Added large model of head, and networking code.

This commit is contained in:
Philip Rosedale 2012-10-13 10:46:15 -07:00
parent fe94473b6c
commit 98cb1d634e
13 changed files with 507 additions and 226 deletions

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.DS_Store vendored

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@ -1,9 +1,7 @@
//
// SerialInterface.cpp
// interface
//
// Created by Seiji Emery on 8/10/12.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
// Used to read Arduino/Maple ADC data from an external device using a serial port (over USB)
//
#include "SerialInterface.h"
@ -14,12 +12,22 @@
#include <fcntl.h>
#include <termios.h>
char SERIAL_PORT_NAME[] = "/dev/tty.usbmodem411";
int serial_fd;
const int MAX_BUFFER = 100;
char serial_buffer[MAX_BUFFER];
int serial_buffer_pos = 0;
// For accessing the serial port
void init_port(int *fd, int baud)
int init_port(int baud)
{
serial_fd = open(SERIAL_PORT_NAME, O_RDWR | O_NOCTTY | O_NDELAY);
if (serial_fd == -1) return -1; // Failed to open port
struct termios options;
tcgetattr(*fd,&options);
tcgetattr(serial_fd,&options);
switch(baud)
{
case 9600: cfsetispeed(&options,B9600);
@ -43,9 +51,60 @@ void init_port(int *fd, int baud)
options.c_cflag &= ~CSTOPB;
options.c_cflag &= ~CSIZE;
options.c_cflag |= CS8;
tcsetattr(*fd,TCSANOW,&options);
tcsetattr(serial_fd,TCSANOW,&options);
return 0; // Success!
}
int read_sensors(int first_measurement, float * avg_adc_channels, int * adc_channels)
{
int samples_read = 0;
const float AVG_RATE = 0.001; // 0.00001;
char bufchar[1];
while (read(serial_fd, bufchar, 1) > 0)
{
serial_buffer[serial_buffer_pos] = bufchar[0];
serial_buffer_pos++;
// Have we reached end of a line of input?
if ((bufchar[0] == '\n') || (serial_buffer_pos >= MAX_BUFFER))
{
samples_read++;
// At end - Extract value from string to variables
if (serial_buffer[0] != 'p')
{
sscanf(serial_buffer, "%d %d %d %d", &adc_channels[0],
&adc_channels[1],
&adc_channels[2],
&adc_channels[3]);
for (int i = 0; i < 4; i++)
{
if (!first_measurement)
avg_adc_channels[i] = (1.f - AVG_RATE)*avg_adc_channels[i] +
AVG_RATE*(float)adc_channels[i];
else
{
avg_adc_channels[i] = (float)adc_channels[i];
}
}
}
// Clear rest of string for printing onscreen
while(serial_buffer_pos++ < MAX_BUFFER) serial_buffer[serial_buffer_pos] = ' ';
serial_buffer_pos = 0;
}
/*
if (bufchar[0] == 'p')
{
gettimeofday(&end_ping, NULL);
ping = diffclock(begin_ping,end_ping);
display_ping = 1;
}
*/
}
return samples_read;
}
bool SerialInterface::enable () {
if (!_enabled) {
// Try to re-initialize the interface.
@ -76,7 +135,7 @@ int SerialInterface::initInterface () {
_enabled = false;
return 1;
} else {
init_port(&_serial_fd, 115200);
//init_port(&_serial_fd, 115200);
}
}
return 0;

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@ -1,15 +1,13 @@
//
// SerialInterface.h
// interface
//
// Created by Seiji Emery on 8/10/12.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
//
#ifndef interface_SerialInterface_h
#define interface_SerialInterface_h
void init_port (int *fd, int baud);
int init_port (int baud);
int read_sensors(int first_measurement, float * avg_adc_channels, int * adc_channels);
const int CHANNEL_COUNT = 4;

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@ -9,7 +9,7 @@
#ifndef interface_field_h
#define interface_field_h
#include <glm/glm.hpp>
#include "glm/glm.hpp"
// Field is a lattice of vectors uniformly distributed FIELD_ELEMENTS^(1/3) on side

219
head.cpp
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@ -3,37 +3,216 @@
// interface
//
// Created by Philip Rosedale on 9/11/12.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
// Copyright (c) 2012 Physical, Inc.. All rights reserved.
//
#include <iostream>
#include "head.h"
#include "util.h"
float skinColor[] = {1.0, 0.84, 0.66};
float browColor[] = {210.0/255.0, 105.0/255.0, 30.0/255.0};
float mouthColor[] = {1, 0, 0};
float BrowRollAngle[5] = {0, 15, 30, -30, -15};
float BrowPitchAngle[3] = {-70, -60, -50};
float eyeColor[3] = {1,1,1};
float MouthWidthChoices[3] = {0.5, 0.77, 0.3};
int randNoise = 0;
float browWidth = 0.8;
float browThickness = 0.16;
const float DECAY = 0.1;
Head::Head()
{
PupilSize = 0.10;
interPupilDistance = 0.5;
interBrowDistance = 0.75;
NominalPupilSize = 0.10;
EyebrowPitch[0] = EyebrowPitch[1] = BrowPitchAngle[0];
EyebrowRoll[0] = 30;
EyebrowRoll[1] = -30;
MouthPitch = 0;
MouthYaw = 0;
MouthWidth = 1.0;
MouthHeight = 0.2;
EyeballPitch[0] = EyeballPitch[1] = 0;
EyeballYaw[0] = EyeballYaw[1] = 0;
PitchTarget = YawTarget = 0;
NoiseEnvelope = 1.0;
PupilConverge = 2.1;
}
void Head::reset()
{
Pitch = 0;
Yaw = 0;
}
// Simulate the head over time
void Head::simulate(float deltaTime)
{
if (!randNoise)
{
// Decay back toward center
Pitch *= (1.f - DECAY*deltaTime);
Yaw *= (1.f - DECAY*deltaTime);
Roll *= (1.f - DECAY*deltaTime);
}
else {
// Move toward new target
Pitch += (PitchTarget - Pitch)*22*deltaTime; // (1.f - DECAY*deltaTime)*Pitch + ;
Yaw += (YawTarget - Yaw)*22*deltaTime; // (1.f - DECAY*deltaTime);
Roll *= (1.f - DECAY*deltaTime);
}
if (randNoise)
{
Pitch += (randFloat() - 0.5)*0.05*NoiseEnvelope;
Yaw += (randFloat() - 0.5)*0.1*NoiseEnvelope;
PupilSize += (randFloat() - 0.5)*0.001*NoiseEnvelope;
if (randFloat() < 0.005) MouthWidth = MouthWidthChoices[rand()%3];
//if (randFloat() < 0.005) Pitch = (randFloat() - 0.5)*45;
//if (randFloat() < 0.005) Yaw = (randFloat() - 0.5)*45;
//if (randFloat() < 0.001) Roll = (randFloat() - 0.5)*45;
//if (randFloat() < 0.003) PupilSize = ((randFloat() - 0.5)*0.25+1)*NominalPupilSize;
if (randFloat() < 0.01) EyeballPitch[0] = EyeballPitch[1] = (randFloat() - 0.5)*20;
if (randFloat() < 0.01) EyeballYaw[0] = EyeballYaw[1] = (randFloat()- 0.5)*10;
if ((randFloat() < 0.005) && (fabs(PitchTarget - Pitch) < 1.0) && (fabs(YawTarget - Yaw) < 1.0))
{
SetNewHeadTarget((randFloat()-0.5)*20.0, (randFloat()-0.5)*45.0);
}
if (0)
{
// Pick new target
PitchTarget = (randFloat() - 0.5)*45;
YawTarget = (randFloat() - 0.5)*22;
}
if (randFloat() < 0.01)
{
EyebrowPitch[0] = EyebrowPitch[1] = BrowPitchAngle[rand()%3];
EyebrowRoll[0] = EyebrowRoll[1] = BrowRollAngle[rand()%5];
EyebrowRoll[1]*=-1;
}
}
}
void Head::render()
{
glDisable(GL_DEPTH_TEST);
glPushMatrix();
glTranslatef(0.f, -4.f, -15.f);
glRotatef(yaw/2.0, 0, 1, 0);
glRotatef(pitch/2.0, 1, 0, 0);
glScalef(0.5, 1.0, 1.1);
glColor3f(1.0, 0.84, 0.66);
glutSolidSphere(1.f, 15, 15); // Head
int side = 0;
glTranslatef(1.f, 0.f, 0.f);
glEnable(GL_DEPTH_TEST);
glPushMatrix();
glScalef(0.5, 0.75, 1.0);
glutSolidSphere(0.5f, 15, 15); // Ears
glPopMatrix();
glTranslatef(-2.f, 0.f, 0.f);
glTranslatef(0.f, 0.f, -7.f);
glRotatef(Yaw/2.0, 0, 1, 0);
glRotatef(Pitch/2.0, 1, 0, 0);
glRotatef(Roll/2.0, 0, 0, 1);
// Overall scale of head
glScalef(2.0, 2.0, 2.0);
glColor3fv(skinColor);
// Head
glutSolidSphere(1, 15, 15);
// Ears
glPushMatrix();
glScalef(0.5, 0.75, 1.0);
glutSolidSphere(0.5f, 15, 15);
glTranslatef(1, 0, 0);
for(side = 0; side < 2; side++)
{
glPushMatrix();
glScalef(0.5, 0.75, 1.0);
glutSolidSphere(0.5, 15, 15);
glPopMatrix();
glTranslatef(-2, 0, 0);
}
glPopMatrix();
glTranslatef(1.f, 1.f, 0.f);
glScalef(2.5, 0.5, 2.2);
glColor3f(0.5, 0.5, 0.5);
glutSolidSphere(0.25f, 15, 15); // Beanie
// Eyebrows
glPushMatrix();
glTranslatef(-interBrowDistance/2.0,0.4,0.45);
for(side = 0; side < 2; side++)
{
glColor3fv(browColor);
glPushMatrix();
glTranslatef(0, 0.4, 0);
glRotatef(EyebrowPitch[side]/2.0, 1, 0, 0);
glRotatef(EyebrowRoll[side]/2.0, 0, 0, 1);
glScalef(browWidth, browThickness, 1);
glutSolidCube(0.5);
glPopMatrix();
glTranslatef(interBrowDistance, 0, 0);
}
glPopMatrix();
// Mouth
glPushMatrix();
glTranslatef(0,-0.3,0.75);
glColor3fv(mouthColor);
glRotatef(MouthPitch, 1, 0, 0);
glRotatef(MouthYaw, 0, 0, 1);
glScalef(MouthWidth, MouthHeight, 1);
glutSolidCube(0.5);
glPopMatrix();
glTranslatef(0, 1.0, 0);
// Right Eye
glTranslatef(-0.25,-0.5,0.7);
glColor3fv(eyeColor);
glutSolidSphere(0.25, 15, 15);
// Right Pupil
glPushMatrix();
glRotatef(EyeballPitch[1], 1, 0, 0);
glRotatef(EyeballYaw[1] + PupilConverge, 0, 1, 0);
glTranslatef(0,0,.25);
glColor3f(0,0,0);
glutSolidSphere(PupilSize, 10, 10);
glPopMatrix();
// Left Eye
glColor3fv(eyeColor);
glTranslatef(interPupilDistance, 0, 0);
glutSolidSphere(0.25f, 15, 15);
// Left Pupil
glPushMatrix();
glRotatef(EyeballPitch[0], 1, 0, 0);
glRotatef(EyeballYaw[0] - PupilConverge, 0, 1, 0);
glTranslatef(0,0,.25);
glColor3f(0,0,0);
glutSolidSphere(PupilSize, 10, 10);
glPopMatrix();
glPopMatrix();
}
// Transmit data to agents requesting it
int Head::transmit(char* data)
{
// Copy data for transmission to the buffer, return length of data
sprintf(data, "%f6.2", Pitch);
return strlen(data);
}
void Head::SetNewHeadTarget(float pitch, float yaw)
{
PitchTarget = pitch;
YawTarget = yaw;
}

43
head.h
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@ -15,14 +15,45 @@
#include <GLUT/glut.h>
class Head {
float pitch;
float yaw;
float roll;
float Pitch;
float Yaw;
float Roll;
float PitchRate;
float YawRate;
float RollRate;
float EyeballPitch[2];
float EyeballYaw[2];
float EyebrowPitch[2];
float EyebrowRoll[2];
float interPupilDistance;
float interBrowDistance;
float NominalPupilSize;
float PupilSize;
float MouthPitch;
float MouthYaw;
float MouthWidth;
float MouthHeight;
float PitchTarget;
float YawTarget;
float NoiseEnvelope;
float PupilConverge;
public:
void setPitch(float);
Head(void);
void reset();
void setPitch(float p) {Pitch = p; }
void setYaw(float y) {Yaw = y; }
void addPitch(float p) {Pitch -= p; }
void addYaw(float y){Yaw -= y; }
void getPitch(float);
void render();
void update();
void simulate(float);
int transmit(char*);
void receive(float);
void SetNewHeadTarget(float, float);
};
#endif
#endif

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@ -18,6 +18,7 @@
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@ -52,6 +53,8 @@
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D4B96D4815FF967C00CE6E8B /* head.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = head.cpp; sourceTree = "<group>"; };
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@ -108,6 +111,8 @@
D4EE3BC415EBD90C00EE4C89 /* network.h */,
D4EE3BC515EBD93400EE4C89 /* network.cpp */,
D4EE3BBD15E7465700EE4C89 /* field.cpp */,
D4B96D4715FF966200CE6E8B /* head.h */,
D4B96D4815FF967C00CE6E8B /* head.cpp */,
D4EE3BBF15E7467600EE4C89 /* field.h */,
D4EE3BBA15E45FFE00EE4C89 /* SerialInterface.h */,
D4EE3BBB15E45FFE00EE4C89 /* SerialInterface.cpp */,
@ -195,6 +200,7 @@
D4EE3BC615EBD93600EE4C89 /* network.cpp in Sources */,
B6BDADD415F4085B002A07DF /* audio.cpp in Sources */,
B6BDAE4415F6BE53002A07DF /* particle.cpp in Sources */,
D4B96D4915FF967C00CE6E8B /* head.cpp in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@ -210,6 +216,7 @@
GCC_DYNAMIC_NO_PIC = NO;
GCC_MODEL_TUNING = G5;
GCC_OPTIMIZATION_LEVEL = 0;
"HEADER_SEARCH_PATHS[arch=*]" = /Users/philip/Desktop/automata/portaudio/include;
INSTALL_PATH = /usr/local/bin;
LIBRARY_SEARCH_PATHS = (
"$(inherited)",
@ -231,6 +238,7 @@
ARCHS = "$(ARCHS_STANDARD_64_BIT)";
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
GCC_MODEL_TUNING = G5;
"HEADER_SEARCH_PATHS[arch=*]" = /Users/philip/Desktop/automata/portaudio/include;
INSTALL_PATH = /usr/local/bin;
LIBRARY_SEARCH_PATHS = (
"$(inherited)",

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@ -2,9 +2,21 @@
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>BuildLocationStyle</key>
<string>UseAppPreferences</string>
<key>CustomBuildLocationType</key>
<string>RelativeToDerivedData</string>
<key>DerivedDataLocationStyle</key>
<string>Default</string>
<key>HasAskedToTakeAutomaticSnapshotBeforeSignificantChanges</key>
<true/>
<key>IssueFilterStyle</key>
<string>ShowActiveSchemeOnly</string>
<key>LiveSourceIssuesEnabled</key>
<true/>
<key>SnapshotAutomaticallyBeforeSignificantChanges</key>
<true/>
<key>SnapshotLocationStyle</key>
<string>Default</string>
</dict>
</plist>

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@ -2,4 +2,43 @@
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324
main.cpp
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@ -37,19 +37,14 @@
#include "util.h"
#include "network.h"
#include "audio.h"
#include "head.h"
//TGAImg Img;
using namespace std;
// Junk for talking to the Serial Port
int serial_fd;
const int MAX_BUFFER = 100;
char serial_buffer[MAX_BUFFER];
int serial_buffer_pos = 0;
int serial_on = 0; // Are we using serial port for I/O
int ping_test = 1;
int display_ping = 0;
int serial_on = 0; // Are we using serial port for I/O?
timeval begin_ping, end_ping;
timeval timer_start, timer_end;
@ -71,16 +66,13 @@ double ping = 0;
//clock_t begin_ping, end_ping;
#define WIDTH 1000 // Width,Height of simulation area in cells
#define HEIGHT 600
#define WIDTH 1280 // Width,Height of simulation area in cells
#define HEIGHT 800
#define BOTTOM_MARGIN 0
#define RIGHT_MARGIN 0
#define TEXT_HEIGHT 14
//#define NUM_TRIS 1000000
//float tris[NUM_TRIS * 9];
//float tri_colors[NUM_TRIS * 3];
Head myHead; // The rendered head of oneself or others
// Test data for creating fields that affect particles
// If the simulation 'world' is a box with 10M boundaries, the offset to a field cell is given by:
@ -101,12 +93,13 @@ struct {
float vel [NUM_TRIS * 3];
glm::vec3 vel1[NUM_TRIS];
glm::vec3 vel2[NUM_TRIS];
int element[NUM_TRIS];
}tris;
float twiddles[NUM_TRIS * 9];
float yaw =0.f;
float pitch = 0.f;
float yaw =0.f; // The yaw, pitch for the avatar head
float pitch = 0.f; //
float start_yaw = 90.0;
float render_yaw = start_yaw;
float render_pitch = 0.f;
@ -127,9 +120,11 @@ int stats_on = 1; // Whether to show onscreen text overlay with stats
int noise_on = 0; // Whether to fire randomly
int step_on = 0;
int display_levels = 1;
int display_head = 1;
int display_head = 0;
int display_field = 0;
int reset_sensors = 0;
int display_head_mouse = 1; // Display sample mouse pointer controlled by head movement
int head_mouse_x, head_mouse_y;
int mouse_x, mouse_y; // Where is the mouse
int mouse_pressed = 0; // true if mouse has been pressed (clear when finished)
@ -173,56 +168,6 @@ double diffclock(timeval clock1,timeval clock2)
return diffms;
}
// Collect sensor data from serial port, return number of lines of I/O data read
int read_sensors(int first_measurement)
{
int lines_read = 0;
const float AVG_RATE = 0.00001;
if (serial_on)
{
char bufchar[1];
while (read(serial_fd, bufchar, 1) > 0)
{
serial_buffer[serial_buffer_pos] = bufchar[0];
serial_buffer_pos++;
// Have we reached end of a line of input?
if ((bufchar[0] == '\n') || (serial_buffer_pos >= MAX_BUFFER))
{
lines_read++;
// At end - Extract value from string to variables
if (serial_buffer[0] != 'p')
{
samplecount++;
sscanf(serial_buffer, "%d %d %d %d", &adc_channels[0],
&adc_channels[1],
&adc_channels[2],
&adc_channels[3]);
for (int i = 0; i < 4; i++)
{
if (!first_measurement)
avg_adc_channels[i] = (1.f - AVG_RATE)*avg_adc_channels[i] +
AVG_RATE*(float)adc_channels[i];
else
{
avg_adc_channels[i] = (float)adc_channels[i];
}
}
}
// Clear rest of string for printing onscreen
while(serial_buffer_pos++ < MAX_BUFFER) serial_buffer[serial_buffer_pos] = ' ';
serial_buffer_pos = 0;
}
if (bufchar[0] == 'p')
{
gettimeofday(&end_ping, NULL);
ping = diffclock(begin_ping,end_ping);
display_ping = 1;
}
}
}
return lines_read;
}
// Every second, check the frame rates and other stuff
void Timer(int extra)
{
@ -240,14 +185,6 @@ void Timer(int extra)
samplecount = 0;
bytes_in = 0;
if (serial_on && ping_test)
{
char buf[] = "ping";
write(serial_fd,buf,4);
write(serial_fd, "\r", 1);
gettimeofday(&begin_ping, NULL);
display_ping = 2;
}
glutTimerFunc(1000,Timer,0);
gettimeofday(&timer_start, NULL);
}
@ -258,16 +195,6 @@ void display_stats(void)
glColor3f(1.0f, 1.0f, 1.0f);
char legend[] = "/ - toggle this display, Q - exit, N - toggle noise, M - toggle map, T - test audio";
output(10,15,legend);
if (serial_on)
{
/*char stuff[50];
if (bytes_read > 0)
{
sprintf(stuff, "bytes=%i", bytes_read);
output(10,60,stuff);
}*/
//output(100,60,serial_buffer);
}
char mouse[50];
sprintf(mouse, "mouse_x = %i, mouse_y = %i, pressed = %i, key = %i", mouse_x, mouse_y, mouse_pressed, last_key);
output(10,35,mouse);
@ -302,6 +229,9 @@ void init(void)
avg_adc_channels[0] = avg_adc_channels[1] = avg_adc_channels[2] = avg_adc_channels[3] = 0.f;
head_mouse_x = WIDTH/2;
head_mouse_y = HEIGHT/2;
int i, j;
// Initialize Field values
@ -326,13 +256,6 @@ void init(void)
else if (r > 0.90) tri_scale = 0.1;
else tri_scale = 0.05;
tris.colors[i*3] = randFloat();
tris.colors[i*3+1] = randFloat();
tris.colors[i*3+2] = randFloat();
tris.vel[i*3] = (randFloat() - 0.5)*VEL_SCALE;
tris.vel[i*3+1] = (randFloat() - 0.5)*VEL_SCALE;
tris.vel[i*3+2] = (randFloat() - 0.5)*VEL_SCALE;
glm::vec3 pos (randFloat() * WORLD_SIZE,
randFloat() * WORLD_SIZE,
@ -351,7 +274,26 @@ void init(void)
tris.normals[i*3] = pos.x;
tris.normals[i*3+1] = pos.y;
tris.normals[i*3+2] = pos.z;
// Decide what kind of element this particle is to be, color accordingly
if (randFloat() < 0.10)
{
// Fixed - blue
tris.element[i] = 0;
tris.colors[i*3] = 0.0; tris.colors[i*3+1] = 0.0; tris.colors[i*3+2] = 1.0;
tris.vel[i*3] = tris.vel[i*3+1] = tris.vel[i*3+2] = 0.0;
}
else
{
// Moving - white
tris.element[i] = 1;
tris.colors[i*3] = 1.0; tris.colors[i*3+1] = 1.0; tris.colors[i*3+2] = 1.0;
tris.vel[i*3] = (randFloat() - 0.5)*VEL_SCALE;
tris.vel[i*3+1] = (randFloat() - 0.5)*VEL_SCALE;
tris.vel[i*3+2] = (randFloat() - 0.5)*VEL_SCALE;
}
}
const float TWIDDLE_SCALE = 0.01;
@ -364,11 +306,11 @@ void init(void)
// Call readsensors for a while to get stable initial values on sensors
gettimeofday(&timer_start, NULL);
read_sensors(1);
read_sensors(1, &avg_adc_channels[0], &adc_channels[0]);
int done = 0;
while (!done)
{
read_sensors(0);
read_sensors(0, &avg_adc_channels[0], &adc_channels[0]);
gettimeofday(&timer_end, NULL);
if (diffclock(timer_start,timer_end) > 1000) done = 1;
}
@ -378,7 +320,7 @@ void init(void)
void terminate () {
// Close serial port
close(serial_fd);
//close(serial_fd);
Audio::terminate();
exit(EXIT_SUCCESS);
@ -397,51 +339,57 @@ void update_tris()
for (i = 0; i < NUM_TRIS; i++)
{
// Update position
tris.vertices[i*9+0] += tris.vel[i*3];
tris.vertices[i*9+3] += tris.vel[i*3];
tris.vertices[i*9+6] += tris.vel[i*3];
tris.vertices[i*9+1] += tris.vel[i*3+1];
tris.vertices[i*9+4] += tris.vel[i*3+1];
tris.vertices[i*9+7] += tris.vel[i*3+1];
tris.vertices[i*9+2] += tris.vel[i*3+2];
tris.vertices[i*9+5] += tris.vel[i*3+2];
tris.vertices[i*9+8] += tris.vel[i*3+2];
if (0)
if (tris.element[i] == 1) // If moving object, move and drag
{
dist_sqrd = tris.vertices[i*9+0]*tris.vertices[i*9+0] +
tris.vertices[i*9+1]*tris.vertices[i*9+1] +
tris.vertices[i*9+2]*tris.vertices[i*9+2];
// Update position
tris.vertices[i*9+0] += tris.vel[i*3];
tris.vertices[i*9+3] += tris.vel[i*3];
tris.vertices[i*9+6] += tris.vel[i*3];
if (dist_sqrd > 1.0)
tris.vertices[i*9+1] += tris.vel[i*3+1];
tris.vertices[i*9+4] += tris.vel[i*3+1];
tris.vertices[i*9+7] += tris.vel[i*3+1];
tris.vertices[i*9+2] += tris.vel[i*3+2];
tris.vertices[i*9+5] += tris.vel[i*3+2];
tris.vertices[i*9+8] += tris.vel[i*3+2];
if (0)
{
glm::vec3 pos (tris.vertices[i*9+0],tris.vertices[i*9+1], tris.vertices[i*9+2]);
glm::normalize(pos);
pos*=-1/dist_sqrd*0.0001;
tris.vel[i*3] += pos.x;
tris.vel[i*3+1] += pos.y;
tris.vel[i*3+2] += pos.z;
dist_sqrd = tris.vertices[i*9+0]*tris.vertices[i*9+0] +
tris.vertices[i*9+1]*tris.vertices[i*9+1] +
tris.vertices[i*9+2]*tris.vertices[i*9+2];
if (dist_sqrd > 1.0)
{
glm::vec3 pos (tris.vertices[i*9+0],tris.vertices[i*9+1], tris.vertices[i*9+2]);
glm::normalize(pos);
pos*=-1/dist_sqrd*0.0001;
tris.vel[i*3] += pos.x;
tris.vel[i*3+1] += pos.y;
tris.vel[i*3+2] += pos.z;
}
}
// Add a little gravity
const float GRAVITY = 0.0001;
tris.vel[i*3+1] -= GRAVITY;
// Drag: Decay velocity
tris.vel[i*3] *= 0.99;
tris.vel[i*3+1] *= 0.99;
tris.vel[i*3+2] *= 0.99;
}
// Add a little gravity
const float GRAVITY = 0.0001;
tris.vel[i*3+1] -= GRAVITY;
// Drag: Decay velocity
tris.vel[i*3] *= 0.99;
tris.vel[i*3+1] *= 0.99;
tris.vel[i*3+2] *= 0.99;
// Read and add velocity from field
field_value(field_val, &tris.vertices[i*9]);
tris.vel[i*3] += field_val[0];
tris.vel[i*3+1] += field_val[1];
tris.vel[i*3+2] += field_val[2];
if (tris.element[i] == 1)
{
// Read and add velocity from field
field_value(field_val, &tris.vertices[i*9]);
tris.vel[i*3] += field_val[0];
tris.vel[i*3+1] += field_val[1];
tris.vel[i*3+2] += field_val[2];
}
// bounce at edge of world
// X-Direction
@ -463,6 +411,22 @@ void update_tris()
}
}
void reset_sensors()
{
render_yaw = start_yaw;
yaw = render_yaw_rate = 0;
pitch = render_pitch = render_pitch_rate = 0;
lateral_vel = 0;
location[0] = start_location[0];
location[1] = start_location[1];
location[2] = start_location[2];
fwd_vel = 0.0;
head_mouse_x = WIDTH/2;
head_mouse_y = HEIGHT/2;
myHead.reset();
read_sensors(1, &avg_adc_channels[0], &adc_channels[0]);
}
void update_pos(float frametime)
// Using serial data, update avatar/render position and angles
{
@ -472,13 +436,27 @@ void update_pos(float frametime)
float measured_fwd_accel = avg_adc_channels[3] - adc_channels[3];
// Update avatar head position based on measured gyro rates
yaw += measured_yaw_rate * 1.20 * frametime;
pitch += measured_pitch_rate * -1.0 * frametime;
myHead.addYaw(measured_yaw_rate * 1.20 * frametime);
myHead.addPitch(measured_pitch_rate * -1.0 * frametime);
// Decay avatar head back toward zero
pitch *= (1.f - 5.0*frametime);
yaw *= (1.f - 7.0*frametime);
//pitch *= (1.f - 5.0*frametime);
//yaw *= (1.f - 7.0*frametime);
// Update head_mouse model
const float MIN_MOUSE_RATE = 30.0;
const float MOUSE_SENSITIVITY = 0.1;
if (powf(measured_yaw_rate*measured_yaw_rate +
measured_pitch_rate*measured_pitch_rate, 0.5) > MIN_MOUSE_RATE)
{
head_mouse_x -= measured_yaw_rate*MOUSE_SENSITIVITY;
head_mouse_y += measured_pitch_rate*MOUSE_SENSITIVITY*(float)HEIGHT/(float)WIDTH;
}
head_mouse_x = max(head_mouse_x, 0);
head_mouse_x = min(head_mouse_x, WIDTH);
head_mouse_y = max(head_mouse_y, 0);
head_mouse_y = min(head_mouse_y, HEIGHT);
// Update render direction (pitch/yaw) based on measured gyro rates
const int MIN_YAW_RATE = 300;
const float YAW_SENSITIVITY = 0.03;
@ -551,21 +529,6 @@ void update_pos(float frametime)
// Slide location sideways
location[0] += fwd_vec[2]*-lateral_vel;
location[2] += fwd_vec[0]*lateral_vel;
if (reset_sensors)
{
render_yaw = start_yaw;
yaw = render_yaw_rate = 0;
pitch = render_pitch = render_pitch_rate = 0;
lateral_vel = 0;
location[0] = start_location[0];
location[1] = start_location[1];
location[2] = start_location[2];
fwd_vel = 0.0;
reset_sensors = 0;
read_sensors(1);
}
}
void display(void)
@ -649,36 +612,12 @@ void display(void)
// Display floating head in front of viewer
if (display_head)
{
glDisable(GL_DEPTH_TEST);
glPushMatrix();
glTranslatef(0.f, -4.f, -15.f);
glRotatef(yaw/2.0, 0, 1, 0);
glRotatef(pitch/2.0, 1, 0, 0);
glScalef(0.5, 1.0, 1.1);
glColor3f(1.0, 0.84, 0.66);
glutSolidSphere(1.f, 15, 15); // Head
glTranslatef(1.f, 0.f, 0.f);
glPushMatrix();
glScalef(0.5, 0.75, 1.0);
glutSolidSphere(0.5f, 15, 15); // Ears
glPopMatrix();
glTranslatef(-2.f, 0.f, 0.f);
glPushMatrix();
glScalef(0.5, 0.75, 1.0);
glutSolidSphere(0.5f, 15, 15);
glPopMatrix();
glTranslatef(1.f, 1.f, 0.f);
glScalef(2.5, 0.5, 2.2);
glColor3f(0.5, 0.5, 0.5);
glutSolidSphere(0.25f, 15, 15); // Beanie
glPopMatrix();
myHead.render();
}
glEnd();
glPopMatrix();
// Render 2D overlay: I/O level bar graphs and text
glMatrixMode(GL_PROJECTION);
@ -697,6 +636,16 @@ void display(void)
glVertex2f(target_x, target_y);
glEnd();
}
if (display_head_mouse)
{
glPointSize(20.f);
glColor4f(1.0, 1.0, 0.0, 0.8);
glEnable(GL_POINT_SMOOTH);
glBegin(GL_POINTS);
glVertex2f(head_mouse_x, head_mouse_y);
glEnd();
}
/*
if (display_ping)
{
// Draw a green dot to indicate receipt of ping signal
@ -710,6 +659,7 @@ void display(void)
glEnd();
display_ping = 0;
}
*/
if (display_levels)
{
glColor4f(1.f, 1.f, 1.f, 1.f);
@ -751,7 +701,7 @@ void key(unsigned char k, int x, int y)
if (k == 'c') location[1] += WORLD_SIZE/100.0;
if (k == 'w') fwd_vel += 0.05;
if (k == 's') fwd_vel -= 0.05;
if (k == ' ') reset_sensors = 1;
if (k == ' ') reset_sensors();
if (k == 'a') render_yaw_rate -= 0.25;
if (k == 'd') render_yaw_rate += 0.25;
if (k == 'p')
@ -764,6 +714,10 @@ void key(unsigned char k, int x, int y)
if (k == 't') {
Audio::writeTone(0, 400, 1.0f, 0.5f);
}
if (k == '1')
{
myHead.SetNewHeadTarget((randFloat()-0.5)*20.0, (randFloat()-0.5)*20.0);
}
}
void read_network()
@ -786,9 +740,10 @@ void idle(void)
{
if (!step_on) glutPostRedisplay();
read_network();
read_sensors(0);
samplecount += read_sensors(0, &avg_adc_channels[0], &adc_channels[0]);
update_pos(1.f/FPS);
update_tris();
myHead.simulate(1.f/FPS);
if (SLEEP)
{
usleep(SLEEP);
@ -868,15 +823,14 @@ int main(int argc, char** argv)
// Try to setup the serial port I/O
if (serial_on)
{
serial_fd = open("/dev/tty.usbmodem411", O_RDWR | O_NOCTTY | O_NDELAY); // List usbSerial devices using Terminal ls /dev/tty.*
//serial_fd = open(SERIAL_PORT_NAME, O_RDWR | O_NOCTTY | O_NDELAY);
// List usbSerial devices using Terminal ls /dev/tty.*
if(serial_fd == -1) { // Check for port errors
cout << serial_fd;
if(init_port(115200) == -1) { // Check for port errors
perror("Unable to open serial port\n");
return (0);
}
else init_port(&serial_fd, 115200);
}
}
glutInit(&argc, argv);

View file

@ -10,6 +10,7 @@
void ParticleSystem::simulate (float deltaTime) {
for (unsigned int i = 0; i < particleCount; ++i) {
// Move particles
particles[i].position += particles[i].velocity * deltaTime;

View file

@ -9,7 +9,7 @@
#ifndef interface_particle_h
#define interface_particle_h
#include <glm/glm.hpp>
#include "glm/glm.hpp"
class ParticleSystem {
public: