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revert the type squish
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@ -701,7 +701,7 @@ void displaySide(Camera& whichCamera) {
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}
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}
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// Render avatars of other agents
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// Render avatars of other agents
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AgentList *agentList = AgentList::getInstance();
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AgentList* agentList = AgentList::getInstance();
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agentList->lock();
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agentList->lock();
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for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
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for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
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if (agent->getLinkedData() != NULL && agent->getType() == AGENT_TYPE_AVATAR) {
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if (agent->getLinkedData() != NULL && agent->getType() == AGENT_TYPE_AVATAR) {
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