Merge pull request #8 from highfidelity/feature/quest

Feature/quest
This commit is contained in:
amerhifi 2019-02-15 14:40:45 -08:00 committed by GitHub
commit 6ea941e4a8
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GPG key ID: 4AEE18F83AFDEB23
73 changed files with 875 additions and 557 deletions

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@ -100,6 +100,13 @@ if (ANDROID)
add_definitions(-DCUSTOM_DISPLAY_PLUGINS)
set(PLATFORM_PLUGIN_LIBRARIES oculusMobile oculusMobilePlugin)
endif()
# Allow client code to use preprocessor macros to distinguish between quest and non-quest builds
if (${HIFI_ANDROID_APP} STREQUAL "questInterface")
add_definitions(-DANDROID_APP_QUEST_INTERFACE)
elseif(${HIFI_ANDROID_APP} STREQUAL "interface")
add_definitions(-DANDROID_APP_INTERFACE)
endif()
else ()
set(PLATFORM_QT_COMPONENTS WebEngine Xml)
endif ()
@ -128,7 +135,7 @@ set(PLATFORM_QT_GL OpenGL)
if (USE_GLES)
add_definitions(-DUSE_GLES)
add_definitions(-DGPU_POINTER_STORAGE_SHARED)
add_definitions(-DGPU_POINTER_STORAGE_sRED)
set(PLATFORM_GL_BACKEND gpu-gl-common gpu-gles)
else()
add_definitions(-DGPU_POINTER_STORAGE_RAW)

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@ -14,7 +14,7 @@ link_hifi_libraries(
audio avatars octree gpu graphics shaders fbx hfm entities
networking animation recording shared script-engine embedded-webserver
controllers physics plugins midi image
model-networking ktx shaders
material-networking model-networking ktx shaders
)
add_dependencies(${TARGET_NAME} oven)

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@ -324,12 +324,6 @@ int OctreeSendThread::packetDistributor(SharedNodePointer node, OctreeQueryNode*
if (isFullScene) {
// we're forcing a full scene, clear the force in OctreeQueryNode so we don't force it next time again
nodeData->setShouldForceFullScene(false);
} else {
// we aren't forcing a full scene, check if something else suggests we should
isFullScene = nodeData->haveJSONParametersChanged() ||
(nodeData->hasConicalViews() &&
(nodeData->getViewFrustumJustStoppedChanging() ||
nodeData->hasLodChanged()));
}
if (nodeData->isPacketWaiting()) {

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@ -270,6 +270,16 @@ macro(AUTOSCRIBE_SHADER_LIBS)
set(AUTOSCRIBE_SHADERGEN_COMMANDS_FILE ${CMAKE_CURRENT_BINARY_DIR}/shadergen.txt)
file(WRITE ${AUTOSCRIBE_SHADERGEN_COMMANDS_FILE} "${AUTOSCRIBE_SHADERGEN_COMMANDS}")
if (HIFI_ANDROID)
if (
(${HIFI_ANDROID_APP} STREQUAL "questInterface") OR
(${HIFI_ANDROID_APP} STREQUAL "questFramePlayer") OR
(${HIFI_ANDROID_APP} STREQUAL "framePlayer")
)
set(EXTRA_SHADERGEN_ARGS "--extensions EXT_clip_cull_distance")
endif()
endif()
# A custom python script which will generate all our shader artifacts
add_custom_command(
OUTPUT ${SCRIBED_SHADERS} ${SPIRV_SHADERS} ${REFLECTED_SHADERS}
@ -279,6 +289,7 @@ macro(AUTOSCRIBE_SHADER_LIBS)
--tools-dir ${VCPKG_TOOLS_DIR}
--build-dir ${CMAKE_CURRENT_BINARY_DIR}
--source-dir ${CMAKE_SOURCE_DIR}
${EXTRA_SHADERGEN_ARGS}
DEPENDS ${AUTOSCRIBE_SHADER_HEADERS} ${CMAKE_SOURCE_DIR}/tools/shadergen.py ${ALL_SCRIBE_SHADERS})
add_custom_target(shadergen DEPENDS ${SCRIBED_SHADERS} ${SPIRV_SHADERS} ${REFLECTED_SHADERS})

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@ -53,9 +53,9 @@ ANDROID_PACKAGES = {
'includeLibs': ['libvrapi.so']
},
'oculusPlatform': {
'file': 'OVRPlatformSDK_v1.32.0.zip',
'versionId': 'jG9DB16zOGxSrmtZy4jcQnwO0TJUuaeL',
'checksum': 'ab5b203b3a39a56ab148d68fff769e05',
'file': 'OVRPlatformSDK_v1.34.0.zip',
'versionId': 'vbRUkkyzUAXfTGSEtuiUr_7.Fm5h5BZk',
'checksum': '16e4c5f39520f122bc49cb6d5bb88289',
'sharedLibFolder': 'Android/libs/arm64-v8a',
'includeLibs': ['libovrplatformloader.so']
},

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@ -205,8 +205,8 @@ endif()
# link required hifi libraries
link_hifi_libraries(
shared workload task octree ktx gpu gl procedural graphics graphics-scripting render
pointers
recording hfm fbx networking model-networking model-baker entities avatars trackers
pointers recording hfm fbx networking material-networking
model-networking model-baker entities avatars trackers
audio audio-client animation script-engine physics
render-utils entities-renderer avatars-renderer ui qml auto-updater midi
controllers plugins image trackers

View file

@ -462,9 +462,11 @@ FocusScope {
return;
}
*/
var oldRecommendedRect = recommendedRect;
var oldRecommendedDimmensions = { x: oldRecommendedRect.width, y: oldRecommendedRect.height };
var newRecommendedRect = { width: 1280, height: 720, x: 0, y: 0 };
if (typeof Controller !== "undefined") newRecommendedRect = Controller.getRecommendedHUDRect();
var newRecommendedDimmensions = { x: newRecommendedRect.width, y: newRecommendedRect.height };
repositionWindow(targetWindow, false, oldRecommendedRect, oldRecommendedDimmensions, newRecommendedRect, newRecommendedDimmensions);
}
@ -481,7 +483,8 @@ FocusScope {
return;
}
var recommended = { width: 1280, height: 720, x: 0, y: 0 }; //Controller.getRecommendedHUDRect();
var recommended = { width: 1280, height: 720, x: 0, y: 0 };
if (typeof Controller !== "undefined") recommended = Controller.getRecommendedHUDRect();
var maxX = recommended.x + recommended.width;
var maxY = recommended.y + recommended.height;
var newPosition = Qt.vector2d(targetWindow.x, targetWindow.y);

View file

@ -103,7 +103,7 @@
#include <MessagesClient.h>
#include <hfm/ModelFormatRegistry.h>
#include <model-networking/ModelCacheScriptingInterface.h>
#include <model-networking/TextureCacheScriptingInterface.h>
#include <material-networking/TextureCacheScriptingInterface.h>
#include <ModelEntityItem.h>
#include <NetworkAccessManager.h>
#include <NetworkingConstants.h>
@ -155,7 +155,7 @@
#include <RenderableEntityItem.h>
#include <RenderableTextEntityItem.h>
#include <RenderableWebEntityItem.h>
#include <model-networking/MaterialCache.h>
#include <material-networking/MaterialCache.h>
#include "recording/ClipCache.h"
#include "AudioClient.h"
@ -3106,12 +3106,12 @@ void Application::initializeUi() {
}
if (TouchscreenVirtualPadDevice::NAME == inputPlugin->getName()) {
_touchscreenVirtualPadDevice = std::dynamic_pointer_cast<TouchscreenVirtualPadDevice>(inputPlugin);
#if defined(Q_OS_ANDROID)
// auto& virtualPadManager = VirtualPad::Manager::instance();
// connect(&virtualPadManager, &VirtualPad::Manager::hapticFeedbackRequested,
// this, [](int duration) {
// AndroidHelper::instance().performHapticFeedback(duration);
// });
#if defined(ANDROID_APP_INTERFACE)
auto& virtualPadManager = VirtualPad::Manager::instance();
connect(&virtualPadManager, &VirtualPad::Manager::hapticFeedbackRequested,
this, [](int duration) {
AndroidHelper::instance().performHapticFeedback(duration);
});
#endif
}
}
@ -3638,7 +3638,7 @@ void Application::handleSandboxStatus(QNetworkReply* reply) {
}
// Get controller availability
#ifdef Q_OS_ANDROID
#ifdef ANDROID_APP_QUEST_INTERFACE
bool hasHandControllers = true;
#else
bool hasHandControllers = false;
@ -8260,7 +8260,7 @@ void Application::loadDomainConnectionDialog() {
}
void Application::toggleLogDialog() {
#ifndef Q_OS_ANDROID
#ifndef ANDROID_APP_QUEST_INTERFACE
if (getLoginDialogPoppedUp()) {
return;
}

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@ -0,0 +1,40 @@
//
// InterfaceActivity.java
// gvr-interface/java
//
// Created by Stephen Birarda on 1/26/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
package io.highfidelity.gvrinterface;
import android.content.Intent;
import android.net.Uri;
import android.os.Bundle;
import android.view.WindowManager;
import org.qtproject.qt5.android.bindings.QtActivity;
public class InterfaceActivity extends QtActivity {
public static native void handleHifiURL(String hifiURLString);
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
// Get the intent that started this activity in case we have a hifi:// URL to parse
Intent intent = getIntent();
if (intent.getAction() == Intent.ACTION_VIEW) {
Uri data = intent.getData();
if (data.getScheme().equals("hifi")) {
handleHifiURL(data.toString());
}
}
}
}

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@ -865,6 +865,11 @@ const AnimPoseVec& AnimInverseKinematics::evaluate(const AnimVariantMap& animVar
//virtual
const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut, const AnimPoseVec& underPoses) {
#ifdef Q_OS_ANDROID
// disable IK on android
return underPoses;
#endif
// allows solutionSource to be overridden by an animVar
auto solutionSource = animVars.lookup(_solutionSourceVar, (int)_solutionSource);

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@ -41,7 +41,7 @@ QSharedPointer<Resource> AnimationCache::createResource(const QUrl& url) {
}
QSharedPointer<Resource> AnimationCache::createResourceCopy(const QSharedPointer<Resource>& resource) {
return QSharedPointer<Resource>(new Animation(*resource.staticCast<Animation>().data()), &Resource::deleter);
return QSharedPointer<Resource>(new Animation(*resource.staticCast<Animation>()), &Resource::deleter);
}
AnimationReader::AnimationReader(const QUrl& url, const QByteArray& data) :

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@ -40,5 +40,5 @@ QSharedPointer<Resource> SoundCache::createResource(const QUrl& url) {
}
QSharedPointer<Resource> SoundCache::createResourceCopy(const QSharedPointer<Resource>& resource) {
return QSharedPointer<Resource>(new Sound(*resource.staticCast<Sound>().data()), &Resource::deleter);
return QSharedPointer<Resource>(new Sound(*resource.staticCast<Sound>()), &Resource::deleter);
}

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@ -1,6 +1,6 @@
set(TARGET_NAME avatars-renderer)
setup_hifi_library(Network Script)
link_hifi_libraries(shared shaders gpu graphics animation model-networking script-engine render render-utils image trackers entities-renderer)
link_hifi_libraries(shared shaders gpu graphics animation material-networking model-networking script-engine render render-utils image trackers entities-renderer)
include_hifi_library_headers(avatars)
include_hifi_library_headers(networking)
include_hifi_library_headers(hfm)

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@ -2,6 +2,7 @@ set(TARGET_NAME display-plugins)
setup_hifi_library(Gui)
link_hifi_libraries(shared shaders plugins ui-plugins gl ui render-utils ${PLATFORM_GL_BACKEND})
include_hifi_library_headers(gpu)
include_hifi_library_headers(material-networking)
include_hifi_library_headers(model-networking)
include_hifi_library_headers(networking)
include_hifi_library_headers(graphics)

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@ -1,6 +1,6 @@
set(TARGET_NAME entities-renderer)
setup_hifi_library(Network Script)
link_hifi_libraries(shared workload gpu shaders procedural graphics model-networking script-engine render render-utils image qml ui pointers)
link_hifi_libraries(shared workload gpu shaders procedural graphics material-networking model-networking script-engine render render-utils image qml ui pointers)
include_hifi_library_headers(networking)
include_hifi_library_headers(gl)
include_hifi_library_headers(ktx)

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@ -6,4 +6,4 @@ include_hifi_library_headers(fbx)
include_hifi_library_headers(gpu)
include_hifi_library_headers(image)
include_hifi_library_headers(ktx)
link_hifi_libraries(shared shaders networking octree avatars graphics model-networking)
link_hifi_libraries(shared shaders networking octree avatars graphics material-networking model-networking)

View file

@ -13,7 +13,7 @@
#include "MaterialMappingMode.h"
#include <model-networking/ModelCache.h>
#include <model-networking/MaterialCache.h>
#include <material-networking/MaterialCache.h>
class MaterialEntityItem : public EntityItem {
using Pointer = std::shared_ptr<MaterialEntityItem>;

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@ -1326,7 +1326,7 @@ HFMModel* FBXSerializer::extractHFMModel(const QVariantHash& mapping, const QStr
hfmModel.meshExtents.reset();
// Create the Material Library
consolidateHFMMaterials(mapping);
consolidateHFMMaterials();
// We can't allow the scaling of a given image to different sizes, because the hash used for the KTX cache is based on the original image
// Allowing scaling of the same image to different sizes would cause different KTX files to target the same cache key

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@ -153,7 +153,7 @@ public:
QHash<QString, HFMMaterial> _hfmMaterials;
QHash<QString, MaterialParam> _materialParams;
void consolidateHFMMaterials(const QVariantHash& mapping);
void consolidateHFMMaterials();
bool _loadLightmaps { true };
float _lightmapOffset { 0.0f };

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@ -75,15 +75,7 @@ HFMTexture FBXSerializer::getTexture(const QString& textureID, const QString& ma
return texture;
}
void FBXSerializer::consolidateHFMMaterials(const QVariantHash& mapping) {
QJsonObject materialMap;
if (mapping.contains("materialMap")) {
QByteArray materialMapValue = mapping.value("materialMap").toByteArray();
materialMap = QJsonDocument::fromJson(materialMapValue).object();
if (materialMap.isEmpty()) {
qCDebug(modelformat) << "fbx Material Map found but did not produce valid JSON:" << materialMapValue;
}
}
void FBXSerializer::consolidateHFMMaterials() {
for (QHash<QString, HFMMaterial>::iterator it = _hfmMaterials.begin(); it != _hfmMaterials.end(); it++) {
HFMMaterial& material = (*it);
@ -266,23 +258,6 @@ void FBXSerializer::consolidateHFMMaterials(const QVariantHash& mapping) {
}
qCDebug(modelformat) << " fbx material Name:" << material.name;
if (materialMap.contains(material.name)) {
QJsonObject materialOptions = materialMap.value(material.name).toObject();
qCDebug(modelformat) << "Mapping fbx material:" << material.name << " with HifiMaterial: " << materialOptions;
if (materialOptions.contains("scattering")) {
float scattering = (float) materialOptions.value("scattering").toDouble();
material._material->setScattering(scattering);
}
if (materialOptions.contains("scatteringMap")) {
QByteArray scatteringMap = materialOptions.value("scatteringMap").toVariant().toByteArray();
material.scatteringTexture = HFMTexture();
material.scatteringTexture.name = material.name + ".scatteringMap";
material.scatteringTexture.filename = scatteringMap;
}
}
if (material.opacity <= 0.0f) {
material._material->setOpacity(1.0f);
} else {

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@ -892,6 +892,23 @@ bool GLTFSerializer::buildGeometry(HFMModel& hfmModel, const QUrl& url) {
for (int n = 0; n < colors.size() - 3; n += stride) {
mesh.colors.push_back(glm::vec3(colors[n], colors[n + 1], colors[n + 2]));
}
} else if (key == "TANGENT") {
QVector<float> tangents;
success = addArrayOfType(buffer.blob,
bufferview.byteOffset + accBoffset,
accessor.count,
tangents,
accessor.type,
accessor.componentType);
if (!success) {
qWarning(modelformat) << "There was a problem reading glTF TANGENT data for model " << _url;
continue;
}
int stride = (accessor.type == GLTFAccessorType::VEC4) ? 4 : 3;
for (int n = 0; n < tangents.size() - 3; n += stride) {
float tanW = stride == 4 ? tangents[n + 3] : 1;
mesh.tangents.push_back(glm::vec3(tanW * tangents[n], tangents[n + 1], tangents[n + 2]));
}
} else if (key == "TEXCOORD_0") {
QVector<float> texcoords;
success = addArrayOfType(buffer.blob,
@ -931,7 +948,7 @@ bool GLTFSerializer::buildGeometry(HFMModel& hfmModel, const QUrl& url) {
}
mesh.parts.push_back(part);
// populate the texture coordenates if they don't exist
// populate the texture coordinates if they don't exist
if (mesh.texCoords.size() == 0) {
for (int i = 0; i < part.triangleIndices.size(); i++) mesh.texCoords.push_back(glm::vec2(0.0, 1.0));
}

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@ -1,4 +1,4 @@
set(TARGET_NAME graphics-scripting)
setup_hifi_library()
link_hifi_libraries(shared networking graphics fbx image model-networking script-engine)
link_hifi_libraries(shared networking graphics fbx image material-networking model-networking script-engine)
include_hifi_library_headers(gpu)

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@ -0,0 +1,5 @@
set(TARGET_NAME material-networking)
setup_hifi_library()
link_hifi_libraries(shared shaders networking graphics ktx image gl)
include_hifi_library_headers(gpu)
include_hifi_library_headers(hfm)

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@ -425,5 +425,311 @@ QSharedPointer<Resource> MaterialCache::createResource(const QUrl& url) {
}
QSharedPointer<Resource> MaterialCache::createResourceCopy(const QSharedPointer<Resource>& resource) {
return QSharedPointer<Resource>(new NetworkMaterialResource(*resource.staticCast<NetworkMaterialResource>().data()), &Resource::deleter);
return QSharedPointer<Resource>(new NetworkMaterialResource(*resource.staticCast<NetworkMaterialResource>()), &Resource::deleter);
}
NetworkMaterial::NetworkMaterial(const NetworkMaterial& m) :
Material(m),
_textures(m._textures),
_albedoTransform(m._albedoTransform),
_lightmapTransform(m._lightmapTransform),
_lightmapParams(m._lightmapParams),
_isOriginal(m._isOriginal)
{}
const QString NetworkMaterial::NO_TEXTURE = QString();
const QString& NetworkMaterial::getTextureName(MapChannel channel) {
if (_textures[channel].texture) {
return _textures[channel].name;
}
return NO_TEXTURE;
}
QUrl NetworkMaterial::getTextureUrl(const QUrl& baseUrl, const HFMTexture& texture) {
if (texture.content.isEmpty()) {
// External file: search relative to the baseUrl, in case filename is relative
return baseUrl.resolved(QUrl(texture.filename));
} else {
// Inlined file: cache under the fbx file to avoid namespace clashes
// NOTE: We cannot resolve the path because filename may be an absolute path
assert(texture.filename.size() > 0);
auto baseUrlStripped = baseUrl.toDisplayString(QUrl::RemoveFragment | QUrl::RemoveQuery | QUrl::RemoveUserInfo);
if (texture.filename.at(0) == '/') {
return baseUrlStripped + texture.filename;
} else {
return baseUrlStripped + '/' + texture.filename;
}
}
}
graphics::TextureMapPointer NetworkMaterial::fetchTextureMap(const QUrl& baseUrl, const HFMTexture& hfmTexture,
image::TextureUsage::Type type, MapChannel channel) {
if (baseUrl.isEmpty()) {
return nullptr;
}
const auto url = getTextureUrl(baseUrl, hfmTexture);
const auto texture = DependencyManager::get<TextureCache>()->getTexture(url, type, hfmTexture.content, hfmTexture.maxNumPixels, hfmTexture.sourceChannel);
_textures[channel] = Texture { hfmTexture.name, texture };
auto map = std::make_shared<graphics::TextureMap>();
if (texture) {
map->setTextureSource(texture->_textureSource);
}
map->setTextureTransform(hfmTexture.transform);
return map;
}
graphics::TextureMapPointer NetworkMaterial::fetchTextureMap(const QUrl& url, image::TextureUsage::Type type, MapChannel channel) {
auto textureCache = DependencyManager::get<TextureCache>();
if (textureCache && !url.isEmpty()) {
auto texture = textureCache->getTexture(url, type);
_textures[channel].texture = texture;
auto map = std::make_shared<graphics::TextureMap>();
if (texture) {
map->setTextureSource(texture->_textureSource);
}
return map;
}
return nullptr;
}
void NetworkMaterial::setAlbedoMap(const QUrl& url, bool useAlphaChannel) {
auto map = fetchTextureMap(url, image::TextureUsage::ALBEDO_TEXTURE, MapChannel::ALBEDO_MAP);
if (map) {
map->setUseAlphaChannel(useAlphaChannel);
setTextureMap(MapChannel::ALBEDO_MAP, map);
}
}
void NetworkMaterial::setNormalMap(const QUrl& url, bool isBumpmap) {
auto map = fetchTextureMap(url, isBumpmap ? image::TextureUsage::BUMP_TEXTURE : image::TextureUsage::NORMAL_TEXTURE, MapChannel::NORMAL_MAP);
if (map) {
setTextureMap(MapChannel::NORMAL_MAP, map);
}
}
void NetworkMaterial::setRoughnessMap(const QUrl& url, bool isGloss) {
auto map = fetchTextureMap(url, isGloss ? image::TextureUsage::GLOSS_TEXTURE : image::TextureUsage::ROUGHNESS_TEXTURE, MapChannel::ROUGHNESS_MAP);
if (map) {
setTextureMap(MapChannel::ROUGHNESS_MAP, map);
}
}
void NetworkMaterial::setMetallicMap(const QUrl& url, bool isSpecular) {
auto map = fetchTextureMap(url, isSpecular ? image::TextureUsage::SPECULAR_TEXTURE : image::TextureUsage::METALLIC_TEXTURE, MapChannel::METALLIC_MAP);
if (map) {
setTextureMap(MapChannel::METALLIC_MAP, map);
}
}
void NetworkMaterial::setOcclusionMap(const QUrl& url) {
auto map = fetchTextureMap(url, image::TextureUsage::OCCLUSION_TEXTURE, MapChannel::OCCLUSION_MAP);
if (map) {
setTextureMap(MapChannel::OCCLUSION_MAP, map);
}
}
void NetworkMaterial::setEmissiveMap(const QUrl& url) {
auto map = fetchTextureMap(url, image::TextureUsage::EMISSIVE_TEXTURE, MapChannel::EMISSIVE_MAP);
if (map) {
setTextureMap(MapChannel::EMISSIVE_MAP, map);
}
}
void NetworkMaterial::setScatteringMap(const QUrl& url) {
auto map = fetchTextureMap(url, image::TextureUsage::SCATTERING_TEXTURE, MapChannel::SCATTERING_MAP);
if (map) {
setTextureMap(MapChannel::SCATTERING_MAP, map);
}
}
void NetworkMaterial::setLightmapMap(const QUrl& url) {
auto map = fetchTextureMap(url, image::TextureUsage::LIGHTMAP_TEXTURE, MapChannel::LIGHTMAP_MAP);
if (map) {
//map->setTextureTransform(_lightmapTransform);
//map->setLightmapOffsetScale(_lightmapParams.x, _lightmapParams.y);
setTextureMap(MapChannel::LIGHTMAP_MAP, map);
}
}
NetworkMaterial::NetworkMaterial(const HFMMaterial& material, const QUrl& textureBaseUrl) :
graphics::Material(*material._material),
_textures(MapChannel::NUM_MAP_CHANNELS)
{
_name = material.name.toStdString();
if (!material.albedoTexture.filename.isEmpty()) {
auto map = fetchTextureMap(textureBaseUrl, material.albedoTexture, image::TextureUsage::ALBEDO_TEXTURE, MapChannel::ALBEDO_MAP);
if (map) {
_albedoTransform = material.albedoTexture.transform;
map->setTextureTransform(_albedoTransform);
if (!material.opacityTexture.filename.isEmpty()) {
if (material.albedoTexture.filename == material.opacityTexture.filename) {
// Best case scenario, just indicating that the albedo map contains transparency
// TODO: Different albedo/opacity maps are not currently supported
map->setUseAlphaChannel(true);
}
}
}
setTextureMap(MapChannel::ALBEDO_MAP, map);
}
if (!material.normalTexture.filename.isEmpty()) {
auto type = (material.normalTexture.isBumpmap ? image::TextureUsage::BUMP_TEXTURE : image::TextureUsage::NORMAL_TEXTURE);
auto map = fetchTextureMap(textureBaseUrl, material.normalTexture, type, MapChannel::NORMAL_MAP);
setTextureMap(MapChannel::NORMAL_MAP, map);
}
if (!material.roughnessTexture.filename.isEmpty()) {
auto map = fetchTextureMap(textureBaseUrl, material.roughnessTexture, image::TextureUsage::ROUGHNESS_TEXTURE, MapChannel::ROUGHNESS_MAP);
setTextureMap(MapChannel::ROUGHNESS_MAP, map);
} else if (!material.glossTexture.filename.isEmpty()) {
auto map = fetchTextureMap(textureBaseUrl, material.glossTexture, image::TextureUsage::GLOSS_TEXTURE, MapChannel::ROUGHNESS_MAP);
setTextureMap(MapChannel::ROUGHNESS_MAP, map);
}
if (!material.metallicTexture.filename.isEmpty()) {
auto map = fetchTextureMap(textureBaseUrl, material.metallicTexture, image::TextureUsage::METALLIC_TEXTURE, MapChannel::METALLIC_MAP);
setTextureMap(MapChannel::METALLIC_MAP, map);
} else if (!material.specularTexture.filename.isEmpty()) {
auto map = fetchTextureMap(textureBaseUrl, material.specularTexture, image::TextureUsage::SPECULAR_TEXTURE, MapChannel::METALLIC_MAP);
setTextureMap(MapChannel::METALLIC_MAP, map);
}
if (!material.occlusionTexture.filename.isEmpty()) {
auto map = fetchTextureMap(textureBaseUrl, material.occlusionTexture, image::TextureUsage::OCCLUSION_TEXTURE, MapChannel::OCCLUSION_MAP);
if (map) {
map->setTextureTransform(material.occlusionTexture.transform);
}
setTextureMap(MapChannel::OCCLUSION_MAP, map);
}
if (!material.emissiveTexture.filename.isEmpty()) {
auto map = fetchTextureMap(textureBaseUrl, material.emissiveTexture, image::TextureUsage::EMISSIVE_TEXTURE, MapChannel::EMISSIVE_MAP);
setTextureMap(MapChannel::EMISSIVE_MAP, map);
}
if (!material.scatteringTexture.filename.isEmpty()) {
auto map = fetchTextureMap(textureBaseUrl, material.scatteringTexture, image::TextureUsage::SCATTERING_TEXTURE, MapChannel::SCATTERING_MAP);
setTextureMap(MapChannel::SCATTERING_MAP, map);
}
if (!material.lightmapTexture.filename.isEmpty()) {
auto map = fetchTextureMap(textureBaseUrl, material.lightmapTexture, image::TextureUsage::LIGHTMAP_TEXTURE, MapChannel::LIGHTMAP_MAP);
if (map) {
_lightmapTransform = material.lightmapTexture.transform;
_lightmapParams = material.lightmapParams;
map->setTextureTransform(_lightmapTransform);
map->setLightmapOffsetScale(_lightmapParams.x, _lightmapParams.y);
}
setTextureMap(MapChannel::LIGHTMAP_MAP, map);
}
}
void NetworkMaterial::setTextures(const QVariantMap& textureMap) {
_isOriginal = false;
const auto& albedoName = getTextureName(MapChannel::ALBEDO_MAP);
const auto& normalName = getTextureName(MapChannel::NORMAL_MAP);
const auto& roughnessName = getTextureName(MapChannel::ROUGHNESS_MAP);
const auto& metallicName = getTextureName(MapChannel::METALLIC_MAP);
const auto& occlusionName = getTextureName(MapChannel::OCCLUSION_MAP);
const auto& emissiveName = getTextureName(MapChannel::EMISSIVE_MAP);
const auto& lightmapName = getTextureName(MapChannel::LIGHTMAP_MAP);
const auto& scatteringName = getTextureName(MapChannel::SCATTERING_MAP);
if (!albedoName.isEmpty()) {
auto url = textureMap.contains(albedoName) ? textureMap[albedoName].toUrl() : QUrl();
auto map = fetchTextureMap(url, image::TextureUsage::ALBEDO_TEXTURE, MapChannel::ALBEDO_MAP);
if (map) {
map->setTextureTransform(_albedoTransform);
// when reassigning the albedo texture we also check for the alpha channel used as opacity
map->setUseAlphaChannel(true);
}
setTextureMap(MapChannel::ALBEDO_MAP, map);
}
if (!normalName.isEmpty()) {
auto url = textureMap.contains(normalName) ? textureMap[normalName].toUrl() : QUrl();
auto map = fetchTextureMap(url, image::TextureUsage::NORMAL_TEXTURE, MapChannel::NORMAL_MAP);
setTextureMap(MapChannel::NORMAL_MAP, map);
}
if (!roughnessName.isEmpty()) {
auto url = textureMap.contains(roughnessName) ? textureMap[roughnessName].toUrl() : QUrl();
// FIXME: If passing a gloss map instead of a roughmap how do we know?
auto map = fetchTextureMap(url, image::TextureUsage::ROUGHNESS_TEXTURE, MapChannel::ROUGHNESS_MAP);
setTextureMap(MapChannel::ROUGHNESS_MAP, map);
}
if (!metallicName.isEmpty()) {
auto url = textureMap.contains(metallicName) ? textureMap[metallicName].toUrl() : QUrl();
// FIXME: If passing a specular map instead of a metallic how do we know?
auto map = fetchTextureMap(url, image::TextureUsage::METALLIC_TEXTURE, MapChannel::METALLIC_MAP);
setTextureMap(MapChannel::METALLIC_MAP, map);
}
if (!occlusionName.isEmpty()) {
auto url = textureMap.contains(occlusionName) ? textureMap[occlusionName].toUrl() : QUrl();
// FIXME: we need to handle the occlusion map transform here
auto map = fetchTextureMap(url, image::TextureUsage::OCCLUSION_TEXTURE, MapChannel::OCCLUSION_MAP);
setTextureMap(MapChannel::OCCLUSION_MAP, map);
}
if (!emissiveName.isEmpty()) {
auto url = textureMap.contains(emissiveName) ? textureMap[emissiveName].toUrl() : QUrl();
auto map = fetchTextureMap(url, image::TextureUsage::EMISSIVE_TEXTURE, MapChannel::EMISSIVE_MAP);
setTextureMap(MapChannel::EMISSIVE_MAP, map);
}
if (!scatteringName.isEmpty()) {
auto url = textureMap.contains(scatteringName) ? textureMap[scatteringName].toUrl() : QUrl();
auto map = fetchTextureMap(url, image::TextureUsage::SCATTERING_TEXTURE, MapChannel::SCATTERING_MAP);
setTextureMap(MapChannel::SCATTERING_MAP, map);
}
if (!lightmapName.isEmpty()) {
auto url = textureMap.contains(lightmapName) ? textureMap[lightmapName].toUrl() : QUrl();
auto map = fetchTextureMap(url, image::TextureUsage::LIGHTMAP_TEXTURE, MapChannel::LIGHTMAP_MAP);
if (map) {
map->setTextureTransform(_lightmapTransform);
map->setLightmapOffsetScale(_lightmapParams.x, _lightmapParams.y);
}
setTextureMap(MapChannel::LIGHTMAP_MAP, map);
}
}
bool NetworkMaterial::isMissingTexture() {
for (auto& networkTexture : _textures) {
auto& texture = networkTexture.texture;
if (!texture) {
continue;
}
// Failed texture downloads need to be considered as 'loaded'
// or the object will never fade in
bool finished = texture->isFailed() || (texture->isLoaded() && texture->getGPUTexture() && texture->getGPUTexture()->isDefined());
if (!finished) {
return true;
}
}
return false;
}
void NetworkMaterial::checkResetOpacityMap() {
// If material textures are loaded, check the material translucency
// FIXME: This should not be done here. The opacity map should already be reset in Material::setTextureMap.
// However, currently that code can be called before the albedo map is defined, so resetOpacityMap will fail.
// Geometry::areTexturesLoaded() is called repeatedly until it returns true, so we do the check here for now
const auto& albedoTexture = _textures[NetworkMaterial::MapChannel::ALBEDO_MAP];
if (albedoTexture.texture) {
resetOpacityMap();
}
}

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@ -0,0 +1,117 @@
//
// Created by Sam Gondelman on 2/9/2018
// Copyright 2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_MaterialCache_h
#define hifi_MaterialCache_h
#include "glm/glm.hpp"
#include <ResourceCache.h>
#include <graphics/Material.h>
#include <hfm/HFM.h>
#include "TextureCache.h"
class NetworkMaterial : public graphics::Material {
public:
using MapChannel = graphics::Material::MapChannel;
NetworkMaterial() : _textures(MapChannel::NUM_MAP_CHANNELS) {}
NetworkMaterial(const HFMMaterial& material, const QUrl& textureBaseUrl);
NetworkMaterial(const NetworkMaterial& material);
void setAlbedoMap(const QUrl& url, bool useAlphaChannel);
void setNormalMap(const QUrl& url, bool isBumpmap);
void setRoughnessMap(const QUrl& url, bool isGloss);
void setMetallicMap(const QUrl& url, bool isSpecular);
void setOcclusionMap(const QUrl& url);
void setEmissiveMap(const QUrl& url);
void setScatteringMap(const QUrl& url);
void setLightmapMap(const QUrl& url);
bool isMissingTexture();
void checkResetOpacityMap();
protected:
friend class Geometry;
class Texture {
public:
QString name;
NetworkTexturePointer texture;
};
using Textures = std::vector<Texture>;
Textures _textures;
static const QString NO_TEXTURE;
const QString& getTextureName(MapChannel channel);
void setTextures(const QVariantMap& textureMap);
const bool& isOriginal() const { return _isOriginal; }
private:
// Helpers for the ctors
QUrl getTextureUrl(const QUrl& baseUrl, const HFMTexture& hfmTexture);
graphics::TextureMapPointer fetchTextureMap(const QUrl& baseUrl, const HFMTexture& hfmTexture,
image::TextureUsage::Type type, MapChannel channel);
graphics::TextureMapPointer fetchTextureMap(const QUrl& url, image::TextureUsage::Type type, MapChannel channel);
Transform _albedoTransform;
Transform _lightmapTransform;
vec2 _lightmapParams;
bool _isOriginal { true };
};
class NetworkMaterialResource : public Resource {
public:
NetworkMaterialResource() : Resource() {}
NetworkMaterialResource(const QUrl& url);
QString getType() const override { return "NetworkMaterial"; }
virtual void downloadFinished(const QByteArray& data) override;
typedef struct ParsedMaterials {
uint version { 1 };
std::vector<std::string> names;
std::unordered_map<std::string, std::shared_ptr<NetworkMaterial>> networkMaterials;
void reset() {
version = 1;
names.clear();
networkMaterials.clear();
}
} ParsedMaterials;
ParsedMaterials parsedMaterials;
static ParsedMaterials parseJSONMaterials(const QJsonDocument& materialJSON, const QUrl& baseUrl);
static std::pair<std::string, std::shared_ptr<NetworkMaterial>> parseJSONMaterial(const QJsonObject& materialJSON, const QUrl& baseUrl);
private:
static bool parseJSONColor(const QJsonValue& array, glm::vec3& color, bool& isSRGB);
};
using NetworkMaterialResourcePointer = QSharedPointer<NetworkMaterialResource>;
using MaterialMapping = std::vector<std::pair<std::string, NetworkMaterialResourcePointer>>;
class MaterialCache : public ResourceCache {
public:
static MaterialCache& instance();
NetworkMaterialResourcePointer getMaterial(const QUrl& url);
protected:
virtual QSharedPointer<Resource> createResource(const QUrl& url) override;
QSharedPointer<Resource> createResourceCopy(const QSharedPointer<Resource>& resource) override;
};
#endif

View file

@ -0,0 +1,11 @@
//
// Created by Sam Gondelman on 2/7/2019
// Copyright 2019 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "MaterialNetworkingLogging.h"
Q_LOGGING_CATEGORY(materialnetworking, "hifi.gpu-material-network")

View file

@ -0,0 +1,11 @@
//
// Created by Sam Gondelman on 2/7/2019
// Copyright 2019 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QLoggingCategory>
Q_DECLARE_LOGGING_CATEGORY(materialnetworking)

View file

@ -29,5 +29,5 @@ QSharedPointer<Resource> ShaderCache::createResource(const QUrl& url) {
}
QSharedPointer<Resource> ShaderCache::createResourceCopy(const QSharedPointer<Resource>& resource) {
return QSharedPointer<Resource>(new NetworkShader(*resource.staticCast<NetworkShader>().data()), &Resource::deleter);
return QSharedPointer<Resource>(new NetworkShader(*resource.staticCast<NetworkShader>()), &Resource::deleter);
}

View file

@ -44,7 +44,7 @@
#include <Profile.h>
#include "NetworkLogging.h"
#include "ModelNetworkingLogging.h"
#include "MaterialNetworkingLogging.h"
#include "NetworkingConstants.h"
#include <Trace.h>
#include <StatTracker.h>
@ -198,16 +198,16 @@ public:
namespace std {
template <>
struct hash<QByteArray> {
size_t operator()(const QByteArray& a) const {
return qHash(a);
size_t operator()(const QByteArray& byteArray) const {
return qHash(byteArray);
}
};
template <>
struct hash<TextureExtra> {
size_t operator()(const TextureExtra& a) const {
size_t operator()(const TextureExtra& textureExtra) const {
size_t result = 0;
hash_combine(result, (int)a.type, a.content, a.maxNumPixels, (int)a.sourceChannel);
hash_combine(result, (int)textureExtra.type, textureExtra.content, textureExtra.maxNumPixels, (int)textureExtra.sourceChannel);
return result;
}
};
@ -329,15 +329,14 @@ QSharedPointer<Resource> TextureCache::createResource(const QUrl& url) {
}
QSharedPointer<Resource> TextureCache::createResourceCopy(const QSharedPointer<Resource>& resource) {
return QSharedPointer<Resource>(new NetworkTexture(*resource.staticCast<NetworkTexture>().data()), &Resource::deleter);
return QSharedPointer<Resource>(new NetworkTexture(*resource.staticCast<NetworkTexture>()), &Resource::deleter);
}
int networkTexturePointerMetaTypeId = qRegisterMetaType<QWeakPointer<NetworkTexture>>();
NetworkTexture::NetworkTexture(const QUrl& url, bool resourceTexture) :
Resource(url),
Texture(),
_maxNumPixels(100)
Texture()
{
if (resourceTexture) {
_textureSource = std::make_shared<gpu::TextureSource>(url);
@ -955,7 +954,7 @@ void NetworkTexture::handleFinishedInitialLoad() {
cache::FilePointer file;
auto& ktxCache = textureCache->_ktxCache;
if (!memKtx || !(file = ktxCache->writeFile(data, KTXCache::Metadata(filename, length)))) {
qCWarning(modelnetworking) << url << " failed to write cache file";
qCWarning(materialnetworking) << url << " failed to write cache file";
QMetaObject::invokeMethod(resource.data(), "setImage",
Q_ARG(gpu::TexturePointer, nullptr),
Q_ARG(int, 0),
@ -1145,7 +1144,7 @@ void ImageReader::listSupportedImageFormats() {
static std::once_flag once;
std::call_once(once, []{
auto supportedFormats = QImageReader::supportedImageFormats();
qCDebug(modelnetworking) << "List of supported Image formats:" << supportedFormats.join(", ");
qCDebug(materialnetworking) << "List of supported Image formats:" << supportedFormats.join(", ");
});
}
@ -1194,7 +1193,7 @@ void ImageReader::read() {
if (texture) {
texture = textureCache->cacheTextureByHash(hash, texture);
} else {
qCWarning(modelnetworking) << "Invalid cached KTX " << _url << " under hash " << hash.c_str() << ", recreating...";
qCWarning(materialnetworking) << "Invalid cached KTX " << _url << " under hash " << hash.c_str() << ", recreating...";
}
}
}

View file

@ -1,6 +1,7 @@
set(TARGET_NAME model-baker)
setup_hifi_library()
link_hifi_libraries(shared task gpu graphics hfm)
link_hifi_libraries(shared shaders task gpu graphics hfm material-networking)
include_hifi_library_headers(networking)
include_hifi_library_headers(image)
include_hifi_library_headers(ktx)

View file

@ -101,7 +101,7 @@ namespace baker {
class BuildModelTask {
public:
using Input = VaryingSet5<hfm::Model::Pointer, std::vector<hfm::Mesh>, std::vector<hfm::Joint>, QMap<int, glm::quat> /*jointRotationOffsets*/, QHash<QString, int> /*jointIndices*/>;
using Input = VaryingSet5<hfm::Model::Pointer, std::vector<hfm::Mesh>, std::vector<hfm::Joint>, QMap<int, glm::quat>, QHash<QString, int>>;
using Output = hfm::Model::Pointer;
using JobModel = Job::ModelIO<BuildModelTask, Input, Output>;
@ -118,9 +118,9 @@ namespace baker {
class BakerEngineBuilder {
public:
using Input = VaryingSet2<hfm::Model::Pointer, QVariantHash>;
using Output = hfm::Model::Pointer;
using Output = VaryingSet2<hfm::Model::Pointer, MaterialMapping>;
using JobModel = Task::ModelIO<BakerEngineBuilder, Input, Output>;
void build(JobModel& model, const Varying& input, Varying& hfmModelOut) {
void build(JobModel& model, const Varying& input, Varying& output) {
const auto& hfmModelIn = input.getN<Input>(0);
const auto& mapping = input.getN<Input>(1);
@ -154,13 +154,18 @@ namespace baker {
const auto jointRotationOffsets = jointInfoOut.getN<PrepareJointsTask::Output>(1);
const auto jointIndices = jointInfoOut.getN<PrepareJointsTask::Output>(2);
// Parse material mapping
const auto materialMapping = model.addJob<ParseMaterialMappingTask>("ParseMaterialMapping", mapping);
// Combine the outputs into a new hfm::Model
const auto buildBlendshapesInputs = BuildBlendshapesTask::Input(blendshapesPerMeshIn, normalsPerBlendshapePerMesh, tangentsPerBlendshapePerMesh).asVarying();
const auto blendshapesPerMeshOut = model.addJob<BuildBlendshapesTask>("BuildBlendshapes", buildBlendshapesInputs);
const auto buildMeshesInputs = BuildMeshesTask::Input(meshesIn, graphicsMeshes, normalsPerMesh, tangentsPerMesh, blendshapesPerMeshOut).asVarying();
const auto meshesOut = model.addJob<BuildMeshesTask>("BuildMeshes", buildMeshesInputs);
const auto buildModelInputs = BuildModelTask::Input(hfmModelIn, meshesOut, jointsOut, jointRotationOffsets, jointIndices).asVarying();
hfmModelOut = model.addJob<BuildModelTask>("BuildModel", buildModelInputs);
const auto hfmModelOut = model.addJob<BuildModelTask>("BuildModel", buildModelInputs);
output = Output(hfmModelOut, materialMapping);
}
};
@ -172,7 +177,8 @@ namespace baker {
void Baker::run() {
_engine->run();
hfmModel = _engine->getOutput().get<BakerEngineBuilder::Output>();
hfmModel = _engine->getOutput().get<BakerEngineBuilder::Output>().get0();
materialMapping = _engine->getOutput().get<BakerEngineBuilder::Output>().get1();
}
};

View file

@ -18,6 +18,8 @@
#include "Engine.h"
#include "ParseMaterialMappingTask.h"
namespace baker {
class Baker {
public:
@ -27,6 +29,7 @@ namespace baker {
// Outputs, available after run() is called
hfm::Model::Pointer hfmModel;
MaterialMapping materialMapping;
protected:
EnginePointer _engine;

View file

@ -0,0 +1,76 @@
//
// Created by Sam Gondelman on 2/7/2019
// Copyright 2019 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ParseMaterialMappingTask.h"
#include "ModelBakerLogging.h"
void ParseMaterialMappingTask::run(const baker::BakeContextPointer& context, const Input& mapping, Output& output) {
MaterialMapping materialMapping;
auto mappingIter = mapping.find("materialMap");
if (mappingIter != mapping.end()) {
QByteArray materialMapValue = mappingIter.value().toByteArray();
QJsonObject materialMap = QJsonDocument::fromJson(materialMapValue).object();
if (materialMap.isEmpty()) {
qCDebug(model_baker) << "Material Map found but did not produce valid JSON:" << materialMapValue;
} else {
auto mappingKeys = materialMap.keys();
for (auto mapping : mappingKeys) {
auto mappingJSON = materialMap[mapping];
if (mappingJSON.isObject()) {
auto mappingValue = mappingJSON.toObject();
// Old subsurface scattering mapping
{
auto scatteringIter = mappingValue.find("scattering");
auto scatteringMapIter = mappingValue.find("scatteringMap");
if (scatteringIter != mappingValue.end() || scatteringMapIter != mappingValue.end()) {
std::shared_ptr<NetworkMaterial> material = std::make_shared<NetworkMaterial>();
if (scatteringIter != mappingValue.end()) {
float scattering = (float)scatteringIter.value().toDouble();
material->setScattering(scattering);
}
if (scatteringMapIter != mappingValue.end()) {
QString scatteringMap = scatteringMapIter.value().toString();
material->setScatteringMap(scatteringMap);
}
material->setDefaultFallthrough(true);
NetworkMaterialResourcePointer materialResource = NetworkMaterialResourcePointer(new NetworkMaterialResource(), [](NetworkMaterialResource* ptr) { ptr->deleteLater(); });
materialResource->moveToThread(qApp->thread());
materialResource->parsedMaterials.names.push_back("scattering");
materialResource->parsedMaterials.networkMaterials["scattering"] = material;
materialMapping.push_back(std::pair<std::string, NetworkMaterialResourcePointer>("mat::" + mapping.toStdString(), materialResource));
continue;
}
}
// Material JSON description
{
NetworkMaterialResourcePointer materialResource = NetworkMaterialResourcePointer(new NetworkMaterialResource(), [](NetworkMaterialResource* ptr) { ptr->deleteLater(); });
materialResource->moveToThread(qApp->thread());
// TODO: add baseURL to allow FSTs to reference relative files next to them
materialResource->parsedMaterials = NetworkMaterialResource::parseJSONMaterials(QJsonDocument(mappingValue), QUrl());
materialMapping.push_back(std::pair<std::string, NetworkMaterialResourcePointer>(mapping.toStdString(), materialResource));
}
} else if (mappingJSON.isString()) {
auto mappingValue = mappingJSON.toString();
materialMapping.push_back(std::pair<std::string, NetworkMaterialResourcePointer>(mapping.toStdString(), MaterialCache::instance().getMaterial(mappingValue)));
}
}
}
}
output = materialMapping;
}

View file

@ -0,0 +1,29 @@
//
// Created by Sam Gondelman on 2/7/2019
// Copyright 2019 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ParseMaterialMappingTask_h
#define hifi_ParseMaterialMappingTask_h
#include <QHash>
#include <hfm/HFM.h>
#include "Engine.h"
#include <material-networking/MaterialCache.h>
class ParseMaterialMappingTask {
public:
using Input = QVariantHash;
using Output = MaterialMapping;
using JobModel = baker::Job::ModelIO<ParseMaterialMappingTask, Input, Output>;
void run(const baker::BakeContextPointer& context, const Input& input, Output& output);
};
#endif // hifi_ParseMaterialMappingTask_h

View file

@ -1,6 +1,8 @@
set(TARGET_NAME model-networking)
setup_hifi_library()
link_hifi_libraries(shared shaders networking graphics fbx ktx image gl model-baker)
include_hifi_library_headers(gpu)
link_hifi_libraries(shared shaders networking graphics fbx material-networking model-baker)
include_hifi_library_headers(hfm)
include_hifi_library_headers(task)
include_hifi_library_headers(gpu)
include_hifi_library_headers(image)
include_hifi_library_headers(ktx)

View file

@ -1,60 +0,0 @@
//
// Created by Sam Gondelman on 2/9/2018
// Copyright 2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_MaterialCache_h
#define hifi_MaterialCache_h
#include <ResourceCache.h>
#include "glm/glm.hpp"
#include "ModelCache.h"
class NetworkMaterialResource : public Resource {
public:
NetworkMaterialResource(const QUrl& url);
QString getType() const override { return "NetworkMaterial"; }
virtual void downloadFinished(const QByteArray& data) override;
typedef struct ParsedMaterials {
uint version { 1 };
std::vector<std::string> names;
std::unordered_map<std::string, std::shared_ptr<NetworkMaterial>> networkMaterials;
void reset() {
version = 1;
names.clear();
networkMaterials.clear();
}
} ParsedMaterials;
ParsedMaterials parsedMaterials;
static ParsedMaterials parseJSONMaterials(const QJsonDocument& materialJSON, const QUrl& baseUrl);
static std::pair<std::string, std::shared_ptr<NetworkMaterial>> parseJSONMaterial(const QJsonObject& materialJSON, const QUrl& baseUrl);
private:
static bool parseJSONColor(const QJsonValue& array, glm::vec3& color, bool& isSRGB);
};
using NetworkMaterialResourcePointer = QSharedPointer<NetworkMaterialResource>;
class MaterialCache : public ResourceCache {
public:
static MaterialCache& instance();
NetworkMaterialResourcePointer getMaterial(const QUrl& url);
protected:
virtual QSharedPointer<Resource> createResource(const QUrl& url) override;
QSharedPointer<Resource> createResourceCopy(const QSharedPointer<Resource>& resource) override;
};
#endif

View file

@ -76,9 +76,9 @@ namespace std {
template <>
struct hash<GeometryExtra> {
size_t operator()(const GeometryExtra& a) const {
size_t operator()(const GeometryExtra& geometryExtra) const {
size_t result = 0;
hash_combine(result, a.mapping, a.textureBaseUrl, a.combineParts);
hash_combine(result, geometryExtra.mapping, geometryExtra.textureBaseUrl, geometryExtra.combineParts);
return result;
}
};
@ -174,6 +174,7 @@ void GeometryMappingResource::downloadFinished(const QByteArray& data) {
void GeometryMappingResource::onGeometryMappingLoaded(bool success) {
if (success && _geometryResource) {
_hfmModel = _geometryResource->_hfmModel;
_materialMapping = _geometryResource->_materialMapping;
_meshParts = _geometryResource->_meshParts;
_meshes = _geometryResource->_meshes;
_materials = _geometryResource->_materials;
@ -341,6 +342,7 @@ void GeometryDefinitionResource::setGeometryDefinition(HFMModel::Pointer hfmMode
// Assume ownership of the processed HFMModel
_hfmModel = modelBaker.hfmModel;
_materialMapping = modelBaker.materialMapping;
// Copy materials
QHash<QString, size_t> materialIDAtlas;
@ -392,7 +394,7 @@ QSharedPointer<Resource> ModelCache::createResource(const QUrl& url) {
}
QSharedPointer<Resource> ModelCache::createResourceCopy(const QSharedPointer<Resource>& resource) {
return QSharedPointer<Resource>(new GeometryDefinitionResource(*resource.staticCast<GeometryDefinitionResource>().data()), &Resource::deleter);
return QSharedPointer<Resource>(new GeometryDefinitionResource(*resource.staticCast<GeometryDefinitionResource>()), &Resource::deleter);
}
GeometryResource::Pointer ModelCache::getGeometryResource(const QUrl& url,
@ -437,6 +439,7 @@ const QVariantMap Geometry::getTextures() const {
// FIXME: The materials should only be copied when modified, but the Model currently caches the original
Geometry::Geometry(const Geometry& geometry) {
_hfmModel = geometry._hfmModel;
_materialMapping = geometry._materialMapping;
_meshes = geometry._meshes;
_meshParts = geometry._meshParts;
@ -556,310 +559,4 @@ void GeometryResourceWatcher::resourceRefreshed() {
// _instance.reset();
}
NetworkMaterial::NetworkMaterial(const NetworkMaterial& m) :
Material(m),
_textures(m._textures),
_albedoTransform(m._albedoTransform),
_lightmapTransform(m._lightmapTransform),
_lightmapParams(m._lightmapParams),
_isOriginal(m._isOriginal)
{}
const QString NetworkMaterial::NO_TEXTURE = QString();
const QString& NetworkMaterial::getTextureName(MapChannel channel) {
if (_textures[channel].texture) {
return _textures[channel].name;
}
return NO_TEXTURE;
}
QUrl NetworkMaterial::getTextureUrl(const QUrl& baseUrl, const HFMTexture& texture) {
if (texture.content.isEmpty()) {
// External file: search relative to the baseUrl, in case filename is relative
return baseUrl.resolved(QUrl(texture.filename));
} else {
// Inlined file: cache under the fbx file to avoid namespace clashes
// NOTE: We cannot resolve the path because filename may be an absolute path
assert(texture.filename.size() > 0);
auto baseUrlStripped = baseUrl.toDisplayString(QUrl::RemoveFragment | QUrl::RemoveQuery | QUrl::RemoveUserInfo);
if (texture.filename.at(0) == '/') {
return baseUrlStripped + texture.filename;
} else {
return baseUrlStripped + '/' + texture.filename;
}
}
}
graphics::TextureMapPointer NetworkMaterial::fetchTextureMap(const QUrl& baseUrl, const HFMTexture& hfmTexture,
image::TextureUsage::Type type, MapChannel channel) {
if (baseUrl.isEmpty()) {
return nullptr;
}
const auto url = getTextureUrl(baseUrl, hfmTexture);
const auto texture = DependencyManager::get<TextureCache>()->getTexture(url, type, hfmTexture.content, hfmTexture.maxNumPixels, hfmTexture.sourceChannel);
_textures[channel] = Texture { hfmTexture.name, texture };
auto map = std::make_shared<graphics::TextureMap>();
if (texture) {
map->setTextureSource(texture->_textureSource);
}
map->setTextureTransform(hfmTexture.transform);
return map;
}
graphics::TextureMapPointer NetworkMaterial::fetchTextureMap(const QUrl& url, image::TextureUsage::Type type, MapChannel channel) {
auto textureCache = DependencyManager::get<TextureCache>();
if (textureCache && !url.isEmpty()) {
auto texture = textureCache->getTexture(url, type);
_textures[channel].texture = texture;
auto map = std::make_shared<graphics::TextureMap>();
if (texture) {
map->setTextureSource(texture->_textureSource);
}
return map;
}
return nullptr;
}
void NetworkMaterial::setAlbedoMap(const QUrl& url, bool useAlphaChannel) {
auto map = fetchTextureMap(url, image::TextureUsage::ALBEDO_TEXTURE, MapChannel::ALBEDO_MAP);
if (map) {
map->setUseAlphaChannel(useAlphaChannel);
setTextureMap(MapChannel::ALBEDO_MAP, map);
}
}
void NetworkMaterial::setNormalMap(const QUrl& url, bool isBumpmap) {
auto map = fetchTextureMap(url, isBumpmap ? image::TextureUsage::BUMP_TEXTURE : image::TextureUsage::NORMAL_TEXTURE, MapChannel::NORMAL_MAP);
if (map) {
setTextureMap(MapChannel::NORMAL_MAP, map);
}
}
void NetworkMaterial::setRoughnessMap(const QUrl& url, bool isGloss) {
auto map = fetchTextureMap(url, isGloss ? image::TextureUsage::GLOSS_TEXTURE : image::TextureUsage::ROUGHNESS_TEXTURE, MapChannel::ROUGHNESS_MAP);
if (map) {
setTextureMap(MapChannel::ROUGHNESS_MAP, map);
}
}
void NetworkMaterial::setMetallicMap(const QUrl& url, bool isSpecular) {
auto map = fetchTextureMap(url, isSpecular ? image::TextureUsage::SPECULAR_TEXTURE : image::TextureUsage::METALLIC_TEXTURE, MapChannel::METALLIC_MAP);
if (map) {
setTextureMap(MapChannel::METALLIC_MAP, map);
}
}
void NetworkMaterial::setOcclusionMap(const QUrl& url) {
auto map = fetchTextureMap(url, image::TextureUsage::OCCLUSION_TEXTURE, MapChannel::OCCLUSION_MAP);
if (map) {
setTextureMap(MapChannel::OCCLUSION_MAP, map);
}
}
void NetworkMaterial::setEmissiveMap(const QUrl& url) {
auto map = fetchTextureMap(url, image::TextureUsage::EMISSIVE_TEXTURE, MapChannel::EMISSIVE_MAP);
if (map) {
setTextureMap(MapChannel::EMISSIVE_MAP, map);
}
}
void NetworkMaterial::setScatteringMap(const QUrl& url) {
auto map = fetchTextureMap(url, image::TextureUsage::SCATTERING_TEXTURE, MapChannel::SCATTERING_MAP);
if (map) {
setTextureMap(MapChannel::SCATTERING_MAP, map);
}
}
void NetworkMaterial::setLightmapMap(const QUrl& url) {
auto map = fetchTextureMap(url, image::TextureUsage::LIGHTMAP_TEXTURE, MapChannel::LIGHTMAP_MAP);
if (map) {
//map->setTextureTransform(_lightmapTransform);
//map->setLightmapOffsetScale(_lightmapParams.x, _lightmapParams.y);
setTextureMap(MapChannel::LIGHTMAP_MAP, map);
}
}
NetworkMaterial::NetworkMaterial(const HFMMaterial& material, const QUrl& textureBaseUrl) :
graphics::Material(*material._material),
_textures(MapChannel::NUM_MAP_CHANNELS)
{
_name = material.name.toStdString();
if (!material.albedoTexture.filename.isEmpty()) {
auto map = fetchTextureMap(textureBaseUrl, material.albedoTexture, image::TextureUsage::ALBEDO_TEXTURE, MapChannel::ALBEDO_MAP);
if (map) {
_albedoTransform = material.albedoTexture.transform;
map->setTextureTransform(_albedoTransform);
if (!material.opacityTexture.filename.isEmpty()) {
if (material.albedoTexture.filename == material.opacityTexture.filename) {
// Best case scenario, just indicating that the albedo map contains transparency
// TODO: Different albedo/opacity maps are not currently supported
map->setUseAlphaChannel(true);
}
}
}
setTextureMap(MapChannel::ALBEDO_MAP, map);
}
if (!material.normalTexture.filename.isEmpty()) {
auto type = (material.normalTexture.isBumpmap ? image::TextureUsage::BUMP_TEXTURE : image::TextureUsage::NORMAL_TEXTURE);
auto map = fetchTextureMap(textureBaseUrl, material.normalTexture, type, MapChannel::NORMAL_MAP);
setTextureMap(MapChannel::NORMAL_MAP, map);
}
if (!material.roughnessTexture.filename.isEmpty()) {
auto map = fetchTextureMap(textureBaseUrl, material.roughnessTexture, image::TextureUsage::ROUGHNESS_TEXTURE, MapChannel::ROUGHNESS_MAP);
setTextureMap(MapChannel::ROUGHNESS_MAP, map);
} else if (!material.glossTexture.filename.isEmpty()) {
auto map = fetchTextureMap(textureBaseUrl, material.glossTexture, image::TextureUsage::GLOSS_TEXTURE, MapChannel::ROUGHNESS_MAP);
setTextureMap(MapChannel::ROUGHNESS_MAP, map);
}
if (!material.metallicTexture.filename.isEmpty()) {
auto map = fetchTextureMap(textureBaseUrl, material.metallicTexture, image::TextureUsage::METALLIC_TEXTURE, MapChannel::METALLIC_MAP);
setTextureMap(MapChannel::METALLIC_MAP, map);
} else if (!material.specularTexture.filename.isEmpty()) {
auto map = fetchTextureMap(textureBaseUrl, material.specularTexture, image::TextureUsage::SPECULAR_TEXTURE, MapChannel::METALLIC_MAP);
setTextureMap(MapChannel::METALLIC_MAP, map);
}
if (!material.occlusionTexture.filename.isEmpty()) {
auto map = fetchTextureMap(textureBaseUrl, material.occlusionTexture, image::TextureUsage::OCCLUSION_TEXTURE, MapChannel::OCCLUSION_MAP);
if (map) {
map->setTextureTransform(material.occlusionTexture.transform);
}
setTextureMap(MapChannel::OCCLUSION_MAP, map);
}
if (!material.emissiveTexture.filename.isEmpty()) {
auto map = fetchTextureMap(textureBaseUrl, material.emissiveTexture, image::TextureUsage::EMISSIVE_TEXTURE, MapChannel::EMISSIVE_MAP);
setTextureMap(MapChannel::EMISSIVE_MAP, map);
}
if (!material.scatteringTexture.filename.isEmpty()) {
auto map = fetchTextureMap(textureBaseUrl, material.scatteringTexture, image::TextureUsage::SCATTERING_TEXTURE, MapChannel::SCATTERING_MAP);
setTextureMap(MapChannel::SCATTERING_MAP, map);
}
if (!material.lightmapTexture.filename.isEmpty()) {
auto map = fetchTextureMap(textureBaseUrl, material.lightmapTexture, image::TextureUsage::LIGHTMAP_TEXTURE, MapChannel::LIGHTMAP_MAP);
if (map) {
_lightmapTransform = material.lightmapTexture.transform;
_lightmapParams = material.lightmapParams;
map->setTextureTransform(_lightmapTransform);
map->setLightmapOffsetScale(_lightmapParams.x, _lightmapParams.y);
}
setTextureMap(MapChannel::LIGHTMAP_MAP, map);
}
}
void NetworkMaterial::setTextures(const QVariantMap& textureMap) {
_isOriginal = false;
const auto& albedoName = getTextureName(MapChannel::ALBEDO_MAP);
const auto& normalName = getTextureName(MapChannel::NORMAL_MAP);
const auto& roughnessName = getTextureName(MapChannel::ROUGHNESS_MAP);
const auto& metallicName = getTextureName(MapChannel::METALLIC_MAP);
const auto& occlusionName = getTextureName(MapChannel::OCCLUSION_MAP);
const auto& emissiveName = getTextureName(MapChannel::EMISSIVE_MAP);
const auto& lightmapName = getTextureName(MapChannel::LIGHTMAP_MAP);
const auto& scatteringName = getTextureName(MapChannel::SCATTERING_MAP);
if (!albedoName.isEmpty()) {
auto url = textureMap.contains(albedoName) ? textureMap[albedoName].toUrl() : QUrl();
auto map = fetchTextureMap(url, image::TextureUsage::ALBEDO_TEXTURE, MapChannel::ALBEDO_MAP);
if (map) {
map->setTextureTransform(_albedoTransform);
// when reassigning the albedo texture we also check for the alpha channel used as opacity
map->setUseAlphaChannel(true);
}
setTextureMap(MapChannel::ALBEDO_MAP, map);
}
if (!normalName.isEmpty()) {
auto url = textureMap.contains(normalName) ? textureMap[normalName].toUrl() : QUrl();
auto map = fetchTextureMap(url, image::TextureUsage::NORMAL_TEXTURE, MapChannel::NORMAL_MAP);
setTextureMap(MapChannel::NORMAL_MAP, map);
}
if (!roughnessName.isEmpty()) {
auto url = textureMap.contains(roughnessName) ? textureMap[roughnessName].toUrl() : QUrl();
// FIXME: If passing a gloss map instead of a roughmap how do we know?
auto map = fetchTextureMap(url, image::TextureUsage::ROUGHNESS_TEXTURE, MapChannel::ROUGHNESS_MAP);
setTextureMap(MapChannel::ROUGHNESS_MAP, map);
}
if (!metallicName.isEmpty()) {
auto url = textureMap.contains(metallicName) ? textureMap[metallicName].toUrl() : QUrl();
// FIXME: If passing a specular map instead of a metallic how do we know?
auto map = fetchTextureMap(url, image::TextureUsage::METALLIC_TEXTURE, MapChannel::METALLIC_MAP);
setTextureMap(MapChannel::METALLIC_MAP, map);
}
if (!occlusionName.isEmpty()) {
auto url = textureMap.contains(occlusionName) ? textureMap[occlusionName].toUrl() : QUrl();
// FIXME: we need to handle the occlusion map transform here
auto map = fetchTextureMap(url, image::TextureUsage::OCCLUSION_TEXTURE, MapChannel::OCCLUSION_MAP);
setTextureMap(MapChannel::OCCLUSION_MAP, map);
}
if (!emissiveName.isEmpty()) {
auto url = textureMap.contains(emissiveName) ? textureMap[emissiveName].toUrl() : QUrl();
auto map = fetchTextureMap(url, image::TextureUsage::EMISSIVE_TEXTURE, MapChannel::EMISSIVE_MAP);
setTextureMap(MapChannel::EMISSIVE_MAP, map);
}
if (!scatteringName.isEmpty()) {
auto url = textureMap.contains(scatteringName) ? textureMap[scatteringName].toUrl() : QUrl();
auto map = fetchTextureMap(url, image::TextureUsage::SCATTERING_TEXTURE, MapChannel::SCATTERING_MAP);
setTextureMap(MapChannel::SCATTERING_MAP, map);
}
if (!lightmapName.isEmpty()) {
auto url = textureMap.contains(lightmapName) ? textureMap[lightmapName].toUrl() : QUrl();
auto map = fetchTextureMap(url, image::TextureUsage::LIGHTMAP_TEXTURE, MapChannel::LIGHTMAP_MAP);
if (map) {
map->setTextureTransform(_lightmapTransform);
map->setLightmapOffsetScale(_lightmapParams.x, _lightmapParams.y);
}
setTextureMap(MapChannel::LIGHTMAP_MAP, map);
}
}
bool NetworkMaterial::isMissingTexture() {
for (auto& networkTexture : _textures) {
auto& texture = networkTexture.texture;
if (!texture) {
continue;
}
// Failed texture downloads need to be considered as 'loaded'
// or the object will never fade in
bool finished = texture->isFailed() || (texture->isLoaded() && texture->getGPUTexture() && texture->getGPUTexture()->isDefined());
if (!finished) {
return true;
}
}
return false;
}
void NetworkMaterial::checkResetOpacityMap() {
// If material textures are loaded, check the material translucency
// FIXME: This should not be done here. The opacity map should already be reset in Material::setTextureMap.
// However, currently that code can be called before the albedo map is defined, so resetOpacityMap will fail.
// Geometry::areTexturesLoaded() is called repeatedly until it returns true, so we do the check here for now
const auto& albedoTexture = _textures[NetworkMaterial::MapChannel::ALBEDO_MAP];
if (albedoTexture.texture) {
resetOpacityMap();
}
}
#include "ModelCache.moc"

View file

@ -15,17 +15,13 @@
#include <DependencyManager.h>
#include <ResourceCache.h>
#include <graphics/Material.h>
#include <graphics/Asset.h>
#include "FBXSerializer.h"
#include "TextureCache.h"
#include <material-networking/MaterialCache.h>
#include <material-networking/TextureCache.h>
#include "ModelLoader.h"
// Alias instead of derive to avoid copying
class NetworkTexture;
class NetworkMaterial;
class MeshPart;
class GeometryMappingResource;
@ -49,6 +45,7 @@ public:
bool isHFMModelLoaded() const { return (bool)_hfmModel; }
const HFMModel& getHFMModel() const { return *_hfmModel; }
const MaterialMapping& getMaterialMapping() const { return _materialMapping; }
const GeometryMeshes& getMeshes() const { return *_meshes; }
const std::shared_ptr<NetworkMaterial> getShapeMaterial(int shapeID) const;
@ -64,6 +61,7 @@ protected:
// Shared across all geometries, constant throughout lifetime
std::shared_ptr<const HFMModel> _hfmModel;
MaterialMapping _materialMapping;
std::shared_ptr<const GeometryMeshes> _meshes;
std::shared_ptr<const GeometryMeshParts> _meshParts;
@ -166,59 +164,6 @@ private:
ModelLoader _modelLoader;
};
class NetworkMaterial : public graphics::Material {
public:
using MapChannel = graphics::Material::MapChannel;
NetworkMaterial() : _textures(MapChannel::NUM_MAP_CHANNELS) {}
NetworkMaterial(const HFMMaterial& material, const QUrl& textureBaseUrl);
NetworkMaterial(const NetworkMaterial& material);
void setAlbedoMap(const QUrl& url, bool useAlphaChannel);
void setNormalMap(const QUrl& url, bool isBumpmap);
void setRoughnessMap(const QUrl& url, bool isGloss);
void setMetallicMap(const QUrl& url, bool isSpecular);
void setOcclusionMap(const QUrl& url);
void setEmissiveMap(const QUrl& url);
void setScatteringMap(const QUrl& url);
void setLightmapMap(const QUrl& url);
bool isMissingTexture();
void checkResetOpacityMap();
protected:
friend class Geometry;
class Texture {
public:
QString name;
NetworkTexturePointer texture;
};
using Textures = std::vector<Texture>;
Textures _textures;
static const QString NO_TEXTURE;
const QString& getTextureName(MapChannel channel);
void setTextures(const QVariantMap& textureMap);
const bool& isOriginal() const { return _isOriginal; }
private:
// Helpers for the ctors
QUrl getTextureUrl(const QUrl& baseUrl, const HFMTexture& hfmTexture);
graphics::TextureMapPointer fetchTextureMap(const QUrl& baseUrl, const HFMTexture& hfmTexture,
image::TextureUsage::Type type, MapChannel channel);
graphics::TextureMapPointer fetchTextureMap(const QUrl& url, image::TextureUsage::Type type, MapChannel channel);
Transform _albedoTransform;
Transform _lightmapTransform;
vec2 _lightmapParams;
bool _isOriginal { true };
};
class MeshPart {
public:
MeshPart(int mesh, int part, int material) : meshID { mesh }, partID { part }, materialID { material } {}

View file

@ -8,4 +8,4 @@
#include "ModelNetworkingLogging.h"
Q_LOGGING_CATEGORY(modelnetworking, "hifi.gpu-network")
Q_LOGGING_CATEGORY(modelnetworking, "hifi.gpu-model-network")

View file

@ -360,13 +360,13 @@ class Resource : public QObject {
Q_OBJECT
public:
Resource() : QObject(), _loaded(true) {}
Resource(const Resource& other);
Resource(const QUrl& url);
virtual ~Resource();
virtual QString getType() const { return "Resource"; }
/// Returns the key last used to identify this resource in the unused map.
int getLRUKey() const { return _lruKey; }
@ -375,13 +375,13 @@ public:
/// Sets the load priority for one owner.
virtual void setLoadPriority(const QPointer<QObject>& owner, float priority);
/// Sets a set of priorities at once.
virtual void setLoadPriorities(const QHash<QPointer<QObject>, float>& priorities);
/// Clears the load priority for one owner.
virtual void clearLoadPriority(const QPointer<QObject>& owner);
/// Returns the highest load priority across all owners.
float getLoadPriority();
@ -491,14 +491,14 @@ protected:
QWeakPointer<Resource> _self;
QPointer<ResourceCache> _cache;
qint64 _bytesReceived{ 0 };
qint64 _bytesTotal{ 0 };
qint64 _bytes{ 0 };
qint64 _bytesReceived { 0 };
qint64 _bytesTotal { 0 };
qint64 _bytes { 0 };
int _requestID;
ResourceRequest* _request{ nullptr };
ResourceRequest* _request { nullptr };
size_t _extraHash;
size_t _extraHash { std::numeric_limits<size_t>::max() };
public slots:
void handleDownloadProgress(uint64_t bytesReceived, uint64_t bytesTotal);

View file

@ -7,6 +7,7 @@ include_hifi_library_headers(avatars)
include_hifi_library_headers(audio)
include_hifi_library_headers(octree)
include_hifi_library_headers(animation)
include_hifi_library_headers(material-networking)
include_hifi_library_headers(model-networking)
include_hifi_library_headers(image)
include_hifi_library_headers(ktx)

View file

@ -1,3 +1,4 @@
set(TARGET_NAME procedural)
setup_hifi_library()
link_hifi_libraries(shared gpu shaders networking graphics model-networking ktx image)
link_hifi_libraries(shared gpu shaders networking graphics material-networking ktx image)

View file

@ -19,8 +19,8 @@
#include <gpu/Shader.h>
#include <gpu/Pipeline.h>
#include <gpu/Batch.h>
#include <model-networking/ShaderCache.h>
#include <model-networking/TextureCache.h>
#include <material-networking/ShaderCache.h>
#include <material-networking/TextureCache.h>
using UniformLambdas = std::list<std::function<void(gpu::Batch& batch)>>;
const size_t MAX_PROCEDURAL_TEXTURE_CHANNELS{ 4 };

View file

@ -54,5 +54,5 @@ QSharedPointer<Resource> ClipCache::createResource(const QUrl& url) {
}
QSharedPointer<Resource> ClipCache::createResourceCopy(const QSharedPointer<Resource>& resource) {
return QSharedPointer<Resource>(new NetworkClipLoader(*resource.staticCast<NetworkClipLoader>().data()), &Resource::deleter);
return QSharedPointer<Resource>(new NetworkClipLoader(*resource.staticCast<NetworkClipLoader>()), &Resource::deleter);
}

View file

@ -3,7 +3,7 @@ set(TARGET_NAME render-utils)
# pull in the resources.qrc file
qt5_add_resources(QT_RESOURCES_FILE "${CMAKE_CURRENT_SOURCE_DIR}/res/fonts/fonts.qrc")
setup_hifi_library(Gui Network Qml Quick Script)
link_hifi_libraries(shared task ktx gpu shaders graphics graphics-scripting model-networking render animation fbx image procedural)
link_hifi_libraries(shared task ktx gpu shaders graphics graphics-scripting material-networking model-networking render animation fbx image procedural)
include_hifi_library_headers(audio)
include_hifi_library_headers(networking)
include_hifi_library_headers(octree)

View file

@ -756,7 +756,16 @@ scriptable::ScriptableModelBase Model::getScriptableModel() {
int numParts = (int)mesh->getNumParts();
for (int partIndex = 0; partIndex < numParts; partIndex++) {
result.appendMaterial(graphics::MaterialLayer(getGeometry()->getShapeMaterial(shapeID), 0), shapeID, _modelMeshMaterialNames[shapeID]);
auto& materialName = _modelMeshMaterialNames[shapeID];
result.appendMaterial(graphics::MaterialLayer(getGeometry()->getShapeMaterial(shapeID), 0), shapeID, materialName);
auto mappedMaterialIter = _materialMapping.find(shapeID);
if (mappedMaterialIter != _materialMapping.end()) {
auto mappedMaterials = mappedMaterialIter->second;
for (auto& mappedMaterial : mappedMaterials) {
result.appendMaterial(mappedMaterial, shapeID, materialName);
}
}
shapeID++;
}
}
@ -956,6 +965,7 @@ bool Model::addToScene(const render::ScenePointer& scene,
}
if (somethingAdded) {
applyMaterialMapping();
_addedToScene = true;
updateRenderItems();
_needsFixupInScene = false;
@ -973,6 +983,7 @@ void Model::removeFromScene(const render::ScenePointer& scene, render::Transacti
_modelMeshRenderItems.clear();
_modelMeshMaterialNames.clear();
_modelMeshRenderItemShapes.clear();
_priorityMap.clear();
_blendshapeOffsets.clear();
_blendshapeOffsetsInitialized = false;
@ -1519,17 +1530,65 @@ std::set<unsigned int> Model::getMeshIDsFromMaterialID(QString parentMaterialNam
return toReturn;
}
void Model::applyMaterialMapping() {
auto renderItemsKey = _renderItemKeyGlobalFlags;
PrimitiveMode primitiveMode = getPrimitiveMode();
bool useDualQuaternionSkinning = _useDualQuaternionSkinning;
auto& materialMapping = getMaterialMapping();
for (auto& mapping : materialMapping) {
std::set<unsigned int> shapeIDs = getMeshIDsFromMaterialID(QString(mapping.first.c_str()));
auto networkMaterialResource = mapping.second;
if (!networkMaterialResource || shapeIDs.size() == 0) {
continue;
}
auto materialLoaded = [this, networkMaterialResource, shapeIDs, renderItemsKey, primitiveMode, useDualQuaternionSkinning]() {
if (networkMaterialResource->isFailed() || networkMaterialResource->parsedMaterials.names.size() == 0) {
return;
}
render::Transaction transaction;
auto networkMaterial = networkMaterialResource->parsedMaterials.networkMaterials[networkMaterialResource->parsedMaterials.names[0]];
for (auto shapeID : shapeIDs) {
if (shapeID < _modelMeshRenderItemIDs.size()) {
auto itemID = _modelMeshRenderItemIDs[shapeID];
auto meshIndex = _modelMeshRenderItemShapes[shapeID].meshIndex;
bool invalidatePayloadShapeKey = shouldInvalidatePayloadShapeKey(meshIndex);
graphics::MaterialLayer material = graphics::MaterialLayer(networkMaterial, ++_priorityMap[shapeID]);
_materialMapping[shapeID].push_back(material);
transaction.updateItem<ModelMeshPartPayload>(itemID, [material, renderItemsKey,
invalidatePayloadShapeKey, primitiveMode, useDualQuaternionSkinning](ModelMeshPartPayload& data) {
data.addMaterial(material);
// if the material changed, we might need to update our item key or shape key
data.updateKey(renderItemsKey);
data.setShapeKey(invalidatePayloadShapeKey, primitiveMode, useDualQuaternionSkinning);
});
}
}
AbstractViewStateInterface::instance()->getMain3DScene()->enqueueTransaction(transaction);
};
if (networkMaterialResource->isLoaded()) {
materialLoaded();
} else {
connect(networkMaterialResource.data(), &Resource::finished, materialLoaded);
}
}
}
void Model::addMaterial(graphics::MaterialLayer material, const std::string& parentMaterialName) {
std::set<unsigned int> shapeIDs = getMeshIDsFromMaterialID(QString(parentMaterialName.c_str()));
auto renderItemsKey = _renderItemKeyGlobalFlags;
PrimitiveMode primitiveMode = getPrimitiveMode();
bool useDualQuaternionSkinning = _useDualQuaternionSkinning;
render::Transaction transaction;
for (auto shapeID : shapeIDs) {
if (shapeID < _modelMeshRenderItemIDs.size()) {
auto itemID = _modelMeshRenderItemIDs[shapeID];
auto renderItemsKey = _renderItemKeyGlobalFlags;
PrimitiveMode primitiveMode = getPrimitiveMode();
auto meshIndex = _modelMeshRenderItemShapes[shapeID].meshIndex;
bool invalidatePayloadShapeKey = shouldInvalidatePayloadShapeKey(meshIndex);
bool useDualQuaternionSkinning = _useDualQuaternionSkinning;
transaction.updateItem<ModelMeshPartPayload>(itemID, [material, renderItemsKey,
invalidatePayloadShapeKey, primitiveMode, useDualQuaternionSkinning](ModelMeshPartPayload& data) {
data.addMaterial(material);

View file

@ -183,6 +183,7 @@ public:
/// Provided as a convenience, will crash if !isLoaded()
// And so that getHFMModel() isn't chained everywhere
const HFMModel& getHFMModel() const { assert(isLoaded()); return _renderGeometry->getHFMModel(); }
const MaterialMapping& getMaterialMapping() const { assert(isLoaded()); return _renderGeometry->getMaterialMapping(); }
bool isActive() const { return isLoaded(); }
@ -373,6 +374,10 @@ signals:
protected:
std::unordered_map<unsigned int, quint16> _priorityMap; // only used for materialMapping
std::unordered_map<unsigned int, std::vector<graphics::MaterialLayer>> _materialMapping; // generated during applyMaterialMapping
void applyMaterialMapping();
void setBlendshapeCoefficients(const QVector<float>& coefficients) { _blendshapeCoefficients = coefficients; }
const QVector<float>& getBlendshapeCoefficients() const { return _blendshapeCoefficients; }

View file

@ -15,7 +15,7 @@
#include <functional>
#include <gpu/Context.h>
#include <model-networking/TextureCache.h>
#include <material-networking/TextureCache.h>
#include <render/DrawTask.h>
#include <shaders/Shaders.h>
#include <graphics/ShaderConstants.h>

View file

@ -1,2 +1,2 @@
// Compatibility
#include <model-networking/TextureCache.h>
#include <material-networking/TextureCache.h>

View file

@ -17,6 +17,6 @@ if (NOT ANDROID)
endif ()
link_hifi_libraries(shared networking octree shaders gpu procedural graphics model-networking ktx recording avatars fbx hfm entities controllers animation audio physics image midi)
link_hifi_libraries(shared networking octree shaders gpu procedural graphics material-networking model-networking ktx recording avatars fbx hfm entities controllers animation audio physics image midi)
# ui includes gl, but link_hifi_libraries does not use transitive includes, so gl must be explicit
include_hifi_library_headers(gl)

View file

@ -1,6 +1,3 @@
#version 310 es
#define GPU_GLES
#define GPU_GLES_310
#define BITFIELD highp int
#define LAYOUT(X) layout(X)
#define LAYOUT_STD140(X) layout(std140, X)
@ -9,7 +6,7 @@
#define gl_VertexID gl_VertexIndex
#endif
#extension GL_EXT_texture_buffer : enable
#ifndef VULKAN
#if defined(HAVE_EXT_clip_cull_distance) && !defined(VULKAN)
#extension GL_EXT_clip_cull_distance : enable
#endif
precision highp float;

View file

@ -0,0 +1,3 @@
#version 310 es
#define GPU_GLES
#define GPU_GLES_310

View file

@ -1,5 +1,3 @@
#version 410 core
#define GPU_GL410
#define BITFIELD int
#if defined(VULKAN)
#extension GL_ARB_shading_language_420pack : require

View file

@ -0,0 +1,2 @@
#version 410 core
#define GPU_GL410

View file

@ -1,5 +1,3 @@
#version 450 core
#define GPU_GL450
#define GPU_SSBO_TRANSFORM_OBJECT
#define BITFIELD int
#define LAYOUT(X) layout(X)

View file

@ -0,0 +1,2 @@
#version 450 core
#define GPU_GL450

View file

@ -11,7 +11,7 @@ if (WIN32 AND (NOT USE_GLES))
setup_hifi_plugin(Gui Qml Multimedia)
link_hifi_libraries(shared task gl qml networking controllers ui
plugins display-plugins ui-plugins input-plugins script-engine
audio-client render-utils graphics shaders gpu render model-networking model-baker hfm fbx ktx image procedural ${PLATFORM_GL_BACKEND})
audio-client render-utils graphics shaders gpu render material-networking model-networking model-baker hfm fbx ktx image procedural ${PLATFORM_GL_BACKEND})
include_hifi_library_headers(octree)
target_openvr()

View file

@ -58,6 +58,9 @@ logging.setLoggerClass(TrackableLogger)
logger = logging.getLogger('prebuild')
def headSha():
if shutil.which('git') is None:
logger.warn("Unable to find git executable, can't caclulate commit ID")
return '0xDEADBEEF'
repo_dir = os.path.dirname(os.path.abspath(__file__))
git = subprocess.Popen(
'git rev-parse --short HEAD',
@ -67,7 +70,7 @@ def headSha():
stdout, _ = git.communicate()
sha = stdout.split('\n')[0]
if not sha:
raise RuntimeError("couldn't find git sha")
raise RuntimeError("couldn't find git sha for repository {}".format(repo_dir))
return sha
@contextmanager

View file

@ -285,6 +285,10 @@ SelectionManager = (function() {
properties.localPosition = properties.position;
properties.localRotation = properties.rotation;
}
properties.localVelocity = Vec3.ZERO;
properties.localAngularVelocity = Vec3.ZERO;
delete properties.actionData;
var newEntityID = Entities.addEntity(properties);

View file

@ -20,7 +20,7 @@ endfunction()
if (BUILD_TOOLS)
# Allow different tools for stable builds
if (STABLE_BUILD)
if (RELEASE_TYPE STREQUAL "PRODUCTION")
set(ALL_TOOLS
udt-test
vhacd-util

View file

@ -14,6 +14,7 @@
#include <QJsonObject>
#include <QMessageBox>
#include <QProcess>
#include <QRegularExpression>
#include <quazip5/quazip.h>
#include <quazip5/JlCompress.h>
@ -589,4 +590,4 @@ void AWSInterface::updateAWS() {
QStringList parameters = QStringList() << "-c" << _pythonCommand + " " + filename;
process->start("sh", parameters);
#endif
}
}

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@ -40,7 +40,11 @@ Nitpick::Nitpick(QWidget* parent) : QMainWindow(parent) {
_ui.plainTextEdit->setReadOnly(true);
setWindowTitle("Nitpick - v2.1.2");
setWindowTitle("Nitpick - v3.0.0");
clientProfiles << "VR-High" << "Desktop-High" << "Desktop-Low" << "Mobile-Touch" << "VR-Standalone";
_ui.clientProfileComboBox->insertItems(0, clientProfiles);
}
Nitpick::~Nitpick() {
@ -157,7 +161,7 @@ void Nitpick::on_createAllRecursiveScriptsPushbutton_clicked() {
}
void Nitpick::on_createTestsPushbutton_clicked() {
_test->createTests();
_test->createTests(_ui.clientProfileComboBox->currentText());
}
void Nitpick::on_createMDFilePushbutton_clicked() {

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@ -126,6 +126,8 @@ private:
bool _isRunningFromCommandline{ false };
void* _caller;
QStringList clientProfiles;
};
#endif // hifi_Nitpick_h

View file

@ -391,7 +391,7 @@ void Test::includeTest(QTextStream& textStream, const QString& testPathname) {
textStream << "Script.include(testsRootPath + \"" << partialPathWithoutTests + "\");" << endl;
}
void Test::createTests() {
void Test::createTests(const QString& clientProfile) {
// Rename files sequentially, as ExpectedResult_00000.png, ExpectedResult_00001.png and so on
// Any existing expected result images will be deleted
QString previousSelection = _snapshotDirectory;

View file

@ -52,7 +52,7 @@ public:
void finishTestsEvaluation();
void createTests();
void createTests(const QString& clientProfile);
void createTestsOutline();

View file

@ -52,8 +52,8 @@
<widget class="QPushButton" name="createTestsPushbutton">
<property name="geometry">
<rect>
<x>210</x>
<y>60</y>
<x>70</x>
<y>40</y>
<width>220</width>
<height>40</height>
</rect>
@ -153,6 +153,16 @@
<string>Create all testAuto scripts</string>
</property>
</widget>
<widget class="QComboBox" name="clientProfileComboBox">
<property name="geometry">
<rect>
<x>320</x>
<y>40</y>
<width>120</width>
<height>40</height>
</rect>
</property>
</widget>
</widget>
<widget class="QWidget" name="tab_4">
<attribute name="title">

View file

@ -49,11 +49,36 @@ def getCommonScribeArgs(scribefile, includeLibs):
scribeArgs.append(scribefile)
return scribeArgs
def getDialectAndVariantHeaders(dialect, variant):
extensionsHeaderMutex = Lock()
def getExtensionsHeader(dialect, variant, extensions):
extensionHeader = '{}/extensions_{}_{}.glsl'.format(args.build_dir, dialect, variant)
global extensionsHeaderMutex
extensionsHeaderMutex.acquire()
if not os.path.exists(extensionHeader):
extensionsDefines = []
for extension in extensions:
extensionsDefines.append('#define HAVE_{}'.format(extension))
# make sure we end with a line feed
extensionsDefines.append("\r\n")
with open(extensionHeader, "w") as f:
f.write('\r\n'.join(extensionsDefines))
extensionsHeaderMutex.release()
return extensionHeader
def getDialectAndVariantHeaders(dialect, variant, extensions=None):
result = []
headerPath = args.source_dir + '/libraries/shaders/headers/'
variantHeader = headerPath + ('stereo.glsl' if (variant == 'stereo') else 'mono.glsl')
versionHeader = headerPath + dialect + '/version.glsl'
result.append(versionHeader)
if extensions is not None:
result.append(getExtensionsHeader(dialect, variant, extensions))
dialectHeader = headerPath + dialect + '/header.glsl'
return [dialectHeader, variantHeader]
result.append(dialectHeader)
variantHeader = headerPath + ('stereo.glsl' if (variant == 'stereo') else 'mono.glsl')
result.append(variantHeader)
return result
class ScribeDependenciesCache:
cache = {}
@ -170,7 +195,7 @@ def processCommand(line):
scribeDepCache.gen(scribeFile, libs, dialect, variant)
scribeArgs = getCommonScribeArgs(scribeFile, libs)
for header in getDialectAndVariantHeaders(dialect, variant):
for header in getDialectAndVariantHeaders(dialect, variant, args.extensions):
scribeArgs.extend(['-H', header])
scribeArgs.extend(['-o', unoptGlslFile])
executeSubprocess(scribeArgs)
@ -218,6 +243,7 @@ def main():
parser = ArgumentParser(description='Generate shader artifacts.')
parser.add_argument('--extensions', type=str, nargs='*', help='Available extensions for the shaders')
parser.add_argument('--commands', type=argparse.FileType('r'), help='list of commands to execute')
parser.add_argument('--tools-dir', type=str, help='location of the host compatible binaries')
parser.add_argument('--build-dir', type=str, help='The build directory base path')
@ -230,8 +256,8 @@ args = None
if len(sys.argv) == 1:
# for debugging
sourceDir = expanduser('~/git/hifi')
toolsDir = os.path.join(expanduser('~/git/vcpkg'), 'installed', 'x64-windows', 'tools')
buildPath = sourceDir + '/build'
toolsDir = 'd:/hifi/vcpkg/android/fd82f0a8/installed/x64-windows/tools'
buildPath = sourceDir + '/build_android'
commandsPath = buildPath + '/libraries/shaders/shadergen.txt'
shaderDir = buildPath + '/libraries/shaders'
testArgs = '--commands {} --tools-dir {} --build-dir {} --source-dir {}'.format(
@ -239,6 +265,7 @@ if len(sys.argv) == 1:
).split()
testArgs.append('--debug')
testArgs.append('--force')
testArgs.extend('--extensions EXT_clip_cull_distance'.split())
#testArgs.append('--dry-run')
args = parser.parse_args(testArgs)
else: