Cleaning up counters and naming schemes...

This commit is contained in:
samcake 2017-05-17 18:31:28 -07:00
parent b19b0007c8
commit 80b6fd65ae
24 changed files with 279 additions and 501 deletions

View file

@ -276,24 +276,20 @@ Item {
StatText {
text: " Count: " + root.gpuTextures;
}
StatText {
text: " Rectified: " + root.rectifiedTextureCount;
}
StatText {
text: " Decimated: " + root.decimatedTextureCount;
}
StatText {
text: " Pending Transfer: " + root.texturePendingTransfers + " MB";
}
StatText {
text: " Resource Memory: " + root.gpuTextureMemory + " MB";
text: " Resource Memory: " + root.gpuTextureResourceMemory + " MB";
}
StatText {
text: " Resident Memory: " + root.gpuTextureResidentMemory + " MB";
}
StatText {
text: " Framebuffer Memory: " + root.gpuTextureFramebufferMemory + " MB";
}
StatText {
text: " Sparse Memory: " + root.gpuTextureSparseMemory + " MB";
visible: 0 != root.gpuSparseTextureEnabled;
text: " External Memory: " + root.gpuTextureExternalMemory + " MB";
}
StatText {
text: "GPU Buffers: "
@ -302,7 +298,7 @@ Item {
text: " Count: " + root.gpuBuffers;
}
StatText {
text: " Memory: " + root.gpuBufferMemory;
text: " Memory: " + root.gpuBufferMemory + " MB";
}
StatText {
text: "GL Swapchain Memory: " + root.glContextSwapchainMemory + " MB";

View file

@ -1340,8 +1340,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
auto glInfo = getGLContextData();
properties["gl_info"] = glInfo;
properties["gpu_used_memory"] = (int)BYTES_TO_MB(gpu::Context::getUsedGPUMemory());
properties["gpu_free_memory"] = (int)BYTES_TO_MB(gpu::Context::getFreeGPUMemory());
properties["gpu_used_memory"] = (int)BYTES_TO_MB(gpu::Context::getUsedGPUMemSize());
properties["gpu_free_memory"] = (int)BYTES_TO_MB(gpu::Context::getFreeGPUMemSize());
properties["gpu_frame_time"] = (float)(qApp->getGPUContext()->getFrameTimerGPUAverage());
properties["batch_frame_time"] = (float)(qApp->getGPUContext()->getFrameTimerBatchAverage());
properties["ideal_thread_count"] = QThread::idealThreadCount();

View file

@ -31,7 +31,7 @@ void TestScriptingInterface::quit() {
void TestScriptingInterface::waitForTextureIdle() {
waitForCondition(0, []()->bool {
return (0 == gpu::Context::getTextureGPUTransferCount());
return (0 == gpu::Context::getTexturePendingGPUTransferCount());
});
}

View file

@ -345,21 +345,20 @@ void Stats::updateStats(bool force) {
STAT_UPDATE(gpuBuffers, (int)gpu::Context::getBufferGPUCount());
STAT_UPDATE(gpuBufferMemory, (int)BYTES_TO_MB(gpu::Context::getBufferGPUMemoryUsage()));
STAT_UPDATE(gpuBufferMemory, (int)BYTES_TO_MB(gpu::Context::getBufferGPUMemSize()));
STAT_UPDATE(gpuTextures, (int)gpu::Context::getTextureGPUCount());
STAT_UPDATE(gpuTexturesSparse, (int)gpu::Context::getTextureGPUSparseCount());
STAT_UPDATE(glContextSwapchainMemory, (int)BYTES_TO_MB(gl::Context::getSwapchainMemoryUsage()));
STAT_UPDATE(qmlTextureMemory, (int)BYTES_TO_MB(OffscreenQmlSurface::getUsedTextureMemory()));
STAT_UPDATE(texturePendingTransfers, (int)BYTES_TO_MB(gpu::Texture::getTextureTransferPendingSize()));
STAT_UPDATE(gpuTextureMemory, (int)BYTES_TO_MB(gpu::Texture::getTextureGPUMemoryUsage()));
STAT_UPDATE(gpuTextureVirtualMemory, (int)BYTES_TO_MB(gpu::Texture::getTextureGPUVirtualMemoryUsage()));
STAT_UPDATE(gpuTextureFramebufferMemory, (int)BYTES_TO_MB(gpu::Texture::getTextureGPUFramebufferMemoryUsage()));
STAT_UPDATE(gpuTextureSparseMemory, (int)BYTES_TO_MB(gpu::Texture::getTextureGPUSparseMemoryUsage()));
STAT_UPDATE(texturePendingTransfers, (int)BYTES_TO_MB(gpu::Context::getTexturePendingGPUTransferMemSize()));
STAT_UPDATE(gpuTextureMemory, (int)BYTES_TO_MB(gpu::Context::getTextureGPUMemSize()));
STAT_UPDATE(gpuTextureResidentMemory, (int)BYTES_TO_MB(gpu::Context::getTextureResidentGPUMemSize()));
STAT_UPDATE(gpuTextureFramebufferMemory, (int)BYTES_TO_MB(gpu::Context::getTextureFramebufferGPUMemSize()));
STAT_UPDATE(gpuTextureResourceMemory, (int)BYTES_TO_MB(gpu::Context::getTextureResourceGPUMemSize()));
STAT_UPDATE(gpuTextureExternalMemory, (int)BYTES_TO_MB(gpu::Context::getTextureExternalGPUMemSize()));
STAT_UPDATE(gpuTextureMemoryPressureState, getTextureMemoryPressureModeString());
STAT_UPDATE(gpuSparseTextureEnabled, gpuContext->getBackend()->isTextureManagementSparseEnabled() ? 1 : 0);
STAT_UPDATE(gpuFreeMemory, (int)BYTES_TO_MB(gpu::Context::getFreeGPUMemory()));
STAT_UPDATE(gpuFreeMemory, (int)BYTES_TO_MB(gpu::Context::getFreeGPUMemSize()));
STAT_UPDATE(rectifiedTextureCount, (int)RECTIFIED_TEXTURE_COUNT.load());
STAT_UPDATE(decimatedTextureCount, (int)DECIMATED_TEXTURE_COUNT.load());

View file

@ -117,15 +117,14 @@ class Stats : public QQuickItem {
STATS_PROPERTY(int, gpuBuffers, 0)
STATS_PROPERTY(int, gpuBufferMemory, 0)
STATS_PROPERTY(int, gpuTextures, 0)
STATS_PROPERTY(int, gpuTexturesSparse, 0)
STATS_PROPERTY(int, glContextSwapchainMemory, 0)
STATS_PROPERTY(int, qmlTextureMemory, 0)
STATS_PROPERTY(int, texturePendingTransfers, 0)
STATS_PROPERTY(int, gpuTextureMemory, 0)
STATS_PROPERTY(int, gpuTextureVirtualMemory, 0)
STATS_PROPERTY(int, gpuTextureResidentMemory, 0)
STATS_PROPERTY(int, gpuTextureFramebufferMemory, 0)
STATS_PROPERTY(int, gpuTextureSparseMemory, 0)
STATS_PROPERTY(int, gpuSparseTextureEnabled, 0)
STATS_PROPERTY(int, gpuTextureResourceMemory, 0)
STATS_PROPERTY(int, gpuTextureExternalMemory, 0)
STATS_PROPERTY(QString, gpuTextureMemoryPressureState, QString())
STATS_PROPERTY(int, gpuFreeMemory, 0)
STATS_PROPERTY(float, gpuFrameTime, 0)
@ -245,13 +244,12 @@ signals:
void gpuBuffersChanged();
void gpuBufferMemoryChanged();
void gpuTexturesChanged();
void gpuTexturesSparseChanged();
void gpuTextureMemoryChanged();
void gpuTextureVirtualMemoryChanged();
void gpuTextureResidentMemoryChanged();
void gpuTextureFramebufferMemoryChanged();
void gpuTextureSparseMemoryChanged();
void gpuTextureResourceMemoryChanged();
void gpuTextureExternalMemoryChanged();
void gpuTextureMemoryPressureStateChanged();
void gpuSparseTextureEnabledChanged();
void gpuFreeMemoryChanged();
void gpuFrameTimeChanged();
void batchFrameTimeChanged();

View file

@ -645,7 +645,7 @@ void OpenGLDisplayPlugin::present() {
internalPresent();
}
gpu::Backend::setFreeGPUMemory(gpu::gl::getFreeDedicatedMemory());
gpu::Backend::freeGPUMemSize.set(gpu::gl::getFreeDedicatedMemory());
}
}

View file

@ -644,8 +644,8 @@ void GLBackend::recycle() const {
ids.reserve(buffersTrash.size());
for (auto pair : buffersTrash) {
ids.push_back(pair.first);
decrementBufferGPUCount();
updateBufferGPUMemoryUsage(pair.second, 0);
bufferCount.decrement();
bufferGPUMemSize.update(pair.second, 0);
}
if (!ids.empty()) {
glDeleteBuffers((GLsizei)ids.size(), ids.data());
@ -678,8 +678,8 @@ void GLBackend::recycle() const {
ids.reserve(texturesTrash.size());
for (auto pair : texturesTrash) {
ids.push_back(pair.first);
decrementTextureGPUCount();
updateTextureGPUMemoryUsage(pair.second, 0);
textureCount.decrement();
textureGPUMemSize.update(pair.second, 0);
}
if (!ids.empty()) {
glDeleteTextures((GLsizei)ids.size(), ids.data());

View file

@ -26,7 +26,7 @@ GLBuffer::GLBuffer(const std::weak_ptr<GLBackend>& backend, const Buffer& buffer
_size((GLuint)buffer._renderSysmem.getSize()),
_stamp(buffer._renderSysmem.getStamp())
{
Backend::incrementBufferGPUCount();
Backend::updateBufferGPUMemoryUsage(0, _size);
Backend::bufferCount.increment();
Backend::bufferGPUMemSize.update(0, _size);
}

View file

@ -132,7 +132,9 @@ void GLTexture::copyMipFaceFromTexture(uint16_t sourceMip, uint16_t targetMip, u
GLExternalTexture::GLExternalTexture(const std::weak_ptr<GLBackend>& backend, const Texture& texture, GLuint id)
: Parent(backend, texture, id) { }
: Parent(backend, texture, id) {
Backend::textureExternalCount.increment();
}
GLExternalTexture::~GLExternalTexture() {
auto backend = _backend.lock();
@ -145,6 +147,7 @@ GLExternalTexture::~GLExternalTexture() {
}
const_cast<GLuint&>(_id) = 0;
}
Backend::textureExternalCount.decrement();
}
@ -211,7 +214,7 @@ TransferJob::TransferJob(const GLTexture& parent, uint16_t sourceMip, uint16_t t
_transferSize = bytesPerLine * lines;
}
Backend::updateTextureTransferPendingSize(0, _transferSize);
Backend::texturePendingGPUTransferMemSize.update(0, _transferSize);
if (_transferSize > GLVariableAllocationSupport::MAX_TRANSFER_SIZE) {
qCWarning(gpugllogging) << "Transfer size of " << _transferSize << " exceeds theoretical maximum transfer size";
@ -233,7 +236,7 @@ TransferJob::TransferJob(const GLTexture& parent, std::function<void()> transfer
}
TransferJob::~TransferJob() {
Backend::updateTextureTransferPendingSize(_transferSize, 0);
Backend::texturePendingGPUTransferMemSize.update(_transferSize, 0);
}
bool TransferJob::tryTransfer() {

View file

@ -76,7 +76,7 @@ using GL41Texture = GL41Backend::GL41Texture;
GL41Texture::GL41Texture(const std::weak_ptr<GLBackend>& backend, const Texture& texture)
: GLTexture(backend, texture, allocate(texture)) {
incrementTextureGPUCount();
Backend::textureCount.increment();
}
GLuint GL41Texture::allocate(const Texture& texture) {
@ -210,11 +210,13 @@ void GL41FixedAllocationTexture::syncSampler() const {
using GL41AttachmentTexture = GL41Backend::GL41AttachmentTexture;
GL41AttachmentTexture::GL41AttachmentTexture(const std::weak_ptr<GLBackend>& backend, const Texture& texture) : GL41FixedAllocationTexture(backend, texture) {
Backend::updateTextureGPUFramebufferMemoryUsage(0, size());
Backend::textureFramebufferCount.increment();
Backend::textureFramebufferGPUMemSize.update(0, size());
}
GL41AttachmentTexture::~GL41AttachmentTexture() {
Backend::updateTextureGPUFramebufferMemoryUsage(size(), 0);
Backend::textureFramebufferCount.decrement();
Backend::textureFramebufferGPUMemSize.update(size(), 0);
}
// Strict resource textures
@ -243,6 +245,8 @@ using GL41VariableAllocationTexture = GL41Backend::GL41VariableAllocationTexture
GL41VariableAllocationTexture::GL41VariableAllocationTexture(const std::weak_ptr<GLBackend>& backend, const Texture& texture) :
GL41Texture(backend, texture)
{
Backend::textureResourceCount.increment();
auto mipLevels = texture.getNumMips();
_allocatedMip = mipLevels;
_maxAllocatedMip = _populatedMip = mipLevels;
@ -272,7 +276,8 @@ GL41VariableAllocationTexture::GL41VariableAllocationTexture(const std::weak_ptr
}
GL41VariableAllocationTexture::~GL41VariableAllocationTexture() {
Backend::updateTextureGPUMemoryUsage(_size, 0);
Backend::textureResourceCount.decrement();
Backend::textureResourceGPUMemSize.update(_size, 0);
}
void GL41VariableAllocationTexture::allocateStorage(uint16 allocatedMip) {
@ -291,7 +296,8 @@ void GL41VariableAllocationTexture::allocateStorage(uint16 allocatedMip) {
for (uint16_t mip = _allocatedMip; mip < mipLevels; ++mip) {
_size += _gpuObject.evalMipSize(mip);
}
Backend::updateTextureGPUMemoryUsage(0, _size);
Backend::textureResourceGPUMemSize.update(0, _size);
}
@ -462,7 +468,7 @@ void GL41VariableAllocationTexture::promote() {
// destroy the old texture
glDeleteTextures(1, &oldId);
// update the memory usage
Backend::updateTextureGPUMemoryUsage(oldSize, 0);
Backend::textureResourceGPUMemSize.update(oldSize, 0);
populateTransferQueue();
}
@ -493,7 +499,7 @@ void GL41VariableAllocationTexture::demote() {
// destroy the old texture
glDeleteTextures(1, &oldId);
// update the memory usage
Backend::updateTextureGPUMemoryUsage(oldSize, 0);
Backend::textureResourceGPUMemSize.update(oldSize, 0);
populateTransferQueue();
}

View file

@ -116,7 +116,7 @@ using GL45Texture = GL45Backend::GL45Texture;
GL45Texture::GL45Texture(const std::weak_ptr<GLBackend>& backend, const Texture& texture)
: GLTexture(backend, texture, allocate(texture)) {
incrementTextureGPUCount();
Backend::textureCount.increment();
}
GLuint GL45Texture::allocate(const Texture& texture) {
@ -241,11 +241,11 @@ void GL45FixedAllocationTexture::syncSampler() const {
using GL45AttachmentTexture = GL45Backend::GL45AttachmentTexture;
GL45AttachmentTexture::GL45AttachmentTexture(const std::weak_ptr<GLBackend>& backend, const Texture& texture) : GL45FixedAllocationTexture(backend, texture) {
Backend::updateTextureGPUFramebufferMemoryUsage(0, size());
Backend::textureFramebufferGPUMemSize.update(0, size());
}
GL45AttachmentTexture::~GL45AttachmentTexture() {
Backend::updateTextureGPUFramebufferMemoryUsage(size(), 0);
Backend::textureFramebufferGPUMemSize.update(size(), 0);
}
// Strict resource textures

View file

@ -34,7 +34,7 @@ GL45VariableAllocationTexture::GL45VariableAllocationTexture(const std::weak_ptr
}
GL45VariableAllocationTexture::~GL45VariableAllocationTexture() {
Backend::updateTextureGPUMemoryUsage(_size, 0);
Backend::textureGPUMemSize.update(_size, 0);
}
// Managed size resource textures
@ -77,8 +77,7 @@ void GL45ResourceTexture::allocateStorage(uint16 allocatedMip) {
_size += _gpuObject.evalMipSize(mip);
}
Backend::updateTextureGPUMemoryUsage(0, _size);
Backend::textureResourceGPUMemSize.update(0, _size);
}
void GL45ResourceTexture::copyMipsFromTexture() {
@ -139,7 +138,7 @@ void GL45ResourceTexture::promote() {
// destroy the old texture
glDeleteTextures(1, &oldId);
// update the memory usage
Backend::updateTextureGPUMemoryUsage(oldSize, 0);
Backend::textureResourceGPUMemSize.update(oldSize, 0);
syncSampler();
populateTransferQueue();
}
@ -163,7 +162,7 @@ void GL45ResourceTexture::demote() {
// destroy the old texture
glDeleteTextures(1, &oldId);
// update the memory usage
Backend::updateTextureGPUMemoryUsage(oldSize, 0);
Backend::textureResourceGPUMemSize.update(oldSize, 0);
syncSampler();
populateTransferQueue();
}

View file

@ -11,47 +11,20 @@
using namespace gpu;
std::atomic<uint32_t> Buffer::_bufferCPUCount{ 0 };
std::atomic<Buffer::Size> Buffer::_bufferCPUMemoryUsage{ 0 };
void Buffer::updateBufferCPUMemoryUsage(Size prevObjectSize, Size newObjectSize) {
if (prevObjectSize == newObjectSize) {
return;
}
if (prevObjectSize > newObjectSize) {
_bufferCPUMemoryUsage.fetch_sub(prevObjectSize - newObjectSize);
} else {
_bufferCPUMemoryUsage.fetch_add(newObjectSize - prevObjectSize);
}
}
void Buffer::incrementBufferCPUCount() {
_bufferCPUCount++;
}
void Buffer::decrementBufferCPUCount() {
_bufferCPUCount--;
}
ContextMetricCount Buffer::_bufferCPUCount;
ContextMetricSize Buffer::_bufferCPUMemSize;
uint32_t Buffer::getBufferCPUCount() {
return _bufferCPUCount.load();
return _bufferCPUCount.getValue();
}
Buffer::Size Buffer::getBufferCPUMemoryUsage() {
return _bufferCPUMemoryUsage.load();
}
uint32_t Buffer::getBufferGPUCount() {
return Context::getBufferGPUCount();
}
Buffer::Size Buffer::getBufferGPUMemoryUsage() {
return Context::getBufferGPUMemoryUsage();
Buffer::Size Buffer::getBufferCPUMemSize() {
return _bufferCPUMemSize.getValue();
}
Buffer::Buffer(Size pageSize) :
_renderPages(pageSize), _pages(pageSize) {
Buffer::incrementBufferCPUCount();
_bufferCPUCount.increment();
}
Buffer::Buffer(Size size, const Byte* bytes, Size pageSize) : Buffer(pageSize) {
@ -69,8 +42,8 @@ Buffer& Buffer::operator=(const Buffer& buf) {
}
Buffer::~Buffer() {
Buffer::decrementBufferCPUCount();
Buffer::updateBufferCPUMemoryUsage(_sysmem.getSize(), 0);
_bufferCPUCount.decrement();
_bufferCPUMemSize.update(_sysmem.getSize(), 0);
}
Buffer::Size Buffer::resize(Size size) {
@ -78,7 +51,7 @@ Buffer::Size Buffer::resize(Size size) {
auto prevSize = _sysmem.getSize();
if (prevSize < size) {
_sysmem.resize(_pages.accommodate(_end));
Buffer::updateBufferCPUMemoryUsage(prevSize, _sysmem.getSize());
_bufferCPUMemSize.update(prevSize, _sysmem.getSize());
}
return _end;
}

View file

@ -21,16 +21,12 @@
#include "Resource.h"
#include "Sysmem.h"
#include "PageManager.h"
#include "Metric.h"
namespace gpu {
class Buffer : public Resource {
static std::atomic<uint32_t> _bufferCPUCount;
static std::atomic<Size> _bufferCPUMemoryUsage;
static void updateBufferCPUMemoryUsage(Size prevObjectSize, Size newObjectSize);
static void incrementBufferCPUCount();
static void decrementBufferCPUCount();
static ContextMetricCount _bufferCPUCount;
static ContextMetricSize _bufferCPUMemSize;
public:
using Flag = PageManager::Flag;
@ -50,9 +46,7 @@ public:
};
static uint32_t getBufferCPUCount();
static Size getBufferCPUMemoryUsage();
static uint32_t getBufferGPUCount();
static Size getBufferGPUMemoryUsage();
static Size getBufferCPUMemSize();
Buffer(Size pageSize = PageManager::DEFAULT_PAGE_SIZE);
Buffer(Size size, const Byte* bytes, Size pageSize = PageManager::DEFAULT_PAGE_SIZE);

View file

@ -17,7 +17,6 @@
using namespace gpu;
void ContextStats::evalDelta(const ContextStats& begin, const ContextStats& end) {
_ISNumFormatChanges = end._ISNumFormatChanges - begin._ISNumFormatChanges;
_ISNumInputBufferChanges = end._ISNumInputBufferChanges - begin._ISNumInputBufferChanges;
@ -238,213 +237,75 @@ Backend::TransformCamera Backend::TransformCamera::getEyeCamera(int eye, const S
}
// Counters for Buffer and Texture usage in GPU/Context
std::atomic<Size> Context::_freeGPUMemory { 0 };
std::atomic<uint32_t> Context::_fenceCount { 0 };
std::atomic<uint32_t> Context::_bufferGPUCount { 0 };
std::atomic<Buffer::Size> Context::_bufferGPUMemoryUsage { 0 };
std::atomic<uint32_t> Context::_textureGPUCount{ 0 };
std::atomic<uint32_t> Context::_textureGPUSparseCount { 0 };
std::atomic<Texture::Size> Context::_textureTransferPendingSize { 0 };
std::atomic<Texture::Size> Context::_textureGPUMemoryUsage { 0 };
std::atomic<Texture::Size> Context::_textureGPUVirtualMemoryUsage { 0 };
std::atomic<Texture::Size> Context::_textureGPUFramebufferMemoryUsage { 0 };
std::atomic<Texture::Size> Context::_textureGPUSparseMemoryUsage { 0 };
std::atomic<uint32_t> Context::_textureGPUTransferCount { 0 };
ContextMetricSize Backend::freeGPUMemSize;
void Context::setFreeGPUMemory(Size size) {
_freeGPUMemory.store(size);
ContextMetricCount Backend::bufferCount;
ContextMetricSize Backend::bufferGPUMemSize;
ContextMetricCount Backend::textureCount;
ContextMetricCount Backend::textureFramebufferCount;
ContextMetricCount Backend::textureResourceCount;
ContextMetricCount Backend::textureExternalCount;
ContextMetricSize Backend::textureGPUMemSize;
ContextMetricSize Backend::textureResidentGPUMemSize;
ContextMetricSize Backend::textureFramebufferGPUMemSize;
ContextMetricSize Backend::textureResourceGPUMemSize;
ContextMetricSize Backend::textureExternalGPUMemSize;
ContextMetricCount Backend::texturePendingGPUTransferCount;
ContextMetricSize Backend::texturePendingGPUTransferMemSize;
Size Context::getFreeGPUMemSize() {
return Backend::freeGPUMemSize.getValue();
}
Size Context::getFreeGPUMemory() {
return _freeGPUMemory.load();
}
Size Context::getUsedGPUMemory() {
return getTextureGPUMemoryUsage() + getBufferGPUMemoryUsage();
Size Context::getUsedGPUMemSize() {
return getTextureGPUMemSize() + getBufferGPUMemSize();
};
void Context::incrementBufferGPUCount() {
static std::atomic<uint32_t> max { 0 };
auto total = ++_bufferGPUCount;
if (total > max.load()) {
max = total;
// qCDebug(gpulogging) << "New max GPU buffers " << total;
}
}
void Context::decrementBufferGPUCount() {
--_bufferGPUCount;
}
void Context::updateBufferGPUMemoryUsage(Size prevObjectSize, Size newObjectSize) {
if (prevObjectSize == newObjectSize) {
return;
}
if (newObjectSize > prevObjectSize) {
_bufferGPUMemoryUsage.fetch_add(newObjectSize - prevObjectSize);
} else {
_bufferGPUMemoryUsage.fetch_sub(prevObjectSize - newObjectSize);
}
}
void Context::incrementFenceCount() {
static std::atomic<uint32_t> max { 0 };
auto total = ++_fenceCount;
if (total > max.load()) {
max = total;
qCDebug(gpulogging) << "New max Fences " << total;
}
}
void Context::decrementFenceCount() {
--_fenceCount;
}
void Context::incrementTextureGPUCount() {
static std::atomic<uint32_t> max { 0 };
auto total = ++_textureGPUCount;
if (total > max.load()) {
max = total;
// qCDebug(gpulogging) << "New max GPU textures " << total;
}
}
void Context::decrementTextureGPUCount() {
--_textureGPUCount;
}
void Context::incrementTextureGPUSparseCount() {
static std::atomic<uint32_t> max { 0 };
auto total = ++_textureGPUSparseCount;
if (total > max.load()) {
max = total;
// qCDebug(gpulogging) << "New max GPU textures " << total;
}
}
void Context::decrementTextureGPUSparseCount() {
--_textureGPUSparseCount;
}
void Context::updateTextureTransferPendingSize(Size prevObjectSize, Size newObjectSize) {
if (prevObjectSize == newObjectSize) {
return;
}
if (newObjectSize > prevObjectSize) {
_textureTransferPendingSize.fetch_add(newObjectSize - prevObjectSize);
} else {
_textureTransferPendingSize.fetch_sub(prevObjectSize - newObjectSize);
}
}
void Context::updateTextureGPUMemoryUsage(Size prevObjectSize, Size newObjectSize) {
if (prevObjectSize == newObjectSize) {
return;
}
if (newObjectSize > prevObjectSize) {
_textureGPUMemoryUsage.fetch_add(newObjectSize - prevObjectSize);
} else {
_textureGPUMemoryUsage.fetch_sub(prevObjectSize - newObjectSize);
}
}
void Context::updateTextureGPUVirtualMemoryUsage(Size prevObjectSize, Size newObjectSize) {
if (prevObjectSize == newObjectSize) {
return;
}
if (newObjectSize > prevObjectSize) {
_textureGPUVirtualMemoryUsage.fetch_add(newObjectSize - prevObjectSize);
} else {
_textureGPUVirtualMemoryUsage.fetch_sub(prevObjectSize - newObjectSize);
}
}
void Context::updateTextureGPUFramebufferMemoryUsage(Size prevObjectSize, Size newObjectSize) {
if (prevObjectSize == newObjectSize) {
return;
}
if (newObjectSize > prevObjectSize) {
_textureGPUFramebufferMemoryUsage.fetch_add(newObjectSize - prevObjectSize);
} else {
_textureGPUFramebufferMemoryUsage.fetch_sub(prevObjectSize - newObjectSize);
}
}
void Context::updateTextureGPUSparseMemoryUsage(Size prevObjectSize, Size newObjectSize) {
if (prevObjectSize == newObjectSize) {
return;
}
if (newObjectSize > prevObjectSize) {
_textureGPUSparseMemoryUsage.fetch_add(newObjectSize - prevObjectSize);
} else {
_textureGPUSparseMemoryUsage.fetch_sub(prevObjectSize - newObjectSize);
}
}
void Context::incrementTextureGPUTransferCount() {
static std::atomic<uint32_t> max { 0 };
auto total = ++_textureGPUTransferCount;
if (total > max.load()) {
max = total;
// qCDebug(gpulogging) << "New max GPU textures transfers" << total;
}
}
void Context::decrementTextureGPUTransferCount() {
--_textureGPUTransferCount;
}
uint32_t Context::getBufferGPUCount() {
return _bufferGPUCount.load();
return Backend::bufferCount.getValue();
}
Context::Size Context::getBufferGPUMemoryUsage() {
return _bufferGPUMemoryUsage.load();
Context::Size Context::getBufferGPUMemSize() {
return Backend::bufferGPUMemSize.getValue();
}
uint32_t Context::getTextureGPUCount() {
return _textureGPUCount.load();
return Backend::textureCount.getValue();
}
uint32_t Context::getTextureGPUSparseCount() {
return _textureGPUSparseCount.load();
uint32_t Context::getTextureFramebufferGPUCount() {
return Backend::textureFramebufferCount.getValue();
}
uint32_t Context::getTextureResourceGPUCount() {
return Backend::textureResourceCount.getValue();
}
uint32_t Context::getTextureExternalGPUCount() {
return Backend::textureExternalCount.getValue();
}
Context::Size Context::getTextureTransferPendingSize() {
return _textureTransferPendingSize.load();
Size Context::getTextureGPUMemSize() {
return Backend::textureGPUMemSize.getValue();
}
Size Context::getTextureResidentGPUMemSize() {
return Backend::textureResidentGPUMemSize.getValue();
}
Size Context::getTextureFramebufferGPUMemSize() {
return Backend::textureFramebufferGPUMemSize.getValue();
}
Size Context::getTextureResourceGPUMemSize() {
return Backend::textureResourceGPUMemSize.getValue();
}
Size Context::getTextureExternalGPUMemSize() {
return Backend::textureExternalGPUMemSize.getValue();
}
Context::Size Context::getTextureGPUMemoryUsage() {
return _textureGPUMemoryUsage.load();
uint32_t Context::getTexturePendingGPUTransferCount() {
return Backend::texturePendingGPUTransferCount.getValue();
}
Context::Size Context::getTextureGPUVirtualMemoryUsage() {
return _textureGPUVirtualMemoryUsage.load();
Size Context::getTexturePendingGPUTransferMemSize() {
return Backend::texturePendingGPUTransferMemSize.getValue();
}
Context::Size Context::getTextureGPUFramebufferMemoryUsage() {
return _textureGPUFramebufferMemoryUsage.load();
}
Context::Size Context::getTextureGPUSparseMemoryUsage() {
return _textureGPUSparseMemoryUsage.load();
}
uint32_t Context::getTextureGPUTransferCount() {
return _textureGPUTransferCount.load();
}
void Backend::setFreeGPUMemory(Size size) { Context::setFreeGPUMemory(size); }
Resource::Size Backend::getFreeGPUMemory() { return Context::getFreeGPUMemory(); }
void Backend::incrementBufferGPUCount() { Context::incrementBufferGPUCount(); }
void Backend::decrementBufferGPUCount() { Context::decrementBufferGPUCount(); }
void Backend::updateBufferGPUMemoryUsage(Resource::Size prevObjectSize, Resource::Size newObjectSize) { Context::updateBufferGPUMemoryUsage(prevObjectSize, newObjectSize); }
void Backend::incrementTextureGPUCount() { Context::incrementTextureGPUCount(); }
void Backend::decrementTextureGPUCount() { Context::decrementTextureGPUCount(); }
void Backend::incrementTextureGPUSparseCount() { Context::incrementTextureGPUSparseCount(); }
void Backend::decrementTextureGPUSparseCount() { Context::decrementTextureGPUSparseCount(); }
void Backend::updateTextureTransferPendingSize(Resource::Size prevObjectSize, Resource::Size newObjectSize) { Context::updateTextureTransferPendingSize(prevObjectSize, newObjectSize); }
void Backend::updateTextureGPUMemoryUsage(Resource::Size prevObjectSize, Resource::Size newObjectSize) { Context::updateTextureGPUMemoryUsage(prevObjectSize, newObjectSize); }
void Backend::updateTextureGPUVirtualMemoryUsage(Resource::Size prevObjectSize, Resource::Size newObjectSize) { Context::updateTextureGPUVirtualMemoryUsage(prevObjectSize, newObjectSize); }
void Backend::updateTextureGPUFramebufferMemoryUsage(Resource::Size prevObjectSize, Resource::Size newObjectSize) { Context::updateTextureGPUFramebufferMemoryUsage(prevObjectSize, newObjectSize); }
void Backend::updateTextureGPUSparseMemoryUsage(Resource::Size prevObjectSize, Resource::Size newObjectSize) { Context::updateTextureGPUSparseMemoryUsage(prevObjectSize, newObjectSize); }
void Backend::incrementTextureGPUTransferCount() { Context::incrementTextureGPUTransferCount(); }
void Backend::decrementTextureGPUTransferCount() { Context::decrementTextureGPUTransferCount(); }

View file

@ -18,7 +18,7 @@
#include "Forward.h"
#include "Batch.h"
#include "Resource.h"
#include "Buffer.h"
#include "Texture.h"
#include "Pipeline.h"
#include "Framebuffer.h"
@ -28,47 +28,6 @@ class QImage;
namespace gpu {
template <typename T>
struct ContextMetric {
std::atomic<T> _value { 0 };
std::atomic<T> _maximum { 0 };
T getValue() { return _value; }
T getMaximum() { return _maximum; }
void increment() {
auto total = ++_value;
if (total > _maximum.load()) {
_maximum = total;
}
}
void increment() {
--_value;
}
void update(T prevValue, T newValue) {
if (prevValue == newValue) {
return;
}
if (newValue > prevValue) {
auto total = _value.fetch_add(newValue - prevValue);
if (total > _maximum.load()) {
_maximum = total;
}
} else {
_value.fetch_sub(prevValue - newValue);
}
}
void reset() {
_value = 0;
_maximum = 0;
}
};
using ContextMetricCount = ContextMetric<uint32_t>;
using ContextMetricSize = ContextMetric<Size>;
struct ContextStats {
public:
int _ISNumFormatChanges = 0;
@ -135,38 +94,27 @@ public:
virtual bool isTextureManagementSparseEnabled() const = 0;
// These should only be accessed by Backend implementation to repport the buffer and texture allocations,
// they are NOT public calls
static Resource::Size getFreeGPUMemory();
static void setFreeGPUMemory(Resource::Size prevObjectSize);
static void incrementBufferGPUCount();
static void decrementBufferGPUCount();
static void updateBufferGPUMemoryUsage(Resource::Size prevObjectSize, Resource::Size newObjectSize);
static void incrementTextureGPUCount();
static void decrementTextureGPUCount();
static void incrementTextureGPUSparseCount();
static void decrementTextureGPUSparseCount();
static void updateTextureTransferPendingSize(Resource::Size prevObjectSize, Resource::Size newObjectSize);
static void updateTextureGPUMemoryUsage(Resource::Size prevObjectSize, Resource::Size newObjectSize);
// static void updateTextureGPUSparseMemoryUsage(Resource::Size prevObjectSize, Resource::Size newObjectSize);
// static void updateTextureGPUVirtualMemoryUsage(Resource::Size prevObjectSize, Resource::Size newObjectSize);
static void updateTextureGPUFramebufferMemoryUsage(Resource::Size prevObjectSize, Resource::Size newObjectSize);
static void incrementTextureGPUTransferCount();
static void decrementTextureGPUTransferCount();
static ContextMetricSize freeGPUMemSize;
// These should only be accessed by Backend implementation to report the buffer and texture allocations,
// they are NOT public objects
static ContextMetricSize freeGPUMemSize;
static ContextMetricCount bufferCount;
static ContextMetricSize bufferGPUMemSize;
static ContextMetricSize bufferGPUMemSize;
static ContextMetricCount textureCount;
static ContextMetricSize textureGPUMemSize;
static ContextMetricSize textureResidentGPUMemSize;
static ContextMetricSize textureResourceGPUMemSize;
static ContextMetricSize textureFramebufferGPUMemSize;
static ContextMetricCount textureFramebufferCount;
static ContextMetricCount textureResourceCount;
static ContextMetricCount textureExternalCount;
static ContextMetricCount textureTransferCount;
static ContextMetricSize textureGPUMemSize;
static ContextMetricSize textureResidentGPUMemSize;
static ContextMetricSize textureFramebufferGPUMemSize;
static ContextMetricSize textureResourceGPUMemSize;
static ContextMetricSize textureExternalGPUMemSize;
static ContextMetricCount texturePendingGPUTransferCount;
static ContextMetricSize texturePendingGPUTransferMemSize;
protected:
@ -276,21 +224,25 @@ public:
double getFrameTimerGPUAverage() const;
double getFrameTimerBatchAverage() const;
static Size getFreeGPUMemSize();
static Size getUsedGPUMemSize();
static uint32_t getBufferGPUCount();
static Size getBufferGPUMemoryUsage();
static Size getBufferGPUMemSize();
static uint32_t getTextureGPUCount();
static uint32_t getTextureGPUResourceCount();
static Size getFreeGPUMemory();
static Size getUsedGPUMemory();
static Size getTextureTransferPendingSize();
static Size getTextureGPUMemoryUsage();
static uint32_t getTextureFramebufferGPUCount();
static uint32_t getTextureResourceGPUCount();
static uint32_t getTextureExternalGPUCount();
static Size getTextureGPUResourceMemoryUsage();
static Size getTextureGPUResidentMemoryUsage();
static Size getTextureGPUFramebufferMemoryUsage();
static Size getTextureGPUMemSize();
static Size getTextureResidentGPUMemSize();
static Size getTextureFramebufferGPUMemSize();
static Size getTextureResourceGPUMemSize();
static Size getTextureExternalGPUMemSize();
static uint32_t getTextureGPUTransferCount();
static uint32_t getTexturePendingGPUTransferCount();
static Size getTexturePendingGPUTransferMemSize();
protected:
Context(const Context& context);
@ -315,49 +267,6 @@ protected:
static std::once_flag _initialized;
friend class Shader;
// These should only be accessed by the Backend, they are NOT public calls
static void incrementBufferGPUCount();
static void decrementBufferGPUCount();
static void updateBufferGPUMemoryUsage(Size prevObjectSize, Size newObjectSize);
static void incrementFenceCount();
static void decrementFenceCount();
static void setFreeGPUMemory(Size size);
static void incrementTextureGPUCount();
static void decrementTextureGPUCount();
static void incrementTextureGPUResourceCount();
static void decrementTextureGPUResourceCount();
static void incrementTextureGPUTransferCount();
static void decrementTextureGPUTransferCount();
static void updateTextureTransferPendingSize(Size prevObjectSize, Size newObjectSize);
static void updateTextureGPUMemoryUsage(Size prevObjectSize, Size newObjectSize);
static void updateTextureGPUResourceMemoryUsage(Size prevObjectSize, Size newObjectSize);
static void updateTextureGPUResidentMemoryUsage(Size prevObjectSize, Size newObjectSize);
static void updateTextureGPUFramebufferMemoryUsage(Size prevObjectSize, Size newObjectSize);
// Buffer, Texture and Fence Counters
static std::atomic<Size> _freeGPUMemory;
static std::atomic<uint32_t> _fenceCount;
static std::atomic<uint32_t> _bufferGPUCount;
static std::atomic<Size> _bufferGPUMemoryUsage;
static std::atomic<uint32_t> _textureGPUCount;
static std::atomic<uint32_t> _textureGPUSparseCount;
static std::atomic<Size> _textureTransferPendingSize;
static std::atomic<Size> _textureGPUMemoryUsage;
static std::atomic<Size> _textureGPUSparseMemoryUsage;
static std::atomic<Size> _textureGPUVirtualMemoryUsage;
static std::atomic<Size> _textureGPUFramebufferMemoryUsage;
static std::atomic<uint32_t> _textureGPUTransferCount;
friend class Backend;
};
typedef std::shared_ptr<Context> ContextPointer;

View file

@ -0,0 +1,64 @@
//
// Metric.h
// libraries/gpu/src/gpu
//
// Created by Sam Gateau on 5/17/2017.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_gpu_Metric_h
#define hifi_gpu_Metric_h
#include "Forward.h"
namespace gpu {
template <typename T>
class Metric {
std::atomic<T> _value { 0 };
std::atomic<T> _maximum { 0 };
public:
T getValue() { return _value; }
T getMaximum() { return _maximum; }
void set(T newValue) {
_value = newValue;
}
void increment() {
auto total = ++_value;
if (total > _maximum.load()) {
_maximum = total;
}
}
void decrement() {
--_value;
}
void update(T prevValue, T newValue) {
if (prevValue == newValue) {
return;
}
if (newValue > prevValue) {
auto total = _value.fetch_add(newValue - prevValue);
if (total > _maximum.load()) {
_maximum = total;
}
} else {
_value.fetch_sub(prevValue - newValue);
}
}
void reset() {
_value = 0;
_maximum = 0;
}
};
using ContextMetricCount = Metric<uint32_t>;
using ContextMetricSize = Metric<Size>;
}
#endif

View file

@ -42,6 +42,7 @@ protected:
}
// FIXME Compatibility with headers that rely on Resource.h for the buffer and buffer view definitions
#include "Buffer.h"

View file

@ -31,8 +31,9 @@ using namespace gpu;
int TexturePointerMetaTypeId = qRegisterMetaType<TexturePointer>();
std::atomic<uint32_t> Texture::_textureCPUCount{ 0 };
std::atomic<Texture::Size> Texture::_textureCPUMemoryUsage{ 0 };
ContextMetricCount Texture::_textureCPUCount;
ContextMetricSize Texture::_textureCPUMemSize;
std::atomic<Texture::Size> Texture::_allowedCPUMemoryUsage { 0 };
@ -58,56 +59,18 @@ void Texture::setEnableSparseTextures(bool enabled) {
#endif
}
void Texture::updateTextureCPUMemoryUsage(Size prevObjectSize, Size newObjectSize) {
if (prevObjectSize == newObjectSize) {
return;
}
if (prevObjectSize > newObjectSize) {
_textureCPUMemoryUsage.fetch_sub(prevObjectSize - newObjectSize);
} else {
_textureCPUMemoryUsage.fetch_add(newObjectSize - prevObjectSize);
}
}
bool Texture::getEnableSparseTextures() {
return _enableSparseTextures.load();
}
uint32_t Texture::getTextureCPUCount() {
return _textureCPUCount.load();
return _textureCPUCount.getValue();
}
Texture::Size Texture::getTextureCPUMemoryUsage() {
return _textureCPUMemoryUsage.load();
Texture::Size Texture::getTextureCPUMemSize() {
return _textureCPUMemSize.getValue();
}
uint32_t Texture::getTextureGPUCount() {
return Context::getTextureGPUCount();
}
Texture::Size Texture::getTextureTransferPendingSize() {
return Context::getTextureTransferPendingSize();
}
Texture::Size Texture::getTextureGPUMemoryUsage() {
return Context::getTextureGPUMemoryUsage();
}
Texture::Size getTextureGPUResourceMemoryUsage() {
return Context::getTextureGPUResourceMemoryUsage();
}
Texture::Size getTextureGPUResidentMemoryUsage() {
return Context::getTextureGPUResidentMemoryUsage();
}
Texture::Size Texture::getTextureGPUFramebufferMemoryUsage() {
return Context::getTextureGPUFramebufferMemoryUsage();
}
uint32_t Texture::getTextureGPUTransferCount() {
return Context::getTextureGPUTransferCount();
}
Texture::Size Texture::getAllowedGPUMemoryUsage() {
return _allowedCPUMemoryUsage;
@ -257,11 +220,11 @@ TexturePointer Texture::create(TextureUsageType usageType, Type type, const Elem
Texture::Texture(TextureUsageType usageType) :
Resource(), _usageType(usageType) {
_textureCPUCount++;
_textureCPUCount.increment();
}
Texture::~Texture() {
_textureCPUCount--;
_textureCPUCount.decrement();
if (_usageType == TextureUsageType::EXTERNAL) {
Texture::ExternalUpdates externalUpdates;
{

View file

@ -21,6 +21,7 @@
#include "Forward.h"
#include "Resource.h"
#include "Metric.h"
const int ABSOLUTE_MAX_TEXTURE_NUM_PIXELS = 8192 * 8192;
@ -167,8 +168,9 @@ enum class TextureUsageType : uint8 {
};
class Texture : public Resource {
static std::atomic<uint32_t> _textureCPUCount;
static std::atomic<Size> _textureCPUMemoryUsage;
static ContextMetricCount _textureCPUCount;
static ContextMetricSize _textureCPUMemSize;
static std::atomic<Size> _allowedCPUMemoryUsage;
static std::atomic<bool> _enableSparseTextures;
static void updateTextureCPUMemoryUsage(Size prevObjectSize, Size newObjectSize);
@ -176,14 +178,8 @@ class Texture : public Resource {
public:
static const uint32_t CUBE_FACE_COUNT { 6 };
static uint32_t getTextureCPUCount();
static Size getTextureCPUMemoryUsage();
static uint32_t getTextureGPUCount();
static Size getTextureTransferPendingSize();
static Size getTextureGPUMemoryUsage();
static Size getTextureGPUResourceMemoryUsage();
static Size getTextureGPUResidentMemoryUsage();
static Size getTextureGPUFramebufferMemoryUsage();
static uint32_t getTextureGPUTransferCount();
static Size getTextureCPUMemSize();
static Size getAllowedGPUMemoryUsage();
static void setAllowedGPUMemoryUsage(Size size);

View file

@ -24,19 +24,22 @@ void EngineStats::run(const RenderContextPointer& renderContext) {
auto config = std::static_pointer_cast<Config>(renderContext->jobConfig);
config->bufferCPUCount = gpu::Buffer::getBufferCPUCount();
config->bufferGPUCount = gpu::Buffer::getBufferGPUCount();
config->bufferCPUMemoryUsage = gpu::Buffer::getBufferCPUMemoryUsage();
config->bufferGPUMemoryUsage = gpu::Buffer::getBufferGPUMemoryUsage();
config->bufferGPUCount = gpu::Context::getBufferGPUCount();
config->bufferCPUMemSize = gpu::Buffer::getBufferCPUMemSize();
config->bufferGPUMemSize = gpu::Context::getBufferGPUMemSize();
config->textureCPUCount = gpu::Texture::getTextureCPUCount();
config->textureGPUCount = gpu::Texture::getTextureGPUCount();
config->textureCPUMemoryUsage = gpu::Texture::getTextureCPUMemoryUsage();
config->textureGPUMemoryUsage = gpu::Texture::getTextureGPUMemoryUsage();
config->textureGPUVirtualMemoryUsage = gpu::Texture::getTextureGPUVirtualMemoryUsage();
config->textureGPUTransferCount = gpu::Texture::getTextureGPUTransferCount();
config->textureTransferPendingSize = gpu::Texture::getTextureTransferPendingSize();
config->textureGPUCount = gpu::Context::getTextureGPUCount();
config->textureCPUMemSize = gpu::Texture::getTextureCPUMemSize();
config->textureGPUMemSize = gpu::Context::getTextureGPUMemSize();
config->textureGPUFramebufferSize = gpu::Texture::getTextureGPUFramebufferMemoryUsage();
config->textureResidentGPUMemSize = gpu::Context::getTextureResidentGPUMemSize();
config->textureFramebufferGPUMemSize = gpu::Context::getTextureFramebufferGPUMemSize();
config->textureResourceGPUMemSize = gpu::Context::getTextureResourceGPUMemSize();
config->textureExternalGPUMemSize = gpu::Context::getTextureExternalGPUMemSize();
config->texturePendingGPUTransferCount = gpu::Context::getTexturePendingGPUTransferCount();
config->texturePendingGPUTransferSize = gpu::Context::getTexturePendingGPUTransferMemSize();
renderContext->args->_context->getFrameStats(_gpuStats);

View file

@ -26,19 +26,21 @@ namespace render {
Q_PROPERTY(quint32 bufferCPUCount MEMBER bufferCPUCount NOTIFY dirty)
Q_PROPERTY(quint32 bufferGPUCount MEMBER bufferGPUCount NOTIFY dirty)
Q_PROPERTY(qint64 bufferCPUMemoryUsage MEMBER bufferCPUMemoryUsage NOTIFY dirty)
Q_PROPERTY(qint64 bufferGPUMemoryUsage MEMBER bufferGPUMemoryUsage NOTIFY dirty)
Q_PROPERTY(qint64 bufferCPUMemSize MEMBER bufferCPUMemSize NOTIFY dirty)
Q_PROPERTY(qint64 bufferGPUMemSize MEMBER bufferGPUMemSize NOTIFY dirty)
Q_PROPERTY(quint32 textureCPUCount MEMBER textureCPUCount NOTIFY dirty)
Q_PROPERTY(quint32 textureGPUCount MEMBER textureGPUCount NOTIFY dirty)
Q_PROPERTY(qint64 textureCPUMemoryUsage MEMBER textureCPUMemoryUsage NOTIFY dirty)
Q_PROPERTY(qint64 textureGPUMemoryUsage MEMBER textureGPUMemoryUsage NOTIFY dirty)
Q_PROPERTY(qint64 textureGPUVirtualMemoryUsage MEMBER textureGPUVirtualMemoryUsage NOTIFY dirty)
Q_PROPERTY(quint32 textureGPUTransferCount MEMBER textureGPUTransferCount NOTIFY dirty)
Q_PROPERTY(qint64 textureCPUMemSize MEMBER textureCPUMemSize NOTIFY dirty)
Q_PROPERTY(qint64 textureGPUMemSize MEMBER textureGPUMemSize NOTIFY dirty)
Q_PROPERTY(quint32 textureTransferPendingSize MEMBER textureTransferPendingSize NOTIFY dirty)
Q_PROPERTY(qint64 textureResidentGPUMemSize MEMBER textureResidentGPUMemSize NOTIFY dirty)
Q_PROPERTY(qint64 textureFramebufferGPUMemSize MEMBER textureFramebufferGPUMemSize NOTIFY dirty)
Q_PROPERTY(qint64 textureResourceGPUMemSize MEMBER textureResourceGPUMemSize NOTIFY dirty)
Q_PROPERTY(qint64 textureExternalGPUMemSize MEMBER textureExternalGPUMemSize NOTIFY dirty)
Q_PROPERTY(qint64 textureGPUFramebufferSize MEMBER textureGPUFramebufferSize NOTIFY dirty)
Q_PROPERTY(quint32 texturePendingGPUTransferCount MEMBER texturePendingGPUTransferCount NOTIFY dirty)
Q_PROPERTY(qint64 texturePendingGPUTransferSize MEMBER texturePendingGPUTransferSize NOTIFY dirty)
Q_PROPERTY(quint32 frameAPIDrawcallCount MEMBER frameAPIDrawcallCount NOTIFY dirty)
Q_PROPERTY(quint32 frameDrawcallCount MEMBER frameDrawcallCount NOTIFY dirty)
@ -60,18 +62,19 @@ namespace render {
quint32 bufferCPUCount{ 0 };
quint32 bufferGPUCount{ 0 };
qint64 bufferCPUMemoryUsage{ 0 };
qint64 bufferGPUMemoryUsage{ 0 };
qint64 bufferCPUMemSize { 0 };
qint64 bufferGPUMemSize { 0 };
quint32 textureCPUCount{ 0 };
quint32 textureGPUCount{ 0 };
qint64 textureCPUMemoryUsage{ 0 };
qint64 textureGPUMemoryUsage{ 0 };
qint64 textureGPUVirtualMemoryUsage{ 0 };
quint32 textureGPUTransferCount { 0 };
qint64 textureTransferPendingSize { 0 };
qint64 textureGPUFramebufferSize { 0 };
qint64 textureCPUMemSize { 0 };
qint64 textureGPUMemSize { 0 };
qint64 textureResidentGPUMemSize { 0 };
qint64 textureFramebufferGPUMemSize { 0 };
qint64 textureResourceGPUMemSize { 0 };
qint64 textureExternalGPUMemSize { 0 };
quint32 texturePendingGPUTransferCount { 0 };
qint64 texturePendingGPUTransferSize { 0 };
quint32 frameAPIDrawcallCount{ 0 };
quint32 frameDrawcallCount{ 0 };

View file

@ -44,7 +44,7 @@ Item {
color: "#1AC567"
},
{
prop: "textureGPUTransferCount",
prop: "texturePendingGPUTransferCount",
label: "Transfer",
color: "#9495FF"
}
@ -59,12 +59,12 @@ Item {
valueNumDigits: "1"
plots: [
{
prop: "textureCPUMemoryUsage",
prop: "textureCPUMemSize",
label: "CPU",
color: "#00B4EF"
},
{
prop: "textureGPUMemoryUsage",
prop: "textureGPUMemSize",
label: "GPU",
color: "#1AC567"
},
@ -74,7 +74,17 @@ Item {
color: "#9495FF"
},
{
prop: "textureGPUFramebufferSize",
prop: "textureResourceGPUMemSize",
label: "Resource",
color: "#1FC6A6"
},
{
prop: "textureResidentGPUMemSize",
label: "Resident",
color: "#FF6309"
},
{
prop: "textureFramebufferGPUMemSize",
label: "Framebuffer",
color: "#EF93D1"
}

View file

@ -753,8 +753,8 @@ private:
void updateText() {
QString title = QString("FPS %1 Culling %2 TextureMemory GPU %3 CPU %4 Max GPU %5")
.arg(_fps).arg(_cullingEnabled)
.arg(toHumanSize(gpu::Context::getTextureGPUMemoryUsage(), 2))
.arg(toHumanSize(gpu::Texture::getTextureCPUMemoryUsage(), 2))
.arg(toHumanSize(gpu::Context::getTextureGPUMemSize(), 2))
.arg(toHumanSize(gpu::Texture::getTextureCPUMemSize(), 2))
.arg(toHumanSize(gpu::Texture::getAllowedGPUMemoryUsage(), 2));
setTitle(title);
#if 0