diff --git a/libraries/entities-renderer/src/RenderableLineEntityItem.cpp b/libraries/entities-renderer/src/RenderableLineEntityItem.cpp index ceeb5a1ab4..95c0ad9d6c 100644 --- a/libraries/entities-renderer/src/RenderableLineEntityItem.cpp +++ b/libraries/entities-renderer/src/RenderableLineEntityItem.cpp @@ -36,7 +36,8 @@ void RenderableLineEntityItem::render(RenderArgs* args) { if(_lineVerticesID == GeometryCache::UNKNOWN_ID){ _lineVerticesID = geometryCache ->allocateID(); } - glTranslatef(position.x, position.y, position.z); + //TODO: Figure out clean , efficient way to do relative line positioning. For now we'll just use absolute positioning. + //glTranslatef(position.x, position.y, position.z); glm::vec3 axis = glm::axis(rotation); glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z); QVector points;