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Ad the check for nsight to avoid the COmpositeHUD pass
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@ -17,7 +17,7 @@ void CompositeHUD::run(const RenderContextPointer& renderContext, const gpu::Fra
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assert(renderContext->args->_context);
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// We do not want to render HUD elements in secondary camera
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if (renderContext->args->_renderMode == RenderArgs::RenderMode::SECONDARY_CAMERA_RENDER_MODE) {
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if (nsightActive() || renderContext->args->_renderMode == RenderArgs::RenderMode::SECONDARY_CAMERA_RENDER_MODE) {
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return;
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}
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