Remove "not working" warnings in anticipation of fix

This commit is contained in:
David Rowe 2019-10-05 12:13:57 +13:00
parent 6e6d438d36
commit 70577b8f34

View file

@ -250,7 +250,6 @@ public slots:
* Gets the "forward" direction that the camera would face if its orientation was set to the rotation contained in a
* matrix. The High Fidelity camera has axes x = right, y = up, -z = forward.
* <p>Synonym for {@link Mat4(0).getForward|getForward}.</p>
* <p class="important">To do: This function currently doesn't work as expected.</p>
* @function Mat4(0).getFront
* @param {Mat4} m - The matrix.
* @returns {Vec3} The negative z-axis rotated by orientation.
@ -261,17 +260,22 @@ public slots:
/**jsdoc
* Gets the "forward" direction that the camera would face if its orientation was set to the rotation contained in a
* matrix. The High Fidelity camera has axes x = right, y = up, -z = forward.
* <p class="important">To do: This function currently doesn't work as expected.</p>
* @function Mat4(0).getForward
* @param {Mat4} m - The matrix.
* @returns {Vec3} The negative z-axis rotated by the rotation in the matrix.
* @example <caption>Demonstrate that the "forward" direction is the negative z-axis.</caption>
* var rot = Quat.IDENTITY;
* var trans = Vec3.ZERO;
* var matrix = Mat4.createFromRotAndTrans(rot, trans);
* var forward = Mat4.getForward(matrix);
* print("Forward: " + JSON.stringify(forward));
* // Forward: {"x":0,"y":0,"z":-1}
*/
glm::vec3 getForward(const glm::mat4& m) const;
/**jsdoc
* Gets the "right" direction that the camera would have if its orientation was set to the rotation contained in a matrix.
* The High Fidelity camera has axes x = right, y = up, -z = forward.
* <p class="important">To do: This function currently doesn't work as expected.</p>
* @function Mat4(0).getRight
* @param {Mat4} m - The matrix.
* @returns {Vec3} The x-axis rotated by the rotation in the matrix.
@ -281,7 +285,6 @@ public slots:
/**jsdoc
* Gets the "up" direction that the camera would have if its orientation was set to the rotation contained in a matrix. The
* High Fidelity camera has axes x = right, y = up, -z = forward.
* <p class="important">To do: This function currently doesn't work as expected.</p>
* @function Mat4(0).getUp
* @param {Mat4} m - The matrix.
* @returns {Vec3} The y-axis rotated by the rotation in the matrix.