cleanup names and fix some warnings

This commit is contained in:
ZappoMan 2014-03-01 11:47:37 -08:00
parent 35606c87ad
commit 5ffff958fe
54 changed files with 48 additions and 51 deletions

View file

@ -39,4 +39,4 @@ add_subdirectory(domain-server)
add_subdirectory(interface)
add_subdirectory(tests)
add_subdirectory(voxel-edit)
add_subdirectory(SvoViewer)
add_subdirectory(svo-viewer)

View file

@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 2.8)
set(ROOT_DIR ..)
set(MACRO_DIR ${ROOT_DIR}/cmake/macros)
set(TARGET_NAME SvoViewer)
set(TARGET_NAME svo-viewer)
project(${TARGET_NAME})
# setup for find modules
@ -42,9 +42,9 @@ endif (WIN32)
include(${MACRO_DIR}/IncludeGLM.cmake)
include_glm(${TARGET_NAME} ${ROOT_DIR})
# create the ${TARGET_NAME}Config.h file based on GL_HEADERS above
configure_file(${TARGET_NAME}Config.h.in ${PROJECT_BINARY_DIR}/includes/${TARGET_NAME}Config.h)
configure_file(${TARGET_NAME}Version.h.in ${PROJECT_BINARY_DIR}/includes/${TARGET_NAME}Version.h)
# create the ${TARGET_NAME}-config.h file based on GL_HEADERS above
configure_file(${TARGET_NAME}-config.h.in ${PROJECT_BINARY_DIR}/includes/${TARGET_NAME}-config.h)
configure_file(${TARGET_NAME}-version.h.in ${PROJECT_BINARY_DIR}/includes/${TARGET_NAME}-version.h)
# grab the implementation and header files from src dirs
file(GLOB APPLICATION_SRCS src/*.c src/*.cpp src/*.h)
@ -81,7 +81,7 @@ if (APPLE)
# configure CMake to use a custom Info.plist
SET_TARGET_PROPERTIES( ${this_target} PROPERTIES MACOSX_BUNDLE_INFO_PLIST MacOSXBundleInfo.plist.in )
set(MACOSX_BUNDLE_BUNDLE_NAME SvoViewer)
set(MACOSX_BUNDLE_BUNDLE_NAME svo-viewer)
set(MACOSX_BUNDLE_GUI_IDENTIFIER io.highfidelity.${TARGET_NAME})
# set how the icon shows up in the Info.plist file

View file

@ -4,7 +4,7 @@
//
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
#include "SvoViewerConfig.h"
#include "svo-viewer-config.h"
#include <glm/gtx/quaternion.hpp>
#include <glm/gtc/matrix_transform.hpp>

View file

@ -5,7 +5,7 @@
// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
//
#include "SvoViewerConfig.h"
#include "svo-viewer-config.h"
#include "svoviewer.h"

View file

@ -80,7 +80,7 @@ void SvoViewer::InitializePointRenderSystem()
_pointVerticesCount = args.count;
// create the data store.
int size = _nodeCount * sizeof(glm::vec3);
//int size = _nodeCount * sizeof(glm::vec3);
glBindBuffer( GL_ARRAY_BUFFER, _pointVtxBuffer);
glBufferData(GL_ARRAY_BUFFER, _nodeCount * 3, args.buffer, GL_STATIC_DRAW);
//glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, NULL);
@ -92,7 +92,7 @@ void SvoViewer::InitializePointRenderSystem()
_renderFlags.ptRenderDirty = false;
_ptRenderInitialized = true;
float elapsed = (float)(usecTimestampNow() - fstart) / 1000.f;
qDebug("Point render intialization took %f time for %d nodes\n", elapsed, _nodeCount);
qDebug("Point render intialization took %f time for %ld nodes\n", elapsed, _nodeCount);
}
void SvoViewer::RenderTreeSystemAsPoints()
@ -324,11 +324,11 @@ void SvoViewer::InitializeVoxelRenderSystem()
glShaderSource(_geometryShader, 1, &simpleGeomShaderSrc, &simpleGeomShaderLen);
glShaderSource(_pixelShader, 1, &simpleFragShaderSrc, &simpleFragShaderLen);
// TODO: this was Matt's original windows code, it doesn't compile on mac, due to type mismatches
#ifdef WIN32
GLchar shaderLog[1000];
GLsizei shaderLogLength;
GLint compiled;
// TODO: this was Matt's original windows code, it doesn't compile on mac, due to type mismatches
#ifdef WIN32
glCompileShaderARB(_vertexShader);
glGetShaderInfoLog(_vertexShader, 1000, &shaderLogLength, shaderLog);
if (shaderLog[0] != 0) qDebug("Shaderlog v :\n %s\n", shaderLog);
@ -621,7 +621,7 @@ void SvoViewer::InitializeVoxelOptRenderSystem()
// Set up the segments. Find the number of leaves at each subtree.
OctreeElement * rootNode = _systemTree.getRoot();
OctreeElement* node0fromRoot = rootNode->getChildAtIndex(0); // ALL the interesting data for our test SVO is in this node! HACK!!
int rootNumChildren = rootNode->getChildCount();
//int rootNumChildren = rootNode->getChildCount();
for (int i = 0; i < NUMBER_OF_CHILDREN; i++)
{
OctreeElement* childNode1stOrder = node0fromRoot->getChildAtIndex(i);
@ -632,7 +632,7 @@ void SvoViewer::InitializeVoxelOptRenderSystem()
OctreeElement* childNode2ndOrder = childNode1stOrder->getChildAtIndex(j);
if (childNode2ndOrder == NULL) continue;
int num2ndOrderChildren = childNode2ndOrder->getChildCount();
//int num2ndOrderChildren = childNode2ndOrder->getChildCount();
// Figure out how populated this child is.
FindNumLeavesData data;
data.numLeaves = 0;

View file

@ -190,7 +190,7 @@ void SvoViewer::InitializeVoxelOpt2RenderSystem()
// Set up the segments. Find the number of leaves at each subtree.
OctreeElement * rootNode = _systemTree.getRoot();
OctreeElement* node0fromRoot = rootNode->getChildAtIndex(0); // ALL the interesting data for our test SVO is in this node! HACK!!
int rootNumChildren = rootNode->getChildCount();
//int rootNumChildren = rootNode->getChildCount();
for (int i = 0; i < NUMBER_OF_CHILDREN; i++)
{
OctreeElement* childNode1stOrder = node0fromRoot->getChildAtIndex(i);
@ -201,7 +201,7 @@ void SvoViewer::InitializeVoxelOpt2RenderSystem()
OctreeElement* childNode2ndOrder = childNode1stOrder->getChildAtIndex(j);
if (childNode2ndOrder == NULL) continue;
int num2ndOrderChildren = childNode2ndOrder->getChildCount();
//int num2ndOrderChildren = childNode2ndOrder->getChildCount();
// Figure out how populated this child is.
FindNumLeavesData data;
data.numLeaves = 0;
@ -328,7 +328,7 @@ void SvoViewer::UpdateOpt2BVFaceVisibility()
{
if (_currentShaderModel != RENDER_OPT_CULLED_POLYS || _voxelOptRenderInitialized != true ) return;
float faceParamVals[NUM_CUBE_FACES];
//float faceParamVals[NUM_CUBE_FACES];
glm::vec3 pos = _myCamera.getPosition();
for (int i = 0; i < _numSegments; i++)

View file

Before

Width:  |  Height:  |  Size: 2.7 KiB

After

Width:  |  Height:  |  Size: 2.7 KiB

View file

@ -5,13 +5,14 @@
// Created by Andrzej Kapolka on 4/24/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
#include "svo-viewer-config.h"
#include <QFont>
#include <QPaintEngine>
#include <QtDebug>
#include <QString>
#include <QStringList>
#include "SvoViewerConfig.h"
#include "TextRenderer.h"
// the width/height of the cached glyph textures

View file

@ -9,13 +9,14 @@
#ifndef __interface__TextRenderer__
#define __interface__TextRenderer__
#include "svo-viewer-config.h"
#include <QFont>
#include <QFontMetrics>
#include <QHash>
#include <QImage>
#include <QVector>
#include "SvoViewerConfig.h"
// a special "character" that renders as a solid block
const char SOLID_BLOCK_CHAR = 127;

View file

@ -6,7 +6,7 @@
#pragma once
#include "SvoViewerConfig.h"
#include "svo-viewer-config.h"
#include <QtWidgets/QMainWindow>
#include <QDesktopWidget>

View file

@ -4,7 +4,7 @@
// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
//
#include "SvoViewerConfig.h"
#include "svo-viewer-config.h"
#include "svoviewer.h"
#include <QtWidgets/QApplication>

View file

@ -31,13 +31,17 @@ SvoViewer * _globalSvoViewerObj; // Hack :: var to store global pointer since th
SvoViewer::SvoViewer(int& argc, char** argv, QWidget *parent)
: QApplication(argc, argv),
_window(new QMainWindow(desktop())),
_glWidget(new GLCanvas()),
_width(1280),
_height(720),
_pixelCount(1280*720),
_frameCount(0),
_glWidget(new GLCanvas()),
_nodeCount(0),
_leafCount(0),
_nodeCount(0),
_pitch(0),
_yaw(0),
_roll(0),
_displayOnlyPartition(NO_PARTITION),
_frameCount(0),
_fps(0.0),
_lastTimeFpsUpdated(0),
_lastTimeFrameUpdated(0),
@ -48,29 +52,25 @@ SvoViewer::SvoViewer(int& argc, char** argv, QWidget *parent)
_vertexShader(0),
_pixelShader(0),
_geometryShader(0),
_maxVoxels(DEFAULT_MAX_VOXELS_PER_SYSTEM),
_voxelSizeScale(DEFAULT_OCTREE_SIZE_SCALE),
_boundaryLevelAdjust(0),
_viewFrustumOffset(DEFAULT_FRUSTUM_OFFSET),
_fieldOfView(DEFAULT_FIELD_OF_VIEW_DEGREES),
_useVoxelTextures(false),
_pointVertices(NULL),
_pointVerticesCount(0),
_numSegments(0),
_useBoundingVolumes(true),
_numElemsDrawn(0),
_totalPossibleElems(0),
_viewFrustumOffset(DEFAULT_FRUSTUM_OFFSET),
_maxVoxels(DEFAULT_MAX_VOXELS_PER_SYSTEM),
_voxelSizeScale(DEFAULT_OCTREE_SIZE_SCALE),
_boundaryLevelAdjust(0),
//_vboShaderData(NULL),
_mousePressed(false),
_pitch(0),
_yaw(0),
_roll(0),
_numSegments(0),
_displayOnlyPartition(NO_PARTITION),
_totalPossibleElems(0),
_numElemsDrawn(0),
_useBoundingVolumes(true)
_fieldOfView(DEFAULT_FIELD_OF_VIEW_DEGREES)
{
gettimeofday(&_applicationStartupTime, NULL);
_appStartTickCount = usecTimestampNow();
_globalSvoViewerObj = this;
_mousePressed = false;
_useVoxelTextures = false;
//ui.setupUi(this);
_window->setWindowTitle("SvoViewer");
@ -89,7 +89,6 @@ SvoViewer::SvoViewer(int& argc, char** argv, QWidget *parent)
QString shaderMode;
QStringList argumentList = arguments();
int argumentIndex = 0;
// check if this domain server should use no authentication or a custom hostname for authentication
const QString FILE_NAME = "--file";
@ -211,8 +210,8 @@ void SvoViewer::init() {
void SvoViewer::initializeGL()
{
int argc = 0;
#ifdef WIN32
int argc = 0;
glutInit(&argc, 0);
#endif
init();
@ -585,13 +584,9 @@ void SvoViewer::keyReleaseEvent(QKeyEvent* event) {}
void SvoViewer::mouseMoveEvent(QMouseEvent* event)
{
int deltaX = event->x() - _mouseX;
int deltaY = event->y() - _mouseY;
_mouseX = event->x();
_mouseY = event->y();
loadViewFrustum(_myCamera, _viewFrustum);
loadViewFrustum(_myCamera, _viewFrustum);
}
void SvoViewer::mousePressEvent(QMouseEvent* event)
@ -639,8 +634,8 @@ bool SvoViewer::isVisibleBV(AABoundingVolume * volume, Camera * camera, ViewFrus
//if (pos.z >= volume->getBound(2,AABF_HIGH)) return false;
// Project all the points into screen space.
AA2DBoundingVolume twoDBounds;
float xvals[2] = {9999.0, -1.0};
float yvals[2] = {9999.0, -1.0};
//float xvals[2] = {9999.0, -1.0};
//float yvals[2] = {9999.0, -1.0};
//project all bv points into screen space.
GLdouble scr[3];
for (int i = 0; i < 8; i++)
@ -660,8 +655,8 @@ bool SvoViewer::isVisibleBV(AABoundingVolume * volume, Camera * camera, ViewFrus
float SvoViewer::visibleAngleSubtended(AABoundingVolume * volume, Camera * camera, ViewFrustum * frustum)
{
AA2DBoundingVolume twoDBounds;
float xvals[2] = {9999.0, -1.0};
float yvals[2] = {9999.0, -1.0};
//float xvals[2] = {9999.0, -1.0};
//float yvals[2] = {9999.0, -1.0};
//project all bv points into screen space.
GLdouble scr[3];
for (int i = 0; i < 8; i++)

View file

@ -11,7 +11,7 @@
#pragma once
#include "SvoViewerConfig.h"
#include "svo-viewer-config.h"
#include <QApplication>
#include <QGLWidget>