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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
This commit is contained in:
commit
846c5a7b9a
4 changed files with 33 additions and 8 deletions
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@ -56,7 +56,7 @@ void AssetServer::run() {
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if (!_resourcesDirectory.exists()) {
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qDebug() << "Asset resources directory not found, searching for existing asset resources";
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QString oldDataDirectory = QCoreApplication::applicationDirPath();
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auto oldResourcesDirectory = QDir(oldDataDirectory).filePath(RESOURCES_PATH);
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auto oldResourcesDirectory = QDir(oldDataDirectory).filePath("resources/" + RESOURCES_PATH);
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if (QDir(oldResourcesDirectory).exists()) {
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qDebug() << "Existing assets found in " << oldResourcesDirectory << ", copying to " << _resourcesDirectory;
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@ -1145,13 +1145,35 @@ void OctreeServer::domainSettingsRequestComplete() {
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if (_wantPersist) {
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// If persist filename does not exist, let's see if there is one beside the application binary
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// If there is, let's copy it over to our target persist directory
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QString oldResourcesDirectory = QCoreApplication::applicationDirPath();
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auto oldPersistPath = QDir(oldResourcesDirectory).absoluteFilePath(_persistFilename);
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auto persistPath = ServerPathUtils::getDataFilePath("entities/" + QString(_persistFilename));
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if (oldPersistPath != persistPath && !QFile::exists(persistPath)) {
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if (!QFile::exists(persistPath)) {
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qDebug() << "Persist file does not exist, checking for existence of persist file next to application";
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static const QString OLD_DEFAULT_PERSIST_FILENAME = "resources/models.json.gz";
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QString oldResourcesDirectory = QCoreApplication::applicationDirPath();
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// This is the old persist path, based on the current persist filename, which could
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// be a custom filename set by the user.
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auto oldPersistPath = QDir(oldResourcesDirectory).absoluteFilePath(_persistFilename);
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// This is the old default persist path.
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auto oldDefaultPersistPath = QDir(oldResourcesDirectory).absoluteFilePath(OLD_DEFAULT_PERSIST_FILENAME);
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qDebug() << "Checking for existing persist file at " << oldPersistPath << " and " << oldDefaultPersistPath;
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QString pathToCopyFrom;
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bool shouldCopy = false;
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if (QFile::exists(oldPersistPath)) {
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qDebug() << "Old persist file found, copying from " << oldPersistPath << " to " << persistPath;
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shouldCopy = true;
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pathToCopyFrom = oldPersistPath;
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} else if (QFile::exists(oldDefaultPersistPath)) {
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shouldCopy = true;
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pathToCopyFrom = oldDefaultPersistPath;
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}
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if (shouldCopy) {
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qDebug() << "Old persist file found, copying from " << pathToCopyFrom << " to " << persistPath;
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QDir persistFileDirectory = QDir(persistPath).filePath("..");
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@ -1159,7 +1181,7 @@ void OctreeServer::domainSettingsRequestComplete() {
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qDebug() << "Creating data directory " << persistFileDirectory.path();
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persistFileDirectory.mkpath(".");
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}
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QFile::copy(oldPersistPath, persistPath);
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QFile::copy(pathToCopyFrom, persistPath);
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} else {
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qDebug() << "No existing persist file found";
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}
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@ -142,6 +142,7 @@ void PhysicalEntitySimulation::clearEntitiesInternal() {
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// finally clear all lists maintained by this class
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_physicalObjects.clear();
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_entitiesToRemoveFromPhysics.clear();
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_entitiesToRelease.clear();
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_entitiesToAddToPhysics.clear();
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_pendingChanges.clear();
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_outgoingChanges.clear();
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@ -157,6 +158,7 @@ void PhysicalEntitySimulation::prepareEntityForDelete(EntityItemPointer entity)
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// end EntitySimulation overrides
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void PhysicalEntitySimulation::getObjectsToRemoveFromPhysics(VectorOfMotionStates& result) {
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_entitiesToRelease.clear();
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result.clear();
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QMutexLocker lock(&_mutex);
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for (auto entity: _entitiesToRemoveFromPhysics) {
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@ -171,7 +173,7 @@ void PhysicalEntitySimulation::getObjectsToRemoveFromPhysics(VectorOfMotionState
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_entitiesToDelete.insert(entity);
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}
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}
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_entitiesToRemoveFromPhysics.clear();
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_entitiesToRemoveFromPhysics.swap(_entitiesToRelease);
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}
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void PhysicalEntitySimulation::getObjectsToAddToPhysics(VectorOfMotionStates& result) {
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@ -60,6 +60,7 @@ public:
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private:
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SetOfEntities _entitiesToRemoveFromPhysics;
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SetOfEntities _entitiesToRelease;
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SetOfEntities _entitiesToAddToPhysics;
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SetOfEntityMotionStates _pendingChanges; // EntityMotionStates already in PhysicsEngine that need their physics changed
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@ -70,7 +71,7 @@ private:
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PhysicsEnginePointer _physicsEngine = nullptr;
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EntityEditPacketSender* _entityPacketSender = nullptr;
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uint32_t _lastStepSendPackets = 0;
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uint32_t _lastStepSendPackets { 0 };
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};
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