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Make far clip plane distance equal to main camera's
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d786820670
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2 changed files with 2 additions and 2 deletions
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@ -42,7 +42,7 @@ public:
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glm::quat orientation{};
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float vFoV{ 45.0f };
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float nearClipPlaneDistance{ 0.1f };
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float farClipPlaneDistance{ 100.0f };
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float farClipPlaneDistance{ 16513.0f };
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SecondaryCameraJobConfig() : render::Task::Config(false) {}
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signals:
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void dirty();
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@ -63,7 +63,7 @@
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var cameraIsDynamic = false;
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var vFoV = 45.0;
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var nearClipPlaneDistance = 0.1;
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var farClipPlaneDistance = 100.0;
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var farClipPlaneDistance = 16513.0;
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var cameraRotation;
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var cameraPosition;
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var glassPaneWidth = 0.16;
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