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added brownianFun script to apply random forces to balls in a pen
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247
examples/example/brownianFun.js
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247
examples/example/brownianFun.js
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var HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
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var SOUND_PATH = HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/";
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var soundURLS = ["67LCollision01.wav", "67LCollision02.wav", "airhockey_hit1.wav"];
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var FLOOR_SIZE = 10;
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var center = Vec3.sum(MyAvatar.position, Vec3.multiply(FLOOR_SIZE * 1.5, Quat.getFront(Camera.getOrientation())));
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var WALL_WIDTH = .1;
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var FLOOR_HEIGHT_OFFSET = -2;
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var WALL_HEIGHT = FLOOR_SIZE / 4;
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var BALL_DROP_HEIGHT = center.y + WALL_HEIGHT;
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var NUM_BALLS = 50;
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var BALL_RADIUS = 1;
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var BROWNIAN_INTERVAL_TIME = 16;
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var BROWNIAN_FORCE_RANGE = 5;
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var SPAWN_TIME = 50;
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var spawnCount = 0;
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var brownianMotionActivated = false;
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var buttonOffColor = {
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red: 250,
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green: 10,
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blue: 10
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};
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var buttonOnColor = {
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red: 10,
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green: 200,
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blue: 100
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};
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var bounds = {
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xMin: center.x - FLOOR_SIZE / 2,
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xMax: center.x + FLOOR_SIZE / 2,
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zMin: center.z - FLOOR_SIZE / 2,
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zMax: center.z + FLOOR_SIZE / 2
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};
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var balls = [];
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var screenSize = Controller.getViewportDimensions();
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var BUTTON_SIZE = 32;
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var PADDING = 3;
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var brownianButton = Overlays.addOverlay("image", {
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x: screenSize.x / 2 - BUTTON_SIZE,
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y: screenSize.y - (BUTTON_SIZE + PADDING),
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width: BUTTON_SIZE,
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height: BUTTON_SIZE,
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imageURL: HIFI_PUBLIC_BUCKET + "images/blocks.png",
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color: buttonOffColor,
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alpha: 1
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});
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var floor = Entities.addEntity({
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type: 'Box',
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position: Vec3.sum(center, {
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x: 0,
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y: FLOOR_HEIGHT_OFFSET,
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z: 0
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}),
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dimensions: {
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x: FLOOR_SIZE,
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y: WALL_WIDTH,
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z: FLOOR_SIZE
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},
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color: {
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red: 100,
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green: 100,
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blue: 100
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}
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});
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var rightWall = Entities.addEntity({
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type: 'Box',
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position: Vec3.sum(center, {
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x: FLOOR_SIZE / 2,
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y: FLOOR_HEIGHT_OFFSET / 2,
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z: 0
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}),
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dimensions: {
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x: WALL_WIDTH,
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y: WALL_HEIGHT,
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z: FLOOR_SIZE
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},
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color: {
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red: 120,
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green: 100,
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blue: 120
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}
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});
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var leftWall = Entities.addEntity({
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type: 'Box',
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position: Vec3.sum(center, {
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x: -FLOOR_SIZE / 2,
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y: FLOOR_HEIGHT_OFFSET / 2,
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z: 0
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}),
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dimensions: {
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x: WALL_WIDTH,
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y: WALL_HEIGHT,
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z: FLOOR_SIZE
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},
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color: {
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red: 120,
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green: 100,
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blue: 120
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}
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});
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var backWall = Entities.addEntity({
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type: 'Box',
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position: Vec3.sum(center, {
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x: 0,
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y: FLOOR_HEIGHT_OFFSET / 2,
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z: -FLOOR_SIZE / 2,
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}),
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dimensions: {
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x: FLOOR_SIZE,
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y: WALL_HEIGHT,
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z: WALL_WIDTH
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},
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color: {
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red: 120,
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green: 100,
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blue: 120
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}
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});
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var frontWall = Entities.addEntity({
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type: 'Box',
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position: Vec3.sum(center, {
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x: 0,
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y: FLOOR_HEIGHT_OFFSET / 2,
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z: FLOOR_SIZE / 2,
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}),
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dimensions: {
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x: FLOOR_SIZE,
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y: WALL_HEIGHT,
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z: WALL_WIDTH
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},
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color: {
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red: 120,
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green: 100,
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blue: 120
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}
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});
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var spawnInterval = Script.setInterval(spawnBalls, SPAWN_TIME);
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function spawnBalls() {
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balls.push(Entities.addEntity({
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type: "Sphere",
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shapeType: "sphere",
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position: {
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x: randFloat(bounds.xMin, bounds.xMax),
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y: BALL_DROP_HEIGHT,
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z: randFloat(bounds.zMin, bounds.zMax)
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},
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dimensions: {
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x: BALL_RADIUS,
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y: BALL_RADIUS,
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z: BALL_RADIUS
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},
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color: {
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red: randFloat(100, 150),
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green: randFloat(20, 80),
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blue: randFloat(10, 180)
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},
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ignoreCollisions: false,
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collisionsWillMove: true,
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gravity: {
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x: 0,
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y: -9.9,
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z: 0
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},
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velocity: {
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x: 0,
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y: -.25,
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z: 0
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},
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collisionSoundURL: SOUND_PATH + soundURLS[randInt(0, soundURLS.length - 1)]
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}));
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spawnCount++;
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if (spawnCount === NUM_BALLS) {
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Script.clearInterval(spawnInterval);
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}
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}
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function mousePressEvent(event) {
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var clickedOverlay = Overlays.getOverlayAtPoint({
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x: event.x,
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y: event.y
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});
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if (clickedOverlay == brownianButton) {
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brownianMotionActivated = !brownianMotionActivated;
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if (brownianMotionActivated) {
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brownianInterval = Script.setInterval(bumpBalls, BROWNIAN_INTERVAL_TIME);
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Overlays.editOverlay(brownianButton, {
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color: buttonOnColor
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})
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} else {
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Script.clearInterval(brownianInterval);
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Overlays.editOverlay(brownianButton, {
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color: buttonOffColor
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})
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}
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}
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}
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function bumpBalls() {
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balls.forEach(function(ball) {
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var props = Entities.getEntityProperties(ball);
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var newVelocity = Vec3.sum(props.velocity, {
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x: (Math.random() - 0.5) * BROWNIAN_FORCE_RANGE,
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y: 0,
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z: (Math.random() - 0.5) * BROWNIAN_FORCE_RANGE
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});
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Entities.editEntity(ball, {
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velocity: newVelocity
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});
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});
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}
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function cleanup() {
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Entities.deleteEntity(floor);
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Entities.deleteEntity(rightWall);
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Entities.deleteEntity(leftWall);
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Entities.deleteEntity(backWall);
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Entities.deleteEntity(frontWall);
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balls.forEach(function(ball) {
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Entities.deleteEntity(ball);
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});
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Overlays.deleteOverlay(brownianButton);
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}
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function randFloat(low, high) {
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return Math.floor(low + Math.random() * (high - low));
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}
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function randInt(low, high) {
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return Math.floor(randFloat(low, high));
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}
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Script.scriptEnding.connect(cleanup);
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Script.scriptEnding.connect(cleanup);
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Controller.mousePressEvent.connect(mousePressEvent);
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