState)) {
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disableRenderState(_currentRenderState);
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}
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_currentRenderState = state;
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}
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const RayPickResult& LaserPointer::getPrevRayPickResult() {
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return RayPickManager::getInstance().getPrevRayPickResult(_rayPickUID);
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}
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void LaserPointer::disableRenderState(const QString& renderState) {
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if (!_renderStates[renderState].getStartID().isNull()) {
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QVariantMap startProps;
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@ -103,7 +115,8 @@ void LaserPointer::update() {
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startProps.insert("ignoreRayIntersection", _renderStates[_currentRenderState].doesStartIgnoreRays());
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qApp->getOverlays().editOverlay(_renderStates[_currentRenderState].getStartID(), startProps);
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}
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QVariant end = vec3toVariant(pickRay.origin + pickRay.direction * prevRayPickResult.distance);
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glm::vec3 endVec = pickRay.origin + pickRay.direction * prevRayPickResult.distance;
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QVariant end = vec3toVariant(endVec);
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if (!_renderStates[_currentRenderState].getPathID().isNull()) {
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QVariantMap pathProps;
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pathProps.insert("start", vec3toVariant(pickRay.origin));
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@ -114,7 +127,16 @@ void LaserPointer::update() {
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}
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if (!_renderStates[_currentRenderState].getEndID().isNull()) {
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QVariantMap endProps;
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endProps.insert("position", end);
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if (_centerEndY) {
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endProps.insert("position", end);
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} else {
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glm::vec3 dim = vec3FromVariant(qApp->getOverlays().getProperty(_renderStates[_currentRenderState].getEndID(), "dimensions").value);
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endProps.insert("position", vec3toVariant(endVec + glm::vec3(0, 0.5f * dim.y, 0)));
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}
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if (_faceAvatar) {
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glm::quat rotation = glm::inverse(glm::quat_cast(glm::lookAt(endVec, DependencyManager::get<AvatarManager>()->getMyAvatar()->getPosition(), Vectors::UP)));
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endProps.insert("rotation", quatToVariant(glm::quat(glm::radians(glm::vec3(0, glm::degrees(safeEulerAngles(rotation)).y, 0)))));
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}
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endProps.insert("visible", true);
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endProps.insert("ignoreRayIntersection", _renderStates[_currentRenderState].doesEndIgnoreRays());
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qApp->getOverlays().editOverlay(_renderStates[_currentRenderState].getEndID(), endProps);
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@ -127,7 +149,13 @@ void LaserPointer::update() {
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RenderState::RenderState(const OverlayID& startID, const OverlayID& pathID, const OverlayID& endID) :
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_startID(startID), _pathID(pathID), _endID(endID)
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{
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if (!_startID.isNull()) _startIgnoreRays = qApp->getOverlays().getOverlay(_startID)->getProperty("ignoreRayIntersection").toBool();
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if (!_pathID.isNull()) _pathIgnoreRays = qApp->getOverlays().getOverlay(_pathID)->getProperty("ignoreRayIntersection").toBool();
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if (!_endID.isNull()) _endIgnoreRays = qApp->getOverlays().getOverlay(_endID)->getProperty("ignoreRayIntersection").toBool();
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if (!_startID.isNull()) {
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_startIgnoreRays = qApp->getOverlays().getOverlay(_startID)->getProperty("ignoreRayIntersection").toBool();
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}
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if (!_pathID.isNull()) {
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_pathIgnoreRays = qApp->getOverlays().getOverlay(_pathID)->getProperty("ignoreRayIntersection").toBool();
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}
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if (!_endID.isNull()) {
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_endIgnoreRays = qApp->getOverlays().getOverlay(_endID)->getProperty("ignoreRayIntersection").toBool();
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}
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}
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@ -14,6 +14,7 @@
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#include <QString>
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#include "glm/glm.hpp"
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#include "ui/overlays/Overlay.h"
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#include "RayPickManager.h"
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class RayPickResult;
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@ -44,15 +45,15 @@ class LaserPointer {
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public:
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LaserPointer(const QString& jointName, const glm::vec3& posOffset, const glm::vec3& dirOffset, const uint16_t filter, const float maxDistance,
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const QHash<QString, RenderState>& renderStates, const bool enabled);
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const QHash<QString, RenderState>& renderStates, const bool faceAvatar, const bool centerEndY, const bool enabled);
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LaserPointer(const glm::vec3& position, const glm::vec3& direction, const uint16_t filter, const float maxDistance,
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const QHash<QString, RenderState>& renderStates, const bool enabled);
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const QHash<QString, RenderState>& renderStates, const bool faceAvatar, const bool centerEndY, const bool enabled);
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~LaserPointer();
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unsigned int getUID() { return _rayPickUID; }
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void enable();
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void disable();
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const RayPickResult& getPrevRayPickResult();
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const RayPickResult& getPrevRayPickResult() { return RayPickManager::getInstance().getPrevRayPickResult(_rayPickUID); }
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void setRenderState(const QString& state);
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void disableRenderState(const QString& renderState);
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@ -63,6 +64,9 @@ private:
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bool _renderingEnabled;
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QString _currentRenderState { "" };
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QHash<QString, RenderState> _renderStates;
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bool _faceAvatar;
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bool _centerEndY;
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unsigned int _rayPickUID;
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};
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@ -18,15 +18,16 @@ LaserPointerManager& LaserPointerManager::getInstance() {
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}
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unsigned int LaserPointerManager::createLaserPointer(const QString& jointName, const glm::vec3& posOffset, const glm::vec3& dirOffset, const uint16_t filter, const float maxDistance,
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const QHash<QString, RenderState>& renderStates, const bool enabled) {
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std::shared_ptr<LaserPointer> laserPointer = std::make_shared<LaserPointer>(jointName, posOffset, dirOffset, filter, maxDistance, renderStates, enabled);
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const QHash<QString, RenderState>& renderStates, const bool faceAvatar, const bool centerEndY, const bool enabled) {
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std::shared_ptr<LaserPointer> laserPointer = std::make_shared<LaserPointer>(jointName, posOffset, dirOffset, filter, maxDistance, renderStates, faceAvatar, centerEndY, enabled);
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unsigned int uid = laserPointer->getUID();
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_laserPointers[uid] = laserPointer;
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return uid;
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}
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unsigned int LaserPointerManager::createLaserPointer(const glm::vec3& position, const glm::vec3& direction, const uint16_t filter, const float maxDistance, const QHash<QString, RenderState>& renderStates, const bool enabled) {
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std::shared_ptr<LaserPointer> laserPointer = std::make_shared<LaserPointer>(position, direction, filter, maxDistance, renderStates, enabled);
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unsigned int LaserPointerManager::createLaserPointer(const glm::vec3& position, const glm::vec3& direction, const uint16_t filter, const float maxDistance,
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const QHash<QString, RenderState>& renderStates, const bool faceAvatar, const bool centerEndY, const bool enabled) {
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std::shared_ptr<LaserPointer> laserPointer = std::make_shared<LaserPointer>(position, direction, filter, maxDistance, renderStates, faceAvatar, centerEndY, enabled);
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unsigned int uid = laserPointer->getUID();
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_laserPointers[uid] = laserPointer;
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return uid;
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}
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}
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const RayPickResult& LaserPointerManager::getPrevRayPickResult(const unsigned int uid) {
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const RayPickResult LaserPointerManager::getPrevRayPickResult(const unsigned int uid) {
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if (_laserPointers.contains(uid)) {
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return _laserPointers[uid]->getPrevRayPickResult();
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}
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static LaserPointerManager& getInstance();
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unsigned int createLaserPointer(const QString& jointName, const glm::vec3& posOffset, const glm::vec3& dirOffset, const uint16_t filter, const float maxDistance,
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const QHash<QString, RenderState>& renderStates, const bool enabled);
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const QHash<QString, RenderState>& renderStates, const bool faceAvatar, const bool centerEndY, const bool enabled);
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unsigned int createLaserPointer(const glm::vec3& position, const glm::vec3& direction, const uint16_t filter, const float maxDistance,
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const QHash<QString, RenderState>& renderStates, const bool enabled);
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const QHash<QString, RenderState>& renderStates, const bool faceAvatar, const bool centerEndY, const bool enabled);
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void removeLaserPointer(const unsigned int uid) { _laserPointers.remove(uid); }
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void enableLaserPointer(const unsigned int uid);
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void disableLaserPointer(const unsigned int uid);
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void setRenderState(unsigned int uid, const QString& renderState);
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const RayPickResult& getPrevRayPickResult(const unsigned int uid);
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const RayPickResult getPrevRayPickResult(const unsigned int uid);
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void update();
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@ -35,6 +35,16 @@ uint32_t LaserPointerScriptingInterface::createLaserPointer(const QVariant& prop
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maxDistance = propertyMap["maxDistance"].toFloat();
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}
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bool faceAvatar = false;
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if (propertyMap["faceAvatar"].isValid()) {
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faceAvatar = propertyMap["faceAvatar"].toBool();
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}
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bool centerEndY = true;
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if (propertyMap["centerEndY"].isValid()) {
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centerEndY = propertyMap["centerEndY"].toBool();
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}
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bool enabled = false;
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if (propertyMap["enabled"].isValid()) {
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enabled = propertyMap["enabled"].toBool();
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dirOffset = vec3FromVariant(propertyMap["dirOffset"]);
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}
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return LaserPointerManager::getInstance().createLaserPointer(jointName, posOffset, dirOffset, filter, maxDistance, renderStates, enabled);
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return LaserPointerManager::getInstance().createLaserPointer(jointName, posOffset, dirOffset, filter, maxDistance, renderStates, faceAvatar, centerEndY, enabled);
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} else if (propertyMap["position"].isValid()) {
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glm::vec3 position = vec3FromVariant(propertyMap["position"]);
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@ -103,7 +113,7 @@ uint32_t LaserPointerScriptingInterface::createLaserPointer(const QVariant& prop
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direction = vec3FromVariant(propertyMap["direction"]);
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}
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return LaserPointerManager::getInstance().createLaserPointer(position, direction, filter, maxDistance, renderStates, enabled);
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return LaserPointerManager::getInstance().createLaserPointer(position, direction, filter, maxDistance, renderStates, faceAvatar, centerEndY, enabled);
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}
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return 0;
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@ -178,7 +178,7 @@ void RayPickManager::disableRayPick(const unsigned int uid) {
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}
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}
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const PickRay& RayPickManager::getPickRay(const unsigned int uid) {
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const PickRay RayPickManager::getPickRay(const unsigned int uid) {
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if (_rayPicks.contains(uid)) {
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bool valid;
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PickRay pickRay = _rayPicks[uid]->getPickRay(valid);
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@ -189,7 +189,7 @@ const PickRay& RayPickManager::getPickRay(const unsigned int uid) {
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return PickRay();
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}
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const RayPickResult& RayPickManager::getPrevRayPickResult(const unsigned int uid) {
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const RayPickResult RayPickManager::getPrevRayPickResult(const unsigned int uid) {
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// TODO:
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// does this need to lock the individual ray? what happens with concurrent set/get?
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if (_rayPicks.contains(uid)) {
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@ -63,8 +63,8 @@ public:
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void removeRayPick(const unsigned int uid);
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void enableRayPick(const unsigned int uid);
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void disableRayPick(const unsigned int uid);
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const PickRay& getPickRay(const unsigned int uid);
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const RayPickResult& getPrevRayPickResult(const unsigned int uid);
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const PickRay getPickRay(const unsigned int uid);
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const RayPickResult getPrevRayPickResult(const unsigned int uid);
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private:
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QHash<unsigned int, std::shared_ptr<RayPick>> _rayPicks;
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538
scripts/system/controllers/old_teleport.js
Normal file
538
scripts/system/controllers/old_teleport.js
Normal file
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"use strict";
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// Created by james b. pollack @imgntn on 7/2/2016
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// Copyright 2016 High Fidelity, Inc.
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//
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// Creates a beam and target and then teleports you there. Release when its close to you to cancel.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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(function() { // BEGIN LOCAL_SCOPE
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var inTeleportMode = false;
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var SMOOTH_ARRIVAL_SPACING = 33;
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var NUMBER_OF_STEPS = 6;
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var TARGET_MODEL_URL = Script.resolvePath("../assets/models/teleport-destination.fbx");
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var TOO_CLOSE_MODEL_URL = Script.resolvePath("../assets/models/teleport-cancel.fbx");
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var SEAT_MODEL_URL = Script.resolvePath("../assets/models/teleport-seat.fbx");
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var TARGET_MODEL_DIMENSIONS = {
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x: 1.15,
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y: 0.5,
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z: 1.15
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};
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var COLORS_TELEPORT_SEAT = {
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red: 255,
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green: 0,
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blue: 170
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};
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var COLORS_TELEPORT_CAN_TELEPORT = {
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red: 97,
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green: 247,
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blue: 255
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};
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var COLORS_TELEPORT_CANNOT_TELEPORT = {
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red: 0,
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green: 121,
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blue: 141
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};
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var COLORS_TELEPORT_CANCEL = {
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red: 255,
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green: 184,
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blue: 73
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};
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var TELEPORT_CANCEL_RANGE = 1;
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var COOL_IN_DURATION = 500;
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var handInfo = {
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right: {
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controllerInput: Controller.Standard.RightHand
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},
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left: {
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controllerInput: Controller.Standard.LeftHand
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}
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};
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function ThumbPad(hand) {
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this.hand = hand;
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var _thisPad = this;
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this.buttonPress = function(value) {
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_thisPad.buttonValue = value;
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};
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}
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function Trigger(hand) {
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this.hand = hand;
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var _this = this;
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this.buttonPress = function(value) {
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_this.buttonValue = value;
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};
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this.down = function() {
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var down = _this.buttonValue === 1 ? 1.0 : 0.0;
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return down;
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};
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}
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var coolInTimeout = null;
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var ignoredEntities = [];
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var TELEPORTER_STATES = {
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IDLE: 'idle',
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COOL_IN: 'cool_in',
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TARGETTING: 'targetting',
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TARGETTING_INVALID: 'targetting_invalid',
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};
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var TARGET = {
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NONE: 'none', // Not currently targetting anything
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INVISIBLE: 'invisible', // The current target is an invvsible surface
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INVALID: 'invalid', // The current target is invalid (wall, ceiling, etc.)
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SURFACE: 'surface', // The current target is a valid surface
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SEAT: 'seat', // The current target is a seat
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};
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function Teleporter() {
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var _this = this;
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this.active = false;
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this.state = TELEPORTER_STATES.IDLE;
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this.currentTarget = TARGET.INVALID;
|
||||
|
||||
this.overlayLines = {
|
||||
left: null,
|
||||
right: null,
|
||||
};
|
||||
this.updateConnected = null;
|
||||
this.activeHand = null;
|
||||
|
||||
this.teleporterMappingInternalName = 'Hifi-Teleporter-Internal-Dev-' + Math.random();
|
||||
this.teleportMappingInternal = Controller.newMapping(this.teleporterMappingInternalName);
|
||||
|
||||
// Setup overlays
|
||||
this.cancelOverlay = Overlays.addOverlay("model", {
|
||||
url: TOO_CLOSE_MODEL_URL,
|
||||
dimensions: TARGET_MODEL_DIMENSIONS,
|
||||
visible: false
|
||||
});
|
||||
this.targetOverlay = Overlays.addOverlay("model", {
|
||||
url: TARGET_MODEL_URL,
|
||||
dimensions: TARGET_MODEL_DIMENSIONS,
|
||||
visible: false
|
||||
});
|
||||
this.seatOverlay = Overlays.addOverlay("model", {
|
||||
url: SEAT_MODEL_URL,
|
||||
dimensions: TARGET_MODEL_DIMENSIONS,
|
||||
visible: false
|
||||
});
|
||||
|
||||
this.enableMappings = function() {
|
||||
Controller.enableMapping(this.teleporterMappingInternalName);
|
||||
};
|
||||
|
||||
this.disableMappings = function() {
|
||||
Controller.disableMapping(teleporter.teleporterMappingInternalName);
|
||||
};
|
||||
|
||||
this.cleanup = function() {
|
||||
this.disableMappings();
|
||||
|
||||
Overlays.deleteOverlay(this.targetOverlay);
|
||||
this.targetOverlay = null;
|
||||
|
||||
Overlays.deleteOverlay(this.cancelOverlay);
|
||||
this.cancelOverlay = null;
|
||||
|
||||
Overlays.deleteOverlay(this.seatOverlay);
|
||||
this.seatOverlay = null;
|
||||
|
||||
this.deleteOverlayBeams();
|
||||
if (this.updateConnected === true) {
|
||||
Script.update.disconnect(this, this.update);
|
||||
}
|
||||
};
|
||||
|
||||
this.enterTeleportMode = function(hand) {
|
||||
if (inTeleportMode === true) {
|
||||
return;
|
||||
}
|
||||
if (isDisabled === 'both' || isDisabled === hand) {
|
||||
return;
|
||||
}
|
||||
|
||||
inTeleportMode = true;
|
||||
|
||||
if (coolInTimeout !== null) {
|
||||
Script.clearTimeout(coolInTimeout);
|
||||
}
|
||||
|
||||
this.state = TELEPORTER_STATES.COOL_IN;
|
||||
coolInTimeout = Script.setTimeout(function() {
|
||||
if (_this.state === TELEPORTER_STATES.COOL_IN) {
|
||||
_this.state = TELEPORTER_STATES.TARGETTING;
|
||||
}
|
||||
}, COOL_IN_DURATION);
|
||||
|
||||
this.activeHand = hand;
|
||||
this.enableMappings();
|
||||
Script.update.connect(this, this.update);
|
||||
this.updateConnected = true;
|
||||
};
|
||||
|
||||
this.exitTeleportMode = function(value) {
|
||||
if (this.updateConnected === true) {
|
||||
Script.update.disconnect(this, this.update);
|
||||
}
|
||||
|
||||
this.disableMappings();
|
||||
this.deleteOverlayBeams();
|
||||
this.hideTargetOverlay();
|
||||
this.hideCancelOverlay();
|
||||
|
||||
this.updateConnected = null;
|
||||
this.state = TELEPORTER_STATES.IDLE;
|
||||
inTeleportMode = false;
|
||||
};
|
||||
|
||||
this.deleteOverlayBeams = function() {
|
||||
for (var key in this.overlayLines) {
|
||||
if (this.overlayLines[key] !== null) {
|
||||
Overlays.deleteOverlay(this.overlayLines[key]);
|
||||
this.overlayLines[key] = null;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
this.update = function() {
|
||||
if (_this.state === TELEPORTER_STATES.IDLE) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Get current hand pose information so that we can get the direction of the teleport beam
|
||||
var pose = Controller.getPoseValue(handInfo[_this.activeHand].controllerInput);
|
||||
var handPosition = pose.valid ? Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, pose.translation), MyAvatar.position) : MyAvatar.getHeadPosition();
|
||||
var handRotation = pose.valid ? Quat.multiply(MyAvatar.orientation, pose.rotation) :
|
||||
Quat.multiply(MyAvatar.headOrientation, Quat.angleAxis(-90, {
|
||||
x: 1,
|
||||
y: 0,
|
||||
z: 0
|
||||
}));
|
||||
|
||||
var pickRay = {
|
||||
origin: handPosition,
|
||||
direction: Quat.getUp(handRotation),
|
||||
};
|
||||
|
||||
// We do up to 2 ray picks to find a teleport location.
|
||||
// There are 2 types of teleport locations we are interested in:
|
||||
// 1. A visible floor. This can be any entity surface that points within some degree of "up"
|
||||
// 2. A seat. The seat can be visible or invisible.
|
||||
//
|
||||
// * In the first pass we pick against visible and invisible entities so that we can find invisible seats.
|
||||
// We might hit an invisible entity that is not a seat, so we need to do a second pass.
|
||||
// * In the second pass we pick against visible entities only.
|
||||
//
|
||||
var intersection = Entities.findRayIntersection(pickRay, true, [], [this.targetEntity].concat(ignoredEntities), false, true);
|
||||
|
||||
var teleportLocationType = getTeleportTargetType(intersection);
|
||||
if (teleportLocationType === TARGET.INVISIBLE) {
|
||||
intersection = Entities.findRayIntersection(pickRay, true, [], [this.targetEntity].concat(ignoredEntities), true, true);
|
||||
teleportLocationType = getTeleportTargetType(intersection);
|
||||
}
|
||||
|
||||
if (teleportLocationType === TARGET.NONE) {
|
||||
this.hideTargetOverlay();
|
||||
this.hideCancelOverlay();
|
||||
this.hideSeatOverlay();
|
||||
|
||||
var farPosition = Vec3.sum(pickRay.origin, Vec3.multiply(pickRay.direction, 50));
|
||||
this.updateLineOverlay(_this.activeHand, pickRay.origin, farPosition, COLORS_TELEPORT_CANNOT_TELEPORT);
|
||||
} else if (teleportLocationType === TARGET.INVALID || teleportLocationType === TARGET.INVISIBLE) {
|
||||
this.hideTargetOverlay();
|
||||
this.hideSeatOverlay();
|
||||
|
||||
this.updateLineOverlay(_this.activeHand, pickRay.origin, intersection.intersection, COLORS_TELEPORT_CANCEL);
|
||||
this.updateDestinationOverlay(this.cancelOverlay, intersection);
|
||||
} else if (teleportLocationType === TARGET.SURFACE) {
|
||||
if (this.state === TELEPORTER_STATES.COOL_IN) {
|
||||
this.hideTargetOverlay();
|
||||
this.hideSeatOverlay();
|
||||
|
||||
this.updateLineOverlay(_this.activeHand, pickRay.origin, intersection.intersection, COLORS_TELEPORT_CANCEL);
|
||||
this.updateDestinationOverlay(this.cancelOverlay, intersection);
|
||||
} else {
|
||||
this.hideCancelOverlay();
|
||||
this.hideSeatOverlay();
|
||||
|
||||
this.updateLineOverlay(_this.activeHand, pickRay.origin, intersection.intersection,
|
||||
COLORS_TELEPORT_CAN_TELEPORT);
|
||||
this.updateDestinationOverlay(this.targetOverlay, intersection);
|
||||
}
|
||||
} else if (teleportLocationType === TARGET.SEAT) {
|
||||
this.hideCancelOverlay();
|
||||
this.hideTargetOverlay();
|
||||
|
||||
this.updateLineOverlay(_this.activeHand, pickRay.origin, intersection.intersection, COLORS_TELEPORT_SEAT);
|
||||
this.updateDestinationOverlay(this.seatOverlay, intersection);
|
||||
}
|
||||
|
||||
|
||||
if (((_this.activeHand === 'left' ? leftPad : rightPad).buttonValue === 0) && inTeleportMode === true) {
|
||||
// remember the state before we exit teleport mode and set it back to IDLE
|
||||
var previousState = this.state;
|
||||
this.exitTeleportMode();
|
||||
this.hideCancelOverlay();
|
||||
this.hideTargetOverlay();
|
||||
this.hideSeatOverlay();
|
||||
|
||||
if (teleportLocationType === TARGET.NONE || teleportLocationType === TARGET.INVALID || previousState === TELEPORTER_STATES.COOL_IN) {
|
||||
// Do nothing
|
||||
} else if (teleportLocationType === TARGET.SEAT) {
|
||||
Entities.callEntityMethod(intersection.entityID, 'sit');
|
||||
} else if (teleportLocationType === TARGET.SURFACE) {
|
||||
var offset = getAvatarFootOffset();
|
||||
intersection.intersection.y += offset;
|
||||
MyAvatar.goToLocation(intersection.intersection, false, {x: 0, y: 0, z: 0, w: 1}, false);
|
||||
HMD.centerUI();
|
||||
MyAvatar.centerBody();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
this.updateLineOverlay = function(hand, closePoint, farPoint, color) {
|
||||
if (this.overlayLines[hand] === null) {
|
||||
var lineProperties = {
|
||||
start: closePoint,
|
||||
end: farPoint,
|
||||
color: color,
|
||||
ignoreRayIntersection: true,
|
||||
visible: true,
|
||||
alpha: 1,
|
||||
solid: true,
|
||||
drawInFront: true,
|
||||
glow: 1.0
|
||||
};
|
||||
|
||||
this.overlayLines[hand] = Overlays.addOverlay("line3d", lineProperties);
|
||||
|
||||
} else {
|
||||
Overlays.editOverlay(this.overlayLines[hand], {
|
||||
start: closePoint,
|
||||
end: farPoint,
|
||||
color: color
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
this.hideCancelOverlay = function() {
|
||||
Overlays.editOverlay(this.cancelOverlay, { visible: false });
|
||||
};
|
||||
|
||||
this.hideTargetOverlay = function() {
|
||||
Overlays.editOverlay(this.targetOverlay, { visible: false });
|
||||
};
|
||||
|
||||
this.hideSeatOverlay = function() {
|
||||
Overlays.editOverlay(this.seatOverlay, { visible: false });
|
||||
};
|
||||
|
||||
this.updateDestinationOverlay = function(overlayID, intersection) {
|
||||
var rotation = Quat.lookAt(intersection.intersection, MyAvatar.position, Vec3.UP);
|
||||
var euler = Quat.safeEulerAngles(rotation);
|
||||
var position = {
|
||||
x: intersection.intersection.x,
|
||||
y: intersection.intersection.y + TARGET_MODEL_DIMENSIONS.y / 2,
|
||||
z: intersection.intersection.z
|
||||
};
|
||||
|
||||
var towardUs = Quat.fromPitchYawRollDegrees(0, euler.y, 0);
|
||||
|
||||
Overlays.editOverlay(overlayID, {
|
||||
visible: true,
|
||||
position: position,
|
||||
rotation: towardUs
|
||||
});
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
// related to repositioning the avatar after you teleport
|
||||
var FOOT_JOINT_NAMES = ["RightToe_End", "RightToeBase", "RightFoot"];
|
||||
var DEFAULT_ROOT_TO_FOOT_OFFSET = 0.5;
|
||||
function getAvatarFootOffset() {
|
||||
|
||||
// find a valid foot jointIndex
|
||||
var footJointIndex = -1;
|
||||
var i, l = FOOT_JOINT_NAMES.length;
|
||||
for (i = 0; i < l; i++) {
|
||||
footJointIndex = MyAvatar.getJointIndex(FOOT_JOINT_NAMES[i]);
|
||||
if (footJointIndex != -1) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (footJointIndex != -1) {
|
||||
// default vertical offset from foot to avatar root.
|
||||
return -MyAvatar.getAbsoluteDefaultJointTranslationInObjectFrame(footJointIndex).y;
|
||||
} else {
|
||||
return DEFAULT_ROOT_TO_FOOT_OFFSET * MyAvatar.scale;
|
||||
}
|
||||
}
|
||||
|
||||
var leftPad = new ThumbPad('left');
|
||||
var rightPad = new ThumbPad('right');
|
||||
var leftTrigger = new Trigger('left');
|
||||
var rightTrigger = new Trigger('right');
|
||||
|
||||
var mappingName, teleportMapping;
|
||||
|
||||
var TELEPORT_DELAY = 0;
|
||||
|
||||
function isMoving() {
|
||||
var LY = Controller.getValue(Controller.Standard.LY);
|
||||
var LX = Controller.getValue(Controller.Standard.LX);
|
||||
if (LY !== 0 || LX !== 0) {
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
function parseJSON(json) {
|
||||
try {
|
||||
return JSON.parse(json);
|
||||
} catch (e) {
|
||||
return undefined;
|
||||
}
|
||||
}
|
||||
// When determininig whether you can teleport to a location, the normal of the
|
||||
// point that is being intersected with is looked at. If this normal is more
|
||||
// than MAX_ANGLE_FROM_UP_TO_TELEPORT degrees from <0, 1, 0> (straight up), then
|
||||
// you can't teleport there.
|
||||
var MAX_ANGLE_FROM_UP_TO_TELEPORT = 70;
|
||||
function getTeleportTargetType(intersection) {
|
||||
if (!intersection.intersects) {
|
||||
return TARGET.NONE;
|
||||
}
|
||||
|
||||
var props = Entities.getEntityProperties(intersection.entityID, ['userData', 'visible']);
|
||||
var data = parseJSON(props.userData);
|
||||
if (data !== undefined && data.seat !== undefined) {
|
||||
var avatarUuid = Uuid.fromString(data.seat.user);
|
||||
if (Uuid.isNull(avatarUuid) || !AvatarList.getAvatar(avatarUuid)) {
|
||||
return TARGET.SEAT;
|
||||
} else {
|
||||
return TARGET.INVALID;
|
||||
}
|
||||
}
|
||||
|
||||
if (!props.visible) {
|
||||
return TARGET.INVISIBLE;
|
||||
}
|
||||
|
||||
var surfaceNormal = intersection.surfaceNormal;
|
||||
var adj = Math.sqrt(surfaceNormal.x * surfaceNormal.x + surfaceNormal.z * surfaceNormal.z);
|
||||
var angleUp = Math.atan2(surfaceNormal.y, adj) * (180 / Math.PI);
|
||||
|
||||
if (angleUp < (90 - MAX_ANGLE_FROM_UP_TO_TELEPORT) ||
|
||||
angleUp > (90 + MAX_ANGLE_FROM_UP_TO_TELEPORT) ||
|
||||
Vec3.distance(MyAvatar.position, intersection.intersection) <= TELEPORT_CANCEL_RANGE) {
|
||||
return TARGET.INVALID;
|
||||
} else {
|
||||
return TARGET.SURFACE;
|
||||
}
|
||||
}
|
||||
|
||||
function registerMappings() {
|
||||
mappingName = 'Hifi-Teleporter-Dev-' + Math.random();
|
||||
teleportMapping = Controller.newMapping(mappingName);
|
||||
teleportMapping.from(Controller.Standard.RT).peek().to(rightTrigger.buttonPress);
|
||||
teleportMapping.from(Controller.Standard.LT).peek().to(leftTrigger.buttonPress);
|
||||
|
||||
teleportMapping.from(Controller.Standard.RightPrimaryThumb).peek().to(rightPad.buttonPress);
|
||||
teleportMapping.from(Controller.Standard.LeftPrimaryThumb).peek().to(leftPad.buttonPress);
|
||||
|
||||
teleportMapping.from(Controller.Standard.LeftPrimaryThumb)
|
||||
.to(function(value) {
|
||||
if (isDisabled === 'left' || isDisabled === 'both') {
|
||||
return;
|
||||
}
|
||||
if (leftTrigger.down()) {
|
||||
return;
|
||||
}
|
||||
if (isMoving() === true) {
|
||||
return;
|
||||
}
|
||||
teleporter.enterTeleportMode('left');
|
||||
return;
|
||||
});
|
||||
teleportMapping.from(Controller.Standard.RightPrimaryThumb)
|
||||
.to(function(value) {
|
||||
if (isDisabled === 'right' || isDisabled === 'both') {
|
||||
return;
|
||||
}
|
||||
if (rightTrigger.down()) {
|
||||
return;
|
||||
}
|
||||
if (isMoving() === true) {
|
||||
return;
|
||||
}
|
||||
|
||||
teleporter.enterTeleportMode('right');
|
||||
return;
|
||||
});
|
||||
}
|
||||
|
||||
registerMappings();
|
||||
|
||||
var teleporter = new Teleporter();
|
||||
|
||||
Controller.enableMapping(mappingName);
|
||||
|
||||
function cleanup() {
|
||||
teleportMapping.disable();
|
||||
teleporter.cleanup();
|
||||
}
|
||||
Script.scriptEnding.connect(cleanup);
|
||||
|
||||
var isDisabled = false;
|
||||
var handleTeleportMessages = function(channel, message, sender) {
|
||||
if (sender === MyAvatar.sessionUUID) {
|
||||
if (channel === 'Hifi-Teleport-Disabler') {
|
||||
if (message === 'both') {
|
||||
isDisabled = 'both';
|
||||
}
|
||||
if (message === 'left') {
|
||||
isDisabled = 'left';
|
||||
}
|
||||
if (message === 'right') {
|
||||
isDisabled = 'right';
|
||||
}
|
||||
if (message === 'none') {
|
||||
isDisabled = false;
|
||||
}
|
||||
} else if (channel === 'Hifi-Teleport-Ignore-Add' && !Uuid.isNull(message) && ignoredEntities.indexOf(message) === -1) {
|
||||
ignoredEntities.push(message);
|
||||
} else if (channel === 'Hifi-Teleport-Ignore-Remove' && !Uuid.isNull(message)) {
|
||||
var removeIndex = ignoredEntities.indexOf(message);
|
||||
if (removeIndex > -1) {
|
||||
ignoredEntities.splice(removeIndex, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Messages.subscribe('Hifi-Teleport-Disabler');
|
||||
Messages.subscribe('Hifi-Teleport-Ignore-Add');
|
||||
Messages.subscribe('Hifi-Teleport-Ignore-Remove');
|
||||
Messages.messageReceived.connect(handleTeleportMessages);
|
||||
|
||||
}()); // END LOCAL_SCOPE
|
|
@ -37,12 +37,6 @@ var COLORS_TELEPORT_CAN_TELEPORT = {
|
|||
blue: 255
|
||||
};
|
||||
|
||||
var COLORS_TELEPORT_CANNOT_TELEPORT = {
|
||||
red: 0,
|
||||
green: 121,
|
||||
blue: 141
|
||||
};
|
||||
|
||||
var COLORS_TELEPORT_CANCEL = {
|
||||
red: 255,
|
||||
green: 184,
|
||||
|
@ -52,14 +46,55 @@ var COLORS_TELEPORT_CANCEL = {
|
|||
var TELEPORT_CANCEL_RANGE = 1;
|
||||
var COOL_IN_DURATION = 500;
|
||||
|
||||
var handInfo = {
|
||||
right: {
|
||||
controllerInput: Controller.Standard.RightHand
|
||||
},
|
||||
left: {
|
||||
controllerInput: Controller.Standard.LeftHand
|
||||
}
|
||||
var cancelPath = {
|
||||
type: "line3d",
|
||||
color: COLORS_TELEPORT_CANCEL,
|
||||
ignoreRayIntersection: true,
|
||||
alpha: 1,
|
||||
solid: true,
|
||||
drawInFront: true,
|
||||
glow: 1.0
|
||||
};
|
||||
var teleportPath = {
|
||||
type: "line3d",
|
||||
color: COLORS_TELEPORT_CAN_TELEPORT,
|
||||
ignoreRayIntersection: true,
|
||||
alpha: 1,
|
||||
solid: true,
|
||||
drawInFront: true,
|
||||
glow: 1.0
|
||||
};
|
||||
var seatPath = {
|
||||
type: "line3d",
|
||||
color: COLORS_TELEPORT_SEAT,
|
||||
ignoreRayIntersection: true,
|
||||
alpha: 1,
|
||||
solid: true,
|
||||
drawInFront: true,
|
||||
glow: 1.0
|
||||
};
|
||||
var cancelEnd = {
|
||||
type: "model",
|
||||
url: TOO_CLOSE_MODEL_URL,
|
||||
dimensions: TARGET_MODEL_DIMENSIONS,
|
||||
ignoreRayIntersection: true
|
||||
};
|
||||
var teleportEnd = {
|
||||
type: "model",
|
||||
url: TARGET_MODEL_URL,
|
||||
dimensions: TARGET_MODEL_DIMENSIONS,
|
||||
ignoreRayIntersection: true
|
||||
};
|
||||
var seatEnd = {
|
||||
type: "model",
|
||||
url: SEAT_MODEL_URL,
|
||||
dimensions: TARGET_MODEL_DIMENSIONS,
|
||||
ignoreRayIntersection: true
|
||||
}
|
||||
|
||||
var teleportRenderStates = [{name: "cancel", path: cancelPath, end: cancelEnd},
|
||||
{name: "teleport", path: teleportPath, end: teleportEnd},
|
||||
{name: "seat", path: seatPath, end: seatEnd}];
|
||||
|
||||
function ThumbPad(hand) {
|
||||
this.hand = hand;
|
||||
|
@ -108,33 +143,41 @@ function Teleporter() {
|
|||
this.state = TELEPORTER_STATES.IDLE;
|
||||
this.currentTarget = TARGET.INVALID;
|
||||
|
||||
this.overlayLines = {
|
||||
left: null,
|
||||
right: null,
|
||||
};
|
||||
this.teleportRayLeftVisible = LaserPointers.createLaserPointer({
|
||||
joint: "LeftHand",
|
||||
filter: RayPick.PICK_ENTITIES,
|
||||
faceAvatar: true,
|
||||
centerEndY: false,
|
||||
renderStates: teleportRenderStates
|
||||
});
|
||||
this.teleportRayLeftInvisible = LaserPointers.createLaserPointer({
|
||||
joint: "LeftHand",
|
||||
filter: RayPick.PICK_ENTITIES | RayPick.PICK_INCLUDE_INVISIBLE,
|
||||
faceAvatar: true,
|
||||
centerEndY: false,
|
||||
renderStates: teleportRenderStates
|
||||
});
|
||||
this.teleportRayRightVisible = LaserPointers.createLaserPointer({
|
||||
joint: "RightHand",
|
||||
filter: RayPick.PICK_ENTITIES,
|
||||
faceAvatar: true,
|
||||
centerEndY: false,
|
||||
renderStates: teleportRenderStates
|
||||
});
|
||||
this.teleportRayRightInvisible = LaserPointers.createLaserPointer({
|
||||
joint: "RightHand",
|
||||
filter: RayPick.PICK_ENTITIES | RayPick.PICK_INCLUDE_INVISIBLE,
|
||||
faceAvatar: true,
|
||||
centerEndY: false,
|
||||
renderStates: teleportRenderStates
|
||||
});
|
||||
|
||||
this.updateConnected = null;
|
||||
this.activeHand = null;
|
||||
|
||||
this.teleporterMappingInternalName = 'Hifi-Teleporter-Internal-Dev-' + Math.random();
|
||||
this.teleportMappingInternal = Controller.newMapping(this.teleporterMappingInternalName);
|
||||
|
||||
// Setup overlays
|
||||
this.cancelOverlay = Overlays.addOverlay("model", {
|
||||
url: TOO_CLOSE_MODEL_URL,
|
||||
dimensions: TARGET_MODEL_DIMENSIONS,
|
||||
visible: false
|
||||
});
|
||||
this.targetOverlay = Overlays.addOverlay("model", {
|
||||
url: TARGET_MODEL_URL,
|
||||
dimensions: TARGET_MODEL_DIMENSIONS,
|
||||
visible: false
|
||||
});
|
||||
this.seatOverlay = Overlays.addOverlay("model", {
|
||||
url: SEAT_MODEL_URL,
|
||||
dimensions: TARGET_MODEL_DIMENSIONS,
|
||||
visible: false
|
||||
});
|
||||
|
||||
this.enableMappings = function() {
|
||||
Controller.enableMapping(this.teleporterMappingInternalName);
|
||||
};
|
||||
|
@ -146,16 +189,11 @@ function Teleporter() {
|
|||
this.cleanup = function() {
|
||||
this.disableMappings();
|
||||
|
||||
Overlays.deleteOverlay(this.targetOverlay);
|
||||
this.targetOverlay = null;
|
||||
LaserPointers.removeLaserPointer(this.teleportRayLeftVisible);
|
||||
LaserPointers.removeLaserPointer(this.teleportRayLeftInvisible);
|
||||
LaserPointers.removeLaserPointer(this.teleportRayRightVisible);
|
||||
LaserPointers.removeLaserPointer(this.teleportRayRightInvisible);
|
||||
|
||||
Overlays.deleteOverlay(this.cancelOverlay);
|
||||
this.cancelOverlay = null;
|
||||
|
||||
Overlays.deleteOverlay(this.seatOverlay);
|
||||
this.seatOverlay = null;
|
||||
|
||||
this.deleteOverlayBeams();
|
||||
if (this.updateConnected === true) {
|
||||
Script.update.disconnect(this, this.update);
|
||||
}
|
||||
|
@ -175,6 +213,14 @@ function Teleporter() {
|
|||
Script.clearTimeout(coolInTimeout);
|
||||
}
|
||||
|
||||
if (hand === 'right') {
|
||||
LaserPointers.enableLaserPointer(_this.teleportRayRightVisible);
|
||||
LaserPointers.enableLaserPointer(_this.teleportRayRightInvisible);
|
||||
} else {
|
||||
LaserPointers.enableLaserPointer(_this.teleportRayLeftVisible);
|
||||
LaserPointers.enableLaserPointer(_this.teleportRayLeftInvisible);
|
||||
}
|
||||
|
||||
this.state = TELEPORTER_STATES.COOL_IN;
|
||||
coolInTimeout = Script.setTimeout(function() {
|
||||
if (_this.state === TELEPORTER_STATES.COOL_IN) {
|
||||
|
@ -194,44 +240,21 @@ function Teleporter() {
|
|||
}
|
||||
|
||||
this.disableMappings();
|
||||
this.deleteOverlayBeams();
|
||||
this.hideTargetOverlay();
|
||||
this.hideCancelOverlay();
|
||||
LaserPointers.disableLaserPointer(this.teleportRayLeftVisible);
|
||||
LaserPointers.disableLaserPointer(this.teleportRayLeftInvisible);
|
||||
LaserPointers.disableLaserPointer(this.teleportRayRightVisible);
|
||||
LaserPointers.disableLaserPointer(this.teleportRayRightInvisible);
|
||||
|
||||
this.updateConnected = null;
|
||||
this.state = TELEPORTER_STATES.IDLE;
|
||||
inTeleportMode = false;
|
||||
};
|
||||
|
||||
this.deleteOverlayBeams = function() {
|
||||
for (var key in this.overlayLines) {
|
||||
if (this.overlayLines[key] !== null) {
|
||||
Overlays.deleteOverlay(this.overlayLines[key]);
|
||||
this.overlayLines[key] = null;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
this.update = function() {
|
||||
if (_this.state === TELEPORTER_STATES.IDLE) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Get current hand pose information so that we can get the direction of the teleport beam
|
||||
var pose = Controller.getPoseValue(handInfo[_this.activeHand].controllerInput);
|
||||
var handPosition = pose.valid ? Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, pose.translation), MyAvatar.position) : MyAvatar.getHeadPosition();
|
||||
var handRotation = pose.valid ? Quat.multiply(MyAvatar.orientation, pose.rotation) :
|
||||
Quat.multiply(MyAvatar.headOrientation, Quat.angleAxis(-90, {
|
||||
x: 1,
|
||||
y: 0,
|
||||
z: 0
|
||||
}));
|
||||
|
||||
var pickRay = {
|
||||
origin: handPosition,
|
||||
direction: Quat.getUp(handRotation),
|
||||
};
|
||||
|
||||
// We do up to 2 ray picks to find a teleport location.
|
||||
// There are 2 types of teleport locations we are interested in:
|
||||
// 1. A visible floor. This can be any entity surface that points within some degree of "up"
|
||||
|
@ -241,48 +264,28 @@ function Teleporter() {
|
|||
// We might hit an invisible entity that is not a seat, so we need to do a second pass.
|
||||
// * In the second pass we pick against visible entities only.
|
||||
//
|
||||
var intersection = Entities.findRayIntersection(pickRay, true, [], [this.targetEntity].concat(ignoredEntities), false, true);
|
||||
var result = (_this.activeHand === 'right') ? LaserPointers.getPrevRayPickResult(_this.teleportRayRightInvisible) :
|
||||
LaserPointers.getPrevRayPickResult(_this.teleportRayLeftInvisible);
|
||||
|
||||
var teleportLocationType = getTeleportTargetType(intersection);
|
||||
var teleportLocationType = getTeleportTargetType(result);
|
||||
if (teleportLocationType === TARGET.INVISIBLE) {
|
||||
intersection = Entities.findRayIntersection(pickRay, true, [], [this.targetEntity].concat(ignoredEntities), true, true);
|
||||
teleportLocationType = getTeleportTargetType(intersection);
|
||||
result = (_this.activeHand === 'right') ? LaserPointers.getPrevRayPickResult(_this.teleportRayRightVisible) :
|
||||
LaserPointers.getPrevRayPickResult(_this.teleportRayLeftVisible);
|
||||
teleportLocationType = getTeleportTargetType(result);
|
||||
}
|
||||
|
||||
if (teleportLocationType === TARGET.NONE) {
|
||||
this.hideTargetOverlay();
|
||||
this.hideCancelOverlay();
|
||||
this.hideSeatOverlay();
|
||||
|
||||
var farPosition = Vec3.sum(pickRay.origin, Vec3.multiply(pickRay.direction, 50));
|
||||
this.updateLineOverlay(_this.activeHand, pickRay.origin, farPosition, COLORS_TELEPORT_CANNOT_TELEPORT);
|
||||
this.setTeleportState(_this.activeHand, "", "");
|
||||
} else if (teleportLocationType === TARGET.INVALID || teleportLocationType === TARGET.INVISIBLE) {
|
||||
this.hideTargetOverlay();
|
||||
this.hideSeatOverlay();
|
||||
|
||||
this.updateLineOverlay(_this.activeHand, pickRay.origin, intersection.intersection, COLORS_TELEPORT_CANCEL);
|
||||
this.updateDestinationOverlay(this.cancelOverlay, intersection);
|
||||
this.setTeleportState(_this.activeHand, "", "cancel");
|
||||
} else if (teleportLocationType === TARGET.SURFACE) {
|
||||
if (this.state === TELEPORTER_STATES.COOL_IN) {
|
||||
this.hideTargetOverlay();
|
||||
this.hideSeatOverlay();
|
||||
|
||||
this.updateLineOverlay(_this.activeHand, pickRay.origin, intersection.intersection, COLORS_TELEPORT_CANCEL);
|
||||
this.updateDestinationOverlay(this.cancelOverlay, intersection);
|
||||
this.setTeleportState(_this.activeHand, "cancel", "");
|
||||
} else {
|
||||
this.hideCancelOverlay();
|
||||
this.hideSeatOverlay();
|
||||
|
||||
this.updateLineOverlay(_this.activeHand, pickRay.origin, intersection.intersection,
|
||||
COLORS_TELEPORT_CAN_TELEPORT);
|
||||
this.updateDestinationOverlay(this.targetOverlay, intersection);
|
||||
this.setTeleportState(_this.activeHand, "teleport", "");
|
||||
}
|
||||
} else if (teleportLocationType === TARGET.SEAT) {
|
||||
this.hideCancelOverlay();
|
||||
this.hideTargetOverlay();
|
||||
|
||||
this.updateLineOverlay(_this.activeHand, pickRay.origin, intersection.intersection, COLORS_TELEPORT_SEAT);
|
||||
this.updateDestinationOverlay(this.seatOverlay, intersection);
|
||||
this.setTeleportState(_this.activeHand, "", "seat");
|
||||
}
|
||||
|
||||
|
||||
|
@ -290,79 +293,30 @@ function Teleporter() {
|
|||
// remember the state before we exit teleport mode and set it back to IDLE
|
||||
var previousState = this.state;
|
||||
this.exitTeleportMode();
|
||||
this.hideCancelOverlay();
|
||||
this.hideTargetOverlay();
|
||||
this.hideSeatOverlay();
|
||||
|
||||
if (teleportLocationType === TARGET.NONE || teleportLocationType === TARGET.INVALID || previousState === TELEPORTER_STATES.COOL_IN) {
|
||||
// Do nothing
|
||||
} else if (teleportLocationType === TARGET.SEAT) {
|
||||
Entities.callEntityMethod(intersection.entityID, 'sit');
|
||||
Entities.callEntityMethod(result.objectID, 'sit');
|
||||
} else if (teleportLocationType === TARGET.SURFACE) {
|
||||
var offset = getAvatarFootOffset();
|
||||
intersection.intersection.y += offset;
|
||||
MyAvatar.goToLocation(intersection.intersection, false, {x: 0, y: 0, z: 0, w: 1}, false);
|
||||
result.intersection.y += offset;
|
||||
MyAvatar.goToLocation(result.intersection, false, {x: 0, y: 0, z: 0, w: 1}, false);
|
||||
HMD.centerUI();
|
||||
MyAvatar.centerBody();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
this.updateLineOverlay = function(hand, closePoint, farPoint, color) {
|
||||
if (this.overlayLines[hand] === null) {
|
||||
var lineProperties = {
|
||||
start: closePoint,
|
||||
end: farPoint,
|
||||
color: color,
|
||||
ignoreRayIntersection: true,
|
||||
visible: true,
|
||||
alpha: 1,
|
||||
solid: true,
|
||||
drawInFront: true,
|
||||
glow: 1.0
|
||||
};
|
||||
|
||||
this.overlayLines[hand] = Overlays.addOverlay("line3d", lineProperties);
|
||||
|
||||
this.setTeleportState = function(hand, visibleState, invisibleState) {
|
||||
if (hand === 'right') {
|
||||
LaserPointers.setRenderState(_this.teleportRayRightVisible, visibleState);
|
||||
LaserPointers.setRenderState(_this.teleportRayRightInvisible, invisibleState);
|
||||
} else {
|
||||
Overlays.editOverlay(this.overlayLines[hand], {
|
||||
start: closePoint,
|
||||
end: farPoint,
|
||||
color: color
|
||||
});
|
||||
LaserPointers.setRenderState(_this.teleportRayLeftVisible, visibleState);
|
||||
LaserPointers.setRenderState(_this.teleportRayLeftInvisible, invisibleState);
|
||||
}
|
||||
};
|
||||
|
||||
this.hideCancelOverlay = function() {
|
||||
Overlays.editOverlay(this.cancelOverlay, { visible: false });
|
||||
};
|
||||
|
||||
this.hideTargetOverlay = function() {
|
||||
Overlays.editOverlay(this.targetOverlay, { visible: false });
|
||||
};
|
||||
|
||||
this.hideSeatOverlay = function() {
|
||||
Overlays.editOverlay(this.seatOverlay, { visible: false });
|
||||
};
|
||||
|
||||
this.updateDestinationOverlay = function(overlayID, intersection) {
|
||||
var rotation = Quat.lookAt(intersection.intersection, MyAvatar.position, Vec3.UP);
|
||||
var euler = Quat.safeEulerAngles(rotation);
|
||||
var position = {
|
||||
x: intersection.intersection.x,
|
||||
y: intersection.intersection.y + TARGET_MODEL_DIMENSIONS.y / 2,
|
||||
z: intersection.intersection.z
|
||||
};
|
||||
|
||||
var towardUs = Quat.fromPitchYawRollDegrees(0, euler.y, 0);
|
||||
|
||||
Overlays.editOverlay(overlayID, {
|
||||
visible: true,
|
||||
position: position,
|
||||
rotation: towardUs
|
||||
});
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
// related to repositioning the avatar after you teleport
|
||||
|
@ -418,12 +372,12 @@ function parseJSON(json) {
|
|||
// than MAX_ANGLE_FROM_UP_TO_TELEPORT degrees from <0, 1, 0> (straight up), then
|
||||
// you can't teleport there.
|
||||
var MAX_ANGLE_FROM_UP_TO_TELEPORT = 70;
|
||||
function getTeleportTargetType(intersection) {
|
||||
if (!intersection.intersects) {
|
||||
function getTeleportTargetType(result) {
|
||||
if (result.type == RayPick.INTERSECTED_NONE) {
|
||||
return TARGET.NONE;
|
||||
}
|
||||
|
||||
var props = Entities.getEntityProperties(intersection.entityID, ['userData', 'visible']);
|
||||
var props = Entities.getEntityProperties(result.objectID, ['userData', 'visible']);
|
||||
var data = parseJSON(props.userData);
|
||||
if (data !== undefined && data.seat !== undefined) {
|
||||
var avatarUuid = Uuid.fromString(data.seat.user);
|
||||
|
@ -438,13 +392,13 @@ function getTeleportTargetType(intersection) {
|
|||
return TARGET.INVISIBLE;
|
||||
}
|
||||
|
||||
var surfaceNormal = intersection.surfaceNormal;
|
||||
var surfaceNormal = result.surfaceNormal;
|
||||
var adj = Math.sqrt(surfaceNormal.x * surfaceNormal.x + surfaceNormal.z * surfaceNormal.z);
|
||||
var angleUp = Math.atan2(surfaceNormal.y, adj) * (180 / Math.PI);
|
||||
|
||||
if (angleUp < (90 - MAX_ANGLE_FROM_UP_TO_TELEPORT) ||
|
||||
angleUp > (90 + MAX_ANGLE_FROM_UP_TO_TELEPORT) ||
|
||||
Vec3.distance(MyAvatar.position, intersection.intersection) <= TELEPORT_CANCEL_RANGE) {
|
||||
Vec3.distance(MyAvatar.position, result.intersection) <= TELEPORT_CANCEL_RANGE) {
|
||||
return TARGET.INVALID;
|
||||
} else {
|
||||
return TARGET.SURFACE;
|
||||
|
@ -520,6 +474,8 @@ var handleTeleportMessages = function(channel, message, sender) {
|
|||
isDisabled = false;
|
||||
}
|
||||
} else if (channel === 'Hifi-Teleport-Ignore-Add' && !Uuid.isNull(message) && ignoredEntities.indexOf(message) === -1) {
|
||||
// TODO:
|
||||
// add ability to ignore entities to LaserPointers
|
||||
ignoredEntities.push(message);
|
||||
} else if (channel === 'Hifi-Teleport-Ignore-Remove' && !Uuid.isNull(message)) {
|
||||
var removeIndex = ignoredEntities.indexOf(message);
|
||||
|
|
Loading…
Reference in a new issue