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Disable unused Overlays.panelDeleted signal
#if'd out to match the other panel code that is disabled.
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@ -327,7 +327,10 @@ signals:
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* @param {OverlayID} The ID of the overlay that was deleted.
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*/
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void overlayDeleted(OverlayID id);
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#if OVERLAY_PANELS
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void panelDeleted(OverlayID id);
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#endif
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void mousePressOnOverlay(OverlayID overlayID, const PointerEvent& event);
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void mouseDoublePressOnOverlay(OverlayID overlayID, const PointerEvent& event);
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