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fixing the zone entity not rendering when created or when avatar appears in one
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parent
725dc1851e
commit
918e13b2fc
1 changed files with 15 additions and 13 deletions
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@ -237,19 +237,7 @@ void EntityTreeRenderer::update(bool simulate) {
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EntityTreePointer tree = std::static_pointer_cast<EntityTree>(_tree);
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tree->update(simulate);
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if (simulate) {
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// Handle enter/leave entity logic
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checkEnterLeaveEntities();
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// Even if we're not moving the mouse, if we started clicking on an entity and we have
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// not yet released the hold then this is still considered a holdingClickOnEntity event
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// and we want to simulate this message here as well as in mouse move
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if (_lastPointerEventValid && !_currentClickingOnEntityID.isInvalidID()) {
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emit holdingClickOnEntity(_currentClickingOnEntityID, _lastPointerEvent);
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_entitiesScriptEngine->callEntityScriptMethod(_currentClickingOnEntityID, "holdingClickOnEntity", _lastPointerEvent);
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}
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}
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// Update the rendereable entities as needed
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{
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PerformanceTimer sceneTimer("scene");
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auto scene = _viewState->getMain3DScene();
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@ -269,6 +257,20 @@ void EntityTreeRenderer::update(bool simulate) {
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}
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}
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}
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if (simulate) {
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// Handle enter/leave entity logic
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checkEnterLeaveEntities();
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// Even if we're not moving the mouse, if we started clicking on an entity and we have
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// not yet released the hold then this is still considered a holdingClickOnEntity event
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// and we want to simulate this message here as well as in mouse move
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if (_lastPointerEventValid && !_currentClickingOnEntityID.isInvalidID()) {
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emit holdingClickOnEntity(_currentClickingOnEntityID, _lastPointerEvent);
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_entitiesScriptEngine->callEntityScriptMethod(_currentClickingOnEntityID, "holdingClickOnEntity", _lastPointerEvent);
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}
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}
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}
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}
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