fixed bad merge

This commit is contained in:
Anna 2019-06-24 15:57:09 -07:00
parent 658898c2e0
commit 792cef1a91

View file

@ -80,6 +80,7 @@ public:
// Three threads, one for rendering, one for texture transfers, one reserved for the GL driver
int getRequiredThreadCount() const override { return 3; }
virtual std::function<void(gpu::Batch&, const gpu::TexturePointer&, bool mirror)> getHUDOperator() override;
void copyTextureToQuickFramebuffer(NetworkTexturePointer source,
QOpenGLFramebufferObject* target,
GLsync* fenceSync) override;
@ -100,7 +101,6 @@ protected:
virtual QThread::Priority getPresentPriority() { return QThread::HighPriority; }
virtual void compositeLayers();
virtual void compositeScene();
virtual std::function<void(gpu::Batch&, const gpu::TexturePointer&, bool mirror)> getHUDOperator();
virtual void compositePointer();
virtual void compositeExtra(){};