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https://github.com/AleziaKurdis/overte.git
synced 2025-04-07 12:12:39 +02:00
Hide controls in top left; don't remove certain menus; fixup slider UIT
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commit
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6 changed files with 47 additions and 6 deletions
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@ -16,6 +16,7 @@ import TabletScriptingInterface 1.0
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Item {
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id: root;
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visible: AvatarInputs.showAudioTools || AvatarInputs.showBubbleTools
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objectName: "AvatarInputsBar"
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property int modality: Qt.NonModal
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readonly property bool ignoreRadiusEnabled: AvatarInputs.ignoreRadiusEnabled;
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@ -58,6 +59,6 @@ Item {
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BubbleIcon {
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dragTarget: parent
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visible: !root.hmdActive;
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visible: !root.hmdActive && AvatarInputs.showBubbleTools;
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}
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}
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@ -103,7 +103,7 @@ Item {
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TextInput {
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id: myDisplayNameText
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text: MyAvatar.displayName
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text: MyAvatar.sessionDisplayName === "" ? MyAvatar.displayName : MyAvatar.sessionDisplayName
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maximumLength: 256
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clip: true
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anchors.fill: parent
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@ -53,7 +53,6 @@ Item {
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width: root.width * 0.6
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enabled: root.enabled
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anchors.right: parent.right
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anchors.rightMargin: sliderHandle.width / 2
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anchors.verticalCenter: parent.verticalCenter
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onPressedChanged: {
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@ -70,8 +69,9 @@ Item {
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background: Rectangle {
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id: sliderBackground
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width: sliderControl.width
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width: sliderControl.width - sliderHandle.width
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height: simplifiedUI.sizes.controls.slider.backgroundHeight
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x: sliderHandle.width / 2
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y: sliderControl.height / 2 - height / 2
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radius: height / 2
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color: simplifiedUI.colors.controls.slider.background.empty
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@ -91,7 +91,7 @@ Item {
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id: sliderHandle
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width: sliderControl.height
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height: width
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x: sliderControl.visualPosition * (sliderBackground.width - (sliderHandle.width / 2))
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x: sliderControl.visualPosition * sliderBackground.width
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y: sliderControl.height / 2 - height / 2
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radius: height / 2
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color: "#000000"
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@ -20,6 +20,7 @@
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static AvatarInputs* INSTANCE{ nullptr };
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Setting::Handle<bool> showAudioToolsSetting { QStringList { "AvatarInputs", "showAudioTools" }, true };
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Setting::Handle<bool> showBubbleToolsSetting{ QStringList { "AvatarInputs", "showBubbleTools" }, true };
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AvatarInputs* AvatarInputs::getInstance() {
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if (!INSTANCE) {
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@ -88,6 +89,15 @@ void AvatarInputs::setShowAudioTools(bool showAudioTools) {
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emit showAudioToolsChanged(_showAudioTools);
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}
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void AvatarInputs::setShowBubbleTools(bool showBubbleTools) {
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if (_showBubbleTools == showBubbleTools)
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return;
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_showBubbleTools = showBubbleTools;
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showBubbleToolsSetting.set(_showAudioTools);
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emit showBubbleToolsChanged(_showBubbleTools);
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}
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bool AvatarInputs::getIgnoreRadiusEnabled() const {
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return DependencyManager::get<NodeList>()->getIgnoreRadiusEnabled();
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}
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@ -35,6 +35,7 @@ class AvatarInputs : public QObject {
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* @property {boolean} cameraMuted <em>Read-only.</em>
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* @property {boolean} isHMD <em>Read-only.</em>
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* @property {boolean} showAudioTools
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* @property {boolean} showBubbleTools
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*/
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AI_PROPERTY(bool, cameraEnabled, false)
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@ -42,6 +43,7 @@ class AvatarInputs : public QObject {
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AI_PROPERTY(bool, isHMD, false)
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Q_PROPERTY(bool showAudioTools READ showAudioTools WRITE setShowAudioTools NOTIFY showAudioToolsChanged)
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Q_PROPERTY(bool showBubbleTools READ showBubbleTools WRITE setShowBubbleTools NOTIFY showBubbleToolsChanged)
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Q_PROPERTY(bool ignoreRadiusEnabled READ getIgnoreRadiusEnabled NOTIFY ignoreRadiusEnabledChanged)
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//Q_PROPERTY(bool enteredIgnoreRadius READ getEnteredIgnoreRadius NOTIFY enteredIgnoreRadiusChanged)
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@ -58,6 +60,7 @@ public:
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AvatarInputs(QObject* parent = nullptr);
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void update();
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bool showAudioTools() const { return _showAudioTools; }
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bool showBubbleTools() const { return _showBubbleTools; }
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bool getIgnoreRadiusEnabled() const;
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//bool getEnteredIgnoreRadius() const;
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@ -69,6 +72,12 @@ public slots:
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*/
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void setShowAudioTools(bool showAudioTools);
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/**jsdoc
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* @function AvatarInputs.setShowBubbleTools
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* @param {boolean} showBubbleTools
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*/
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void setShowBubbleTools(bool showBubbleTools);
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signals:
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/**jsdoc
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@ -97,6 +106,13 @@ signals:
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*/
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void showAudioToolsChanged(bool show);
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/**jsdoc
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* @function AvatarInputs.showBubbleToolsChanged
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* @param {boolean} show
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* @returns {Signal}
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*/
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void showBubbleToolsChanged(bool show);
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/**jsdoc
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* @function AvatarInputs.avatarEnteredIgnoreRadius
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* @param {QUuid} avatarID
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@ -142,6 +158,7 @@ private:
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void onAvatarLeftIgnoreRadius();
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float _trailingAudioLoudness{ 0 };
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bool _showAudioTools { false };
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bool _showBubbleTools{ false };
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};
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#endif // hifi_AvatarInputs_h
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@ -43,7 +43,10 @@ function runDefaultsTogether() {
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}
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var MENU_NAMES = ["File", "Edit", "Display", "View", "Navigate", "Settings", "Developer", "Help"];
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// Uncomment this out once the work is actually complete.
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// Until then, users are required to access some functionality from the top menu bar.
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//var MENU_NAMES = ["File", "Edit", "Display", "View", "Navigate", "Settings", "Developer", "Help"];
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var MENU_NAMES = ["File", "Edit", "View", "Navigate", "Help"];
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function removeDesktopMenu() {
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MENU_NAMES.forEach(function(menu) {
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Menu.removeMenu(menu);
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@ -431,6 +434,8 @@ function ensureFirstPersonCameraInHMD(isHMDMode) {
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var simplifiedNametag = Script.require("../simplifiedNametag/simplifiedNametag.js");
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var oldShowAudioTools;
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var oldShowBubbleTools;
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function startup() {
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if (REMOVE_EXISTING_UI) {
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pauseCurrentScripts();
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@ -451,6 +456,11 @@ function startup() {
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Audio.mutedDesktopChanged.connect(onDesktopInputDeviceMutedChanged);
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Window.geometryChanged.connect(onGeometryChanged);
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HMD.displayModeChanged.connect(ensureFirstPersonCameraInHMD);
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oldShowAudioTools = AvatarInputs.showAudioTools;
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AvatarInputs.showAudioTools = false;
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oldShowBubbleTools = AvatarInputs.showBubbleTools;
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AvatarInputs.showBubbleTools = false;
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}
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@ -495,6 +505,9 @@ function shutdown() {
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Audio.mutedDesktopChanged.disconnect(onDesktopInputDeviceMutedChanged);
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Window.geometryChanged.disconnect(onGeometryChanged);
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HMD.displayModeChanged.disconnect(ensureFirstPersonCameraInHMD);
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AvatarInputs.showAudioTools = oldShowAudioTools;
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AvatarInputs.showBubbleTools = oldShowBubbleTools;
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}
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