apply delete rules down linked hierarchy

This commit is contained in:
Andrew Meadows 2019-10-07 14:34:47 -07:00
parent 470a45c012
commit 8ab70225d9
25 changed files with 411 additions and 289 deletions

View file

@ -543,10 +543,13 @@ void AvatarManager::removeDeadAvatarEntities(const SetOfEntities& deadEntities)
for (auto entity : deadEntities) {
QUuid entityOwnerID = entity->getOwningAvatarID();
AvatarSharedPointer avatar = getAvatarBySessionID(entityOwnerID);
const bool REQUIRES_REMOVAL_FROM_TREE = false;
if (avatar) {
avatar->clearAvatarEntity(entity->getID(), REQUIRES_REMOVAL_FROM_TREE);
avatar->clearAvatarEntity(entity->getID());
}
}
}
/* ADEBUG: I don't think the code below is necessary because any dead entities will have already been removed from tree and simulation
if (entityTree && entity->isMyAvatarEntity()) {
entityTree->withWriteLock([&] {
// We only need to delete the direct children (rather than the descendants) because
@ -566,6 +569,7 @@ void AvatarManager::removeDeadAvatarEntities(const SetOfEntities& deadEntities)
}
}
}
*/
void AvatarManager::handleRemovedAvatar(const AvatarSharedPointer& removedAvatar, KillAvatarReason removalReason) {
auto avatar = std::static_pointer_cast<OtherAvatar>(removedAvatar);

View file

@ -1577,7 +1577,8 @@ void MyAvatar::storeAvatarEntityDataPayload(const QUuid& entityID, const QByteAr
}
void MyAvatar::clearAvatarEntity(const QUuid& entityID, bool requiresRemovalFromTree) {
AvatarData::clearAvatarEntity(entityID, requiresRemovalFromTree);
// NOTE: the requiresRemovalFromTree argument is unused
AvatarData::clearAvatarEntity(entityID);
_avatarEntitiesLock.withWriteLock([&] {
_cachedAvatarEntityBlobsToDelete.push_back(entityID);
});
@ -1647,13 +1648,16 @@ void MyAvatar::handleChangedAvatarEntityData() {
// move the lists to minimize lock time
std::vector<QUuid> cachedBlobsToDelete;
std::vector<QUuid> cachedBlobsToUpdate;
std::vector<QUuid> entitiesToDelete;
QSet<EntityItemID> idsToDelete;
std::vector<QUuid> entitiesToAdd;
std::vector<QUuid> entitiesToUpdate;
_avatarEntitiesLock.withWriteLock([&] {
cachedBlobsToDelete = std::move(_cachedAvatarEntityBlobsToDelete);
cachedBlobsToUpdate = std::move(_cachedAvatarEntityBlobsToAddOrUpdate);
entitiesToDelete = std::move(_entitiesToDelete);
foreach (auto id, _entitiesToDelete) {
idsToDelete.insert(id);
}
_entitiesToDelete.clear();
entitiesToAdd = std::move(_entitiesToAdd);
entitiesToUpdate = std::move(_entitiesToUpdate);
});
@ -1671,7 +1675,7 @@ void MyAvatar::handleChangedAvatarEntityData() {
};
// remove delete-add and delete-update overlap
for (const auto& id : entitiesToDelete) {
for (const auto& id : idsToDelete) {
removeAllInstancesHelper(id, cachedBlobsToUpdate);
removeAllInstancesHelper(id, entitiesToAdd);
removeAllInstancesHelper(id, entitiesToUpdate);
@ -1685,11 +1689,9 @@ void MyAvatar::handleChangedAvatarEntityData() {
}
// DELETE real entities
for (const auto& id : entitiesToDelete) {
entityTree->withWriteLock([&] {
entityTree->deleteEntity(id);
});
}
entityTree->withWriteLock([&] {
entityTree->deleteEntitiesByID(idsToDelete);
});
// ADD real entities
EntityEditPacketSender* packetSender = qApp->getEntityEditPacketSender();
@ -1802,7 +1804,7 @@ void MyAvatar::handleChangedAvatarEntityData() {
// we have a client traits handler
// flag removed entities as deleted so that changes are sent next frame
_avatarEntitiesLock.withWriteLock([&] {
for (const auto& id : entitiesToDelete) {
for (const auto& id : idsToDelete) {
if (_packedAvatarEntityData.find(id) != _packedAvatarEntityData.end()) {
_clientTraitsHandler->markInstancedTraitDeleted(AvatarTraits::AvatarEntity, id);
}
@ -2531,18 +2533,11 @@ bool isWearableEntity(const EntityItemPointer& entity) {
void MyAvatar::removeWornAvatarEntity(const EntityItemID& entityID) {
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
if (entityTree) {
auto entity = entityTree->findEntityByID(entityID);
if (entity && isWearableEntity(entity)) {
entityTree->withWriteLock([&entityID, &entityTree] {
// remove this entity first from the entity tree
entityTree->deleteEntity(entityID, true, true);
});
// remove the avatar entity from our internal list
// (but indicate it doesn't need to be pulled from the tree)
clearAvatarEntity(entityID, false);
treeRenderer->deleteEntity(entityID);
clearAvatarEntity(entityID);
}
}
}
@ -2552,8 +2547,16 @@ void MyAvatar::clearWornAvatarEntities() {
_avatarEntitiesLock.withReadLock([&] {
avatarEntityIDs = _packedAvatarEntityData.keys();
});
for (auto entityID : avatarEntityIDs) {
removeWornAvatarEntity(entityID);
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
if (entityTree) {
for (auto entityID : avatarEntityIDs) {
auto entity = entityTree->findEntityByID(entityID);
if (entity && isWearableEntity(entity)) {
treeRenderer->deleteEntity(entityID);
clearAvatarEntity(entityID);
}
}
}
}

View file

@ -558,11 +558,17 @@ void OtherAvatar::handleChangedAvatarEntityData() {
_avatarEntitiesLock.withReadLock([&] {
packedAvatarEntityData = _packedAvatarEntityData;
});
QSet<EntityItemID> idsToDelete;
foreach (auto entityID, recentlyRemovedAvatarEntities) {
if (!packedAvatarEntityData.contains(entityID)) {
entityTree->deleteEntity(entityID, true, true);
idsToDelete.insert(entityID);
}
}
if (!idsToDelete.empty()) {
bool force = true;
bool ignoreWarnings = true;
entityTree->deleteEntitiesByID(idsToDelete, force, ignoreWarnings);
}
// TODO: move this outside of tree lock
// remove stale data hashes

View file

@ -62,16 +62,7 @@ void AvatarCertifyBanner::show(const QUuid& avatarID) {
void AvatarCertifyBanner::clear() {
if (_active) {
auto entityTreeRenderer = DependencyManager::get<EntityTreeRenderer>();
EntityTreePointer entityTree = entityTreeRenderer->getTree();
if (!entityTree) {
return;
}
entityTree->withWriteLock([&] {
entityTree->deleteEntity(_bannerID);
});
DependencyManager::get<EntityTreeRenderer>()->deleteEntity(_bannerID);
_active = false;
}
}

View file

@ -357,11 +357,13 @@ void Avatar::removeAvatarEntitiesFromTree() {
_avatarEntitiesLock.withReadLock([&] {
avatarEntityIDs = _packedAvatarEntityData.keys();
});
entityTree->withWriteLock([&] {
for (const auto& entityID : avatarEntityIDs) {
entityTree->deleteEntity(entityID, true, true);
}
});
QSet<EntityItemID> ids;
foreach (auto id, avatarEntityIDs) {
ids.insert(id);
}
bool force = true;
bool ignoreWarnings = true;
entityTree->deleteEntitiesByID(ids, force, ignoreWarnings); // locks tree
}
}

View file

@ -2985,15 +2985,12 @@ void AvatarData::updateAvatarEntity(const QUuid& entityID, const QByteArray& ent
}
void AvatarData::clearAvatarEntity(const QUuid& entityID, bool requiresRemovalFromTree) {
// NOTE: requiresRemovalFromTree is unused
bool removedEntity = false;
_avatarEntitiesLock.withWriteLock([this, &removedEntity, &entityID] {
removedEntity = _packedAvatarEntityData.remove(entityID);
});
insertRemovedEntityID(entityID);
if (removedEntity && _clientTraitsHandler) {
// we have a client traits handler, so we need to mark this removed instance trait as deleted
// so that changes are sent next frame

View file

@ -1158,7 +1158,7 @@ public:
/**jsdoc
* @function Avatar.clearAvatarEntity
* @param {Uuid} entityID - The entity ID.
* @param {boolean} [requiresRemovalFromTree=true] - Requires removal from tree.
* @param {boolean} [requiresRemovalFromTree=true] - unused
* @deprecated This function is deprecated and will be removed.
*/
Q_INVOKABLE virtual void clearAvatarEntity(const QUuid& entityID, bool requiresRemovalFromTree = true);

View file

@ -1357,6 +1357,10 @@ EntityItemPointer EntityTreeRenderer::getEntity(const EntityItemID& id) {
return result;
}
void EntityTreeRenderer::deleteEntity(const EntityItemID& id) const {
DependencyManager::get<EntityScriptingInterface>()->deleteEntity(id);
}
void EntityTreeRenderer::onEntityChanged(const EntityItemID& id) {
_changedEntitiesGuard.withWriteLock([&] {
_changedEntities.insert(id);

View file

@ -118,6 +118,7 @@ public:
void setProxyWindow(const EntityItemID& id, QWindow* proxyWindow);
void setCollisionSound(const EntityItemID& id, const SharedSoundPointer& sound);
EntityItemPointer getEntity(const EntityItemID& id);
void deleteEntity(const EntityItemID& id) const;
void onEntityChanged(const EntityItemID& id);
// Access the workload Space

View file

@ -53,6 +53,14 @@ void DeleteEntityOperator::addEntityIDToDeleteList(const EntityItemID& searchEnt
}
}
void DeleteEntityOperator::addEntityToDeleteList(const EntityItemPointer& entity) {
EntityToDeleteDetails details;
details.entity = entity;
details.containingElement = entity->getElement();
details.cube = details.containingElement->getAACube();
_entitiesToDelete << details;
_lookingCount++;
}
// does this entity tree element contain the old entity
bool DeleteEntityOperator::subTreeContainsSomeEntitiesToDelete(const OctreeElementPointer& element) {

View file

@ -42,6 +42,7 @@ public:
~DeleteEntityOperator();
void addEntityIDToDeleteList(const EntityItemID& searchEntityID);
void addEntityToDeleteList(const EntityItemPointer& entity);
virtual bool preRecursion(const OctreeElementPointer& element) override;
virtual bool postRecursion(const OctreeElementPointer& element) override;

View file

@ -43,7 +43,7 @@ QList<EntityItemID> EntityEditFilters::getZonesByPosition(glm::vec3& position) {
}
bool EntityEditFilters::filter(glm::vec3& position, EntityItemProperties& propertiesIn, EntityItemProperties& propertiesOut,
bool& wasChanged, EntityTree::FilterType filterType, EntityItemID& itemID, EntityItemPointer& existingEntity) {
bool& wasChanged, EntityTree::FilterType filterType, EntityItemID& itemID, const EntityItemPointer& existingEntity) {
// get the ids of all the zones (plus the global entity edit filter) that the position
// lies within

View file

@ -55,7 +55,7 @@ public:
void removeFilter(EntityItemID entityID);
bool filter(glm::vec3& position, EntityItemProperties& propertiesIn, EntityItemProperties& propertiesOut, bool& wasChanged,
EntityTree::FilterType filterType, EntityItemID& entityID, EntityItemPointer& existingEntity);
EntityTree::FilterType filterType, EntityItemID& entityID, const EntityItemPointer& existingEntity);
signals:
void filterAdded(EntityItemID id, bool success);

View file

@ -3203,6 +3203,7 @@ void EntityItem::somethingChangedNotification() {
});
}
// static
void EntityItem::retrieveMarketplacePublicKey() {
QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
QNetworkRequest networkRequest;
@ -3234,6 +3235,26 @@ void EntityItem::retrieveMarketplacePublicKey() {
});
}
void EntityItem::collectChildrenForDelete(SetOfEntities& entitiesToDelete, SetOfEntities& domainEntities, const QUuid& sessionID) const {
// Deleting an entity has consequences for its children, however there are rules dictating what can be deleted.
// This method helps enforce those rules for the children of entity (not for this entity).
for (SpatiallyNestablePointer child : getChildren()) {
if (child && child->getNestableType() == NestableType::Entity) {
EntityItemPointer childEntity = std::static_pointer_cast<EntityItem>(child);
// NOTE: null sessionID means "collect ALL known entities", else we only collect: local-entities and authorized avatar-entities
if (sessionID.isNull() || childEntity->isLocalEntity() || (childEntity->isAvatarEntity() &&
(childEntity->isMyAvatarEntity() || childEntity->getOwningAvatarID() == sessionID))) {
if (entitiesToDelete.find(childEntity) == entitiesToDelete.end()) {
entitiesToDelete.insert(childEntity);
childEntity->collectChildrenForDelete(entitiesToDelete, domainEntities, sessionID);
}
} else if (childEntity->isDomainEntity()) {
domainEntities.insert(childEntity);
}
}
}
}
void EntityItem::setSpaceIndex(int32_t index) {
assert(_spaceIndex == -1);
_spaceIndex = index;
@ -3398,7 +3419,7 @@ void EntityItem::prepareForSimulationOwnershipBid(EntityItemProperties& properti
properties.setSimulationOwner(Physics::getSessionUUID(), priority);
setPendingOwnershipPriority(priority);
// ANDREW TODO: figure out if it would be OK to NOT bother set these properties
// ANDREW TODO: figure out if it would be OK to NOT bother set these properties here
properties.setEntityHostType(getEntityHostType());
properties.setOwningAvatarID(getOwningAvatarID());
setLastBroadcast(now); // for debug/physics status icons

View file

@ -18,6 +18,7 @@
#include <glm/glm.hpp>
#include <QtGui/QWindow>
#include <QSet>
#include <Octree.h> // for EncodeBitstreamParams class
#include <OctreeElement.h> // for OctreeElement::AppendState
@ -49,6 +50,7 @@ typedef std::shared_ptr<EntityTree> EntityTreePointer;
typedef std::shared_ptr<EntityDynamicInterface> EntityDynamicPointer;
typedef std::shared_ptr<EntityTreeElement> EntityTreeElementPointer;
using EntityTreeElementExtraEncodeDataPointer = std::shared_ptr<EntityTreeElementExtraEncodeData>;
using SetOfEntities = QSet<EntityItemPointer>;
#define DONT_ALLOW_INSTANTIATION virtual void pureVirtualFunctionPlaceHolder() = 0;
#define ALLOW_INSTANTIATION virtual void pureVirtualFunctionPlaceHolder() override { };
@ -541,6 +543,8 @@ public:
static QString _marketplacePublicKey;
static void retrieveMarketplacePublicKey();
void collectChildrenForDelete(SetOfEntities& entitiesToDelete, SetOfEntities& domainEntities, const QUuid& sessionID) const;
float getBoundingRadius() const { return _boundingRadius; }
void setSpaceIndex(int32_t index);
int32_t getSpaceIndex() const { return _spaceIndex; }

View file

@ -3936,7 +3936,7 @@ bool EntityItemProperties::decodeCloneEntityMessage(const QByteArray& buffer, in
processedBytes = 0;
if (NUM_BYTES_RFC4122_UUID * 2 > packetLength) {
qCDebug(entities) << "EntityItemProperties::processEraseMessageDetails().... bailing because not enough bytes in buffer";
qCDebug(entities) << "EntityItemProperties::decodeCloneEntityMessage().... bailing because not enough bytes in buffer";
return false; // bail to prevent buffer overflow
}

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@ -966,42 +966,52 @@ void EntityScriptingInterface::deleteEntity(const QUuid& id) {
_activityTracking.deletedEntityCount++;
EntityItemID entityID(id);
bool shouldSendDeleteToServer = true;
// If we have a local entity tree set, then also update it.
if (_entityTree) {
_entityTree->withWriteLock([&] {
EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID);
if (entity) {
auto nodeList = DependencyManager::get<NodeList>();
const QUuid myNodeID = nodeList->getSessionUUID();
if (entity->isAvatarEntity() && !entity->isMyAvatarEntity()) {
// don't delete other avatar's avatarEntities
shouldSendDeleteToServer = false;
return;
}
if (entity->getLocked()) {
shouldSendDeleteToServer = false;
} else {
// only delete non-domain entities, domain entities will round trip through the server filters
if (!entity->isDomainEntity() || _entityTree->isServerlessMode()) {
shouldSendDeleteToServer = false;
_entityTree->deleteEntity(entityID);
if (entity->isAvatarEntity() && getEntityPacketSender()->getMyAvatar()) {
getEntityPacketSender()->getMyAvatar()->clearAvatarEntity(entityID, false);
}
}
}
}
});
if (!_entityTree) {
return;
}
// if at this point, we know the id, and we should still delete the entity, send the update to the entity server
if (shouldSendDeleteToServer) {
getEntityPacketSender()->queueEraseEntityMessage(entityID);
EntityItemID entityID(id);
// If we have a local entity tree set, then also update it.
SetOfEntities entitiesToDeleteImmediately;
SetOfEntities domainEntities;
_entityTree->withWriteLock([&] {
EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID);
if (entity) {
if (entity->isAvatarEntity() && !entity->isMyAvatarEntity()) {
// don't delete other avatar's avatarEntities
return;
}
if (entity->getLocked()) {
return;
}
// Deleting an entity has consequences for linked children: some can be deleted but others can't.
// Local- and my-avatar-entities can be deleted immediately, but other-avatar-entities can't be deleted
// by this context, and domain-entity deletes must rountrip through the entity-server for authorization.
// So we recurse down the linked hierarchy and snarf children into two categories:
// (a) entitiesToDeleteImmediately and (b) domainEntntities.
if (entity->isDomainEntity()) {
domainEntities.insert(entity);
} else {
entitiesToDeleteImmediately.insert(entity);
const auto sessionID = DependencyManager::get<NodeList>()->getSessionUUID();
entity->collectChildrenForDelete(entitiesToDeleteImmediately, domainEntities, sessionID);
}
if (!entitiesToDeleteImmediately.empty()) {
_entityTree->deleteEntitiesByPointer(entitiesToDeleteImmediately);
}
}
});
foreach (auto entity, entitiesToDeleteImmediately) {
if (entity->isMyAvatarEntity()) {
getEntityPacketSender()->getMyAvatar()->clearAvatarEntity(entityID, false);
}
}
// finally ask entity-server to delete domainEntities
foreach (auto entity, domainEntities) {
getEntityPacketSender()->queueEraseEntityMessage(entity->getID());
}
}

View file

@ -39,12 +39,7 @@ void EntitySimulation::updateEntities() {
callUpdateOnEntitiesThatNeedIt(now);
moveSimpleKinematics(now);
sortEntitiesThatMoved();
}
void EntitySimulation::takeDeadEntities(SetOfEntities& entitiesToDelete) {
QMutexLocker lock(&_mutex);
entitiesToDelete.swap(_deadEntities);
_deadEntities.clear();
processDeadEntities();
}
void EntitySimulation::removeEntityFromInternalLists(EntityItemPointer entity) {
@ -260,3 +255,20 @@ void EntitySimulation::moveSimpleKinematics(uint64_t now) {
}
}
}
void EntitySimulation::processDeadEntities() {
if (_deadEntities.empty()) {
return;
}
SetOfEntities entitiesToDeleteImmediately;
SetOfEntities dummyList; // ignore this list: it will be empty
foreach (auto entity, _deadEntities) {
QUuid nullSessionID;
entitiesToDeleteImmediately.insert(entity);
entity->collectChildrenForDelete(entitiesToDeleteImmediately, dummyList, nullSessionID);
}
if (_entityTree) {
_entityTree->deleteEntitiesByPointer(entitiesToDeleteImmediately);
}
_deadEntities.clear();
}

View file

@ -16,7 +16,6 @@
#include <unordered_set>
#include <QtCore/QObject>
#include <QSet>
#include <QVector>
#include <PerfStat.h>
@ -25,7 +24,6 @@
#include "EntityTree.h"
using EntitySimulationPointer = std::shared_ptr<EntitySimulation>;
using SetOfEntities = QSet<EntityItemPointer>;
using VectorOfEntities = QVector<EntityItemPointer>;
// the EntitySimulation needs to know when these things change on an entity,
@ -77,16 +75,16 @@ public:
EntityTreePointer getEntityTree() { return _entityTree; }
virtual void takeDeadEntities(SetOfEntities& entitiesToDelete);
virtual void prepareEntityForDelete(EntityItemPointer entity);
void processChangedEntities();
virtual void queueEraseDomainEntities(const SetOfEntities& domainEntities) const { }
protected:
virtual void addEntityToInternalLists(EntityItemPointer entity);
virtual void removeEntityFromInternalLists(EntityItemPointer entity);
virtual void processChangedEntity(const EntityItemPointer& entity);
virtual void processDeadEntities();
void expireMortalEntities(uint64_t now);
void callUpdateOnEntitiesThatNeedIt(uint64_t now);

View file

@ -98,14 +98,15 @@ void EntityTree::eraseDomainAndNonOwnedEntities() {
if (element) {
element->cleanupDomainAndNonOwnedEntities();
}
if (entity->isLocalEntity() || entity->isMyAvatarEntity()) {
savedEntities[entity->getEntityItemID()] = entity;
} else {
int32_t spaceIndex = entity->getSpaceIndex();
if (spaceIndex != -1) {
// stale spaceIndices will be freed later
_staleProxies.push_back(spaceIndex);
if (!getIsServer()) {
if (entity->isLocalEntity() || entity->isMyAvatarEntity()) {
savedEntities[entity->getEntityItemID()] = entity;
} else {
int32_t spaceIndex = entity->getSpaceIndex();
if (spaceIndex != -1) {
// stale spaceIndices will be freed later
_staleProxies.push_back(spaceIndex);
}
}
}
}
@ -144,10 +145,12 @@ void EntityTree::eraseAllOctreeElements(bool createNewRoot) {
if (element) {
element->cleanupEntities();
}
int32_t spaceIndex = entity->getSpaceIndex();
if (spaceIndex != -1) {
// assume stale spaceIndices will be freed later
_staleProxies.push_back(spaceIndex);
if (!getIsServer()) {
int32_t spaceIndex = entity->getSpaceIndex();
if (spaceIndex != -1) {
// assume stale spaceIndices will be freed later
_staleProxies.push_back(spaceIndex);
}
}
}
});
@ -605,61 +608,21 @@ void EntityTree::setSimulation(EntitySimulationPointer simulation) {
}
void EntityTree::deleteEntity(const EntityItemID& entityID, bool force, bool ignoreWarnings) {
EntityTreeElementPointer containingElement = getContainingElement(entityID);
if (!containingElement) {
if (!ignoreWarnings) {
qCWarning(entities) << "EntityTree::deleteEntity() on non-existent entityID=" << entityID;
}
return;
}
EntityItemPointer existingEntity = containingElement->getEntityWithEntityItemID(entityID);
if (!existingEntity) {
if (!ignoreWarnings) {
qCWarning(entities) << "EntityTree::deleteEntity() on non-existant entity item with entityID=" << entityID;
}
return;
}
if (existingEntity->getLocked() && !force) {
if (!ignoreWarnings) {
qCDebug(entities) << "ERROR! EntityTree::deleteEntity() trying to delete locked entity. entityID=" << entityID;
}
return;
}
cleanupCloneIDs(entityID);
unhookChildAvatar(entityID);
emit deletingEntity(entityID);
emit deletingEntityPointer(existingEntity.get());
// NOTE: callers must lock the tree before using this method
DeleteEntityOperator theOperator(getThisPointer(), entityID);
existingEntity->forEachDescendant([&](SpatiallyNestablePointer descendant) {
auto descendantID = descendant->getID();
theOperator.addEntityIDToDeleteList(descendantID);
emit deletingEntity(descendantID);
EntityItemPointer descendantEntity = std::dynamic_pointer_cast<EntityItem>(descendant);
if (descendantEntity) {
emit deletingEntityPointer(descendantEntity.get());
}
});
recurseTreeWithOperator(&theOperator);
processRemovedEntities(theOperator);
_isDirty = true;
// NOTE: can be called without lock because deleteEntitiesByID() will lock
QSet<EntityItemID> ids;
ids << entityID;
deleteEntitiesByID(ids, force, ignoreWarnings);
}
void EntityTree::unhookChildAvatar(const EntityItemID entityID) {
EntityItemPointer entity = findEntityByEntityItemID(entityID);
entity->forEachDescendant([&](SpatiallyNestablePointer child) {
if (child->getNestableType() == NestableType::Avatar) {
child->setParentID(nullptr);
}
});
if (!getIsServer()) {
EntityItemPointer entity = findEntityByEntityItemID(entityID);
entity->forEachDescendant([&](SpatiallyNestablePointer child) {
if (child->getNestableType() == NestableType::Avatar) {
child->setParentID(nullptr);
}
});
}
}
void EntityTree::cleanupCloneIDs(const EntityItemID& entityID) {
@ -684,40 +647,98 @@ void EntityTree::cleanupCloneIDs(const EntityItemID& entityID) {
}
}
void EntityTree::deleteEntities(QSet<EntityItemID> entityIDs, bool force, bool ignoreWarnings) {
// NOTE: callers must lock the tree before using this method
void EntityTree::recursivelyFilterAndCollectForDelete(const EntityItemPointer& entity, SetOfEntities& entitiesToDelete, bool force) const {
// tree must be read-locked before calling this method
//TODO: assert(treeIsLocked);
assert(entity);
if (entity->getElement() && (entitiesToDelete.find(entity) == entitiesToDelete.end())) {
// filter
bool allowed = force;
if (!allowed) {
bool wasChanged = false;
auto startFilter = usecTimestampNow();
EntityItemProperties dummyProperties;
allowed = force || filterProperties(entity, dummyProperties, dummyProperties, wasChanged, FilterType::Delete);
auto endFilter = usecTimestampNow();
_totalFilterTime += endFilter - startFilter;
}
if (allowed) {
entitiesToDelete.insert(entity);
for (SpatiallyNestablePointer child : entity->getChildren()) {
if (child && child->getNestableType() == NestableType::Entity) {
EntityItemPointer childEntity = std::static_pointer_cast<EntityItem>(child);
recursivelyFilterAndCollectForDelete(childEntity, entitiesToDelete, force);
}
}
}
}
}
void EntityTree::deleteEntitiesByID(const QSet<EntityItemID>& ids, bool force, bool ignoreWarnings) {
// this method has two paths:
// (a) entity-server: applies delete filter
// (b) interface-client: deletes local- and my-avatar-entities immediately, submits domainEntity deletes to the entity-server
if (getIsServer()) {
withWriteLock([&] {
SetOfEntities entitiesToDelete;
for (auto id : ids) {
EntityItemPointer entity;
{
QReadLocker locker(&_entityMapLock);
entity = _entityMap.value(id);
}
if (entity) {
recursivelyFilterAndCollectForDelete(entity, entitiesToDelete, force);
}
}
if (!entitiesToDelete.empty()) {
deleteEntitiesByPointer(entitiesToDelete);
}
});
} else {
SetOfEntities entitiesToDelete;
SetOfEntities domainEntities;
QUuid sessionID = DependencyManager::get<NodeList>()->getSessionUUID();
withWriteLock([&] {
for (auto id : ids) {
EntityItemPointer entity;
{
QReadLocker locker(&_entityMapLock);
entity = _entityMap.value(id);
}
if (entity) {
if (entity->isDomainEntity()) {
domainEntities.insert(entity);
} else if (entity->isLocalEntity() || entity->isMyAvatarEntity()) {
entitiesToDelete.insert(entity);
entity->collectChildrenForDelete(entitiesToDelete, domainEntities, sessionID);
}
}
}
if (!entitiesToDelete.empty()) {
deleteEntitiesByPointer(entitiesToDelete);
}
});
if (!domainEntities.empty() && _simulation) {
// interface-client can't delete domainEntities outright, they must roundtrip through the entity-server
_simulation->queueEraseDomainEntities(domainEntities);
}
}
}
void EntityTree::deleteEntitiesByPointer(const SetOfEntities& entities) {
// tree must be write-locked before calling this method
//TODO: assert(treeIsLocked);
// NOTE: there is no entity validation (i.e. is entity in tree?) nor snarfing of children beyond this point.
// Get those done BEFORE calling this method.
for (auto entity : entities) {
cleanupCloneIDs(entity->getID());
}
DeleteEntityOperator theOperator(getThisPointer());
foreach(const EntityItemID& entityID, entityIDs) {
// ANDREW TODO: rejigger this logic to FIRST get entity THEN get element
EntityTreeElementPointer containingElement = getContainingElement(entityID);
if (!containingElement) {
if (!ignoreWarnings) {
qCWarning(entities) << "EntityTree::deleteEntities() on non-existent entityID=" << entityID;
}
continue;
}
EntityItemPointer existingEntity = containingElement->getEntityWithEntityItemID(entityID);
if (!existingEntity) {
if (!ignoreWarnings) {
qCWarning(entities) << "EntityTree::deleteEntities() on non-existent entity item with entityID=" << entityID;
}
continue;
}
if (existingEntity->getLocked() && !force) {
if (!ignoreWarnings) {
qCDebug(entities) << "ERROR! EntityTree::deleteEntities() trying to delete locked entity. entityID=" << entityID;
}
continue;
}
// tell our delete operator about this entityID
cleanupCloneIDs(entityID);
unhookChildAvatar(entityID);
theOperator.addEntityIDToDeleteList(entityID);
emit deletingEntity(entityID);
emit deletingEntityPointer(existingEntity.get());
for (auto entity : entities) {
theOperator.addEntityToDeleteList(entity);
emit deletingEntity(entity->getID());
emit deletingEntityPointer(entity.get());
}
if (!theOperator.getEntities().empty()) {
@ -728,23 +749,11 @@ void EntityTree::deleteEntities(QSet<EntityItemID> entityIDs, bool force, bool i
}
void EntityTree::processRemovedEntities(const DeleteEntityOperator& theOperator) {
// NOTE: assume tree already write-locked because this method only called in deleteEntitiesByPointer()
quint64 deletedAt = usecTimestampNow();
const RemovedEntities& entities = theOperator.getEntities();
foreach(const EntityToDeleteDetails& details, entities) {
EntityItemPointer theEntity = details.entity;
if (getIsServer()) {
QSet<EntityItemID> childrenIDs;
theEntity->forEachChild([&](SpatiallyNestablePointer child) {
if (child->getNestableType() == NestableType::Entity) {
childrenIDs += child->getID();
}
});
deleteEntities(childrenIDs, true, true);
}
theEntity->die();
if (getIsServer()) {
removeCertifiedEntityOnServer(theEntity);
@ -752,19 +761,24 @@ void EntityTree::processRemovedEntities(const DeleteEntityOperator& theOperator)
QWriteLocker recentlyDeletedEntitiesLocker(&_recentlyDeletedEntitiesLock);
_recentlyDeletedEntityItemIDs.insert(deletedAt, theEntity->getEntityItemID());
} else {
theEntity->forEachDescendant([&](SpatiallyNestablePointer child) {
if (child->getNestableType() == NestableType::Avatar) {
child->setParentID(nullptr);
}
});
// on the client side, we also remember that we deleted this entity, we don't care about the time
trackDeletedEntity(theEntity->getEntityItemID());
}
int32_t spaceIndex = theEntity->getSpaceIndex();
if (spaceIndex != -1) {
// stale spaceIndices will be freed later
_staleProxies.push_back(spaceIndex);
}
}
if (theEntity->isSimulated()) {
_simulation->prepareEntityForDelete(theEntity);
}
int32_t spaceIndex = theEntity->getSpaceIndex();
if (spaceIndex != -1) {
// stale spaceIndices will be freed later
_staleProxies.push_back(spaceIndex);
}
}
}
@ -1370,7 +1384,7 @@ void EntityTree::fixupTerseEditLogging(EntityItemProperties& properties, QList<Q
}
bool EntityTree::filterProperties(EntityItemPointer& existingEntity, EntityItemProperties& propertiesIn, EntityItemProperties& propertiesOut, bool& wasChanged, FilterType filterType) {
bool EntityTree::filterProperties(const EntityItemPointer& existingEntity, EntityItemProperties& propertiesIn, EntityItemProperties& propertiesOut, bool& wasChanged, FilterType filterType) const {
bool accepted = true;
auto entityEditFilters = DependencyManager::get<EntityEditFilters>();
if (entityEditFilters) {
@ -1750,9 +1764,9 @@ void EntityTree::processChallengeOwnershipPacket(ReceivedMessage& message, const
}
}
// NOTE: Caller must lock the tree before calling this.
int EntityTree::processEditPacketData(ReceivedMessage& message, const unsigned char* editData, int maxLength,
const SharedNodePointer& senderNode) {
if (!getIsServer()) {
qCWarning(entities) << "EntityTree::processEditPacketData() should only be called on a server tree.";
return 0;
@ -2218,7 +2232,9 @@ void EntityTree::fixupNeedsParentFixups() {
void EntityTree::deleteDescendantsOfAvatar(QUuid avatarID) {
if (_childrenOfAvatars.contains(avatarID)) {
deleteEntities(_childrenOfAvatars[avatarID]);
bool force = true;
bool ignoreWarnings = true;
deleteEntitiesByID(_childrenOfAvatars[avatarID], force, ignoreWarnings);
_childrenOfAvatars.remove(avatarID);
}
}
@ -2250,22 +2266,6 @@ void EntityTree::update(bool simulate) {
if (simulate && _simulation) {
withWriteLock([&] {
_simulation->updateEntities();
{
PROFILE_RANGE(simulation_physics, "Deletes");
SetOfEntities deadEntities;
_simulation->takeDeadEntities(deadEntities);
if (!deadEntities.empty()) {
// translate into list of ID's
QSet<EntityItemID> idsToDelete;
for (auto entity : deadEntities) {
idsToDelete.insert(entity->getEntityItemID());
}
// delete these things the roundabout way
deleteEntities(idsToDelete, true);
}
}
});
}
}
@ -2354,12 +2354,17 @@ bool EntityTree::shouldEraseEntity(EntityItemID entityID, const SharedNodePointe
return allowed;
}
// TODO: consider consolidating processEraseMessageDetails() and processEraseMessage()
int EntityTree::processEraseMessage(ReceivedMessage& message, const SharedNodePointer& sourceNode) {
// NOTE: this is only called by the interface-client on receipt of deleteEntity message from entity-server.
// Which means this is a state synchronization message from the the entity-server. It is saying
// "The following domain-entities have already been deleted". While need to perform sanity checking
// (e.g. verify these are domain entities) permissions need NOT checked for the domain-entities.
assert(!getIsServer());
// TODO: remove this stuff out of EntityTree:: and into interface-client code.
#ifdef EXTRA_ERASE_DEBUGGING
qCDebug(entities) << "EntityTree::processEraseMessage()";
#endif
SetOfEntities consequentialDomainEntities;
withWriteLock([&] {
message.seek(sizeof(OCTREE_PACKET_FLAGS) + sizeof(OCTREE_PACKET_SEQUENCE) + sizeof(OCTREE_PACKET_SENT_TIME));
@ -2367,10 +2372,9 @@ int EntityTree::processEraseMessage(ReceivedMessage& message, const SharedNodePo
message.readPrimitive(&numberOfIDs);
if (numberOfIDs > 0) {
QSet<EntityItemID> entityItemIDsToDelete;
QSet<EntityItemID> idsToDelete;
for (size_t i = 0; i < numberOfIDs; i++) {
if (NUM_BYTES_RFC4122_UUID > message.getBytesLeftToRead()) {
qCDebug(entities) << "EntityTree::processEraseMessage().... bailing because not enough bytes in buffer";
break; // bail to prevent buffer overflow
@ -2382,64 +2386,85 @@ int EntityTree::processEraseMessage(ReceivedMessage& message, const SharedNodePo
#endif
EntityItemID entityItemID(entityID);
idsToDelete << entityItemID;
}
if (shouldEraseEntity(entityID, sourceNode)) {
entityItemIDsToDelete << entityItemID;
cleanupCloneIDs(entityItemID);
// domain-entity deletion can trigger deletion of other entities the entity-server doesn't know about
// so we must recurse down the children and collect consequential deletes however
// we must first identify all domain-entities in idsToDelete so as to not overstep entity-server's authority
SetOfEntities domainEntities;
for (auto id : idsToDelete) {
EntityItemPointer entity = _entityMap.value(id);
if (entity && entity->isDomainEntity()) {
domainEntities.insert(entity);
}
}
deleteEntities(entityItemIDsToDelete, true, true);
// now we recurse domain-entities children and snarf consequential entities
auto nodeList = DependencyManager::get<NodeList>();
QUuid sessionID = nodeList->getSessionUUID();
// NOTE: normally a null sessionID would be bad, as that would cause the collectDhildrenForDelete() method below
// to snarf domain entities for which the interface-client is not authorized to delete without explicit instructions
// from the entity-server, however it is ok here because that would mean:
// (a) interface-client is not connected to a domain which means...
// (b) we should never get here (since this would correspond to a message from the entity-server) but...
// (c) who cares? When not connected to a domain the interface-client can do whatever it wants.
SetOfEntities entitiesToDelete;
for (auto entity : domainEntities) {
entitiesToDelete.insert(entity);
entity->collectChildrenForDelete(entitiesToDelete, consequentialDomainEntities, sessionID);
}
if (!entitiesToDelete.empty()) {
deleteEntitiesByPointer(entitiesToDelete);
}
}
});
if (!consequentialDomainEntities.empty() && _simulation) {
_simulation->queueEraseDomainEntities(consequentialDomainEntities);
}
return message.getPosition();
}
// This version skips over the header
// NOTE: Caller must lock the tree before calling this.
// TODO: consider consolidating processEraseMessageDetails() and processEraseMessage()
// NOTE: Caller must write-lock the tree before calling this.
int EntityTree::processEraseMessageDetails(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode) {
//TODO: assert(treeIsLocked);
assert(getIsServer());
#ifdef EXTRA_ERASE_DEBUGGING
qCDebug(entities) << "EntityTree::processEraseMessageDetails()";
#endif
const unsigned char* packetData = (const unsigned char*)dataByteArray.constData();
const unsigned char* dataAt = packetData;
size_t packetLength = dataByteArray.size();
size_t processedBytes = 0;
uint16_t numberOfIds = 0; // placeholder for now
memcpy(&numberOfIds, dataAt, sizeof(numberOfIds));
dataAt += sizeof(numberOfIds);
memcpy(&numberOfIds, dataByteArray.constData(), sizeof(numberOfIds));
processedBytes += sizeof(numberOfIds);
if (numberOfIds > 0) {
QSet<EntityItemID> entityItemIDsToDelete;
QSet<EntityItemID> ids;
// extract ids from packet
for (size_t i = 0; i < numberOfIds; i++) {
if (processedBytes + NUM_BYTES_RFC4122_UUID > packetLength) {
qCDebug(entities) << "EntityTree::processEraseMessageDetails().... bailing because not enough bytes in buffer";
break; // bail to prevent buffer overflow
}
QByteArray encodedID = dataByteArray.mid((int)processedBytes, NUM_BYTES_RFC4122_UUID);
QUuid entityID = QUuid::fromRfc4122(encodedID);
dataAt += encodedID.size();
QUuid id = QUuid::fromRfc4122(encodedID);
processedBytes += encodedID.size();
#ifdef EXTRA_ERASE_DEBUGGING
qCDebug(entities) << " ---- EntityTree::processEraseMessageDetails() contains id:" << entityID;
qCDebug(entities) << " ---- EntityTree::processEraseMessageDetails() contains id:" << id;
#endif
EntityItemID entityItemID(entityID);
if (shouldEraseEntity(entityID, sourceNode)) {
entityItemIDsToDelete << entityItemID;
cleanupCloneIDs(entityItemID);
}
EntityItemID entityID(id);
ids << entityID;
}
deleteEntities(entityItemIDsToDelete, true, true);
bool force = sourceNode->isAllowedEditor();
bool ignoreWarnings = true;
deleteEntitiesByID(ids, force, ignoreWarnings);
}
return (int)processedBytes;
}

View file

@ -126,7 +126,9 @@ public:
void unhookChildAvatar(const EntityItemID entityID);
void cleanupCloneIDs(const EntityItemID& entityID);
void deleteEntity(const EntityItemID& entityID, bool force = false, bool ignoreWarnings = true);
void deleteEntities(QSet<EntityItemID> entityIDs, bool force = false, bool ignoreWarnings = true);
void deleteEntitiesByID(const QSet<EntityItemID>& entityIDs, bool force = false, bool ignoreWarnings = true);
void deleteEntitiesByPointer(const SetOfEntities& entities);
EntityItemPointer findEntityByID(const QUuid& id) const;
EntityItemPointer findEntityByEntityItemID(const EntityItemID& entityID) const;
@ -291,6 +293,7 @@ signals:
protected:
void recursivelyFilterAndCollectForDelete(const EntityItemPointer& entity, SetOfEntities& entitiesToDelete, bool force) const;
void processRemovedEntities(const DeleteEntityOperator& theOperator);
bool updateEntity(EntityItemPointer entity, const EntityItemProperties& properties,
const SharedNodePointer& senderNode = SharedNodePointer(nullptr));
@ -339,12 +342,12 @@ protected:
int _totalEditMessages = 0;
int _totalUpdates = 0;
int _totalCreates = 0;
quint64 _totalDecodeTime = 0;
quint64 _totalLookupTime = 0;
quint64 _totalUpdateTime = 0;
quint64 _totalCreateTime = 0;
quint64 _totalLoggingTime = 0;
quint64 _totalFilterTime = 0;
mutable quint64 _totalDecodeTime = 0;
mutable quint64 _totalLookupTime = 0;
mutable quint64 _totalUpdateTime = 0;
mutable quint64 _totalCreateTime = 0;
mutable quint64 _totalLoggingTime = 0;
mutable quint64 _totalFilterTime = 0;
// these performance statistics are only used in the client
void resetClientEditStats();
@ -364,7 +367,7 @@ protected:
float _maxTmpEntityLifetime { DEFAULT_MAX_TMP_ENTITY_LIFETIME };
bool filterProperties(EntityItemPointer& existingEntity, EntityItemProperties& propertiesIn, EntityItemProperties& propertiesOut, bool& wasChanged, FilterType filterType);
bool filterProperties(const EntityItemPointer& existingEntity, EntityItemProperties& propertiesIn, EntityItemProperties& propertiesOut, bool& wasChanged, FilterType filterType) const;
bool _hasEntityEditFilter{ false };
QStringList _entityScriptSourceWhitelist;

View file

@ -62,7 +62,6 @@ EntityMotionState::EntityMotionState(btCollisionShape* shape, EntityItemPointer
// rather than pass the legit shape pointer to the ObjectMotionState ctor above.
setShape(shape);
// ANDREW TODO: maybe all non-domain entities should be unownable? or our avatar entities should have a special OwnershipState
if (_entity->isAvatarEntity() && !_entity->isMyAvatarEntity()) {
// avatar entities are always thus, so we cache this fact in _ownershipState
_ownershipState = EntityMotionState::OwnershipState::Unownable;
@ -748,7 +747,6 @@ bool EntityMotionState::shouldSendBid() const {
// NOTE: this method is only ever called when the entity's simulation is NOT locally owned
return _body->isActive()
&& (_region == workload::Region::R1)
// ANDREW TODO: make sure _ownershipState to Unownable on creation when applicable
&& _ownershipState != EntityMotionState::OwnershipState::Unownable
&& glm::max(glm::max(VOLUNTEER_SIMULATION_PRIORITY, _bumpedPriority), _entity->getScriptSimulationPriority()) >= _entity->getSimulationPriority()
&& !_entity->getLocked()
@ -770,8 +768,7 @@ uint8_t EntityMotionState::computeFinalBidPriority() const {
}
bool EntityMotionState::isLocallyOwned() const {
// ANDREW TODO: maybe also always return true for MyAvatar's avatar entities?
return _entity->getSimulatorID() == Physics::getSessionUUID();
return _entity->getSimulatorID() == Physics::getSessionUUID() || _entity->isMyAvatarEntity();
}
bool EntityMotionState::isLocallyOwnedOrShouldBe() const {
@ -789,13 +786,15 @@ void EntityMotionState::setRegion(uint8_t region) {
}
void EntityMotionState::initForBid() {
assert(_ownershipState != EntityMotionState::OwnershipState::Unownable);
_ownershipState = EntityMotionState::OwnershipState::PendingBid;
if (_ownershipState != EntityMotionState::OwnershipState::Unownable) {
_ownershipState = EntityMotionState::OwnershipState::PendingBid;
}
}
void EntityMotionState::initForOwned() {
assert(_ownershipState != EntityMotionState::OwnershipState::Unownable);
_ownershipState = EntityMotionState::OwnershipState::LocallyOwned;
if (_ownershipState != EntityMotionState::OwnershipState::Unownable) {
_ownershipState = EntityMotionState::OwnershipState::LocallyOwned;
}
}
void EntityMotionState::clearOwnershipState() {

View file

@ -107,18 +107,6 @@ void PhysicalEntitySimulation::clearOwnershipData() {
_bids.clear();
}
void PhysicalEntitySimulation::takeDeadEntities(SetOfEntities& deadEntities) {
QMutexLocker lock(&_mutex);
for (auto entity : _deadEntities) {
EntityMotionState* motionState = static_cast<EntityMotionState*>(entity->getPhysicsInfo());
if (motionState) {
_entitiesToRemoveFromPhysics.insert(entity);
}
}
_deadEntities.swap(deadEntities);
_deadEntities.clear();
}
void PhysicalEntitySimulation::takeDeadAvatarEntities(SetOfEntities& deadEntities) {
_deadAvatarEntities.swap(deadEntities);
_deadAvatarEntities.clear();
@ -182,6 +170,38 @@ void PhysicalEntitySimulation::processChangedEntity(const EntityItemPointer& ent
}
}
void PhysicalEntitySimulation::processDeadEntities() {
if (_deadEntities.empty()) {
return;
}
PROFILE_RANGE(simulation_physics, "Deletes");
SetOfEntities entitiesToDeleteImmediately;
SetOfEntities domainEntities;
QUuid sessionID = Physics::getSessionUUID();
QMutexLocker lock(&_mutex);
for (auto entity : _deadEntities) {
EntityMotionState* motionState = static_cast<EntityMotionState*>(entity->getPhysicsInfo());
if (motionState) {
_entitiesToRemoveFromPhysics.insert(entity);
}
if (entity->isDomainEntity()) {
domainEntities.insert(entity);
} else if (entity->isLocalEntity() || entity->isMyAvatarEntity()) {
entitiesToDeleteImmediately.insert(entity);
entity->collectChildrenForDelete(entitiesToDeleteImmediately, domainEntities, sessionID);
}
}
_deadEntities.clear();
// interface-client can't delete domainEntities outright, they must roundtrip through the entity-server
for (auto entity : domainEntities) {
_entityPacketSender->queueEraseEntityMessage(entity->getID());
}
if (!entitiesToDeleteImmediately.empty()) {
getEntityTree()->deleteEntitiesByPointer(entitiesToDeleteImmediately);
}
}
void PhysicalEntitySimulation::clearEntities() {
// TODO: we should probably wait to lock the _physicsEngine so we don't mess up data structures
// while it is in the middle of a simulation step. As it is, we're probably in shutdown mode
@ -213,6 +233,15 @@ void PhysicalEntitySimulation::clearEntities() {
EntitySimulation::clearEntities();
}
void PhysicalEntitySimulation::queueEraseDomainEntities(const SetOfEntities& domainEntities) const {
if (_entityPacketSender) {
for (auto domainEntity : domainEntities) {
assert(domainEntity->isDomainEntity());
_entityPacketSender->queueEraseEntityMessage(domainEntity->getID());
}
}
}
// virtual
void PhysicalEntitySimulation::prepareEntityForDelete(EntityItemPointer entity) {
// DANGER! this can be called on any thread

View file

@ -63,19 +63,20 @@ public:
void removeDynamic(const QUuid dynamicID) override;
void applyDynamicChanges() override;
virtual void takeDeadEntities(SetOfEntities& deadEntities) override;
void takeDeadAvatarEntities(SetOfEntities& deadEntities);
virtual void clearEntities() override;
void queueEraseDomainEntities(const SetOfEntities& domainEntities) const override;
signals:
void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);
protected: // only called by EntitySimulation
// overrides for EntitySimulation
virtual void addEntityToInternalLists(EntityItemPointer entity) override;
virtual void removeEntityFromInternalLists(EntityItemPointer entity) override;
void addEntityToInternalLists(EntityItemPointer entity) override;
void removeEntityFromInternalLists(EntityItemPointer entity) override;
void processChangedEntity(const EntityItemPointer& entity) override;
void processDeadEntities() override;
void removeOwnershipData(EntityMotionState* motionState);
void clearOwnershipData();

View file

@ -363,7 +363,8 @@ void EntityTests::entityTreeTests(bool verbose) {
}
quint64 startDelete = usecTimestampNow();
tree.deleteEntity(entityID);
bool force = true;
tree.deleteEntity(entityID, force);
quint64 endDelete = usecTimestampNow();
totalElapsedDelete += (endDelete - startDelete);
@ -446,7 +447,9 @@ void EntityTests::entityTreeTests(bool verbose) {
}
quint64 startDelete = usecTimestampNow();
tree.deleteEntities(entitiesToDelete);
bool force = true;
bool ignoreWarnings = true;
tree.deleteEntitiesByID(entitiesToDelete, force, ignoreWarnings);
quint64 endDelete = usecTimestampNow();
totalElapsedDelete += (endDelete - startDelete);