mirror of
https://github.com/AleziaKurdis/overte.git
synced 2025-04-18 17:37:30 +02:00
Merge pull request #9254 from PhilipRosedale/ambisonicRotation
Ambisonic rotation
This commit is contained in:
commit
9bacab07e6
1 changed files with 14 additions and 6 deletions
|
@ -8,6 +8,9 @@
|
|||
// userData.range should be an integer for the max distance away from the entity where the sound will be audible.
|
||||
// userData.volume is the max volume at which the clip should play. Defaults to 1.0 full volume)
|
||||
//
|
||||
// The rotation of the entity is copied to the ambisonic field, so by rotating the entity you will rotate the
|
||||
// direction in-which a certain sound comes from.
|
||||
//
|
||||
// Remember that the entity has to be visible to the user for the sound to play at all, so make sure the entity is
|
||||
// large enough to be loaded at the range you set, particularly for large ranges.
|
||||
//
|
||||
|
@ -27,6 +30,7 @@
|
|||
var range = DEFAULT_RANGE;
|
||||
var maxVolume = DEFAULT_VOLUME;
|
||||
var UPDATE_INTERVAL_MSECS = 100;
|
||||
var rotation;
|
||||
|
||||
var entity;
|
||||
var ambientSound;
|
||||
|
@ -35,11 +39,11 @@
|
|||
var checkTimer = false;
|
||||
var _this;
|
||||
|
||||
var WANT_COLOR_CHANGE = true;
|
||||
var WANT_COLOR_CHANGE = false;
|
||||
var COLOR_OFF = { red: 128, green: 128, blue: 128 };
|
||||
var COLOR_ON = { red: 255, green: 0, blue: 0 };
|
||||
|
||||
var WANT_DEBUG = true;
|
||||
var WANT_DEBUG = false;
|
||||
function debugPrint(string) {
|
||||
if (WANT_DEBUG) {
|
||||
print(string);
|
||||
|
@ -92,23 +96,27 @@
|
|||
this.maybeUpdate = function() {
|
||||
// Every UPDATE_INTERVAL_MSECS, update the volume of the ambient sound based on distance from my avatar
|
||||
_this.updateSettings();
|
||||
var props = Entities.getEntityProperties(entity);
|
||||
var HYSTERESIS_FRACTION = 0.1;
|
||||
var props = Entities.getEntityProperties(entity, [ "position" ]);
|
||||
var props = Entities.getEntityProperties(entity, [ "position", "rotation" ]);
|
||||
center = props.position;
|
||||
rotation = props.rotation;
|
||||
var distance = Vec3.length(Vec3.subtract(MyAvatar.position, center));
|
||||
if (distance <= range) {
|
||||
var volume = (1.0 - distance / range) * maxVolume;
|
||||
if (!soundPlaying && ambientSound.downloaded) {
|
||||
soundPlaying = Audio.playSound(ambientSound, { loop: true, localOnly: true, volume: volume });
|
||||
soundPlaying = Audio.playSound(ambientSound, { loop: true,
|
||||
localOnly: true,
|
||||
orientation: rotation,
|
||||
volume: volume });
|
||||
debugPrint("Starting ambient sound, volume: " + volume);
|
||||
if (WANT_COLOR_CHANGE) {
|
||||
Entities.editEntity(entity, { color: COLOR_ON });
|
||||
}
|
||||
|
||||
} else if (soundPlaying && soundPlaying.playing) {
|
||||
soundPlaying.setOptions( { volume: volume } );
|
||||
soundPlaying.setOptions( { volume: volume, orientation: rotation } );
|
||||
}
|
||||
|
||||
} else if (soundPlaying && soundPlaying.playing && (distance > range * HYSTERESIS_FRACTION)) {
|
||||
soundPlaying.stop();
|
||||
soundPlaying = false;
|
||||
|
|
Loading…
Reference in a new issue