Ad the check for nsight to avoid the COmpositeHUD pass

This commit is contained in:
Sam Gateau 2019-06-25 11:28:01 -07:00
parent 4dcfa59997
commit 9470467c31

View file

@ -17,7 +17,7 @@ void CompositeHUD::run(const RenderContextPointer& renderContext, const gpu::Fra
assert(renderContext->args->_context);
// We do not want to render HUD elements in secondary camera
if (renderContext->args->_renderMode == RenderArgs::RenderMode::SECONDARY_CAMERA_RENDER_MODE) {
if (nsightActive() || renderContext->args->_renderMode == RenderArgs::RenderMode::SECONDARY_CAMERA_RENDER_MODE) {
return;
}