Fix AMD highlighting effect

This commit is contained in:
Brad Davis 2018-09-18 16:45:22 -07:00
parent d768809fbc
commit 783ea21951
3 changed files with 3 additions and 3 deletions

View file

@ -57,7 +57,7 @@ void GL41Backend::postLinkProgram(ShaderObject& programObject, const Shader& pro
const auto resourceBufferUniforms = ::gl::Uniform::loadByName(glprogram, program.getResourceBuffers().getNames());
for (const auto& resourceBuffer : resourceBufferUniforms) {
const auto& targetBinding = expectedResourceBuffers.at(resourceBuffer.name);
glProgramUniform1i(glprogram, resourceBuffer.binding, targetBinding);
glProgramUniform1i(glprogram, resourceBuffer.binding, targetBinding + GL41Backend::RESOURCE_BUFFER_SLOT0_TEX_UNIT);
}
}

View file

@ -15,7 +15,7 @@
<@include Highlight_shared.slh@>
layout(binding=RENDER_UTILS_BUFFER_HIGHLIGHT_PARAMS) uniform highlightParamsBuffer {
layout(std140, binding=RENDER_UTILS_BUFFER_HIGHLIGHT_PARAMS) uniform highlightParamsBuffer {
HighlightParameters params;
};

View file

@ -45,7 +45,7 @@ struct HighlightParameters {
vec2 outlineWidth;
};
layout(binding=0) uniform parametersBuffer {
layout(std140, binding=0) uniform parametersBuffer {
HighlightParameters _parameters;
};