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Merge pull request #12727 from amantley/triggerRecenterBehaviour
Trigger Avatar Recenter Behaviour
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commit
74ca98dc81
2 changed files with 90 additions and 0 deletions
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@ -2760,6 +2760,18 @@ bool MyAvatar::isDriveKeyDisabled(DriveKeys key) const {
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}
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}
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void MyAvatar::triggerVerticalRecenter() {
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_follow.setForceActivateVertical(true);
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}
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void MyAvatar::triggerHorizontalRecenter() {
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_follow.setForceActivateHorizontal(true);
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}
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void MyAvatar::triggerRotationRecenter() {
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_follow.setForceActivateRotation(true);
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}
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// old school meat hook style
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glm::mat4 MyAvatar::deriveBodyFromHMDSensor() const {
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glm::vec3 headPosition;
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@ -2957,7 +2969,9 @@ void MyAvatar::FollowHelper::decrementTimeRemaining(float dt) {
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bool MyAvatar::FollowHelper::shouldActivateRotation(const MyAvatar& myAvatar, const glm::mat4& desiredBodyMatrix, const glm::mat4& currentBodyMatrix) const {
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const float FOLLOW_ROTATION_THRESHOLD = cosf(PI / 6.0f); // 30 degrees
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glm::vec2 bodyFacing = getFacingDir2D(currentBodyMatrix);
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return glm::dot(-myAvatar.getHeadControllerFacingMovingAverage(), bodyFacing) < FOLLOW_ROTATION_THRESHOLD;
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}
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bool MyAvatar::FollowHelper::shouldActivateHorizontal(const MyAvatar& myAvatar, const glm::mat4& desiredBodyMatrix, const glm::mat4& currentBodyMatrix) const {
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@ -2974,6 +2988,7 @@ bool MyAvatar::FollowHelper::shouldActivateHorizontal(const MyAvatar& myAvatar,
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const float MAX_FORWARD_LEAN = 0.15f;
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const float MAX_BACKWARD_LEAN = 0.1f;
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if (forwardLeanAmount > 0 && forwardLeanAmount > MAX_FORWARD_LEAN) {
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return true;
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} else if (forwardLeanAmount < 0 && forwardLeanAmount < -MAX_BACKWARD_LEAN) {
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@ -2981,6 +2996,7 @@ bool MyAvatar::FollowHelper::shouldActivateHorizontal(const MyAvatar& myAvatar,
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}
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return fabs(lateralLeanAmount) > MAX_LATERAL_LEAN;
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}
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bool MyAvatar::FollowHelper::shouldActivateVertical(const MyAvatar& myAvatar, const glm::mat4& desiredBodyMatrix, const glm::mat4& currentBodyMatrix) const {
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@ -2988,6 +3004,7 @@ bool MyAvatar::FollowHelper::shouldActivateVertical(const MyAvatar& myAvatar, co
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const float CYLINDER_BOTTOM = -1.5f;
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glm::vec3 offset = extractTranslation(desiredBodyMatrix) - extractTranslation(currentBodyMatrix);
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return (offset.y > CYLINDER_TOP) || (offset.y < CYLINDER_BOTTOM);
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}
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@ -3005,6 +3022,19 @@ void MyAvatar::FollowHelper::prePhysicsUpdate(MyAvatar& myAvatar, const glm::mat
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if (!isActive(Vertical) && (shouldActivateVertical(myAvatar, desiredBodyMatrix, currentBodyMatrix) || hasDriveInput)) {
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activate(Vertical);
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}
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} else {
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if (!isActive(Rotation) && getForceActivateRotation()) {
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activate(Rotation);
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setForceActivateRotation(false);
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}
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if (!isActive(Horizontal) && getForceActivateHorizontal()) {
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activate(Horizontal);
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setForceActivateHorizontal(false);
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}
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if (!isActive(Vertical) && getForceActivateVertical()) {
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activate(Vertical);
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setForceActivateVertical(false);
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}
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}
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glm::mat4 desiredWorldMatrix = myAvatar.getSensorToWorldMatrix() * desiredBodyMatrix;
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@ -3054,6 +3084,30 @@ glm::mat4 MyAvatar::FollowHelper::postPhysicsUpdate(const MyAvatar& myAvatar, co
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}
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}
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bool MyAvatar::FollowHelper::getForceActivateRotation() const {
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return _forceActivateRotation;
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}
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void MyAvatar::FollowHelper::setForceActivateRotation(bool val) {
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_forceActivateRotation = val;
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}
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bool MyAvatar::FollowHelper::getForceActivateVertical() const {
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return _forceActivateVertical;
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}
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void MyAvatar::FollowHelper::setForceActivateVertical(bool val) {
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_forceActivateVertical = val;
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}
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bool MyAvatar::FollowHelper::getForceActivateHorizontal() const {
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return _forceActivateHorizontal;
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}
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void MyAvatar::FollowHelper::setForceActivateHorizontal(bool val) {
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_forceActivateHorizontal = val;
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}
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float MyAvatar::getAccelerationEnergy() {
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glm::vec3 velocity = getWorldVelocity();
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int changeInVelocity = abs(velocity.length() - priorVelocity.length());
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@ -404,6 +404,32 @@ public:
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Q_INVOKABLE void enableDriveKey(DriveKeys key);
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Q_INVOKABLE bool isDriveKeyDisabled(DriveKeys key) const;
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/**jsdoc
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*The triggerVerticalRecenter function activates one time the recentering
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*behaviour in the vertical direction. This call is only takes effect when the property
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*MyAvatar.hmdLeanRecenterEnabled is set to false.
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*@function MyAvatar.triggerVerticalRecenter
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*
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*/
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/**jsdoc
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*The triggerHorizontalRecenter function activates one time the recentering behaviour
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*in the horizontal direction. This call is only takes effect when the property
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*MyAvatar.hmdLeanRecenterEnabled is set to false.
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*@function MyAvatar.triggerHorizontalRecenter
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*/
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/**jsdoc
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*The triggerRotationRecenter function activates one time the recentering behaviour
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*in the rotation of the root of the avatar. This call is only takes effect when the property
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*MyAvatar.hmdLeanRecenterEnabled is set to false.
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*@function MyAvatar.triggerRotationRecenter
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*/
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Q_INVOKABLE void triggerVerticalRecenter();
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Q_INVOKABLE void triggerHorizontalRecenter();
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Q_INVOKABLE void triggerRotationRecenter();
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eyeContactTarget getEyeContactTarget();
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const MyHead* getMyHead() const;
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@ -803,6 +829,15 @@ private:
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bool shouldActivateHorizontal(const MyAvatar& myAvatar, const glm::mat4& desiredBodyMatrix, const glm::mat4& currentBodyMatrix) const;
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void prePhysicsUpdate(MyAvatar& myAvatar, const glm::mat4& bodySensorMatrix, const glm::mat4& currentBodyMatrix, bool hasDriveInput);
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glm::mat4 postPhysicsUpdate(const MyAvatar& myAvatar, const glm::mat4& currentBodyMatrix);
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bool getForceActivateRotation() const;
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void setForceActivateRotation(bool val);
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bool getForceActivateVertical() const;
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void setForceActivateVertical(bool val);
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bool getForceActivateHorizontal() const;
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void setForceActivateHorizontal(bool val);
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std::atomic<bool> _forceActivateRotation{ false };
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std::atomic<bool> _forceActivateVertical{ false };
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std::atomic<bool> _forceActivateHorizontal{ false };
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};
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FollowHelper _follow;
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@ -839,6 +874,7 @@ private:
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bool _hmdLeanRecenterEnabled { true };
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bool _sprint { false };
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AnimPose _prePhysicsRoomPose;
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std::mutex _holdActionsMutex;
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std::vector<AvatarActionHold*> _holdActions;
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