mirror of
https://github.com/AleziaKurdis/overte.git
synced 2025-04-07 12:12:39 +02:00
Redesign and clean of unused lineWidths
This commit is contained in:
parent
1791ed01ca
commit
7dfdc8da59
26 changed files with 31 additions and 82 deletions
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@ -97,6 +97,10 @@ void LaserPointer::editRenderState(const std::string& state, const QVariant& sta
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if (endDim.isValid()) {
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_renderStates[state].setEndDim(vec3FromVariant(endDim));
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}
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QVariant lineWidth = pathProps.toMap()["lineWidth"];
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if (lineWidth.isValid()) {
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_renderStates[state].setLineWidth(lineWidth.toFloat());
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}
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});
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}
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@ -165,10 +169,9 @@ void LaserPointer::updateRenderState(const RenderState& renderState, const Inter
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pathProps.insert("end", end);
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pathProps.insert("visible", true);
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pathProps.insert("ignoreRayIntersection", renderState.doesPathIgnoreRays());
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float glowWidth = _scaleWithAvatar ? DEFAULT_LASER_POINTER_SIZE * avatarScale : DEFAULT_LASER_POINTER_SIZE;
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pathProps.insert("glowWidth", glowWidth);
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if (_scaleWithAvatar) {
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pathProps.insert("lineWidth", renderState.getLineWidth() * avatarScale);
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}
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qApp->getOverlays().editOverlay(renderState.getPathID(), pathProps);
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}
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if (!renderState.getEndID().isNull()) {
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@ -268,6 +271,7 @@ RenderState::RenderState(const OverlayID& startID, const OverlayID& pathID, cons
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}
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if (!_pathID.isNull()) {
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_pathIgnoreRays = qApp->getOverlays().getProperty(_pathID, "ignoreRayIntersection").value.toBool();
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_lineWidth = qApp->getOverlays().getProperty(_pathID, "lineWidth").value.toFloat();
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}
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if (!_endID.isNull()) {
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_endDim = vec3FromVariant(qApp->getOverlays().getProperty(_endID, "dimensions").value);
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@ -43,6 +43,9 @@ public:
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void setEndDim(const glm::vec3& endDim) { _endDim = endDim; }
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const glm::vec3& getEndDim() const { return _endDim; }
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void setLineWidth(const float& lineWidth) { _lineWidth = lineWidth; }
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const float& getLineWidth() const { return _lineWidth; }
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void deleteOverlays();
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private:
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@ -54,6 +57,7 @@ private:
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bool _endIgnoreRays;
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glm::vec3 _endDim;
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float _lineWidth;
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};
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@ -16,13 +16,11 @@
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#include "Application.h"
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const float DEFAULT_LINE_WIDTH = 1.0f;
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const bool DEFAULT_IS_SOLID = false;
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const bool DEFAULT_IS_DASHED_LINE = false;
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Base3DOverlay::Base3DOverlay() :
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SpatiallyNestable(NestableType::Overlay, QUuid::createUuid()),
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_lineWidth(DEFAULT_LINE_WIDTH),
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_isSolid(DEFAULT_IS_SOLID),
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_isDashedLine(DEFAULT_IS_DASHED_LINE),
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_ignoreRayIntersection(false),
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@ -34,7 +32,6 @@ Base3DOverlay::Base3DOverlay() :
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Base3DOverlay::Base3DOverlay(const Base3DOverlay* base3DOverlay) :
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Overlay(base3DOverlay),
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SpatiallyNestable(NestableType::Overlay, QUuid::createUuid()),
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_lineWidth(base3DOverlay->_lineWidth),
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_isSolid(base3DOverlay->_isSolid),
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_isDashedLine(base3DOverlay->_isDashedLine),
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_ignoreRayIntersection(base3DOverlay->_ignoreRayIntersection),
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@ -153,12 +150,6 @@ void Base3DOverlay::setProperties(const QVariantMap& originalProperties) {
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setLocalOrientation(quatFromVariant(properties["orientation"]));
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needRenderItemUpdate = true;
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}
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if (properties["lineWidth"].isValid()) {
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setLineWidth(properties["lineWidth"].toFloat());
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needRenderItemUpdate = true;
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}
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if (properties["isSolid"].isValid()) {
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setIsSolid(properties["isSolid"].toBool());
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}
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@ -225,9 +216,6 @@ QVariant Base3DOverlay::getProperty(const QString& property) {
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if (property == "localRotation" || property == "localOrientation") {
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return quatToVariant(getLocalOrientation());
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}
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if (property == "lineWidth") {
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return _lineWidth;
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}
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if (property == "isSolid" || property == "isFilled" || property == "solid" || property == "filed") {
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return _isSolid;
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}
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@ -35,7 +35,6 @@ public:
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// TODO: consider implementing registration points in this class
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glm::vec3 getCenter() const { return getPosition(); }
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float getLineWidth() const { return _lineWidth; }
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bool getIsSolid() const { return _isSolid; }
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bool getIsDashedLine() const { return _isDashedLine; }
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bool getIsSolidLine() const { return !_isDashedLine; }
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@ -44,7 +43,6 @@ public:
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bool getDrawHUDLayer() const { return _drawHUDLayer; }
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bool getIsGrabbable() const { return _isGrabbable; }
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void setLineWidth(float lineWidth) { _lineWidth = lineWidth; }
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void setIsSolid(bool isSolid) { _isSolid = isSolid; }
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void setIsDashedLine(bool isDashedLine) { _isDashedLine = isDashedLine; }
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void setIgnoreRayIntersection(bool value) { _ignoreRayIntersection = value; }
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@ -80,7 +78,6 @@ protected:
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virtual void setRenderTransform(const Transform& transform);
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const Transform& getRenderTransform() const { return _renderTransform; }
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float _lineWidth;
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bool _isSolid;
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bool _isDashedLine;
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bool _ignoreRayIntersection;
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@ -6,7 +6,7 @@
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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////
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#include "Line3DOverlay.h"
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@ -33,8 +33,8 @@ Line3DOverlay::Line3DOverlay(const Line3DOverlay* line3DOverlay) :
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_length = line3DOverlay->getLength();
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_endParentID = line3DOverlay->getEndParentID();
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_endParentJointIndex = line3DOverlay->getEndJointIndex();
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_lineWidth = line3DOverlay->getLineWidth();
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_glow = line3DOverlay->getGlow();
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_glowWidth = line3DOverlay->getGlowWidth();
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}
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Line3DOverlay::~Line3DOverlay() {
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@ -145,7 +145,7 @@ void Line3DOverlay::render(RenderArgs* args) {
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geometryCache->renderDashedLine(*batch, start, end, colorv4, _geometryCacheID);
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} else {
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// renderGlowLine handles both glow = 0 and glow > 0 cases
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geometryCache->renderGlowLine(*batch, start, end, colorv4, _glow, _glowWidth, _geometryCacheID);
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geometryCache->renderGlowLine(*batch, start, end, colorv4, _glow, _lineWidth, _geometryCacheID);
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}
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}
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}
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@ -239,9 +239,9 @@ void Line3DOverlay::setProperties(const QVariantMap& originalProperties) {
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}
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}
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auto glowWidth = properties["glowWidth"];
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if (glowWidth.isValid()) {
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setGlowWidth(glowWidth.toFloat());
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auto lineWidth = properties["lineWidth"];
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if (lineWidth.isValid()) {
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setLineWidth(lineWidth.toFloat());
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}
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}
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@ -261,6 +261,9 @@ QVariant Line3DOverlay::getProperty(const QString& property) {
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if (property == "length") {
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return QVariant(getLength());
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}
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if (property == "lineWidth") {
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return _lineWidth;
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}
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return Base3DOverlay::getProperty(property);
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}
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@ -13,6 +13,8 @@
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#include "Base3DOverlay.h"
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static const float DEFAULT_LINE_WIDTH = 0.02f;
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class Line3DOverlay : public Base3DOverlay {
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Q_OBJECT
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using Parent = Base3DOverlay;
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@ -31,8 +33,8 @@ public:
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// getters
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glm::vec3 getStart() const;
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glm::vec3 getEnd() const;
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const float& getLineWidth() const { return _lineWidth; }
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const float& getGlow() const { return _glow; }
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const float& getGlowWidth() const { return _glowWidth; }
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// setters
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void setStart(const glm::vec3& start);
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@ -41,8 +43,8 @@ public:
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void setLocalStart(const glm::vec3& localStart) { setLocalPosition(localStart); }
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void setLocalEnd(const glm::vec3& localEnd);
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void setLineWidth(const float& lineWidth) { _lineWidth = lineWidth; }
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void setGlow(const float& glow) { _glow = glow; }
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void setGlowWidth(const float& glowWidth) { _glowWidth = glowWidth; }
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void setProperties(const QVariantMap& properties) override;
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QVariant getProperty(const QString& property) override;
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@ -70,8 +72,8 @@ private:
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glm::vec3 _direction; // in parent frame
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float _length { 1.0 }; // in parent frame
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float _lineWidth { DEFAULT_LINE_WIDTH };
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float _glow { 0.0 };
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float _glowWidth { 0.0 };
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int _geometryCacheID;
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};
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@ -96,7 +96,6 @@ function rayCastTest() {
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color: color,
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alpha: 1,
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visible: visible,
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lineWidth: 2,
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start: origin,
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end: Vec3.sum(origin,Vec3.multiply(5,direction))
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});
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@ -284,8 +284,7 @@
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endParentJointIndex: yourJointIndex,
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end: yourJointPosition,
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color: identifyAvatarLineColor,
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alpha: 1,
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lineWidth: 1
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alpha: 1
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};
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avatarIdentifiers[yourAvatarID] = identifierParams;
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@ -33,7 +33,6 @@ Script.include("/~/system/libraries/Xform.js");
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alpha: 1,
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solid: true,
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glow: 1.0,
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lineWidth: 5,
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ignoreRayIntersection: true, // always ignore this
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drawInFront: true, // Even when burried inside of something, show it.
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parentID: MyAvatar.SELF_ID
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@ -55,7 +54,6 @@ Script.include("/~/system/libraries/Xform.js");
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alpha: 1,
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solid: true,
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glow: 1.0,
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lineWidth: 5,
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ignoreRayIntersection: true, // always ignore this
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drawInFront: true, // Even when burried inside of something, show it.
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parentID: MyAvatar.SELF_ID
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@ -77,7 +75,6 @@ Script.include("/~/system/libraries/Xform.js");
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alpha: 1,
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solid: true,
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glow: 1.0,
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lineWidth: 5,
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ignoreRayIntersection: true, // always ignore this
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drawInFront: true, // Even when burried inside of something, show it.
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parentID: MyAvatar.SELF_ID
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@ -25,7 +25,6 @@ Script.include("/~/system/libraries/controllers.js");
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alpha: 1,
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solid: true,
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glow: 1.0,
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lineWidth: 5,
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ignoreRayIntersection: true, // always ignore this
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drawInFront: true, // Even when burried inside of something, show it.
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parentID: MyAvatar.SELF_ID
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@ -47,7 +46,6 @@ Script.include("/~/system/libraries/controllers.js");
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alpha: 1,
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solid: true,
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glow: 1.0,
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lineWidth: 5,
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ignoreRayIntersection: true, // always ignore this
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drawInFront: true, // Even when burried inside of something, show it.
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parentID: MyAvatar.SELF_ID
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@ -69,7 +67,6 @@ Script.include("/~/system/libraries/controllers.js");
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alpha: 1,
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solid: true,
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glow: 1.0,
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lineWidth: 5,
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ignoreRayIntersection: true, // always ignore this
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drawInFront: true, // Even when burried inside of something, show it.
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parentID: MyAvatar.SELF_ID
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@ -31,7 +31,6 @@
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alpha: 1,
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solid: true,
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glow: 1.0,
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lineWidth: 5,
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ignoreRayIntersection: true, // always ignore this
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drawHUDLayer: true,
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parentID: MyAvatar.SELF_ID
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@ -53,7 +52,6 @@
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alpha: 1,
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solid: true,
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glow: 1.0,
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lineWidth: 5,
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ignoreRayIntersection: true, // always ignore this
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drawHUDLayer: true,
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parentID: MyAvatar.SELF_ID
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@ -75,7 +73,6 @@
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alpha: 1,
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solid: true,
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glow: 1.0,
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lineWidth: 5,
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ignoreRayIntersection: true, // always ignore this
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drawHUDLayer: true,
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parentID: MyAvatar.SELF_ID
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@ -27,7 +27,6 @@ Script.include("/~/system/libraries/utils.js");
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alpha: 1,
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solid: true,
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glow: 1.0,
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lineWidth: 5,
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ignoreRayIntersection: true, // always ignore this
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drawInFront: true, // Even when burried inside of something, show it.
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parentID: MyAvatar.SELF_ID
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@ -49,7 +48,6 @@ Script.include("/~/system/libraries/utils.js");
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alpha: 1,
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solid: true,
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glow: 1.0,
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lineWidth: 5,
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ignoreRayIntersection: true, // always ignore this
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drawInFront: true, // Even when burried inside of something, show it.
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parentID: MyAvatar.SELF_ID
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@ -71,7 +69,6 @@ Script.include("/~/system/libraries/utils.js");
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alpha: 1,
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solid: true,
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glow: 1.0,
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lineWidth: 5,
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ignoreRayIntersection: true, // always ignore this
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drawInFront: true, // Even when burried inside of something, show it.
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parentID: MyAvatar.SELF_ID
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@ -26,7 +26,6 @@ Script.include("/~/system/libraries/controllers.js");
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alpha: 1,
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solid: true,
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glow: 1.0,
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lineWidth: 5,
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ignoreRayIntersection: true, // always ignore this
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drawInFront: true, // Even when burried inside of something, show it.
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parentID: MyAvatar.SELF_ID
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@ -48,7 +47,6 @@ Script.include("/~/system/libraries/controllers.js");
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alpha: 1,
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solid: true,
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glow: 1.0,
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lineWidth: 5,
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ignoreRayIntersection: true, // always ignore this
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drawInFront: true, // Even when burried inside of something, show it.
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parentID: MyAvatar.SELF_ID
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@ -70,7 +68,6 @@ Script.include("/~/system/libraries/controllers.js");
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alpha: 1,
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solid: true,
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glow: 1.0,
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lineWidth: 5,
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ignoreRayIntersection: true, // always ignore this
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drawInFront: true, // Even when burried inside of something, show it.
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parentID: MyAvatar.SELF_ID
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@ -26,7 +26,6 @@ Script.include("/~/system/libraries/controllers.js");
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alpha: 1,
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solid: true,
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glow: 1.0,
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lineWidth: 5,
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ignoreRayIntersection: true, // always ignore this
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drawInFront: true, // Even when burried inside of something, show it.
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parentID: MyAvatar.SELF_ID
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@ -48,7 +47,6 @@ Script.include("/~/system/libraries/controllers.js");
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alpha: 1,
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solid: true,
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glow: 1.0,
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lineWidth: 5,
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ignoreRayIntersection: true, // always ignore this
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drawInFront: true, // Even when burried inside of something, show it.
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parentID: MyAvatar.SELF_ID
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@ -70,7 +68,6 @@ Script.include("/~/system/libraries/controllers.js");
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alpha: 1,
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solid: true,
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glow: 1.0,
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lineWidth: 5,
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ignoreRayIntersection: true, // always ignore this
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drawInFront: true, // Even when burried inside of something, show it.
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parentID: MyAvatar.SELF_ID
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@ -339,7 +339,6 @@ SelectionDisplay = (function() {
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solid: grabberSolid,
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visible: false,
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dashed: false,
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lineWidth: grabberLineWidth,
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drawInFront: true,
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borderSize: 1.4
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};
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@ -352,7 +351,6 @@ SelectionDisplay = (function() {
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solid: grabberSolid,
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visible: false,
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dashed: false,
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lineWidth: grabberLineWidth,
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drawInFront: true,
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borderSize: 1.4
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};
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@ -365,7 +363,6 @@ SelectionDisplay = (function() {
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solid: grabberSolid,
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visible: false,
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dashed: false,
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lineWidth: grabberLineWidth,
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drawInFront: true,
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borderSize: 1.4
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};
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@ -378,14 +375,12 @@ SelectionDisplay = (function() {
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solid: grabberSolid,
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visible: false,
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dashed: false,
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lineWidth: grabberLineWidth,
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drawInFront: true,
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borderSize: 1.4
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};
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var spotLightLineProperties = {
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color: lightOverlayColor,
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lineWidth: 1.5
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color: lightOverlayColor
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};
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var highlightBox = Overlays.addOverlay("cube", {
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@ -400,7 +395,6 @@ SelectionDisplay = (function() {
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solid: false,
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visible: false,
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dashed: true,
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lineWidth: 2.0,
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ignoreRayIntersection: true, // this never ray intersects
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drawInFront: true
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});
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@ -416,8 +410,7 @@ SelectionDisplay = (function() {
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alpha: 1,
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solid: false,
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visible: false,
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dashed: false,
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lineWidth: 1.0
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dashed: false
|
||||
});
|
||||
|
||||
var selectionBoxes = [];
|
||||
|
@ -466,7 +459,6 @@ SelectionDisplay = (function() {
|
|||
|
||||
// var normalLine = Overlays.addOverlay("line3d", {
|
||||
// visible: true,
|
||||
// lineWidth: 2.0,
|
||||
// start: { x: 0, y: 0, z: 0 },
|
||||
// end: { x: 0, y: 0, z: 0 },
|
||||
// color: { red: 255, green: 255, blue: 0 },
|
||||
|
@ -656,7 +648,6 @@ SelectionDisplay = (function() {
|
|||
|
||||
var xRailOverlay = Overlays.addOverlay("line3d", {
|
||||
visible: false,
|
||||
lineWidth: 1.0,
|
||||
start: Vec3.ZERO,
|
||||
end: Vec3.ZERO,
|
||||
color: {
|
||||
|
@ -668,7 +659,6 @@ SelectionDisplay = (function() {
|
|||
});
|
||||
var yRailOverlay = Overlays.addOverlay("line3d", {
|
||||
visible: false,
|
||||
lineWidth: 1.0,
|
||||
start: Vec3.ZERO,
|
||||
end: Vec3.ZERO,
|
||||
color: {
|
||||
|
@ -680,7 +670,6 @@ SelectionDisplay = (function() {
|
|||
});
|
||||
var zRailOverlay = Overlays.addOverlay("line3d", {
|
||||
visible: false,
|
||||
lineWidth: 1.0,
|
||||
start: Vec3.ZERO,
|
||||
end: Vec3.ZERO,
|
||||
color: {
|
||||
|
@ -693,7 +682,6 @@ SelectionDisplay = (function() {
|
|||
|
||||
var rotateZeroOverlay = Overlays.addOverlay("line3d", {
|
||||
visible: false,
|
||||
lineWidth: 2.0,
|
||||
start: Vec3.ZERO,
|
||||
end: Vec3.ZERO,
|
||||
color: {
|
||||
|
@ -706,7 +694,6 @@ SelectionDisplay = (function() {
|
|||
|
||||
var rotateCurrentOverlay = Overlays.addOverlay("line3d", {
|
||||
visible: false,
|
||||
lineWidth: 2.0,
|
||||
start: Vec3.ZERO,
|
||||
end: Vec3.ZERO,
|
||||
color: {
|
||||
|
@ -1788,7 +1775,6 @@ SelectionDisplay = (function() {
|
|||
y: distance,
|
||||
z: 1
|
||||
},
|
||||
lineWidth: 1.5,
|
||||
rotation: rotation,
|
||||
visible: true
|
||||
});
|
||||
|
@ -1994,7 +1980,6 @@ SelectionDisplay = (function() {
|
|||
solid: false,
|
||||
visible: false,
|
||||
dashed: false,
|
||||
lineWidth: 1.0,
|
||||
ignoreRayIntersection: true
|
||||
}));
|
||||
}
|
||||
|
|
|
@ -189,7 +189,6 @@ function HighlightedEntity(id, entityProperties) {
|
|||
green: 0x91,
|
||||
blue: 0x29
|
||||
},
|
||||
lineWidth: 1.0,
|
||||
ignoreRayIntersection: true,
|
||||
drawInFront: false // Arguable. For now, let's not distract with mysterious wires around the scene.
|
||||
});
|
||||
|
|
|
@ -350,8 +350,7 @@
|
|||
end: ZERO_VECTOR,
|
||||
color: { red: 255, green: 0, blue: 0},
|
||||
alpha: 1,
|
||||
visible: true,
|
||||
lineWidth: 2
|
||||
visible: true
|
||||
});
|
||||
},
|
||||
};
|
||||
|
|
|
@ -329,7 +329,6 @@
|
|||
y: 0,
|
||||
z: 0
|
||||
}, lineVectors[0]],
|
||||
lineWidth: 5,
|
||||
color: this.stringData.currentColor
|
||||
});
|
||||
|
||||
|
@ -339,7 +338,6 @@
|
|||
y: 0,
|
||||
z: 0
|
||||
}, lineVectors[1]],
|
||||
lineWidth: 5,
|
||||
color: this.stringData.currentColor
|
||||
});
|
||||
|
||||
|
|
|
@ -125,7 +125,6 @@ function createPreNotchString() {
|
|||
y: 0,
|
||||
z: 0
|
||||
}, downOffset)],
|
||||
lineWidth: 5,
|
||||
color: {
|
||||
red: 255,
|
||||
green: 255,
|
||||
|
|
|
@ -450,7 +450,6 @@
|
|||
y: 0,
|
||||
z: 0
|
||||
}, downOffset)],
|
||||
lineWidth: 5,
|
||||
color: {
|
||||
red: 255,
|
||||
green: 255,
|
||||
|
|
|
@ -427,7 +427,6 @@ MasterReset = function() {
|
|||
y: 0,
|
||||
z: 0
|
||||
}, downOffset)],
|
||||
lineWidth: 5,
|
||||
color: {
|
||||
red: 255,
|
||||
green: 255,
|
||||
|
|
|
@ -346,8 +346,7 @@
|
|||
end: { x: 0, y: 0, z: 0 },
|
||||
color: COLORS.RED,
|
||||
alpha: 1,
|
||||
visible: true,
|
||||
lineWidth: 2
|
||||
visible: true
|
||||
});
|
||||
},
|
||||
};
|
||||
|
|
|
@ -266,7 +266,6 @@
|
|||
dimensions: { "x": 5, "y": 5, "z": 5 },
|
||||
ignoreForCollisions: 1,
|
||||
linePoints: [ { "x": 0, "y": 0, "z": 0 }, { "x": 0, "y": -1.2, "z": 0 } ],
|
||||
lineWidth: 5,
|
||||
name: STRING_NAME,
|
||||
parentID: this.entityID,
|
||||
localPosition: { "x": 0, "y": 0.6, "z": 0.1 },
|
||||
|
@ -287,7 +286,6 @@
|
|||
resetStringToIdlePosition: function() {
|
||||
Entities.editEntity(this.stringID, {
|
||||
linePoints: [ { "x": 0, "y": 0, "z": 0 }, { "x": 0, "y": -1.2, "z": 0 } ],
|
||||
lineWidth: 5,
|
||||
localPosition: { "x": 0, "y": 0.6, "z": 0.1 },
|
||||
localRotation: { "w": 1, "x": 0, "y": 0, "z": 0 },
|
||||
});
|
||||
|
|
|
@ -99,7 +99,6 @@
|
|||
lifetime: 360,
|
||||
type: 'Line',
|
||||
glow: 1.0,
|
||||
lineWidth: 5,
|
||||
alpha: 0.5,
|
||||
ignoreRayIntersection: true,
|
||||
drawInFront: true,
|
||||
|
|
|
@ -72,7 +72,6 @@ Laser = function (side) {
|
|||
}
|
||||
|
||||
laserLine = Overlays.addOverlay("line3d", {
|
||||
lineWidth: 5,
|
||||
alpha: 1.0,
|
||||
glow: 1.0,
|
||||
ignoreRayIntersection: true,
|
||||
|
|
|
@ -408,7 +408,6 @@ function getControllerLocation(controllerHand) {
|
|||
dimensions: { "x": 5, "y": 5, "z": 5 },
|
||||
ignoreForCollisions: 1,
|
||||
linePoints: [ { "x": 0, "y": 0, "z": 0 }, { "x": 0, "y": -1.2, "z": 0 } ],
|
||||
lineWidth: 5,
|
||||
color: { red: 153, green: 102, blue: 51 },
|
||||
name: STRING_NAME,
|
||||
parentID: this.entityID,
|
||||
|
@ -430,7 +429,6 @@ function getControllerLocation(controllerHand) {
|
|||
resetStringToIdlePosition: function() {
|
||||
Entities.editEntity(this.stringID, {
|
||||
linePoints: [ { "x": 0, "y": 0, "z": 0 }, { "x": 0, "y": -1.2, "z": 0 } ],
|
||||
lineWidth: 5,
|
||||
localPosition: { "x": 0, "y": 0.6, "z": 0.1 },
|
||||
localRotation: { "w": 1, "x": 0, "y": 0, "z": 0 },
|
||||
});
|
||||
|
|
Loading…
Reference in a new issue