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Merge pull request #4305 from ctrlaltdavid/20308
CR for Job #20308 - Refine progress.js
This commit is contained in:
commit
7183400e43
1 changed files with 70 additions and 55 deletions
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@ -13,9 +13,13 @@
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(function () {
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var progress = 100, // %
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var rawProgress = 100, // % raw value.
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displayProgress = 100, // % smoothed value to display.
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DISPLAY_PROGRESS_MINOR_MAXIMUM = 8, // % displayed progress bar goes up to while 0% raw progress.
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DISPLAY_PROGRESS_MINOR_INCREMENT = 0.1, // % amount to increment display value each update when 0% raw progress.
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DISPLAY_PROGRESS_MAJOR_INCREMENT = 5, // % maximum amount to increment display value when >0% raw progress.
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alpha = 0.0,
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alphaDelta = 0.0, // > 0 if fading in; < 0 if fading out/
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alphaDelta = 0.0, // > 0 if fading in; < 0 if fading out.
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ALPHA_DELTA_IN = 0.15,
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ALPHA_DELTA_OUT = -0.02,
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fadeTimer = null,
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@ -23,18 +27,19 @@
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fadeWaitTimer = null,
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FADE_OUT_WAIT = 1000, // Wait before starting to fade out after progress 100%.
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visible = false,
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BAR_WIDTH = 320, // Nominal dimension of SVG in pixels of visible portion (half) of the bar.
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BAR_HEIGHT = 20,
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BAR_WIDTH = 480, // Dimension of SVG in pixels of visible portion (half) of the bar.
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BAR_HEIGHT = 30,
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BAR_URL = "http://hifi-public.s3.amazonaws.com/images/progress-bar.svg",
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BACKGROUND_WIDTH = 360,
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BACKGROUND_HEIGHT = 60,
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BACKGROUND_URL = "http://hifi-public.s3.amazonaws.com/images/progress-bar-background.svg",
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BACKGROUND_WIDTH = 540,
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BACKGROUND_HEIGHT = 90,
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BACKGROUND_URL = "http://ctrlaltstudio.com/hifi/progress-bar-background.svg",
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//BACKGROUND_URL = "http://hifi-public.s3.amazonaws.com/images/progress-bar-background.svg",
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isOnHMD = false,
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windowWidth = 0,
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windowHeight = 0,
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background2D = {},
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bar2D = {},
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SCALE_2D = 0.55, // Scale the SVGs for 2D display.
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SCALE_2D = 0.35, // Scale the SVGs for 2D display.
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background3D = {},
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bar3D = {},
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ENABLE_VR_MODE_MENU_ITEM = "Enable VR Mode",
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@ -43,7 +48,7 @@
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PROGRESS_3D_ELEVATION = -0.8, // Height of top middle of top notification relative to avatar eyes.
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PROGRESS_3D_YAW = 0.0, // Degrees relative to notifications direction.
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PROGRESS_3D_PITCH = -60.0, // Degrees from vertical.
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SCALE_3D = 0.0017, // Scale the bar SVG for 3D display.
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SCALE_3D = 0.0011, // Scale the bar SVG for 3D display.
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BACKGROUND_3D_SIZE = { x: 0.76, y: 0.08 }, // Match up with the 3D background with those of notifications.js notices.
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BACKGROUND_3D_COLOR = { red: 2, green: 2, blue: 2 },
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BACKGROUND_3D_ALPHA = 0.7;
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@ -89,56 +94,15 @@
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function onDownloadInfoChanged(info) {
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var i;
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// Calculate progress
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// Update raw progress value
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if (info.downloading.length + info.pending === 0) {
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progress = 100;
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rawProgress = 100;
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} else {
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progress = 0;
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rawProgress = 0;
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for (i = 0; i < info.downloading.length; i += 1) {
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progress += info.downloading[i];
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rawProgress += info.downloading[i];
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}
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progress = progress / (info.downloading.length + info.pending);
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}
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// Update state
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if (!visible) { // Not visible because no recent downloads
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if (progress < 100) { // Have started downloading so fade in
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visible = true;
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alphaDelta = ALPHA_DELTA_IN;
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fadeTimer = Script.setInterval(fade, FADE_INTERVAL);
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}
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} else if (alphaDelta !== 0.0) { // Fading in or out
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if (alphaDelta > 0) {
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if (progress === 100) { // Was donloading but now have finished so fade out
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alphaDelta = ALPHA_DELTA_OUT;
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}
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} else {
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if (progress < 100) { // Was finished downloading but have resumed so fade in
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alphaDelta = ALPHA_DELTA_IN;
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}
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}
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} else { // Fully visible because downloading or recently so
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if (fadeWaitTimer === null) {
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if (progress === 100) { // Was downloading but have finished so fade out soon
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fadeWaitTimer = Script.setTimeout(function () {
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alphaDelta = ALPHA_DELTA_OUT;
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fadeTimer = Script.setInterval(fade, FADE_INTERVAL);
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fadeWaitTimer = null;
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}, FADE_OUT_WAIT);
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}
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} else {
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if (progress < 100) { // Was finished and waiting to fade out but have resumed downloading so don't fade out
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Script.clearInterval(fadeWaitTimer);
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fadeWaitTimer = null;
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}
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}
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}
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// Update progress bar
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if (visible) {
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Overlays.editOverlay(isOnHMD ? bar3D.overlay : bar2D.overlay, {
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subImage: { x: BAR_WIDTH * (1 - progress / 100), y: 0, width: BAR_WIDTH, height: BAR_HEIGHT }
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});
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rawProgress = rawProgress / (info.downloading.length + info.pending);
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}
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}
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@ -200,7 +164,58 @@
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createOverlays();
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}
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// Calculate progress value to display
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if (rawProgress === 0 && displayProgress <= DISPLAY_PROGRESS_MINOR_MAXIMUM) {
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displayProgress = Math.min(displayProgress + DISPLAY_PROGRESS_MINOR_INCREMENT, DISPLAY_PROGRESS_MINOR_MAXIMUM);
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} else if (rawProgress < displayProgress) {
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displayProgress = rawProgress;
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} else if (rawProgress > displayProgress) {
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displayProgress = Math.min(rawProgress, displayProgress + DISPLAY_PROGRESS_MAJOR_INCREMENT);
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} // else (rawProgress === displayProgress); do nothing.
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// Update state
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if (!visible) { // Not visible because no recent downloads
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if (displayProgress < 100) { // Have started downloading so fade in
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visible = true;
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alphaDelta = ALPHA_DELTA_IN;
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fadeTimer = Script.setInterval(fade, FADE_INTERVAL);
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}
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} else if (alphaDelta !== 0.0) { // Fading in or out
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if (alphaDelta > 0) {
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if (displayProgress === 100) { // Was downloading but now have finished so fade out
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alphaDelta = ALPHA_DELTA_OUT;
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}
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} else {
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if (displayProgress < 100) { // Was finished downloading but have resumed so fade in
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alphaDelta = ALPHA_DELTA_IN;
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}
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}
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} else { // Fully visible because downloading or recently so
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if (fadeWaitTimer === null) {
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if (displayProgress === 100) { // Was downloading but have finished so fade out soon
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fadeWaitTimer = Script.setTimeout(function () {
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alphaDelta = ALPHA_DELTA_OUT;
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fadeTimer = Script.setInterval(fade, FADE_INTERVAL);
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fadeWaitTimer = null;
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}, FADE_OUT_WAIT);
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}
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} else {
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if (displayProgress < 100) { // Was finished and waiting to fade out but have resumed so don't fade out
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Script.clearInterval(fadeWaitTimer);
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fadeWaitTimer = null;
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}
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}
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}
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if (visible) {
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// Update progress bar
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Overlays.editOverlay(isOnHMD ? bar3D.overlay : bar2D.overlay, {
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visible: visible,
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subImage: { x: BAR_WIDTH * (1 - displayProgress / 100), y: 0, width: BAR_WIDTH, height: BAR_HEIGHT }
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});
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// Update position
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if (isOnHMD) {
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// Update 3D overlays to maintain positions relative to avatar
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eyePosition = MyAvatar.getDefaultEyePosition();
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