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bad include fixed maybe
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parent
044110e4f3
commit
575d4abdf7
2 changed files with 2 additions and 8 deletions
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@ -337,7 +337,7 @@ public:
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// Don't actually crash in debug builds, in case this apparent deadlock is simply from
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// the developer actively debugging code
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#ifdef NDEBUG
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// deadlockDetectionCrash();
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deadlockDetectionCrash();
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#endif
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}
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}
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@ -5097,12 +5097,6 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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});
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}
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// Setup the current Zone Entity lighting
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{
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// auto stage = DependencyManager::get<SceneScriptingInterface>()->getSkyStage();
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// DependencyManager::get<DeferredLightingEffect>()->setGlobalLight(stage->getSunLight());
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}
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{
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PerformanceTimer perfTimer("SceneProcessTransaction");
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_main3DScene->enqueueTransaction(transaction);
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@ -19,6 +19,7 @@
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#include <DependencyManager.h>
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#include <GeometryCache.h>
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#include <PerfStat.h>
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#include <procedural/ProceduralSkybox.h>
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#include "EntityTreeRenderer.h"
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#include "RenderableEntityItem.h"
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@ -26,7 +27,6 @@
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#include <LightPayload.h>
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#include "DeferredLightingEffect.h"
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#include <procedural\ProceduralSkybox.h>
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class RenderableZoneEntityItemMeta {
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public:
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