diff --git a/libraries/render-utils/src/simple.slf b/libraries/render-utils/src/simple.slf index d1a70007a2..582549ade1 100644 --- a/libraries/render-utils/src/simple.slf +++ b/libraries/render-utils/src/simple.slf @@ -83,11 +83,11 @@ void main(void) { emissive = vec3(clamp(emissiveAmount, 0.0, 1.0)); #elif defined(PROCEDURAL_V3) || defined(PROCEDURAL_V4) #if defined(PROCEDURAL_V3) - ProceduralFragment proceduralData = { + ProceduralFragment proceduralData = ProceduralFragment( #else TransformCamera cam = getTransformCamera(); vec4 position = cam._viewInverse * _positionES; - ProceduralFragmentWithPosition proceduralData = { + ProceduralFragmentWithPosition proceduralData = ProceduralFragmentWithPosition( position.xyz, #endif normal, @@ -99,7 +99,7 @@ void main(void) { DEFAULT_METALLIC, DEFAULT_OCCLUSION, DEFAULT_SCATTERING - }; + ); #if defined(PROCEDURAL_V3) emissiveAmount = getProceduralFragment(proceduralData);