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https://github.com/AleziaKurdis/overte.git
synced 2025-04-06 17:53:48 +02:00
Use GLES compatible context for shader tests
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parent
a0ef0c0b13
commit
993e1e1c4d
2 changed files with 32 additions and 8 deletions
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@ -32,10 +32,13 @@
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QTEST_MAIN(ShaderTests)
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#pragma optimize("", off)
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void ShaderTests::initTestCase() {
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_window = new QWindow();
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_context = new ::gl::Context(_window);
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getDefaultOpenGLSurfaceFormat();
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_canvas.create();
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if (!_canvas.makeCurrent()) {
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_context->create();
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if (!_context->makeCurrent()) {
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qFatal("Unable to make test GL context current");
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}
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gl::initModuleGl();
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@ -181,9 +184,19 @@ void ShaderTests::testShaderLoad() {
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std::set<uint32_t> usedShaders;
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uint32_t maxShader = 0;
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try {
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#if 1
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uint32_t testPrograms[] = {
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shader::render_utils::program::parabola,
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shader::INVALID_PROGRAM,
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};
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#else
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const auto& testPrograms = shader::all_programs;
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#endif
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size_t index = 0;
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while (shader::INVALID_PROGRAM != shader::all_programs[index]) {
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auto programId = shader::all_programs[index];
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while (shader::INVALID_PROGRAM != testPrograms[index]) {
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auto programId = testPrograms[index];
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++index;
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uint32_t vertexId = shader::getVertexId(programId);
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@ -216,6 +229,12 @@ void ShaderTests::testShaderLoad() {
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// Uniforms
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{
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auto uniforms = gl::Uniform::load(program);
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for (const auto& uniform : uniforms) {
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GLint offset, size;
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glGetActiveUniformsiv(program, 1, (GLuint*)&uniform.index, GL_UNIFORM_OFFSET, &offset);
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glGetActiveUniformsiv(program, 1, (GLuint*)&uniform.index, GL_UNIFORM_SIZE, &size);
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qDebug() << uniform.name.c_str() << " size " << size << "offset" << offset;
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}
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const auto& uniformRemap = shaderObject.uniformRemap;
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auto expectedUniforms = expectedBindings[gpu::Shader::BindingType::UNIFORM];
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if (!compareBindings(uniforms, expectedUniforms)) {
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@ -224,11 +243,9 @@ void ShaderTests::testShaderLoad() {
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for (const auto& uniform : uniforms) {
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if (0 != expectedUniforms.count(uniform.name)) {
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auto expectedLocation = expectedUniforms[uniform.name];
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#ifdef Q_OS_MAC
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if (0 != uniformRemap.count(expectedLocation)) {
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expectedLocation = uniformRemap.at(expectedLocation);
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}
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#endif
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QVERIFY(expectedLocation == uniform.binding);
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}
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}
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@ -236,7 +253,12 @@ void ShaderTests::testShaderLoad() {
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// Textures
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{
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const auto textures = gl::Uniform::loadTextures(program);
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auto textures = gl::Uniform::loadTextures(program);
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auto expiredBegin = std::remove_if(textures.begin(), textures.end(), [&](const gl::Uniform& uniform) -> bool {
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return uniform.name == "transformObjectBuffer";
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});
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textures.erase(expiredBegin, textures.end());
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const auto expectedTextures = expectedBindings[gpu::Shader::BindingType::TEXTURE];
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if (!compareBindings(textures, expectedTextures)) {
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qDebug() << "Textures mismatch";
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@ -12,6 +12,7 @@
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#include <QtTest/QtTest>
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#include <gpu/Forward.h>
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#include <gl/OffscreenGLCanvas.h>
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#include <gl/Context.h>
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class ShaderTests : public QObject {
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Q_OBJECT
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@ -22,7 +23,8 @@ private slots:
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void testShaderLoad();
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private:
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OffscreenGLCanvas _canvas;
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QWindow* _window{ nullptr };
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gl::Context* _context{ nullptr };
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gpu::ContextPointer _gpuContext;
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};
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