Merge pull request #16367 from ctrlaltdavid/DOC-199

DOC-199: AudioScope JSDoc
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Shannon Romano 2019-10-30 13:45:13 -07:00 committed by GitHub
commit 8d6434fbca
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4 changed files with 61 additions and 31 deletions

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@ -26,19 +26,22 @@ class AudioScope : public QObject, public Dependency {
SINGLETON_DEPENDENCY
/**jsdoc
* The AudioScope API helps control the Audio Scope features in Interface
* The <code>AudioScope</code> API provides facilities for an audio scope.
*
* @namespace AudioScope
*
* @deprecated This API doesn't work properly. It is deprecated and will be removed.
*
* @hifi-interface
* @hifi-client-entity
* @hifi-avatar
*
* @property {number} scopeInput <em>Read-only.</em>
* @property {number} scopeOutputLeft <em>Read-only.</em>
* @property {number} scopeOutputRight <em>Read-only.</em>
* @property {number} triggerInput <em>Read-only.</em>
* @property {number} triggerOutputLeft <em>Read-only.</em>
* @property {number} triggerOutputRight <em>Read-only.</em>
* @property {number[]} scopeInput - Scope input. <em>Read-only.</em>
* @property {number[]} scopeOutputLeft - Scope left output. <em>Read-only.</em>
* @property {number[]} scopeOutputRight - Scope right output. <em>Read-only.</em>
* @property {number[]} triggerInput - Trigger input. <em>Read-only.</em>
* @property {number[]} triggerOutputLeft - Trigger left output. <em>Read-only.</em>
* @property {number[]} triggerOutputRight - Trigger right output. <em>Read-only.</em>
*/
Q_PROPERTY(QVector<int> scopeInput READ getScopeInput)
@ -58,159 +61,186 @@ public:
public slots:
/**jsdoc
* Toggle.
* @function AudioScope.toggle
*/
void toggle() { setVisible(!_isEnabled); }
/**jsdoc
* Set visible.
* @function AudioScope.setVisible
* @param {boolean} visible
* @param {boolean} visible - Visible.
*/
void setVisible(bool visible);
/**jsdoc
* Get visible.
* @function AudioScope.getVisible
* @returns {boolean}
* @returns {boolean} Visible.
*/
bool getVisible() const { return _isEnabled; }
/**jsdoc
* Toggle pause.
* @function AudioScope.togglePause
*/
void togglePause() { setPause(!_isPaused); }
/**jsdoc
* Set pause.
* @function AudioScope.setPause
* @param {boolean} paused
* @param {boolean} pause - Pause.
*/
void setPause(bool paused) { _isPaused = paused; emit pauseChanged(); }
/**jsdoc
* Get pause.
* @function AudioScope.getPause
* @returns {boolean}
* @returns {boolean} Pause.
*/
bool getPause() { return _isPaused; }
/**jsdoc
* Toggle trigger.
* @function AudioScope.toggleTrigger
*/
void toggleTrigger() { _autoTrigger = !_autoTrigger; }
/**jsdoc
* Get auto trigger.
* @function AudioScope.getAutoTrigger
* @returns {boolean}
* @returns {boolean} Auto trigger.
*/
bool getAutoTrigger() { return _autoTrigger; }
/**jsdoc
* Set auto trigger.
* @function AudioScope.setAutoTrigger
* @param {boolean} autoTrigger
* @param {boolean} autoTrigger - Auto trigger.
*/
void setAutoTrigger(bool autoTrigger) { _isTriggered = false; _autoTrigger = autoTrigger; }
/**jsdoc
* Set trigger values.
* @function AudioScope.setTriggerValues
* @param {number} x
* @param {number} y
* @param {number} x - X.
* @param {number} y - Y.
*/
void setTriggerValues(int x, int y) { _triggerValues.x = x; _triggerValues.y = y; }
/**jsdoc
* Set triggered.
* @function AudioScope.setTriggered
* @param {boolean} triggered
* @param {boolean} triggered - Triggered.
*/
void setTriggered(bool triggered) { _isTriggered = triggered; }
/**jsdoc
* Get triggered.
* @function AudioScope.getTriggered
* @returns {boolean}
* @returns {boolean} Triggered.
*/
bool getTriggered() { return _isTriggered; }
/**jsdoc
* Get frames per second.
* @function AudioScope.getFramesPerSecond
* @returns {number}
* @returns {number} Frames per second.
*/
float getFramesPerSecond();
/**jsdoc
* Get frames per scope.
* @function AudioScope.getFramesPerScope
* @returns {number}
* @returns {number} Frames per scope.
*/
int getFramesPerScope() { return _framesPerScope; }
/**jsdoc
* Select five frames audio scope.
* @function AudioScope.selectAudioScopeFiveFrames
*/
void selectAudioScopeFiveFrames();
/**jsdoc
* Select twenty frames audio scope.
* @function AudioScope.selectAudioScopeTwentyFrames
*/
void selectAudioScopeTwentyFrames();
/**jsdoc
* Select fifty frames audio scope.
* @function AudioScope.selectAudioScopeFiftyFrames
*/
void selectAudioScopeFiftyFrames();
/**jsdoc
* Get scope input.
* @function AudioScope.getScopeInput
* @returns {number[]}
* @returns {number[]} Scope input.
*/
QVector<int> getScopeInput() { return _scopeInputData; };
/**jsdoc
* Get scope left output.
* @function AudioScope.getScopeOutputLeft
* @returns {number[]}
* @returns {number[]} Scope left output.
*/
QVector<int> getScopeOutputLeft() { return _scopeOutputLeftData; };
/**jsdoc
* Get scope right output.
* @function AudioScope.getScopeOutputRight
* @returns {number[]}
* @returns {number[]} Scope right output.
*/
QVector<int> getScopeOutputRight() { return _scopeOutputRightData; };
/**jsdoc
* Get trigger input.
* @function AudioScope.getTriggerInput
* @returns {number[]}
* @returns {number[]} Trigger input.
*/
QVector<int> getTriggerInput() { return _triggerInputData; };
/**jsdoc
* Get left trigger output.
* @function AudioScope.getTriggerOutputLeft
* @returns {number[]}
* @returns {number[]} Left trigger output.
*/
QVector<int> getTriggerOutputLeft() { return _triggerOutputLeftData; };
/**jsdoc
* Get right trigger output.
* @function AudioScope.getTriggerOutputRight
* @returns {number[]}
* @returns {number[]} Right trigger output.
*/
QVector<int> getTriggerOutputRight() { return _triggerOutputRightData; };
/**jsdoc
* Set local echo.
* @function AudioScope.setLocalEcho
* @parm {boolean} localEcho
* @parm {boolean} localEcho - Local echo.
*/
void setLocalEcho(bool localEcho);
/**jsdoc
* Set server echo.
* @function AudioScope.setServerEcho
* @parm {boolean} serverEcho
* @parm {boolean} serverEcho - Server echo.
*/
void setServerEcho(bool serverEcho);
signals:
/**jsdoc
* Triggered when pause changes.
* @function AudioScope.pauseChanged
* @returns {Signal}
*/
void pauseChanged();
/**jsdoc
* Triggered when scope is triggered.
* @function AudioScope.triggered
* @returns {Signal}
*/

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@ -275,7 +275,7 @@ class MyAvatar : public Avatar {
* @property {number} analogPlusSprintSpeed - The sprint (run) speed of your avatar for the "AnalogPlus" control scheme.
* @property {MyAvatar.SitStandModelType} userRecenterModel - Controls avatar leaning and recentering behavior.
* @property {number} isInSittingState - <code>true</code> if the user wearing the HMD is determined to be sitting
* (avatar leaning is disabled, recenntering is enabled), <code>false</code> if the user wearing the HMD is
* (avatar leaning is disabled, recentering is enabled), <code>false</code> if the user wearing the HMD is
* determined to be standing (avatar leaning is enabled, and avatar recenters if it leans too far).
* If <code>userRecenterModel == 2</code> (i.e., auto) the property value automatically updates as the user sits
* or stands, unless <code>isSitStandStateLocked == true</code>. Setting the property value overrides the current

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@ -25,10 +25,10 @@ class LaserPointerScriptingInterface : public QObject, public Dependency {
* represent objects for repeatedly calculating ray intersections with avatars, entities, and overlays. Ray pointers can also
* be configured to generate events on entities and overlays intersected.
*
* <p class="important">Deprecated: This API is deprecated. Use {@link Pointers} instead.
*
* @namespace LaserPointers
*
* @deprecated This API is deprecated and will be removed. Use {@link Pointers} instead.
*
* @hifi-interface
* @hifi-client-entity
* @hifi-avatar

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@ -26,7 +26,7 @@ exports.handlers = {
'../../assignment-client/src/octree',
'../../interface/src',
'../../interface/src/assets',
'../../interface/src/audio',
//'../../interface/src/audio', Exlude AudioScope API from output.
'../../interface/src/avatar',
'../../interface/src/commerce',
'../../interface/src/devices',