new javascript call: Model.newMesh()

This commit is contained in:
Seth Alves 2017-03-24 12:51:00 -07:00
parent 642cf57976
commit 8f7f5efade
7 changed files with 173 additions and 3 deletions

View file

@ -66,7 +66,7 @@ public:
void render(RenderArgs* args) override;
virtual bool supportsDetailedRayIntersection() const override { return true; }
virtual bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
bool& keepSearching, OctreeElementPointer& element, float& distance,
bool& keepSearching, OctreeElementPointer& element, float& distance,
BoxFace& face, glm::vec3& surfaceNormal,
void** intersectedObject, bool precisionPicking) const override;

View file

@ -0,0 +1,44 @@
//
// MeshFace.cpp
// libraries/model/src/model/
//
// Created by Seth Alves on 2017-3-23
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <RegisteredMetaTypes.h>
#include "MeshFace.h"
QScriptValue meshFaceToScriptValue(QScriptEngine* engine, const MeshFace &meshFace) {
QScriptValue obj = engine->newObject();
obj.setProperty("vertices", qVectorIntToScriptValue(engine, meshFace.vertexIndices));
return obj;
}
void meshFaceFromScriptValue(const QScriptValue &object, MeshFace& meshFaceResult) {
qVectorIntFromScriptValue(object.property("vertices"), meshFaceResult.vertexIndices);
}
QScriptValue qVectorMeshFaceToScriptValue(QScriptEngine* engine, const QVector<MeshFace>& vector) {
QScriptValue array = engine->newArray();
for (int i = 0; i < vector.size(); i++) {
array.setProperty(i, meshFaceToScriptValue(engine, vector.at(i)));
}
return array;
}
void qVectorMeshFaceFromScriptValue(const QScriptValue& array, QVector<MeshFace>& result) {
int length = array.property("length").toInteger();
result.clear();
for (int i = 0; i < length; i++) {
MeshFace meshFace = MeshFace();
meshFaceFromScriptValue(array.property(i), meshFace);
result << meshFace;
}
}

View file

@ -0,0 +1,43 @@
//
// MeshFace.h
// libraries/model/src/model/
//
// Created by Seth Alves on 2017-3-23
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_MeshFace_h
#define hifi_MeshFace_h
#include <QScriptEngine>
#include <QScriptValueIterator>
#include <QtScript/QScriptValue>
#include "Geometry.h"
using MeshPointer = std::shared_ptr<model::Mesh>;
class MeshFace {
public:
MeshFace() {}
~MeshFace() {}
QVector<uint32_t> vertexIndices;
// TODO -- material...
};
Q_DECLARE_METATYPE(MeshFace)
Q_DECLARE_METATYPE(QVector<MeshFace>)
QScriptValue meshFaceToScriptValue(QScriptEngine* engine, const MeshFace &meshFace);
void meshFaceFromScriptValue(const QScriptValue &object, MeshFace& meshFaceResult);
QScriptValue qVectorMeshFaceToScriptValue(QScriptEngine* engine, const QVector<MeshFace>& vector);
void qVectorMeshFaceFromScriptValue(const QScriptValue& array, QVector<MeshFace>& result);
#endif // hifi_MeshFace_h

View file

@ -12,7 +12,9 @@
#include <QScriptEngine>
#include <QScriptValueIterator>
#include <QtScript/QScriptValue>
#include <model/MeshFace.h>
#include "ScriptEngine.h"
#include "ScriptEngineLogging.h"
#include "ModelScriptingInterface.h"
#include "OBJWriter.h"
@ -20,6 +22,8 @@ ModelScriptingInterface::ModelScriptingInterface(QObject* parent) : QObject(pare
_modelScriptEngine = qobject_cast<ScriptEngine*>(parent);
qScriptRegisterSequenceMetaType<QList<MeshProxy*>>(_modelScriptEngine);
qScriptRegisterMetaType(_modelScriptEngine, meshFaceToScriptValue, meshFaceFromScriptValue);
qScriptRegisterMetaType(_modelScriptEngine, qVectorMeshFaceToScriptValue, qVectorMeshFaceFromScriptValue);
}
QString ModelScriptingInterface::meshToOBJ(MeshProxyList in) {
@ -118,8 +122,6 @@ QScriptValue ModelScriptingInterface::appendMeshes(MeshProxyList in) {
return meshToScriptValue(_modelScriptEngine, resultProxy);
}
QScriptValue ModelScriptingInterface::transformMesh(glm::mat4 transform, MeshProxy* meshProxy) {
if (!meshProxy) {
return QScriptValue(false);
@ -135,3 +137,57 @@ QScriptValue ModelScriptingInterface::transformMesh(glm::mat4 transform, MeshPro
MeshProxy* resultProxy = new MeshProxy(result);
return meshToScriptValue(_modelScriptEngine, resultProxy);
}
QScriptValue ModelScriptingInterface::newMesh(const QVector<glm::vec3>& vertices,
const QVector<glm::vec3>& normals,
const QVector<MeshFace>& faces) {
model::MeshPointer mesh(new model::Mesh());
// vertices
auto vertexBuffer = std::make_shared<gpu::Buffer>(vertices.size() * sizeof(glm::vec3), (gpu::Byte*)vertices.data());
auto vertexBufferPtr = gpu::BufferPointer(vertexBuffer);
gpu::BufferView vertexBufferView(vertexBufferPtr, 0, vertexBufferPtr->getSize(),
sizeof(glm::vec3), gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ));
mesh->setVertexBuffer(vertexBufferView);
if (vertices.size() == normals.size()) {
// normals
auto normalBuffer = std::make_shared<gpu::Buffer>(normals.size() * sizeof(glm::vec3), (gpu::Byte*)normals.data());
auto normalBufferPtr = gpu::BufferPointer(normalBuffer);
gpu::BufferView normalBufferView(normalBufferPtr, 0, normalBufferPtr->getSize(),
sizeof(glm::vec3), gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ));
mesh->addAttribute(gpu::Stream::NORMAL, normalBufferView);
} else {
qCDebug(scriptengine) << "ModelScriptingInterface::newMesh normals must be same length as vertices";
}
// indices (faces)
int VERTICES_PER_TRIANGLE = 3;
int indexBufferSize = faces.size() * sizeof(uint32_t) * VERTICES_PER_TRIANGLE;
unsigned char* indexData = new unsigned char[indexBufferSize];
unsigned char* indexDataCursor = indexData;
foreach(const MeshFace& meshFace, faces) {
for (int i = 0; i < VERTICES_PER_TRIANGLE; i++) {
memcpy(indexDataCursor, &meshFace.vertexIndices[i], sizeof(uint32_t));
indexDataCursor += sizeof(uint32_t);
}
}
auto indexBuffer = std::make_shared<gpu::Buffer>(indexBufferSize, (gpu::Byte*)indexData);
auto indexBufferPtr = gpu::BufferPointer(indexBuffer);
gpu::BufferView indexBufferView(indexBufferPtr, gpu::Element(gpu::SCALAR, gpu::UINT32, gpu::RAW));
mesh->setIndexBuffer(indexBufferView);
// parts
std::vector<model::Mesh::Part> parts;
parts.emplace_back(model::Mesh::Part((model::Index)0, // startIndex
(model::Index)faces.size() * 3, // numIndices
(model::Index)0, // baseVertex
model::Mesh::TRIANGLES)); // topology
mesh->setPartBuffer(gpu::BufferView(new gpu::Buffer(parts.size() * sizeof(model::Mesh::Part),
(gpu::Byte*) parts.data()), gpu::Element::PART_DRAWCALL));
MeshProxy* meshProxy = new MeshProxy(mesh);
return meshToScriptValue(_modelScriptEngine, meshProxy);
}

View file

@ -18,6 +18,7 @@
#include <OBJWriter.h>
#include <model/Geometry.h>
#include <model/MeshProxy.h>
#include <model/MeshFace.h>
using MeshPointer = std::shared_ptr<model::Mesh>;
class ScriptEngine;
@ -31,6 +32,9 @@ public:
Q_INVOKABLE QString meshToOBJ(MeshProxyList in);
Q_INVOKABLE QScriptValue appendMeshes(MeshProxyList in);
Q_INVOKABLE QScriptValue transformMesh(glm::mat4 transform, MeshProxy* meshProxy);
Q_INVOKABLE QScriptValue newMesh(const QVector<glm::vec3>& vertices,
const QVector<glm::vec3>& normals,
const QVector<MeshFace>& faces);
private:
ScriptEngine* _modelScriptEngine { nullptr };

View file

@ -43,6 +43,7 @@ void registerMetaTypes(QScriptEngine* engine) {
qScriptRegisterMetaType(engine, qVectorQuatToScriptValue, qVectorQuatFromScriptValue);
qScriptRegisterMetaType(engine, qVectorBoolToScriptValue, qVectorBoolFromScriptValue);
qScriptRegisterMetaType(engine, qVectorFloatToScriptValue, qVectorFloatFromScriptValue);
qScriptRegisterMetaType(engine, qVectorIntToScriptValue, qVectorIntFromScriptValue);
qScriptRegisterMetaType(engine, vec2toScriptValue, vec2FromScriptValue);
qScriptRegisterMetaType(engine, quatToScriptValue, quatFromScriptValue);
qScriptRegisterMetaType(engine, qRectToScriptValue, qRectFromScriptValue);
@ -386,6 +387,15 @@ QScriptValue qVectorFloatToScriptValue(QScriptEngine* engine, const QVector<floa
return array;
}
QScriptValue qVectorIntToScriptValue(QScriptEngine* engine, const QVector<uint32_t>& vector) {
QScriptValue array = engine->newArray();
for (int i = 0; i < vector.size(); i++) {
int num = vector.at(i);
array.setProperty(i, QScriptValue(num));
}
return array;
}
void qVectorFloatFromScriptValue(const QScriptValue& array, QVector<float>& vector) {
int length = array.property("length").toInteger();
@ -393,6 +403,15 @@ void qVectorFloatFromScriptValue(const QScriptValue& array, QVector<float>& vect
vector << array.property(i).toVariant().toFloat();
}
}
void qVectorIntFromScriptValue(const QScriptValue& array, QVector<uint32_t>& vector) {
int length = array.property("length").toInteger();
for (int i = 0; i < length; i++) {
vector << array.property(i).toVariant().toInt();
}
}
//
QVector<glm::vec3> qVectorVec3FromScriptValue(const QScriptValue& array){
QVector<glm::vec3> newVector;

View file

@ -113,6 +113,10 @@ QScriptValue qVectorFloatToScriptValue(QScriptEngine* engine, const QVector<floa
void qVectorFloatFromScriptValue(const QScriptValue& array, QVector<float>& vector);
QVector<float> qVectorFloatFromScriptValue(const QScriptValue& array);
// vector<uint32_t>
QScriptValue qVectorIntToScriptValue(QScriptEngine* engine, const QVector<uint32_t>& vector);
void qVectorIntFromScriptValue(const QScriptValue& array, QVector<uint32_t>& vector);
QVector<QUuid> qVectorQUuidFromScriptValue(const QScriptValue& array);
QScriptValue aaCubeToScriptValue(QScriptEngine* engine, const AACube& aaCube);