From ae20a5d439379e771acdec2b484d43a11ae6f3bc Mon Sep 17 00:00:00 2001 From: Olivier Prat Date: Wed, 17 Apr 2019 09:47:33 +0200 Subject: [PATCH] Fixed crash in debugShadow.js --- libraries/render-utils/src/RenderDeferredTask.cpp | 2 +- libraries/render-utils/src/RenderShadowTask.cpp | 2 +- libraries/render-utils/src/RenderShadowTask.h | 3 ++- libraries/task/src/task/Task.h | 1 + 4 files changed, 5 insertions(+), 3 deletions(-) diff --git a/libraries/render-utils/src/RenderDeferredTask.cpp b/libraries/render-utils/src/RenderDeferredTask.cpp index ea2b05a6fa..aae3237784 100644 --- a/libraries/render-utils/src/RenderDeferredTask.cpp +++ b/libraries/render-utils/src/RenderDeferredTask.cpp @@ -364,7 +364,7 @@ void RenderDeferredTaskDebug::build(JobModel& task, const render::Varying& input sprintf(jobName, "DrawShadowFrustum%d", i); task.addJob(jobName, shadowFrustum, glm::vec3(0.0f, tint, 1.0f)); if (!renderShadowTaskOut.isNull()) { - const auto& shadowCascadeSceneBBoxes = renderShadowTaskOut; + const auto& shadowCascadeSceneBBoxes = renderShadowTaskOut.get(); const auto shadowBBox = shadowCascadeSceneBBoxes[ExtractFrustums::SHADOW_CASCADE0_FRUSTUM + i]; sprintf(jobName, "DrawShadowBBox%d", i); task.addJob(jobName, shadowBBox, glm::vec3(1.0f, tint, 0.0f)); diff --git a/libraries/render-utils/src/RenderShadowTask.cpp b/libraries/render-utils/src/RenderShadowTask.cpp index a261deefb8..8e6efeab9f 100644 --- a/libraries/render-utils/src/RenderShadowTask.cpp +++ b/libraries/render-utils/src/RenderShadowTask.cpp @@ -90,7 +90,7 @@ void RenderShadowTask::build(JobModel& task, const render::Varying& input, rende #endif }; - render::VaryingArray cascadeSceneBBoxes; + CascadeBoxes cascadeSceneBBoxes; for (auto i = 0; i < SHADOW_CASCADE_MAX_COUNT; i++) { char jobName[64]; diff --git a/libraries/render-utils/src/RenderShadowTask.h b/libraries/render-utils/src/RenderShadowTask.h index 4dc6f3073f..82b3ebac4f 100644 --- a/libraries/render-utils/src/RenderShadowTask.h +++ b/libraries/render-utils/src/RenderShadowTask.h @@ -52,8 +52,9 @@ class RenderShadowTask { public: // There is one AABox per shadow cascade + using CascadeBoxes = render::VaryingArray; using Input = render::VaryingSet2; - using Output = render::VaryingSet2, LightStage::ShadowFramePointer>; + using Output = render::VaryingSet2; using Config = RenderShadowTaskConfig; using JobModel = render::Task::ModelIO; diff --git a/libraries/task/src/task/Task.h b/libraries/task/src/task/Task.h index 632e8a222e..b74986235e 100644 --- a/libraries/task/src/task/Task.h +++ b/libraries/task/src/task/Task.h @@ -152,6 +152,7 @@ public: template static std::shared_ptr create(const std::string& name, const Varying& input, A&&... args) { + assert(input.canCast()); return std::make_shared(name, input, std::make_shared(), std::forward(args)...); }