Remove particleTrailEntity from every prox check, the trail no longer needs to be updated each check.

This commit is contained in:
Midnight 2017-08-18 18:51:44 -07:00
parent 37ee2a31d4
commit 9ff68ce10c

View file

@ -118,7 +118,7 @@
var ballPos = Entities.getEntityProperties(_entityID, ['position']).position;
var isAnyAvatarInRange = AvatarList.isAvatarInRange(ballPos, 1);
if (particleTrailEntity) particleTrail();
if (particleTrailEntity === null) particleTrail();
if (isAnyAvatarInRange) {
clearProxCheck();