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@ -528,7 +528,7 @@ void VoxelTree::createSphere(float r,float xc, float yc, float zc, float s, bool
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// only use our actual desired color on the outer edge, otherwise
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// use our "average" color
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if (ri+(s*2.0)>=r) {
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//printf("painting candy shell radius: ri=%f r=%f\n",ri,r);
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printf("painting candy shell radius: ri=%f r=%f\n",ri,r);
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red = wantColorRandomizer ? randomColorValue(165) : r1+((r2-r1)*gradient);
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green = wantColorRandomizer ? randomColorValue(165) : g1+((g2-g1)*gradient);
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blue = wantColorRandomizer ? randomColorValue(165) : b1+((b2-b1)*gradient);
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