Make far clip plane distance equal to main camera's

This commit is contained in:
Zach Fox 2017-07-12 10:51:14 -07:00
parent d786820670
commit 79cf242fc9
2 changed files with 2 additions and 2 deletions

View file

@ -42,7 +42,7 @@ public:
glm::quat orientation{};
float vFoV{ 45.0f };
float nearClipPlaneDistance{ 0.1f };
float farClipPlaneDistance{ 100.0f };
float farClipPlaneDistance{ 16513.0f };
SecondaryCameraJobConfig() : render::Task::Config(false) {}
signals:
void dirty();

View file

@ -63,7 +63,7 @@
var cameraIsDynamic = false;
var vFoV = 45.0;
var nearClipPlaneDistance = 0.1;
var farClipPlaneDistance = 100.0;
var farClipPlaneDistance = 16513.0;
var cameraRotation;
var cameraPosition;
var glassPaneWidth = 0.16;