Merge pull request #4305 from ctrlaltdavid/20308

CR for Job #20308 - Refine progress.js
This commit is contained in:
Clément Brisset 2015-02-18 08:10:57 -08:00
commit 7183400e43

View file

@ -13,9 +13,13 @@
(function () {
var progress = 100, // %
var rawProgress = 100, // % raw value.
displayProgress = 100, // % smoothed value to display.
DISPLAY_PROGRESS_MINOR_MAXIMUM = 8, // % displayed progress bar goes up to while 0% raw progress.
DISPLAY_PROGRESS_MINOR_INCREMENT = 0.1, // % amount to increment display value each update when 0% raw progress.
DISPLAY_PROGRESS_MAJOR_INCREMENT = 5, // % maximum amount to increment display value when >0% raw progress.
alpha = 0.0,
alphaDelta = 0.0, // > 0 if fading in; < 0 if fading out/
alphaDelta = 0.0, // > 0 if fading in; < 0 if fading out.
ALPHA_DELTA_IN = 0.15,
ALPHA_DELTA_OUT = -0.02,
fadeTimer = null,
@ -23,18 +27,19 @@
fadeWaitTimer = null,
FADE_OUT_WAIT = 1000, // Wait before starting to fade out after progress 100%.
visible = false,
BAR_WIDTH = 320, // Nominal dimension of SVG in pixels of visible portion (half) of the bar.
BAR_HEIGHT = 20,
BAR_WIDTH = 480, // Dimension of SVG in pixels of visible portion (half) of the bar.
BAR_HEIGHT = 30,
BAR_URL = "http://hifi-public.s3.amazonaws.com/images/progress-bar.svg",
BACKGROUND_WIDTH = 360,
BACKGROUND_HEIGHT = 60,
BACKGROUND_URL = "http://hifi-public.s3.amazonaws.com/images/progress-bar-background.svg",
BACKGROUND_WIDTH = 540,
BACKGROUND_HEIGHT = 90,
BACKGROUND_URL = "http://ctrlaltstudio.com/hifi/progress-bar-background.svg",
//BACKGROUND_URL = "http://hifi-public.s3.amazonaws.com/images/progress-bar-background.svg",
isOnHMD = false,
windowWidth = 0,
windowHeight = 0,
background2D = {},
bar2D = {},
SCALE_2D = 0.55, // Scale the SVGs for 2D display.
SCALE_2D = 0.35, // Scale the SVGs for 2D display.
background3D = {},
bar3D = {},
ENABLE_VR_MODE_MENU_ITEM = "Enable VR Mode",
@ -43,7 +48,7 @@
PROGRESS_3D_ELEVATION = -0.8, // Height of top middle of top notification relative to avatar eyes.
PROGRESS_3D_YAW = 0.0, // Degrees relative to notifications direction.
PROGRESS_3D_PITCH = -60.0, // Degrees from vertical.
SCALE_3D = 0.0017, // Scale the bar SVG for 3D display.
SCALE_3D = 0.0011, // Scale the bar SVG for 3D display.
BACKGROUND_3D_SIZE = { x: 0.76, y: 0.08 }, // Match up with the 3D background with those of notifications.js notices.
BACKGROUND_3D_COLOR = { red: 2, green: 2, blue: 2 },
BACKGROUND_3D_ALPHA = 0.7;
@ -89,56 +94,15 @@
function onDownloadInfoChanged(info) {
var i;
// Calculate progress
// Update raw progress value
if (info.downloading.length + info.pending === 0) {
progress = 100;
rawProgress = 100;
} else {
progress = 0;
rawProgress = 0;
for (i = 0; i < info.downloading.length; i += 1) {
progress += info.downloading[i];
rawProgress += info.downloading[i];
}
progress = progress / (info.downloading.length + info.pending);
}
// Update state
if (!visible) { // Not visible because no recent downloads
if (progress < 100) { // Have started downloading so fade in
visible = true;
alphaDelta = ALPHA_DELTA_IN;
fadeTimer = Script.setInterval(fade, FADE_INTERVAL);
}
} else if (alphaDelta !== 0.0) { // Fading in or out
if (alphaDelta > 0) {
if (progress === 100) { // Was donloading but now have finished so fade out
alphaDelta = ALPHA_DELTA_OUT;
}
} else {
if (progress < 100) { // Was finished downloading but have resumed so fade in
alphaDelta = ALPHA_DELTA_IN;
}
}
} else { // Fully visible because downloading or recently so
if (fadeWaitTimer === null) {
if (progress === 100) { // Was downloading but have finished so fade out soon
fadeWaitTimer = Script.setTimeout(function () {
alphaDelta = ALPHA_DELTA_OUT;
fadeTimer = Script.setInterval(fade, FADE_INTERVAL);
fadeWaitTimer = null;
}, FADE_OUT_WAIT);
}
} else {
if (progress < 100) { // Was finished and waiting to fade out but have resumed downloading so don't fade out
Script.clearInterval(fadeWaitTimer);
fadeWaitTimer = null;
}
}
}
// Update progress bar
if (visible) {
Overlays.editOverlay(isOnHMD ? bar3D.overlay : bar2D.overlay, {
subImage: { x: BAR_WIDTH * (1 - progress / 100), y: 0, width: BAR_WIDTH, height: BAR_HEIGHT }
});
rawProgress = rawProgress / (info.downloading.length + info.pending);
}
}
@ -200,7 +164,58 @@
createOverlays();
}
// Calculate progress value to display
if (rawProgress === 0 && displayProgress <= DISPLAY_PROGRESS_MINOR_MAXIMUM) {
displayProgress = Math.min(displayProgress + DISPLAY_PROGRESS_MINOR_INCREMENT, DISPLAY_PROGRESS_MINOR_MAXIMUM);
} else if (rawProgress < displayProgress) {
displayProgress = rawProgress;
} else if (rawProgress > displayProgress) {
displayProgress = Math.min(rawProgress, displayProgress + DISPLAY_PROGRESS_MAJOR_INCREMENT);
} // else (rawProgress === displayProgress); do nothing.
// Update state
if (!visible) { // Not visible because no recent downloads
if (displayProgress < 100) { // Have started downloading so fade in
visible = true;
alphaDelta = ALPHA_DELTA_IN;
fadeTimer = Script.setInterval(fade, FADE_INTERVAL);
}
} else if (alphaDelta !== 0.0) { // Fading in or out
if (alphaDelta > 0) {
if (displayProgress === 100) { // Was downloading but now have finished so fade out
alphaDelta = ALPHA_DELTA_OUT;
}
} else {
if (displayProgress < 100) { // Was finished downloading but have resumed so fade in
alphaDelta = ALPHA_DELTA_IN;
}
}
} else { // Fully visible because downloading or recently so
if (fadeWaitTimer === null) {
if (displayProgress === 100) { // Was downloading but have finished so fade out soon
fadeWaitTimer = Script.setTimeout(function () {
alphaDelta = ALPHA_DELTA_OUT;
fadeTimer = Script.setInterval(fade, FADE_INTERVAL);
fadeWaitTimer = null;
}, FADE_OUT_WAIT);
}
} else {
if (displayProgress < 100) { // Was finished and waiting to fade out but have resumed so don't fade out
Script.clearInterval(fadeWaitTimer);
fadeWaitTimer = null;
}
}
}
if (visible) {
// Update progress bar
Overlays.editOverlay(isOnHMD ? bar3D.overlay : bar2D.overlay, {
visible: visible,
subImage: { x: BAR_WIDTH * (1 - displayProgress / 100), y: 0, width: BAR_WIDTH, height: BAR_HEIGHT }
});
// Update position
if (isOnHMD) {
// Update 3D overlays to maintain positions relative to avatar
eyePosition = MyAvatar.getDefaultEyePosition();