Merge pull request #2194 from AndrewMeadows/cleanup

g++ warnings
This commit is contained in:
Stephen Birarda 2014-03-06 15:49:22 -08:00
commit ac66f09157
14 changed files with 31 additions and 32 deletions

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@ -5,6 +5,10 @@ project(hifi)
IF (WIN32)
add_definitions( -DNOMINMAX -D_CRT_SECURE_NO_WARNINGS )
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} "C:\\Program Files\\Microsoft SDKs\\Windows\\v7.1 ")
ELSEIF (CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX)
#SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wno-long-long -pedantic")
#SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wno-unknown-pragmas")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
ENDIF(WIN32)
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} $ENV{QT_CMAKE_PREFIX_PATH})

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@ -2166,7 +2166,7 @@ void Application::updateShadowMap() {
rotation * (glm::mix(_viewFrustum.getNearBottomLeft(), _viewFrustum.getFarBottomLeft(), farScale) + translation),
rotation * (glm::mix(_viewFrustum.getNearBottomRight(), _viewFrustum.getFarBottomRight(), farScale) + translation) };
glm::vec3 minima(FLT_MAX, FLT_MAX, FLT_MAX), maxima(-FLT_MAX, -FLT_MAX, -FLT_MAX);
for (int i = 0; i < sizeof(points) / sizeof(points[0]); i++) {
for (size_t i = 0; i < sizeof(points) / sizeof(points[0]); i++) {
minima = glm::min(minima, points[i]);
maxima = glm::max(maxima, points[i]);
}

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@ -131,7 +131,7 @@ void BandwidthMeter::render(int screenWidth, int screenHeight) {
// Determine total
float totalIn = 0.0f, totalOut = 0.0f;
for (int i = 0; i < N_CHANNELS; ++i) {
for (size_t i = 0; i < N_CHANNELS; ++i) {
totalIn += inputStream(ChannelIndex(i)).getValue();
totalOut += outputStream(ChannelIndex(i)).getValue();
@ -207,7 +207,7 @@ void BandwidthMeter::render(int screenWidth, int screenHeight) {
// Render bars
int xIn = 0, xOut = 0;
for (int i = 0; i < N_CHANNELS; ++i) {
for (size_t i = 0; i < N_CHANNELS; ++i) {
ChannelIndex chIdx = ChannelIndex(i);
int wIn = int(barWidth * inputStream(chIdx).getValue() * UNIT_SCALE / scaleMax);
@ -242,7 +242,7 @@ void BandwidthMeter::render(int screenWidth, int screenHeight) {
// After rendering, indicate that no data has been sent/received since the last feed.
// This way, the meters fall when not continuously fed.
for (int i = 0; i < N_CHANNELS; ++i) {
for (size_t i = 0; i < N_CHANNELS; ++i) {
inputStream(ChannelIndex(i)).updateValue(0);
outputStream(ChannelIndex(i)).updateValue(0);
}

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@ -57,8 +57,7 @@ void Hand::simulate(float deltaTime, bool isMine) {
}
}
void Hand::playSlaps(PalmData& palm, Avatar* avatar)
{
void Hand::playSlaps(PalmData& palm, Avatar* avatar) {
// Check for palm collisions
glm::vec3 myPalmPosition = palm.getPosition();
float palmCollisionDistance = 0.1f;

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@ -103,9 +103,8 @@ void MyAvatar::update(float deltaTime) {
// Update head mouse from faceshift if active
Faceshift* faceshift = Application::getInstance()->getFaceshift();
if (faceshift->isActive()) {
glm::vec3 headVelocity = faceshift->getHeadAngularVelocity();
// TODO? resurrect headMouse stuff?
//glm::vec3 headVelocity = faceshift->getHeadAngularVelocity();
//// sets how quickly head angular rotation moves the head mouse
//const float HEADMOUSE_FACESHIFT_YAW_SCALE = 40.f;
//const float HEADMOUSE_FACESHIFT_PITCH_SCALE = 30.f;

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@ -178,7 +178,7 @@ int HandData::decodeRemoteData(const QByteArray& dataByteArray) {
unsigned int numPalms = *sourceBuffer++;
for (unsigned int handIndex = 0; handIndex < numPalms; ++handIndex) {
if (handIndex >= getNumPalms())
if (handIndex >= (unsigned int)getNumPalms())
addNewPalm();
PalmData& palm = getPalms()[handIndex];
@ -196,7 +196,7 @@ int HandData::decodeRemoteData(const QByteArray& dataByteArray) {
palm.setSixenseID(handIndex);
for (unsigned int fingerIndex = 0; fingerIndex < numFingers; ++fingerIndex) {
if (fingerIndex < palm.getNumFingers()) {
if (fingerIndex < (unsigned int)palm.getNumFingers()) {
FingerData& finger = palm.getFingers()[fingerIndex];
glm::vec3 tipPosition;

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@ -335,7 +335,7 @@ glm::vec3 AABox::getClosestPointOnFace(const glm::vec4& origin, const glm::vec4&
secondAxisMaxPlane + thirdAxisMaxPlane + offset };
float minDistance = FLT_MAX;
for (int i = 0; i < sizeof(diagonals) / sizeof(diagonals[0]); i++) {
for (size_t i = 0; i < sizeof(diagonals) / sizeof(diagonals[0]); i++) {
float divisor = glm::dot(direction, diagonals[i]);
if (fabs(divisor) < EPSILON) {
continue; // segment is parallel to diagonal plane

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@ -50,7 +50,7 @@ void JurisdictionMap::copyContents(unsigned char* rootCodeIn, const std::vector<
unsigned char* rootCode;
std::vector<unsigned char*> endNodes;
if (rootCodeIn) {
int bytes = bytesRequiredForCodeLength(numberOfThreeBitSectionsInCode(rootCodeIn));
size_t bytes = bytesRequiredForCodeLength(numberOfThreeBitSectionsInCode(rootCodeIn));
rootCode = new unsigned char[bytes];
memcpy(rootCode, rootCodeIn, bytes);
} else {
@ -60,7 +60,7 @@ void JurisdictionMap::copyContents(unsigned char* rootCodeIn, const std::vector<
for (size_t i = 0; i < endNodesIn.size(); i++) {
if (endNodesIn[i]) {
int bytes = bytesRequiredForCodeLength(numberOfThreeBitSectionsInCode(endNodesIn[i]));
size_t bytes = bytesRequiredForCodeLength(numberOfThreeBitSectionsInCode(endNodesIn[i]));
unsigned char* endNodeCode = new unsigned char[bytes];
memcpy(endNodeCode, endNodesIn[i], bytes);
endNodes.push_back(endNodeCode);
@ -133,7 +133,7 @@ void myDebugPrintOctalCode(const unsigned char* octalCode, bool withNewLine) {
if (!octalCode) {
printf("NULL");
} else {
for (int i = 0; i < bytesRequiredForCodeLength(numberOfThreeBitSectionsInCode(octalCode)); i++) {
for (size_t i = 0; i < bytesRequiredForCodeLength(numberOfThreeBitSectionsInCode(octalCode)); i++) {
myDebugoutputBits(octalCode[i],false);
}
}
@ -293,7 +293,7 @@ int JurisdictionMap::packIntoMessage(unsigned char* destinationBuffer, int avail
// add the root jurisdiction
if (_rootOctalCode) {
int bytes = bytesRequiredForCodeLength(numberOfThreeBitSectionsInCode(_rootOctalCode));
size_t bytes = bytesRequiredForCodeLength(numberOfThreeBitSectionsInCode(_rootOctalCode));
memcpy(destinationBuffer, &bytes, sizeof(bytes));
destinationBuffer += sizeof(bytes);
memcpy(destinationBuffer, _rootOctalCode, bytes);
@ -306,7 +306,7 @@ int JurisdictionMap::packIntoMessage(unsigned char* destinationBuffer, int avail
for (int i=0; i < endNodeCount; i++) {
unsigned char* endNodeCode = _endNodes[i];
int bytes = 0;
size_t bytes = 0;
if (endNodeCode) {
bytes = bytesRequiredForCodeLength(numberOfThreeBitSectionsInCode(endNodeCode));
}

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@ -222,10 +222,8 @@ int Octree::readNodeData(OctreeElement* destinationNode, const unsigned char* no
}
OctreeElement* childNodeAt = destinationNode->getChildAtIndex(i);
bool nodeWasDirty = false;
bool nodeIsDirty = false;
if (childNodeAt) {
nodeWasDirty = childNodeAt->isDirty();
bytesRead += childNodeAt->readElementDataFromBuffer(nodeData + bytesRead, bytesLeftToRead, args);
childNodeAt->setSourceUUID(args.sourceUUID);

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@ -44,7 +44,7 @@ void OctreeElement::init(unsigned char * octalCode) {
_voxelNodeLeafCount++; // all nodes start as leaf nodes
int octalCodeLength = bytesRequiredForCodeLength(numberOfThreeBitSectionsInCode(octalCode));
size_t octalCodeLength = bytesRequiredForCodeLength(numberOfThreeBitSectionsInCode(octalCode));
if (octalCodeLength > sizeof(_octalCode)) {
_octalCode.pointer = octalCode;
_octcodePointer = true;

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@ -225,6 +225,7 @@ void ParticleCollisionSystem::updateCollisionWithAvatars(Particle* particle) {
// while ramping it up to 1 when attenuationFactor = 0
damping = DAMPING + (1.f - attenuationFactor) * (1.f - DAMPING);
}
collision->_damping = damping;
}
// HACK END

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@ -234,7 +234,6 @@ void ParticleTreeElement::getParticles(const glm::vec3& searchPosition, float se
uint16_t numberOfParticles = _particles->size();
for (uint16_t i = 0; i < numberOfParticles; i++) {
const Particle* particle = &(*_particles)[i];
glm::vec3 particlePosition = particle->getPosition();
float distance = glm::length(particle->getPosition() - searchPosition);
if (distance < searchRadius + particle->getRadius()) {
foundParticles.push_back(particle);
@ -294,15 +293,14 @@ int ParticleTreeElement::readElementDataFromBuffer(const unsigned char* data, in
uint16_t numberOfParticles = 0;
int expectedBytesPerParticle = Particle::expectedBytes();
if (bytesLeftToRead >= sizeof(numberOfParticles)) {
if (bytesLeftToRead >= (int)sizeof(numberOfParticles)) {
// read our particles in....
numberOfParticles = *(uint16_t*)dataAt;
dataAt += sizeof(numberOfParticles);
bytesLeftToRead -= sizeof(numberOfParticles);
bytesLeftToRead -= (int)sizeof(numberOfParticles);
bytesRead += sizeof(numberOfParticles);
if (bytesLeftToRead >= (numberOfParticles * expectedBytesPerParticle)) {
if (bytesLeftToRead >= (int)(numberOfParticles * expectedBytesPerParticle)) {
for (uint16_t i = 0; i < numberOfParticles; i++) {
Particle tempParticle;
int bytesForThisParticle = tempParticle.readParticleDataFromBuffer(dataAt, bytesLeftToRead, args);

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@ -35,7 +35,7 @@ void printOctalCode(const unsigned char* octalCode) {
qDebug("NULL");
} else {
QDebug continuedDebug = qDebug().nospace();
for (int i = 0; i < bytesRequiredForCodeLength(numberOfThreeBitSectionsInCode(octalCode)); i++) {
for (size_t i = 0; i < bytesRequiredForCodeLength(numberOfThreeBitSectionsInCode(octalCode)); i++) {
outputBits(octalCode[i], &continuedDebug);
}
}
@ -51,11 +51,11 @@ char sectionValue(const unsigned char* startByte, char startIndexInByte) {
}
}
int bytesRequiredForCodeLength(unsigned char threeBitCodes) {
size_t bytesRequiredForCodeLength(unsigned char threeBitCodes) {
if (threeBitCodes == 0) {
return 1;
} else {
return 1 + (int)ceilf((threeBitCodes * 3) / 8.0f);
return 1 + ceilf((threeBitCodes * 3) / 8.0f);
}
}
@ -78,10 +78,10 @@ unsigned char* childOctalCode(const unsigned char* parentOctalCode, char childNu
: 0;
// get the number of bytes used by the parent octal code
int parentCodeBytes = bytesRequiredForCodeLength(parentCodeSections);
size_t parentCodeBytes = bytesRequiredForCodeLength(parentCodeSections);
// child code will have one more section than the parent
int childCodeBytes = bytesRequiredForCodeLength(parentCodeSections + 1);
size_t childCodeBytes = bytesRequiredForCodeLength(parentCodeSections + 1);
// create a new buffer to hold the new octal code
unsigned char* newCode = new unsigned char[childCodeBytes];
@ -175,7 +175,7 @@ OctalCodeComparison compareOctalCodes(const unsigned char* codeA, const unsigned
OctalCodeComparison result = LESS_THAN; // assume it's shallower
int numberOfBytes = std::min(bytesRequiredForCodeLength(*codeA), bytesRequiredForCodeLength(*codeB));
size_t numberOfBytes = std::min(bytesRequiredForCodeLength(*codeA), bytesRequiredForCodeLength(*codeB));
int compare = memcmp(codeA, codeB, numberOfBytes);
if (compare < 0) {
@ -367,7 +367,7 @@ QString octalCodeToHexString(const unsigned char* octalCode) {
if (!octalCode) {
output = "00";
} else {
for (int i = 0; i < bytesRequiredForCodeLength(*octalCode); i++) {
for (size_t i = 0; i < bytesRequiredForCodeLength(*octalCode); i++) {
output.append(QString("%1").arg(octalCode[i], HEX_BYTE_SIZE, HEX_NUMBER_BASE, QChar('0')).toUpper());
}
}

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@ -20,7 +20,7 @@ const int GREEN_INDEX = 1;
const int BLUE_INDEX = 2;
void printOctalCode(const unsigned char* octalCode);
int bytesRequiredForCodeLength(unsigned char threeBitCodes);
size_t bytesRequiredForCodeLength(unsigned char threeBitCodes);
int branchIndexWithDescendant(const unsigned char* ancestorOctalCode, const unsigned char* descendantOctalCode);
unsigned char* childOctalCode(const unsigned char* parentOctalCode, char childNumber);