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fixed bad merge
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1 changed files with 1 additions and 1 deletions
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@ -80,6 +80,7 @@ public:
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// Three threads, one for rendering, one for texture transfers, one reserved for the GL driver
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int getRequiredThreadCount() const override { return 3; }
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virtual std::function<void(gpu::Batch&, const gpu::TexturePointer&, bool mirror)> getHUDOperator() override;
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void copyTextureToQuickFramebuffer(NetworkTexturePointer source,
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QOpenGLFramebufferObject* target,
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GLsync* fenceSync) override;
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@ -100,7 +101,6 @@ protected:
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virtual QThread::Priority getPresentPriority() { return QThread::HighPriority; }
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virtual void compositeLayers();
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virtual void compositeScene();
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virtual std::function<void(gpu::Batch&, const gpu::TexturePointer&, bool mirror)> getHUDOperator();
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virtual void compositePointer();
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virtual void compositeExtra(){};
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